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Practical workshop with CINEMA 4D - XPresso (in French)

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Introduce yourself to programming your desires.

Get introduced to XPresso on CINEMA 4D with Stéphane Lallet!

XPresso is an internal programming system specific to CINEMA 4D.

This programming language, without code, is based on nodes connected to each other in a dedicated window, making it possible to create specific interfaces, plugins, etc.

This is the essential step for anyone who wants to invest a little further in CINEMA 4D!


https://www.linkedin.com/learning/cinema-4d-r14-xpresso

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SideFX Houdini FX 17.0.459 Win x64

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Info:

Houdini powerful software for three-dimensional animation by Side Effects has been developed and marketed. Special Note This product animation for procedural distinguishes it from other software family. This application has the most famous animation studios such as Disney, Frozen, Zootopia, Rio, Ant Bully used and has proven their ability in this field. It is also known as Houdini Apprentice free version for non-commercial use and the free market. Houdini every effort applied to a product defect to the animation industry was, therefore, in any version of a host of new features based on user needs is intended to improve the quality and process of making animation will accelerate. Houdini is an open platform that uses a range of scripts for increased capabilities. For example, users are increasingly using Python for scripting packages the software they use so that even a script built-in software that Hscript also surpassed However, any scripting language that socket support usability in this application.

Features and Houdini:

-Three-dimensional modeling of characters and objects
-Keyframe-based animation company, CHOP
-Support for camera movements to create unique scenes
-Suitable power dynamic simulation of materials such as clothing, water, body dynamics and …
-Powerful lighting shading with careful and clever
-Rendering engine, built and efficient
-You can add application functionality by plugins

https://www.sidefx.com/products/houdini/

The Gnomon Workshop - Introduction to Houdini 17 with Robby Branham

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DESCRIPTION

In this title, Senior Visual Effects Artist Robby Branham provides a thorough introduction to Side FX’s Houdini 17. It’s an exciting time when you first start working inside of a procedural 3D environment. Projects that can be difficult with traditional 3D applications often end up with road blocks that are not easily worked around. Adding Houdini to your tool belt will allow you to overcome those road blocks and iterate through the technical and creative process with less effort and more flexibility. In this title, the fundamental concepts of Houdini’s procedural environment is covered. Houdini’s nodes, parameters, groups and attributes are broadly discussed to give artists a deeper understanding on how Houdini creates and manipulates data. This introduction to Houdini gets hands-on with the basics of procedural modeling, rigid body dynamics, fracturing, pyro simulations, VEX visual scripting and more. There is also an introduction to rendering inside of Houdini using the built-in renderer Mantra. Step-by-step tutorials cover asset creation, fire effects, particle dust, expressions, materials and lights. Workflows for exporting the 3D data to other applications, like Maya, are used to enable artists to build a shot using multiple 3D packages. Robby then gives a four-part breakdown of the cover art that shows the visual effects production process from concepting and previsualizing a shot to asset creation, fx animation, rendering, and final compositing. Houdini is a must for any 3D artist looking to take their skills to a new level. Intro to Houdini 17 is designed to get you up and running quickly so that you can enable yourself with the skills needed to work procedurally.

Duration: 280 Minutes

Format: HD 1920x1080

https://www.thegnomonworkshop.com/tutorials/introduction-to-houdini-17

Composite Brush 1.3 (Win&MAC)

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[Installing the Composite Brush Plug-in]
Adobe official install instructions:
https://helpx.adobe.com/after-effects/using/plug-ins.html

To install on Windows:
Take the file: CompositeBrush.aex
Drag it into : Program Files\Adobe\Adobe After Effects <version>\Support Files\Plug-ins

To install on Mac:
Take the file:CompositeBrush.plugin
Drag it into: Applications/Adobe After Effects <version>/Plug-ins

Restart After Effects.

Find the plugin under Effects/Vranos/Composite Brush

[Installing the presets script]
Adobe official installation instructions:
https://helpx.adobe.com/after-effects/using/scripts.html

Aescripts script installation instructions.
https://aescripts.com/knowledgebase/index/view/faq/how-to-install-and-run-scripts/

To install on Windows:
Take the file: CompositeBrush_Presets.jsxbin
Drag it into: Program Files\Adobe\Adobe After Effects <version>\Support Files\Scripts\Script UI Panels

To install on Mac:
Take the file: CompositeBrush_Presets.jsxbin
Drag it into: Applications/Adobe After Effects <version>/Scripts/Script UI Panels

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DD_MM_YYYY

26_10_2018 1.0.0
Initial Release

09_11_2018 - 1.1.0
Increased precision by default. This should make your key more accurate by default without having to think about it. The disadvantage is the Plug-in will store more stroke points by default, and decrease render speed with many strokes. After some consideration, we decided the higher precision was the lesser of two evils, because most people would rather just get an accurate key easily, and as they get more comfortable with the Plug-in, learn how to optimize results later.
Improved selections in Linear workflows.
Set decimal level precision for blurring a selection. Before it was constrained to 1 pixel, 2 pixels, 3 pixels, etc... Now you can blur by 1.0 pixels, 1.1 pixels, 1.2 pixels, etc...



26_11_2018 1.2.0
Added "Previous Effects" Transfer mode. This makes it so the effects before Composite Brush are matted within your selection.

Added "Replace Alpha" Transfer mode. This transfer mode ignores the alpha channel before it, and creates an alpha channel from the current selection. The intention is to allow the user to animate a key over time.

Removed "Alpha Minimax" and replaced with "Matte Choke".



11.01.2019 - 1.3.0
[New features]

- Hair (v1.3) selection style.

- Matte Invert checkbox.

- Restore RGB transfer mode.

- Restore RGBA transfer mode.


[Improvements]

- Expanding the range of Matte Choker to be [-1000 .. 1000].

Serial : VRCB*Look*AE*8888888888888888888

https://aescripts.com/composite-brush/

The Gnomon Workshop - Introduction to Houdini 17 with Robby Branham

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Description

In this title, Senior Visual Effects Artist Robby Branham provides a thorough introduction to Side FX’s Houdini 17. It’s an exciting time when you first start working inside of a procedural 3D environment. Projects that can be difficult with traditional 3D applications often end up with road blocks that are not easily worked around. Adding Houdini to your tool belt will allow you to overcome those road blocks and iterate through the technical and creative process with less effort and more flexibility. In this title, the fundamental concepts of Houdini’s procedural environment is covered. Houdini’s nodes, parameters, groups and attributes are broadly discussed to give artists a deeper understanding on how Houdini creates and manipulates data. This introduction to Houdini gets hands-on with the basics of procedural modeling, rigid body dynamics, fracturing, pyro simulations, VEX visual scripting and more. There is also an introduction to rendering inside of Houdini using the built-in renderer Mantra. Step-by-step tutorials cover asset creation, fire effects, particle dust, expressions, materials and lights. Workflows for exporting the 3D data to other applications, like Maya, are used to enable artists to build a shot using multiple 3D packages. Robby then gives a four-part breakdown of the cover art that shows the visual effects production process from concepting and previsualizing a shot to asset creation, fx animation, rendering, and final compositing. Houdini is a must for any 3D artist looking to take their skills to a new level. Intro to Houdini 17 is designed to get you up and running quickly so that you can enable yourself with the skills needed to work procedurally.

Duration: 280 Minutes

Format: HD 1920x1080

https://forum.thegnomonworkshop.com/tutorials/introduction-to-houdini-17

Adobe Deluxe Patcher 2.2 for Adobe 2019

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https://i.imgur.com/bi0c4It.png


1.Run 'Adobe Deluxe Patcher'
2.Select Program For Patching
3.Browse to Target File(If necessary)
4.Enjoy!

Lightroom is not included due to being a pain in the ass.

[Coursera] C# Programming for Unity Game Development Specialization (5 courses)

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This specialization is intended for beginning programmers who want to learn how to program Unity games using C#. The first course assumes no programming experience, and throughout the 5 courses in the specialization you'll learn how to program in C# and how to use that C# knowledge to program Unity games. The C# and Unity material in the first 4 courses in the specialization is slightly more comprehensive than the content in the first 2 game programming courses at UCCS.

Adobe Deluxe Patcher 2.2 for Adobe 2019

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http://i.imgur.com/bi0c4It.png


1.Run 'Adobe Deluxe Patcher'
2.Select Program For Patching
3.Browse to Target File(If necessary)
4.Enjoy!

Lightroom is not included due to being a pain in the ass.

Practical Workshop with CINEMA 4D - Thinking Particles

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Let your particles express themselves!

Learn how to use the Thinking Particles module of the CINEMA 4D Studio version with Stéphane Lallet!

Thinking Particles is a highly advanced particle engine that provides the user with sharp, productive solutions to best meet their particle management needs.

Managed by XPresso, this module can destabilize at first, but you will see that with these few bases, you will have no more excuses to miss a great tool that will exponentially expand your animation possibilities!


https://fr.linkedin.com/learning/cinema-4d-r14-les-thinking-particles

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Practical Workshop with CINEMA 4D - Thinking Particles (in French)

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Let your particles express themselves!

Learn how to use the Thinking Particles module of the CINEMA 4D Studio version with Stéphane Lallet!

Thinking Particles is a highly advanced particle engine that provides the user with sharp, productive solutions to best meet their particle management needs.

Managed by XPresso, this module can destabilize at first, but you will see that with these few bases, you will have no more excuses to miss a great tool that will exponentially expand your animation possibilities!


http://fr.linkedin.com/learning/cinema-4d-r14-les-thinking-particles

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Adobe Zii 4.1.2 for Adobe CC 2019

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Adobe CC Patcher for the Mac users.
CC 2019

SilhouetteFX Silhouette 7.0.11 x64 [Win]

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Invaluable in post-production, Silhouette continues to bring best of class tools to the visual effects industry. As a fully featured GPU accelerated compositing system, its standout features are award winning rotoscoping and non-destructive paint as well as keying, matting, warping, morphing, and a total of 142 different nodes--all stereo enabled.

Developed over the years with input by those working in the trenches, Silhouette runs like a well oiled machine and is easy to use. You will be up to speed with minimal effort and have the tools you need to handle the most challenging of shots. As visual effects artists in previous lives, we understand your challenges and timelines. Our goal is to help you get the job done right, on time and on budget.

http://www.silhouettefx.com/silhouette/

The Gnomon Workshop - Designing for Production in ZBrush with Rafael Grassetti

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Description

In this title, Art Director Rafael Grassetti demonstrates his entire process of designing and creating a character in ZBrush. He explores the different tools and techniques used to sketch concepts while keeping the mindset of later creating a character for production. Starting with the character blockout, Rafael creates the secondary shapes, refines the model, then moves on to sculpting the fine details and texturing the character. The final rendering is taken into Photoshop for compositing to illustrate the final character as a product that is ready to be taken through a game or cinematic production.

Duration: 130 Minutes

Format: HD 1920x1080

After Effects project file - Juice [Motion Design by Narek Nazaryan]

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Narek Nazaryan shared such cool projects.

FREEtutorialsRUS@gmail.com

Font - AA Bebas Neue
Plugin - Element 3D v 2.2.1
File to "Juse.aep" project - Ambient particles 03 from folder ACTION ESSENTIALS.

Coursera - C# Programming for Unity Game Development Specialization (5 courses)

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This specialization is intended for beginning programmers who want to learn how to program Unity games using C#. The first course assumes no programming experience, and throughout the 5 courses in the specialization you'll learn how to program in C# and how to use that C# knowledge to program Unity games. The C# and Unity material in the first 4 courses in the specialization is slightly more comprehensive than the content in the first 2 game programming courses at UCCS.

https://www.coursera.org/specializations/programming-unity-game-development

After Effects project file - Juice [Motion Design by Narek Nazaryan]

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Narek Nazaryan shared such cool projects.
FREEtutorialsRUS@gmail.com

Font - AA Bebas Neue
Plugin - Element 3D v 2.2.1
File to "Juse.aep" project - Ambient particles 03
from folder ACTION ESSENTIALS.

Skillshare – Flat Animation – Animate 2d Flat Objects in Adobe After Effects CC & Adobe Illustrator

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In "Flat Animation: Animate Objects in Adobe After Effects & Adobe Illustrator" course you will learn how to design and animate an awesome flat object in less than 1.5 hours!

It is very detailed and step-by-step course, so even if you never open After Effects or illustrator you can simply learn how to use these programs to design and animate awesome 2d Flat Motion Graphics quickly.

Who this course is for:

This course is appropriate for all Adobe After Effects and Adobe Illustrator users, And I will teach you everything from scratch, so if you never use Adobe Illustrator and Adobe After Effects programs before you can follow along step-by-step to create this incredible 2d flat design and animated it from start to finish. As a matter of fact you don't need any prior experience in these 2 programs.

And after you enroll in this course you will learn all essential tips and techniques you need to design and animate simple and even complex objects in Adobe illustrator and Adobe after effects.



What will you learn:

How to design an object in illustrator step-by-step. (No previous experience required)
How to prepare an object in Adobe illustrator for using in After Effects.
How to animate different elements in an object using different techniques.
How to reverse an animation to create a complete animation loop.
How to render final project and create awesome videos quickly.

Resolume - Arena 6.0.7 x64

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More stable than v6.0.1
Working text animation

Resolume - Arena 6.0.7 x64

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More stable than v6.0.1
Working text animation

Aescripts KBar 1.1.3 Win/Mac

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Build fun, sleek, customizable toolbars with a slick and easy UI. Save time and clicks by putting your most used effects, presets and more at your fingertips. Multiple toolbars let you switch between different tasks and keep your productivity up. Focus on creativity, not digging through menus.


AE CC 2015 - CC 2019.

https://aescripts.com/kbar/
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