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FXhome Ignite Pro 4.0.8528.10801 for Adobe and OFX (Win x64)

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Ignite Pro gives you over 185 plugins to fire up your software of choice. Experiment with over 560 visual effects, presets and the industry’s best suite of 360° filters.

Win 8 - 10 (x64)

After Effects CC - СС 2019
Premiere Pro CC - СС 2019
OFX

https://fxhome.com/ignite-pro

Skillshare - Create 3D mood art in Cinema 4D and with Arnold ( C4D )

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In the social sites like facebook, instagram we can see many cool 3D arts with brilliant moods.
I love that scenes, so I wanted to create something similar for share to you.

We will work in Cinema4D and Arnold renderer / C4DtoA/. Are you beginner or advanced? Feel free to try it!
In this course we will:

- work with primitives and shapes in Cinem4D

- learn some polygon modeling tips with using useful tools.

- learn about Arnold lights and material basics.

- learn some basics in Arnold renderer.

In this course you won't learn everything in Cinema 4D and Arnold. We will work with
the most important tools tips and technics which are necessary to create a scene like this.

In the end of this course you will able to create similar 3D moods.

This course is just an inspiration to you.

Let's create your incredible colourful 3D art!

CGCircuit - Applied Houdini - Rigids V

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In Rigids V, we'll create a series of blasts whose shape and position are based off of a dynamic laser gunfire simulation! We'll design the shape of the explosion at each laser bolt impact by controlling the sources of the new rigid body debris, particles, streamers, and smoke. Several commonly (and easily) used math topics are introduced here in order to achieve professional and art directable results, including quaternions, cross, and dot products. A professional workflow will as always be demonstrated to keep all of this organized and efficient, plus lots of advanced tips and tricks. The final renders will even be brought to life with illumination from the lasers themselves!

Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Rogue One, Star Wars: The Force Awakens, Avengers: Age of Ultron). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

Rizom-Lab RizomUV Virtual Spaces 2018.0.200 [Win]

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>> What's New:-


- new: Both viewports can now display either Flat or Not Flat or Both Flat and NotFlat islands. All features are applied to what is displayed in the viewport in which your mouse pointer is placed in.
- new: Conversion from polygon selection to edge selection (polygons must be selected, and the feature should be used in edge selection mode)
- new: If all islands of a group are not displayed, the group is not displayed as well.
- new: Island selection is still visible even other primitive selection modes than "Island". For instance, if some islands are selected and in Edge selection mode, If you pack "P", only the selected islands will be packed.
- new: Scripting: Almost all tasks takes now the parameter "WorkingSet", which can be set as a combination of the strings "Visible", "Flat", "NotFlat" , "Selected". The parameters define the island set on which the task will be applied
- new: Grid texture can be customized (see preferences dialog)
- fix: unfold flattens hidden islands in some context
- fix: Hotkeys trigger even when user enter file name into the file saving dialog

VIDEOHIVE | Flat Design | AFTER EFFECTS

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Features:

CS5 CS5.5 CS6 CC Compatible Project
Full HD resolution (1920×1080)
No plugins required.
Everything is made with masks and shapes.
Fully Customizable.
Well Orginized Project.
Easy Controller
Universalizer Controller Included (Compatible with any language)
Tutorial with voice over included.


12 Categories Included:
11 Infographics
12 Travel Destinations (New York, Paris, London, Pisa, Egypt, Amsterdam, Rome, Rio de Janeiro, Berlin, Athens, India, Sydney)
20 Hands with Elements
24 Unique Elements
20 Animated Text
12 Motion Shapes
2 Logo Stings
11 Ribbons
10 Badges
10 Bubbles
10 Transitions
5 Social Media
Controller Features:
Color Controls for each Category

Flat Design Collection
1. Story – Promote your business
2. Content – Make your own Story
More than 140 Animations – Color Control for each Category.
Voice over included.



MORE INFO AND PREVIEW: https://videohive.net/item/flat-design/7548532

VIDEOHIVE | Shatter | AFTER EFFECTS

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Features:
3 Project files available
1: Main reveal (pre-rendered) – 0:10 sec. long
2: Main reveal (non pre-rendered) – 0:10 sec. long
3: Credits project – 3:02 sec. long
Adjustable shatter pattern
Video Tutorial

MORE INFO AND PREVIEW: https://videohive.net/item/shatter/1945628

Adobe After Effects CC 2019 v16.0.1.48 x64 Pre-Activated

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Make a big scene bigger. Create cinematic movie titles, intros, and transitions. Start a fire or make it rain. Animate a logo or character. With After Effects CC, the industry-standard motion graphics and visual effects software, you can take any idea and make it move. There’s nothing you can’t create with After Effects.
Animators, designers, and compositors use After Effects to create motion graphics and visual effects for film, TV, video, and the web.

Roll credits. Spin words. Twirl titles.
Create animated titles, credits, and lower thirds. Start from scratch or with one of the animation presets available right inside the app. From spin to swipe to slide — there are countless ways to make your text move with After Effects.

Explosive effects. Mind-blowing results.
Combine videos and images to send a UFO across the sky, blur out a logo, or create an explosion — the possibilities are endless. And there are hundreds of effects to get just the look you want, from adding fog to changing colors to making it snow.

Get animated.
Set anything in motion—from logos to shapes to cartoons—with keyframes or expressions. Or use presets to kick-off your designs and get unique results.

Plays well with others.
After Effects works seamlessly with other Adobe apps. Create comps and immediately see how they look in Premiere Pro CC with Adobe Dynamic Link. Import work from Photoshop CC, Illustrator CC, Character Animator CC, Adobe XD CC, and Animate CC. Use Team Projects to collaborate with editors no matter where they’re located. And After Effects is integrated with 300+ software and hardware partners.

What's New in After Effects CC 2019:

Advanced puppet tools for mesh sculpting
New Advanced and Bend pins let you precisely twist, bend, curve, and scale animations.

Native 3D Depth passes
Generate a depth pass with the After Effects Classic 3D or INEMA 4D renderer. Composite objects quickly and easily in 3D space. Apply depth effects such as Depth of Field, Fog 3D, and Depth Matte so elements look natural or use depth data to simulate 3D looks.

Easier and faster expressions
A new JavaScript expression engine supercharges your animation workflow and processes expressions up to 6 times faster. Write expressions with a new editor that makes creating expressions more accessible.

Responsive Design — Time
Create motion graphics that can adapt to changes in length while preserving the integrity of protected keyframes. Export your designs as Motion Graphics templates for increased editorial flexibility.

Selective color grading with Lumetri Color
Take the guesswork out of curve adjustments with innovative new Lumetri Color tools for selective color correction. Each curve has two axes with paired values, making it easy to fine-tune colors accurately.

Display color management
Get accurate color representations and maintain color fidelity across your workflow, from After Effects to Premiere Pro and on rec709, rec202, and P3 displays.
Improved Motion Graphics templates file exchange with Premiere Pro

Access, modify, or replace CSV and TSV spreadsheet data in Premiere Pro to create dynamic, data-driven templates. Group controls so it’s easy to find editable properties in your Motion Graphics templates. Unlock font settings to let editors change fonts.

Native Mocha AE plug-in for After Effects
Get fast, accurate, precision planar tracking with the GPU-accelerated Mocha AE plug-in. It’s updated with a simplified interface, includes retina/high DPI support, and works natively inside After Effects.

Create in VR 180, preview in headset
Jump into immersive video with support for 180 VR. Add VR effects and work with 180 and 360 material interchangeably. Publish finished videos in the Google VR 180 format on YouTube or other platforms. A new Theater Mode option allows you to preview rectilinear content in a head-mounted display (HMD).

Performance and GPU optimizations
New GPU- and performance-optimizing effects include Fill, Curves, Exposure, Noise, Tritone, Set Matte and Color Balance. The Wave Warp effect is now multithreaded and renders 2-3x faster by using multiple CPU cores. Experience faster H.264 and HEVC decoding on the latest macOS.

Master Properties refinements
Master Properties now enable more advanced workflows with support for Collapse Transformations, Time Remap, audio effects, motion blur, mask and shape path expressions, 3D cameras and lights.

Learn Panel
After Effects beginner? The new Learn panel introduces you to the Timeline and controls via interactive tutorials to start you creating your composition quickly.

Tighter integration with Animate and XD
Import Animate .fla files as layered compositions directly into After Effects. Send your XD designs to After Effects with high fidelity to add advanced animation or build them into your motion graphics projects.

Group invites for Team Projects
Invite groups and team members from your enterprise address book — without typing in addresses — for more efficient communications.

Format support improvements
Get better performance from Panasonic, RED, and Sony camera formats with the latest support.

Creative Cloud Library improvements
Drag and drop assets such as Illustrator or Photoshop files into your CC Libraries panel to quickly access your After Effects compositions. Share your Libraries and assets with team members or export and store them with your project.

And so much more
Also includes easier ways to find GPU-accelerated effects, install scripts, and quickly enable or disable expressions.

Skillshare - Cinema 4D - Daily Render Scifi Scene with Octane Render

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cover everything step by step so you can easily follow along, including..

An introduction to Daily Renders
Character creation in the free Daz Studio app
Daz integration with Cinema 4D and Octane
Free resources you can use in your daily renders
The fundamentals of composition
Modeling props in Cinema 4D and Daz
Sculpting in Cinema 4D
Octane Volumetric lighting
Octane Texturing and material creation
Post production in After Effects
Bonus lesson on creating snow or dust particles
There’s also a Bonus lesson on creating snow or dust particles to take our render one step further.

Plus you’ll also get access to project files and time saving presets you can use in your artwork. (I dont supply the featured models but link to where you can get them online)

Skillshare - Learn Adobe After Effects CC 2019 for Beginners

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Start learning the basics of Adobe After Effects in this complete introduction guide. This class does not cover boring technical stuff, but rather practical examples and real situations. By the end of the class, you’ll have a complete fundamental understanding of Adobe After Effects and will be able to create your own visual effects and motion graphics.Did you always wanted to make your own movie special effects or motion graphics animations? Then I’ll be super exited to introduce you into the wonderful world of Adobe After Effects!

MP4|1280x720

https://www.skillshare.com/classes/Learn-Adobe-After-Effects-CC-2019-for-Beginners/53825608?via=search-layout-grid

3D-Coat 4.8.33 Win x64

The Gnomon Workshop - Complete Lighting in Unreal Engine with Charleston Silverman

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DESCRIPTION

In Complete Lighting in Unreal Engine, Charleston Silverman walks you through the lighting system and tools available in Unreal Engine 4. Using a pirate ship cabin created for this tutorial, this environment utilizes features and techniques such as modulated and static mesh emissive lighting to bounce and volumetric lighting. Some of the topics covered include: general lighting dos and don'ts, standard light actors: points, spot, and directional, dynamic lighting techniques, light functions, IES profiles and post processing. Charleston then covers techniques to improve optimization, quality and performance as well as config modification to enable advanced features. For those looking for a thorough understanding of the lighting system in Unreal Engine, this title offers valuable insight, tips and techniques.

Duration: 106 Minutes

Format: HD 1920x1080

https://www.thegnomonworkshop.com/tutorials/complete-lighting-in-unreal-engine

The Gnomon Workshop - Designing a Modular Environment Using Unreal with Brian Recktenwald

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DESCRIPTION

In Designing a Modular Environment using Unreal, Environment Artist Brian Recktenwald guides you through his workflow for creating a subway environment with some supernatural elements. In breaking down the scene, Brian takes you through his entire creation process of reference gathering, modeling modular blockouts & assets in 3ds Max, testing blockouts in Unreal, texturing in Substance Designer, final modeling, uv’s, and rendering in V-ray Next. He also covers photogrammetry techniques using Reality Capture, organic modeling in ZBrush and final scene assembly, lighting, and post processing. For those looking to create efficient environments, using a few objects to imply detailed complexity, this tutorial provides invaluable tips and techniques.

Duration: 180 Minutes

Format: HD 1920x1080

https://www.thegnomonworkshop.com/tutorials/designing-a-modular-environment-using-unreal

Topaz A.I. Gigapixel v3.0.5 Win x64

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Breathtakingly sharp prints. High-resolution cropping in post-production. iPhone photos that look like they came out of a DSLR.
No matter why you're enlarging your photos, you always want the best possible quality for your results. AI Gigapixel is currently the only photo enlargement product available that can actually add detail back to your upscaled photo.

Minimum Requirements and Recommended Hardware:
http://help.topazlabs.com/hc/en-us/articles/360012811791-A-I-Gigapixel-Minimum-Requirements-and-Recommended-Hardware

Changelog:
http://help.topazlabs.com/hc/en-us/articles/360014088412-A-I-Gigapixel-Changelog

http://topazlabs.com/ai-gigapixel/

NewTek LightWave 3D 2019.0.1 Build 3115 x64 [Win]

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LightWave 2019
Fresh. Fast. Easy. Proven.

NewTek LightWave 3D® makes it possible for anyone to become a 3D artist and animator. The software is affordable, complete, easy to learn and use and well established as one of the leading 3D systems on the market for producing beautiful photo-real renders as well as incredible anime. This complete out-of-the-box 3D animation solution now offers real-time collaborative 3D interactivity through a bridge to Unreal Engine.

https://www.newtek.com/lightwave/2019/#lw2019-overview
https://www.newtek.com/lightwave/2019/features/

Newtek Lightwave 2019.0.1

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NewTek LightWave 3D® makes it possible for anyone to become a 3D artist and animator. The software is affordable, complete, easy to learn and use and well established as one of the leading 3D systems on the market for producing beautiful photo-real renders as well as incredible anime. This complete out-of-the-box 3D animation solution now offers real-time collaborative 3D interactivity through a bridge to Unreal Engine.

LightWave 2019 New Features:

Real-time Collaborative LightWave™ to Unreal Engine
LightWave 3D® enters the Real-Time Age for interchange with this workflow link between the Unreal Engine and LightWave 3D®, focusing on LightWave driving Unreal changes iteratively. Multiple LightWave seats are able to connect to the same Unreal Editor simultaneously to enable real-time collaboration between artists. The bridge uses NewTek's proven NDI® network discovery mechanism for easy automatic configuration, and can be limited to single project use in Unreal, or installed as a general plugin for use in all Unreal projects.

FBX and New Interchange Bridge
Work with industry standard FBX data on a whole new level via the new Interchange Bridge.
Interactively choose what to import / export and how.
Add to existing FBX files from Layout and Modeler.
Build LightWave 3D® assets from many FBX files.
Easily revisit FBX files via workspaces.

Shading Model Customization Tools
The ability to pull materials apart and build them to your tastes is new to LightWave 3D® 2019. There is access to Fresnel Functions, Material Components and Material Integrators. The Material Tools Group has been updated with new nodes to support this capability.

OpenVDB Content Creation
LightWave 3D® 2018 introduced the ability to import and render an OpenVDB fog volume. New for LightWave 3D® 2019 is a set of node tools that allow OpenVDB content creation. You can now create OpenVDB grids from meshes, particles, and even the shape primitive distance estimator. The tool kit allows for live Constructive Solid Geometry (CSG) operations, grid filtering including level set tracking, smoothing, dilation and erosion. Solvers are included that allow for fluid simulation and smoke and fire effects.

Metamorphic
Metamorphic is a multipurpose animatable mesh sculpting and vertex map manipulation plug-in for LightWave 3D® 2019 that works in Layout, and takes full advantage of the new capabilities of the modifier stack.
Freeform animated sculpting
Built-in undo/redo system
Fully-multithreaded sculpting using all available CPU cores
Pen pressure support for brush size, strength and hardness (Windows only)
Nodal brush texture support
Three modes of animation
Non-linear interpolation of sculpt animation keyframes
Supports converting sculpt animation keyframes to Endomorphs
Predictive corrective morph sculpting that works after deformers with built-in driver/driven controller
Full Motion Blur support

Display Scaling
Support for scaling many UI elements for HiDPI and large-screen displays
Independent scaling options for multi-monitor setups

Bone System Improved for Game Development
The new Bone Type option, Limited Bones, allows the animator to set a limit in Layout on the number of bones that affect a given point to match the limit in the target game engine, and engages real-time optimizations to more closely match the performance game engines expect from a rig.

Edge Shader Node
A node for simulating beveled or rounded edges at render time, to give more realistic results without increasing geometry.

System Requirements:
Hardware
Intel® Core™ 2 or AMD Athlon™ II Processor (or better)
64-bit System RAM: 4GB minimum
Available USB Port (for users with existing hardware dongles)

Operating System
64-bit: Windows 7 through Windows 10 64-bit Edition

Homepage: https://www.newtek.com/
Size: 479 MB

ImagineFX March 2019 Issue 171

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Published 25th January

Get drawing and painting today! Freshen up your skills for 2019 with advice on cover-worthy Procreate portrait skills from illustrator Audra Auclair, VR inspiration and know-how comes from both Goro Fujita and Martin Nebelong, you’ll get 15 fine composition tricks with Steve Ellis and we continue our continuing series on figure drawing with Patrick J Jones.

We also get insight into how artists overcome the creative crash: can it be avoided? What do pro artists do to combat a slide in productivity and creation? Find out in our six-page investigation. The talented Lois van Baarle make a welcome return to ImagineFX, as she opens up her sketchbook for us and we also share how to get a glow in your oil paintings as a part of our 16-page traditional art section.

There’s also over a 90 minutes of exclusive video training, including Patrick J Jones continuing figure drawing series, and so much more!


Link : https://www.myfavouritemagazines.co.uk/design/imaginefx-magazine-back-issues/imaginefx-march-2019-issue-171/

CreativeBloq Link : https://www.creativebloq.com/news/create-surreal-characters-with-imaginefx

Pluralsight - Unity 2D Fundamentals - Practical Particle Systems

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https://www.pluralsight.com/courses/unity-2d-fundamentals-practical-particle-systems

GameGuru v2018 11.16

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GameGuru allows you to fufill your dreams in a non technical, fun and extremely easy to share way.

With GameGuru you can build your own world, using easy to use, creative and enjoyable tools. Populate your world by placing down characters, weapons, ammo and other game items, then, by pressing just one button your game is built automatically for you, ready to play.

GameGuru comes with 10+ ready-made game demos for you to play and enjoy. They will show you the sort of games that can be created and how they were done, plus you can adapt these pre-made games and tailor them with your own ideas.

Built using DirectX 11, GameGuru supports full PBR rendering, meaning your games can both look great and take full advantage of the latest graphics technology.

http://www.game-guru.com/

Cineversity - Demystifying Cinema 4D Fields

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Cineversity - Demystifying Cinema 4D Fields
R20
Instructor
Athanasios Pozantzis

ISOTROPIX CLARISSE IFX 4.0 WIN

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A fully interactive CG toolset for set-dressing, look development, lighting and rendering. Clarisse iFX is a powerful CG toolset trusted by internationally renowned creative studios. Built by artists for artists, it is designed to simplify today’s complex creative workflows, empowering users with interactivity, speed and power over datasets containing bazillions of polygons.
Created in response to feedback from today’s front-line CG creatives, Clarisse iFX unifies powerful rendering, lighting and look development tools under a single, accessible package. Thanks to its integrated CPU based rendering engine, based on unidirectional path-tracing users can work interactively on rich, data-heavy environments, scenes and assets, with full visibility over their creative decision-making. Clarisse iFX fits seamlessly into the core of any modern production pipeline. It’s an intuitive, flexible and comprehensive toolset tailored to the needs of studios and production teams working in CG today – not ten years ago.

Work interactively on final rendered imagery
Shed light on the creative process via a state-of-the-art, lightning-fast CPU rendering engine. Creatives no longer need to work blind – they can interactively manipulate final imagery, seeing real-time updates directly in the viewport.
This means up to nine times more creative iterations and a more flexible, unhindered approach to content creation.

– Manipulate hero assets interactively
– Work at speed with unidirectional path-tracing and PBR
– Iterate faster on creative work

Deeper collaboration founded in powerful referencing
Automatically synchronize all assets existing in a scene with a single click. Clarisse iFX’s powerful hierarchical referencing workflow empowers a consistent, collaborative creative process: dozens of creatives can work simultaneously and seamlessly on a single environment while ensuring artists, technical directors and wider teams don’t become lost in the noise. This also enables freelancers to easily jump into a project and get to work, without any headaches.

– From freelancers to large teams: collaborate on scenes with total transparency
– Synchronize internal and external assets instantly
– A streamlined process from scene assembly to final render

Burst through the polygon barrier
Extreme complexity made manageable via a memory-efficient procedural evaluation engine. Clarisse iFX lets artists work with bazillions of polygons while it handles data behind the scenes. Users experience fast, flexible creativity even when manipulating environments containing vast complexity, thanks to an advanced PBR and path-tracing renderer that won’t break a sweat.

– Bazillions of polygons at your fingertips
– Remarkable flexibility in scene set-up
– Tackle today’s complex CG workflows with ease
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