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Blackmagic Design DaVinci Resolve Studio 15.2.4.006 x64 [Win]

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What's new in DaVinci Resolve 15.2.4

Improved Edit page viewer playback performance
Improved stability when using the latest version of Intel OpenCL drivers on Windows
Improved performance when saving timeline changes in a project
Improved performance when loading a project with a large number of audio tracks and buses
Improved handling of 5.1 and 7.1 audio when working with IMF clips
Improved support for decoding some Canon XF-AVC clip formats in DaVinci Resolve Studio
Improved font detection on Windows with support for fonts installed in user directories
Support for the Sony Venice 3.0 firmware update
General performance and stability improvements

https://www.blackmagicdesign.com/

Maxon CINEMA 4D Studio R20.055 UpdateOnly [Win]

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This is the service update 20.055 for Cinema 4D and BodyPaint 3D R20.

This update is highly recommended for all R20 users.

New Improvements in This Release

Animation
•Fixed an issue with the Joints List interface in Weight Manager

Attribute Manager
•Fixed an issue with resetting User Data to default
•Fixed an issue with keyframing negative Min values within User Data
•Fixed an issue with User Data's Unit settings

BodyPaint 3D
•Fixed an issue with the Save Project with Assets… command

C++ API
•Fixed an issue with implementing Observables outside of the maxon namespace
•Fixed an issue with the display of the tree-view GUI element
•Fixed an issue with the layout of the tree-view GUI element
•Fixed an issue with the arraytutorial.cpp example

Character Animation
•Fixed an issue with smoothing in Weight Manager
•Fixed an issue with the joint selection in Weight Manager
•Fixed an issue with removing an active Pose within the Pose Morph tag
•Fixed an issue with morph targets being used within a Pose Morph tag
•Fixed an issue with the Correctional PSD mode of the Pose Morph tag
•Fixed an issue with the Joints List window

Command Manager
•Fixed an issue with the interface of Customize Commands Manager

Color Chooser
•Fixed an issue with the usability of the Color Chooser
•Fixed an issue with Pick Color selecting incorrect colors from the Screen

Deformer
•Fixed an issue with noise shading within the Displacer object
•Fixed an issue with inverted Vertex maps on Displacer objects

Exchange
•Fixed a stability issue with merging Alembic files
•Fixed a stability issue with exporting Alembic scenes and executing scripts
•Fixed an issue with cancelling the Bake as Alembic + Delete command
•Fixed an issue with the Bake as Alembic command and with not yet saved scenes
•Fixed a stability issue with the Bake as Alembic + Delete command
•Fixed an issue with inconsistent results when using Bake as Alembic and Bake as Alembic + Delete commands
•Fixed an issue with the Bake as Alembic and Bake as Alembic + Delete command
•Fixed some issues with missing keyframes when exporting FBX files
•Fixed an issue with importing SketchUp files
•Fixed some issues with the Combine modifications of STEP Import Settings
•Fixed an issue with unsupported files triggering an Import Settings window
•Fixed an issue with the Combine By Color modification of SOLIDWORKS Import Settings
•Fixed an issue with the Combine modifications of IGES Import Settings
•Fixed an issue with the CATIA V5 Import Settings
•Fixed an issue with importing SOLIDWORKS assembly files
•Fixed an issue with the interface of IGES Import Settings
•Fixed an issue with the import of IGES files
•Fixed an issue with the description of imported materials
•Fixed an issue with rotated UV Polygons using BodyPaint Maya Exchange Plugin
•Fixed an issue with the Export Selected Object as... command
•Fixed an issue with importing a Lightwave animation
•Fixed some stability issues with the FBX export

Hair
•Fixed an issue with the Straighten mode of Hair's Brush tool

Interface
•Fixed an issue with the additional settings of a Spline graph
•Fixed an issue with the interface of the Attribute Manager
•Fixed an issue with resizing the Field list of MoGraph effectors
•Fixed an issue with the gradient interface
•Fixed an issue with the description of User Data's Integer Syntax
•Fixed an issue with Picture Viewers Save As options
•Fixed an issue with larger fonts being used in the Console window
•Fixed an issue with the tags used by the Selector
•Fixed an issue with the Show in separate Window command
•Fixed an issue with the Latitude/Longitude interface of User Data
•Fixed an issue with column separator lines
•Fixed a stability issue with selecting Effectors within the MoSpline object
•Fixed an issue with the user interface of numeric input fields
•Fixed an issue with the interface of Calculate FPS
•Fixed an issue with the interface of the Animation toolbar
•Fixed a stability issue with changing Reflectance Type settings
•Fixed an issue with the function graph interface
•Fixed an issue with the interface of Measure & Construction
•Fixed an issue with modifying the Interface Colors settings in preferences
•Fixed an issue with the displayed information of the 3D Painting Mode command
•Fixed an issue with switching between languages

Installer
•Fixed an issue with the updater on macOS

Material
•Fixed an issue with the bubble help of Gradients' bias knots
•Fixed an issue with Sketch and Toons Art shader
•Fixed an issue with the material preview
•Fixed an issue with the Save Material Preset command

Material-Node
•Fixed an issue with resizing the Nodes Commander
•Fixed an issue with selecting multiple image layers within a Image node
•Fixed a performance issue with the Node Material Editor
•Fixed an issue with the Transparency channel of the Uber material
•Fixed a performance issue with loading a Node material
•Fixed a stability issue with altering the Noise type
•Fixed an issue with the assignment of Uber materials
•Fixed an issue with the 3D Preview Scene of Node material
•Fixed an issue with the reflectance of the Uber material
•Fixed an issue with the description of Noise type
•Fixed an issue with the Texture Preview Size of the Node material
•Fixed an issue with the interface of the Get Context node
•Fixed an issue with the Local Rotation of the Projection node
•Fixed an issue with the accuracy of the Ambient Occlusion node
•Fixed an issue with updating the color input of the Gradient node
•Fixed an issue with the Layer Alpha input of the Material node
•Fixed a refresh issue with the Node Preview
•Fixed an issue with adding multiple BSDF Layers to a Material node
•Fixed an issue with the Granite material
•Fixed an issue with deselecting image layers
•Fixed an issue when rendering with the Patterns Generator
•Fixed an issue with opening Node material scenes
•Fixed an issue with unexpected specular generated with the Light node
•Fixed an issue with the reflectance of the Wood material
•Fixed an issue with keyframing the Noise Type of a Node material
•Fixed an issue with creating a Node material
•Fixed an issue with the Surface Assets of the Node Editor
•Fixed an issue with the Color gradient of the Basic Gradient node

Material-Manager
•Fixed an issue with copying and pasting Node materials in the Material Editor
•Fixed an issue with the gradient interface of a standard material

Modeling
•Fixed an issue with the Line Cut tool
•Fixed a stability issue with the Objects list in the Volume Builder
•Fixed an issue with fading Highlight features
•Fixed an issue with the Bake Particles command
•Fixed some issues with the Volume Mesh command
•Fixed an issue with the Objects list in the Volume Builder
•Fixed an issue with the Bounding-Box in the Volume Builder
•Fixed an issue with renaming layers in the Volume Builder's Objects list
•Fixed a performance issue with Field objects and the Volume Builder
•Fixed an issue with the Volume Builder and Sel.: Bounding Box
•Fixed an issue with the Loop setting of the Volume Loader
•Fixed an issue with the Voxel Range Threshold and Signed Distance Field volume types
•Fixed a stability issue with scaling Volume objects
•Fixed an issue with the Override Grid Matrix of the Volume Builder
•Fixed an issue with the MoSpline object missing an Inside Voxel Falloff setting when added to a Volume Builder's Objects list
•Fixed an issue with the Divide mode of the Volume Builder
•Fixed an issue with the Volume Loader and absolute Filepaths
•Fixed an issue with the Auto Update Settings of the Volume Builder
•Fixed an issue with animated Cloner objects within a Volume Builder
•Fixed an issue with the Volume Loader and the Save Project with Assets command
•Fixed an issue with the Volume Mesher and Splines added in Volume Builder’s Objects list
•Fixed an issue with the Volume Builder and a null object added to the Objects list
•Fixed a stability issue with opening Volume Builder scenes
•Fixed a stability issue with the Objects list of Volume Builder
•Fixed a stability issue with the Volume Builder when switching between scenes
•Fixed an issue with the UVW mapping of sliceable primitive objects
•Fixed a stability issue with the Bottom Radius of a Cone object
•Fixed an issue with the Modeling/Sculpting preferences
•Fixed a performance issue with the Extrude tool
•Fixed an issue with the Extrude tool producing incorrect results
•Fixed a stability issue with changing the tangents of selected spline points in Viewport
•Fixed an issue with the interface of the Measure & Construction command
•Fixed an issue with component selection and the Display tag
•Fixed a stability issue when toggling the Viewport Solo Mode
•Fixed an issue with the behavior of the Bevel tool
•Fixed a stability issue with the Volume Builder and the Tracer object

MoGraph
•Fixed an issue with an obsolete channel that was used within Voronoi Fractures Point Generator
•Fixed a stability issue with the Voronoi Fracture object and Glue Falloff
•Fixed an issue with the Fracture object creating too many texture tags
•Fixed a performance issue with the Voronoi Fracture object
•Fixed an issue with the functionality of Falloff objects
•Fixed a stability issue with enabling Noise Surface in Voronoi Fracture
•Fixed a stability issue with MoGraph's Swap Cloner/Matrix command
•Fixed an issue with the Instance Mode of the Cloner object
•Fixed an issue with the Positions Source of the Instance object
•Fixed some performance issues with the Viewplane Preview of a Random field
•Fixed an issue with pasting Field Layers within a Field list
•Fixed an issue with the Hide Selected command
•Fixed an issue with Field's Remapping and Color Remap
•Fixed an issue with the Viewport handles of the Random field
•Fixed an issue with the Viewport handles of the Radial field
•Fixed an issue with the Value channel of Vertex Color's Field list
•Fixed an issue with the Color Remap settings of the Time Field layer
•Fixed an issue with disabling a Particle Emitter object
•Fixed a stability issue with XPresso using Freeze layer
•Fixed an issue with MoGraph Weightmaps and Fields
•Fixed an issue with information being displayed on File inputs
•Fixed an issue with the Field list interface
•Fixed a stability issue with the Loop setting of the Cloner object
•Fixed a stability issue with the Object Reference of the MoInstance object
•Fixed an issue with FieldInfo failing to be created from Python
•Fixed an issue with creating objects using a Field parameter
•Fixed an issue with the Color Shift setting of a Random Field
•Fixed a stability issue when opening MoGraph scenes
•Fixed an issue with the interface of the Sound effector/Sound Field

Node-Editor
•Fixed an issue with the Node preview
•Fixed an undo issue with renaming Nodes in Node Editor view
•Fixed an issue with the Node Commander interface
•Fixed an issue with the search bar of the Node Commander
•Fixed an undo issue with Pick Color from Screen in the Node Editor
•Fixed an undo issue when dragging images to the Node Editor view
•Fixed an undo issue with the Hide Port command in the Node Editor
•Fixed an undo issue with the Hide Unused Ports command in the Node Editor
•Fixed an undo issue with the Insert Converter command in the Node Editor
•Fixed an issue with the Load Texture command in the Node Editor
•Fixed an issue with the Remove Connection command in the Node Editor view
•Fixed an issue with File Assets path and the Load Texture command on Uber materials
•Fixed some issues with inserting a converter
•Fixed an issue with renaming ports in the Node Editor
•Fixed an issue with rearranging BSDF layers
•Fixed an issue with File Paths and Node materials
•Fixed a stability issue with the Distortion Strength of Gradient nodes
•Fixed a performance issue with the Create Asset command in Node Editor view

Object Manager
•Fixed an issue with the interface of the Object Manager

OpenGL
•Fixed an issue when rendering with the Art shader
•Fixed an issue with the Roughness setting of the Reflectance channel
•Fixed an issue with the Area Light reflection
•Fixed an issue with multiple reflection layers and OpenGL
•Fixed an issue with OpenGL stability
•Fixed a stability issue with OpenGL on macOS
•Fixed a stability issue with OpenGL and BodyPaint 3D

Picture Viewer
•Fixed an issue with the Color Grading filter in the Picture Viewer
•Fixed an issue with resetting the Filter settings in the Picture Viewer

Python
•Fixed an issue with the Console Logger settings being greyed out with the first opening of the dialog
•Fixed an issue with changing a Console Logger settings Write To File path
•Fixed an issue with updating Python scripts in the Script Manager
•Fixed an issue with Python Console not executing an EventAdd() after entering a command
•Fixed an issue with Python Console not exiting multiline commands
•Fixed an issue with Ctrl+X breaking the Console
•Fixed an issue with the SubDialog class
•Fixed an issue with the Python Console/Script manager, dragging a nodal materials parameter is allowed when it shouldn't be
•Fixed an issue with the Edit Script command of the Script Manager
•Fixed an issue with GetAllAssets when an assets is missing
•Fixed an issue with the script python_init.py not called at startup in R20
•Fixed an issue with the Python Console scrollbar not updating correctly
•Fixed an issue with docked Python Consoles, dragging a parameter didn't set the focus
•Fixed an issue where c4d.gui.InExcludeCustomGui can't be created by the user

Renderer
•Fixed a performance issue with the Node Material's Render object
•Fixed an issue with the "No OpenCL runtime" message window
•Fixed an issue with the Render Queues Start Rendering command
•Fixed a stability issue when rendering Vertex Maps and Vertex Map Shaders

Renderer GPU
•Fixed a performance issue with the Viewport and ProRender
•Fixed an issue with the Sky object and ProRender
•Fixed an issue with the Default Light… and ProRender
•Fixed an issue with ProRender's Shadow Catcher Alpha setting in the Compositing tag
•Fixed an issue with IDS_GPURENDERER_MSG_DIAG_ERROR_FRAMEBUFFER
•Fixed an issue with Compositing Tag properties and ProRender
•Fixed a performance issue with ProRender's Linear motion blur
•Fixed a stability issue with ProRender
•Fixed a performance issue with the Preferences
•Fixed an issue with instanced Volume Mesher objects and ProRender
•Fixed an issue with Cloner objects and ProRender
•Fixed an issue with Displacement and ProRender
•Fixed an issue with ProRender Render Artefacts
•Fixed an issue with ProRender differences in Single/ Sequence Rendering

Sculpting
•Fixed some stability issues with sculpting
•Fixed a performance issue with the Invert Mask command

Team Render
•Fixed some issues with Team Render and PyroCluster
•Fixed a stability issue with the Interactive Render Region and Team Render
•Fixed an issue with the interface of the Team Render Server and Client
•Fixed a stability issue with the Peer-To-Peer Asset Distribution setting of Team Render
•Fixed an issue with the macOS Firewall setting and Team Render
•Fixed an issue with starting the Team Render Server on macOS

Take System
•Fixed an issue with the Take System losing links in Main Take

Texture Manager
•Fixed an issue with the highlighting of new features in the Texture Manager
•Fixed an issue with the Material Path in the Texture Manager
•Fixed a stability issue with the Relink Texture command
•Fixed an issue with the search bar in the Texture Manager
•Fixed an issue with textures being used by Node Materials
•Fixed an issue with the Select Textures of Active Materials command
•Fixed an issue with the Layer column in the Texture Manager
•Fixed an issue with the Replace function in the Texture Manager
•Fixed an issue with the Texture Manager and image sequences

Timeline
•Fixed an issue with rearranging objects in the Timeline
•Fixed a performance issue with the Timeline menu

User Participation
•Fixed an issue with the default settings of User participation
•Fixed an issue with the User participation and the Online Updater

Viewport
•Fixed an issue with Level Of Details in Viewport

XPresso
•Fixed an issue with the Inputs setting of the XPresso Editor

Other
•Fixed an issue with the Python Field layer interface
•Fixed an issue when opening old Cinema 4D files
•Fixed a stability issue with the Node Editor and XPresso Editor
•Fixed a stability issue with the Fresnel Shader

Older Improvements in Previous Updates

BodyPaint
•Fixed an issue with large textures in BodyPaint 3D
•Fixed an issue where Projection Painting no longer worked after moving the camera

C++ API
•Fixed several instances of missing API documentation
•Fixed an issue with unnecessary defines
•Fixed an issue in the cinema4dsdk example
•Fixed an issue with BlockArray
•Fixed an issue with the maxon::Quaternion class
•Fixed an issue with the maxon::Complex class
•Fixed an issue with accessing image format settings
•Fixed an issue with missing AutoLocker class

Character Animation
•Fixed a stability issue with weight painting after undo
•Fixed an issue in the CAWeightMgr Python class
•Fixed an issue with the Weight Manager's user interface
•Fixed an issue with the Cluster deformer

Color Chooser
•Fixed an issue with the Color Chooser
•Fixed a stability issue when calling ColorSwatchGroup.AddColor()
•Fixed an issue where Pick Color From Screen returns an incorrect value
•Fixed an issue where ColorSwatchGroup.GetColor() returns a SystemError
•Fixed an issue with the ColorSwatchData.Load() Python function
•Fixed an issue with the ColorSwatchData.AddGroup() Python function

Dynamics
•Fixed an issue with Dynamics Body's Aerodynamics settings

Exchange
•Fixed an issue with the Time Remapping of an Alembic Morph tag
•Fixed some issues with the Frame parameter of an Alembic Morph tag
•Fixed an issue where several animation parameters of the Alembic Morph tag were non-functional
•Fixed an issue with baking an Alembic object
•Fixed a stability issue with Bake as Alembic
•Fixed an issue with Bake as Alembic not baking Field objects
•Fixed an issue with Use Animation of an Alembic object
•Fixed a stability issue with Bake as Alembic + Delete
•Fixed an issue with the Heal and Stitch Modifications of the STEP import settings
•Fixed an issue with the Combine Modifications of the STEP import settings
•Fixed an issue with incompatible SOLIDWORKS files
•Fixed an issue with the Stitch Modifications of the STEP import settings
•Fixed an issue with empty folders that are created when importing SketchUp files
•Fixed an issue with the SketchUp import generating not needed Null objects
•Fixed an issue with opening Exchange files when the folder path has special characters
•Fixed an issue with the Send project back... command of BodyPaint 3D
•Fixed an issue with the Import and Export of preferences
•Fixed an issue with the Substance Engine not being loaded when Cinema 4D is installed under a path with a non-ascii character
•Fixed a refresh issue when using baked Vertex Maps
•BodyPaint Exchange Plugin updated to Maya 2018
•BodyPaint Exchange Plugin updated to 3ds Max 2019
•Fixed an issue with the Presets of the OBJ export

Hair
•Fixed a stability issue with rendering Hair objects to the Picture Viewer or Viewport

Help Browser
•Fixed an issue with using a different language documentation than the one installed

Interface
•Fixed an issue with the HUD display of Field's Color Mode setting
•Fixed an issue with Handles and Spherical or Cylindrical mapping in the Viewport
•Fixed an issue with the Gradient preview in Viewport
•Fixed an issue with some misspelled attributes of the Volume Builder
•Fixed an issue with deleting the Filename of IES Light
•Fixed an issue with the localization of the Nodes Commander
•Fixed an issue with the dimensions of the Field list
•Fixed an issue with missing Knot icons of the Gradient texture
•Fixed an issue with the File Formats of Render Settings and Picture Viewer
•Fixed an issue with the labeling of Knots within the Gradient bar
•Fixed an issue with Ctrl+s triggering a zoom in the Gradient

Material
•Fixed an issue with handling the Knots of the Gradient texture
•Fixed an issue with rotating the Material Preview
•Fixed an issue with the Layer Fresnel of a PBR Material
•Fixed an issue with an incorrect Material Preview

Material Node
•Fixed an issue with multi-editing Node materials
•Fixed an issue with previewing projection in Node materials
•Fixed an issue with the Displacement Height of Node materials
•Fixed an issue with adding a color using Add Layer
•Fixed an issue with the Shape Input of the Scatter Node
•Fixed an issue with the Projection Display
•Fixed an issue with the Interpolation of the Gradient Node
•Fixed an issue with closing the Nodes Commander
•Fixed an issue with Node materials assigned to a Sky object
•Fixed an issue with the Set as Start Node command not updating the Attribute Manager
•Fixed an issue with MoGraph indices not working in Multi-Instance mode
•Fixed an issue with navigating within the Material Editor
•Fixed an issue with the Pick Color from Screen command in Node Editor
•Fixed an issue with the Reload All Textures command and Node materials
•Fixed an issue with the functionality of the Set Solo Node / Port command
•Fixed an issue with the Trace Ray Node and Standard Renderer
•Fixed an issue with connecting incompatible Node inputs and outputs
•Fixed an issue with deleting IOR Presets within an Uber material
•Fixed an issue with the Preview of the Any/All node
•Fixed an issue with Team Render and the Cutout Material
•Fixed an issue with the User Interface of Nodes Presets
•Fixed an issue with importing Assets
•Fixed an issue with Undo/Redo within the Node Editor
•Fixed an issue with Copy/Paste Node materials and their corresponding Assets stored within the scene
•Fixed an issue with the Node preview
•Fixed an issue with the default value of the Length Node
•Fixed an issue with the Color Picker returning incorrect values
•Fixed an issue with incorrectly named Nodes
•Fixed an issue with importing Assets to Assets list
•Fixed an issue with the Group Nodes command
•Fixed an issue with a missing Data Type within the Switch Node
•Fixed an issue with the default value of Uber material's Diffuse Color
•Fixed an issue with undoing changes in an Uber material
•Fixed an issue with the Blend modes of Layer Node
•Fixed an issue with the Layer Set within the Image generator
•Fixed an issue with Show Layer Content within the Layer Set
•Fixed an issue with the Assets list
•Fixed an issue with the Presets of the Transparency input
•Fixed an issue with the PSD format and Node materials
•Fixed an issue with Add and Remove Inputs of Node materials within Material Editor
•Fixed an issue with the Intensity port of the Emission Node
•Fixed an issue with gradients in the Falloff node not displaying correctly
•Fixed an issue where the Uber Material preview scene changed after adjusting parameters
•Fixed an issue where color changes to Gradient knots could not be undone
•Fixed an issue where Nodes in Solo mode caused an incorrect display in the Viewport
•Fixed an issue where a Node preset was using World coordinates
•Fixed an issue with an image file missing in the Image Processing asset
•Fixed an issue with changing the data type in nodes increasing memory consumption
•Fixed an issue with Takes and color values
•Fixed an issue with Gradient nodes

Material Manager
•Fixed an issue that caused an incorrect arrow navigation behavior

Motion Tracker
•Fixed an issue that prevented navigating the scene while retracking a Manual Track
•Fixed an issue where Select All included only the top hierarchy level of the Track List
•Fixed some issues with Manual Tracks starting before setting up parameters or position
•Fixed an issue with the Delete Auto Tracks function
•Fixed an issue with the Object Tracker Prefix function
•Changed the default Axis of the Planar Constraint to Y
•Fixed an issue with the handling of the Track Color Filter sliders
•Fixed an issue with the Error Thresholds for Virtual Keyframes in the Object Tracker
•Fixed an issue with undoing the creation of Keys individually
•Fixed an issue with the available settings for Virtual Keyframes in the Object Tracker
•Fixed an issue with parameter editing for multiple selected Tracks in the Object Tracker
•Fixed an issue with the camera navigation in 2D Mode when Motion Tracker is deactivated
•Fixed an issue with accidental Track selection while navigating the camera
•Fixed an issue with Tracking being triggered by using the Lock / Unlock function
•Fixed an issue with toggling the 2D Tracks mode from the Motion Tracker menu
•Fixed an issue with using the Arrow keys to move Tracks
•Fixed an issue with the cursor not showing the selected tool
•Fixed an issue with the names of Color Filter presets not changing after modifying the settings
•Fixed an issue with the Graph View of the Motion Tracker not displaying Trims
•Fixed an issue with the Rekey Magnifier appearing briefly
•Fixed a stability issue with the Generate Mesh function for Reconstruction

Modeling
•Fixed an issue with Volumes and Splines
•Fixed a performance issue with the Volume Loader
•Fixed a performance issue with complex Volume sequences
•Fixed an issue with Volume Builder's Perfect Primitive option
•Fixed an issue with using a MoSpline inside a Volume Builder
•Fixed a refresh issue with the Volume Builder in Viewport
•Fixed an issue with the Reshape Filter and the Volume Builder
•Fixed an issue with the representation of Volume Builder's child objects in the Timeline
•Fixed an issue with animating a Random Field inside a Volume Builder
•Fixed an issue with the VolumeCommandData documentation
•Fixed an issue with importing Volume objects
•Fixed an issue with handling VolumeObject in Python
•Fixed an issue with using multiple MoSpline objects inside a Volume Builder
•Fixed an issue with the Volume Mesher and Phong shading
•Fixed some stability issues with loading Volumes
•Fixed a performance issue with loading Volumes
•Fixed an issue with Volumes and Quick Shading in Viewport
•Fixed an issue with the Volume Mesher and the Fit to Parent command of a Deformer object
•Fixed a stability issue with Volume Builder's Voxel Size
•Fixed an issue with saving Volumes in the same folder
•Fixed a refresh issue with Volume Builder's child objects
•Fixed an issue with the highlighting of some Volume Loader attributes
•Fixed an issue with the Smooth and Reshape Filter's Use as Deformer option
•Fixed an issue with Fog Volumes and the Clamp Min option of a Field Layer
•Fixed an issue with removing N-gons
•Fixed an issue with Feature highlighting some primitive objects
•Fixed an issue with UV Maps generated with the Matrix Extrude tool
•Fixed a stability issue with the Matrix Extrude tool
•Fixed a stability issue when using N-gons and a Custom Data tag
•Fixed an issue with relative paths when saving Volume sequences
•Fixed an issue with the size of Volume Meshes created from scaled objects
•Fixed an issue where editing an object with PLA animation destroyed the mesh
•Fixed a stability issue with the Slide tool
•Fixed an issue with GridAccessorInterface.SetValue() and GridAccessorInterface.SetValueOnly()
•Fixed an issue with VolumeToolsInterface.MeshToVolume()
•Fixed an issue with c4d.VolumeBuilder.GetListEntryCount()
•Fixed an issue with the MeshAttribute class
•Fixed an issue with the c4d.VolumeObject class

MoGraph
•Fixed an issue where the Volume Builder recalculated Point objects too often
•Fixed an issue with the sampling of Fields in connection with Dynamics
•Fixed an issue with the Viewport display settings for the Random Field
•Fixed an issue with Motion Blur not working properly for Render Instances in the Cloner
•Fixed an mapping issue with the Step Field not covering its full range
•Fixed an issue with the Bounding Box Viewport mode for a Cloner not displaying correctly using grouped objects
•Fixed an issue with the Color Shift mode of the Random Field in Noise mode delivering Black and White only
•Fixed a precision issue with growth based on the Proximity Field Layer
•Fixed an issue with a disabled Random Field remaining visible in the Viewport
•Fixed a performance issue with Field sampling
•Fixed an issue with the Smoothing deformer not working without a Field in its Falloff list
•Fixed an issue with Dynamicsparticles ignoring the influence of Fields
•Fixed an issue with creating Fields from objects via drag & drop
•Fixed an issue with limits for the Radius and Height parameters of the Cylinder Field
•Fixed a refresh issue when deleting an object referenced by a Field Layer
•Fixed an interface issue with the legibility of the Field Layer label for a disabled Field.
•Fixed an issue with the ShaderField not updating in the Viewport
•Fixed an issue with Object Highlighting for Fields
•Fixed an issue with the Field Freeze Layer clearing MoGraph Weight tags
•Fixed a performance issue with Field sampling and multithreading
•Fixed an issue with Deformers not supporting the Shader Field
•Fixed an issue with the Clip to Shape option of Fields nested in a Group Field
•Fixed a stability issue with the Point Object Field Layer
•Fixed an issue with the Delay Field
•Fixed an issue with copying & pasting Fields
•Fixed an error in the documentation for FieldShared
•Fixed a refresh issue with the Shader Field
•Fixed an issue with transferring MoGraph selections via Fields
•Fixed several stability issue connected with Fields
•Fixed an issue with the color output of the Point Object Field Layer
•Fixed a stability issue with Fields and Undo
•Fixed an issue with synchronizing the start time of audio tracks and Sound Fields / Sound Effectors
•Fixed a refresh issue with constantly recalculating Fields
•Fixed an issue with changing the sequence of Fields in the Field list
•Fixed a refresh issue with the Python Field
•Fixed an issue where the Connect Object was not supported in the Spline Field Layer
•Fixed an issue with accessing FieldList parameters in Python
•Fixed a refresh issue with Fields as Deformer Falloff
•Fixed a stability issue with FieldList.Sample()
•Fixed an issue with Fields scaled to zero
•Fixed an issue with Field parameter adjustments during playback
•Fixed an issue with inconsistent Field layer names
•Fixed a stability issue with the Point Object Field
•Fixed an issue with object hierarchies as input for a Point Object Field
•Fixed an issue with the naming of some Modifier Layers
•Fixed a stability issue with Point Object Field Layers in very large scenes
•Fixed an issue with Python being executed in a disabled Python Field
•Fixed an issue with the Python Field and its Code Editor
•Fixed several spelling errors in the Fields UI
•Fixed an issue with resizing the Field list GUI
•Fixed an issue with Viewport flashes caused by Decay/Delay Fields inside a Folder
•Fixed an issue with the direction of the Field sampling space
•Fixed an issue with updating Field-driven polygon selections
•Fixed an issue with effect restriction in a Point Object Field Layer
•Fixed an issue with duplicated geometry produced by a Field-driven Deformer
•Fixed an issue with Field sampling in the Commandline Renderer
•Fixed an issue in the documentation for FIELDLAYER_FLAG
•Fixed a refresh issue with Cloners and Fields
•Fixed an issue with simultaneously editing check boxes in the Field list of multiple effectors
•Fixed a sorting issue in the Field Type menu
•Fixed an issue with the behavior of the Field list when applying Fields to multiple Effectors
•Fixed an issue with the confusable names of the Field list functions Delete and Erase
•Fixed an issue with the orientation of the Objects for Field Layer Splines
•Fixed an issue with the value and color variations of the Random Field
•Fixed an issue with the UI color of the Field Objects menu
•Fixed an issue where an increase in the Color Shift value did not provide the expected results
•Fixed an issue where the Spline Field Layer was updated with every mouse click
•Added an option for Frame-dependent Refreshes to support animated noise with the Shader Field
•Fixed an issue with input fields in the Fields UI
•Fixed a refresh issue when using Fields as a falloff source for the Morph Deformer
•Fixed a refresh issue when changing Blending Modes
•Fixed an issue where an incorrect icon was shown in the Field list
•Fixed an issue where the Attribute Manager switched to a different set of attributes when changing tools
•Fixed a refresh issue when enabling/disabling Fields
•Fixed a refresh issue when deleting and replacing Point Objects from the Field list
•Fixed an issue where Fields did not work in combination with the Wrap Deformer
•Fixed an issue where the Falloff Shader produced incorrect results when used as source for a Shader Field
•Fixed an issue with Fields not respecting locked Layers
•Fixed an issue with Color Alpha not working in the Random Field
•Fixed an issue with the Field Spline Object when the Distance Mode is Radius
•Fixed an issue where animating the Opacity of Fields in Autokeying Mode created numerous keyframes
•Fixed an issue where manipulating a Folder in the Field list had no effect on its Child objects
•Fixed an issue where the MoWeight transfer was incorrectly saved/loaded
•Fixed an issue where the default for the Alpha gradient in Color Remap caused unexpected results
•Fixed an issue where Undo did not restore Field setups
•Fixed an issue with the Color channel of the Random Field influencing parameters
•Fixed an issue with editing a Field Layer created from multiple selected Deformer objects
•Fixed several issues with the Fields UI
•Fixed an issue with a Freeze Layer used within a Group Field
•Unified the spelling within Fields
•Fixed an issue with manipulating a Legacy Falloff
•Fixed an issue with manipulating Fields
•Fixed an issue with the Delay Field in Spring Mode
•Fixed an issue with the Decay Layer in the Field list of MoGraph Effectors
•Fixed an issue with the Random Field and Direction
•Fixed an issue with Fields and continous Vertex Map updates
•Fixed an issue with Fields and Freeze Layers
•Fixed an issue with the range of Linear Fields
•Fixed an issue with adding a Cloner object as a Spline object into the Field list
•Fixed an issue with Poly FX and the Direction of Fields
•Fixed an issue with Falloffs and Dynamics
•Fixed an issue with Rigid Body Dynamics and Fields
•Fixed an issue with Multi-Instance recognition in Python
•Fixed an issue with Multi-Instance creation in Python
•Fixed an issue with Multi-Instances and the Modify Clone functionality of Effectors
•Fixed an issue with Multi-Instances and the Bounding Box display mode
•Fixed an issue with the Viewport display and Texture projection of Multi-Instances
•Fixed an issue where Multi-Instances were distorted
•Fixed a spelling error in Multi-Instances
•Fixed an issue with Multi-Instances in Random mode
•Fixed an issue with Multi-Instances in Blend mode
•Fixed an issue with Multi-Instances and nested Cloners
•Fixed an issue with Detailing in Voronoi Fracture
•Fixed an issue with a permanent status bar message for Voronoi Fracture
•Fixed a stability issue with Voronoi Fracture
•Fixed a stability issue with Formula Fields
•Fixed an issue where the result of Clone rotation was influenced by the Instance settings
•Fixed an issue where Undo did not restore deleted Fields
•Fixed an issue with the displayed channel of Fields
•Fixed an issue with the Python Editor in Subfields
•Fixed an issue with the Falloff of the Python Effector
•Fixed an issue with the Viewport refresh for Fields Remapping
•Fixed an issue with the scaling of MoGraph Text
•Fixed an issue with the Blend function of a Cloner object
•Fixed an issue with displaying Deformer's falloff

Node Editor
•Fixed an issue with newly created categories in Assets list of Node Editor
•Fixed an issue with the arrangement of Gradient node's Input attributes
•Fixed an issue with the behavior of the Edit Asset Mode
•Fixed an issue with the Data Type of the Clamp node
•Fixed an issue where muting a Wire was ignored for the BSDF Layer
•Fixed an issue with opening the Node Editor
•Fixed an issue with adding Inputs of the Material node
•Fixed an issue with the input ports of the Color Grading node
•Fixed an issue with Group node parameters being incorrectly overwritten by the Take Manager
•Fixed an issue with the menu function of Propagate Port
•Fixed an issue with creating custom IDs for Assets
•Fixed an issue with updating to the latest Asset Version
•Fixed an issue with the Commander where some commands were accidentally searchable
•Fixed an issue with adding Presets to Scene Database
•Fixed an issue with the Uber Material and Lock Overrides of the Take Manager
•Fixed an issue with the Description and Preview area of the Resource Editor
•Fixed an issue with wrong displayed knot parameters on the Node material's Gradient bar
•Fixed an issue with a knot parameter not being displayed on the Node material's Gradient bar
•Fixed an issue with the Paste Link command of Node Editor
•Fixed an issue with the Context of the Transform node
•Fixed an issue where the Material preview in Material Editor and Material Manager did not match
•Fixed an issue that caused a freeze when editing Node settings
•Fixed an issue where file assets caused incorrect Node previews
•Fixed an issue with hidden ports
•Fixed an issue where Material preview renders did not progress although the command to quit Cinema 4D had been cancelled
•Fixed a stability issue with the Resource Editor
•Fixed a stack overflow issue for Node materials

Preferences
•Fixed an issue with the 3D Preview Scene setting in preferences

ProRender
•Fixed an issue with Sort clones and ProRender
•Fixed an issue with ProRender's Static Noise option
•Fixed an issue with a slow camera navigation using ProRender Preview
•Fixed an issue with the Strength of the Subsurface Scattering shader
•Fixed an issue with Direct and Indirect Illumination Multi-Passes
•Fixed an issue with ProRender using the Interactive Render Region
•Fixed an issue with rendering incorrect Alpha Channel when using dual GPU
•Fixed an issue with ProRender and incorrect rendering in the Picture Viewer
•Fixed an issue with transparent shadows when rendering with OpenCL
•Fixed an issue with ProRender ignoring the Display Color of a referenced object
•Fixed an issue with ProRender rendering a Subsurface Scattering shader to Viewport
•Fixed an issue with the Subsurface Scattering shader and Reflectance
•Fixed an issue with animating a Subsurface Scattering shader
•Fixed a performance issue with ProRender

Python
•Fixed an issue with the Python console window
•Fixed several issues with BaseDocument methods arguments
•Fixed several issues with InstanceObject methods
•Fixed an issue with BaseObject.GetAndCheckHierarchyClone()
•Fixed an issue with VolumeData.CalcArea()
•Fixed an issue with VolumeData.IlluminateSurfacePoint()
•Fixed an issue with c4dpy not launching when output was made from a plugin while the initialization
•Fixed an issue with generated code when parameter change occurs
•Fixed an issue when an error occurs in state() function of a script
•Fixed an issue with the maxon.ColorA data type
•Fixed an issue with c4d.C4DPL_COMMANDLINEARGS
•Fixed an issue in the default Script Manager script
•Fixed an issue with custom Python modules
•Fixed some issues in the Python interfaces for volume.framework
•Fixed an issue with MAXON data type conversions
•Fixed an issue with maxon.Vector and maxon.Color
•Fixed an issue with c4d.CustomDataTag
•Fixed an issue with the Python module IDs
•Fixed an issue with maxon.DataDictionary
•Fixed an issue where setting the default Preview scene in the Preferences was not working
•Added functions for CustomDataTag in the Python API
•Added functions SetImageSettingsDictionary() and GetImageSettingsDictionary() to the Python API

Renderer
•Fixed an issue with the Basic Properties of Tone Mapping in the Render Settings
•Fixed an issue with the Multi-Pass settings for Reflectance
•Fixed an issue with ignored Multi-Passes
•Fixed a stability issue with the Fracture object

Take System
•Fixed a refresh issue in the Take Manager
•Fixed an issue with the Auto Take mode of Node materials
•Fixed a stability issue with deleting Node overrides in the Take Manager
•Fixed a stability issue when deleting Node Takes
•Fixed a stability issue when deleting Node Takes

Team Render
•Fixed stability issues

Texture Manager
•Fixed an issue with selecting textures in Texture Manager
•Fixed an issue with not assigned textures in Texture Manager

Viewport
•Fixed an issue with displaying HUD elements in Viewport

Other
•Fixed an issue with overwriting the content of folders named "work" on macOS.
•Fixed an issue with the Sound node of the XPresso Editor
•Fixed an issue with the color gradient of Spherical Field
•Fixed an issue with the Filter Types of Volume Builder's Reshape Layer
•Fixed an issue with missing resources on scene load
•Fixed an issue with the corresponding keyboard shortcut for Show Help...
•Fixed an issue with the Shutdown of the Education version
•Fixed an issue with Fields performance in character animation context
•Fixed an issue in the Porcupine modifier SDK example
•Fixed an issue with loading the chess game
•Fixed a stability issue with Cinerender R20 in Listen mode

Lynda - Photoshop for Designers: Type Effects (2018) [Updated - 11/02/2019]

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Lynda - Photoshop for Designers: Type Effects (2018) [Updated - 11/02/2019]

Expand your creative mindset with type. In this installment of Photoshop for Designers, instructor Nigel French shows how to create a range of beautiful type treatments using efficient, nondestructive techniques. Nigel describes how to combine letters and imagery and how to illustrate ideas with type, often with just a few tweaks to the letterforms themselves. He also shares techniques for creating damaged and distressed type; adding light and smoke effects to your type; entwining letters with a vine; fashioning portraits and maps comprised entirely of type; creating nostalgic type treatments; and much more.

Topics include:
Illustrating a concept
Modifying letterforms
Creating distressed text with a displacement map
Creating effects such as smoky or fiery type
Painting type with custom brushes
Creating print-inspired type effects
Working with multilayered type
Creating a type portrait
Creating nostalgic type treatments

https://www.lynda.com/Photoshop-tutorials/Photoshop-Designers-Type-Effects-2018/758626-2.html

Lynda - Illustrator Quick Start

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Lynda - Illustrator Quick Start

Skill Level : Beginner
Duration : 47m 2s

Learn Adobe Illustrator on your lunch break. This short introductory course teaches you the basics of this industry-standard vector art tool in 30 minutes. Once you have these fundamental techniques out of the way, you can move on to more in-depth training and hone your skills in the areas you want to focus. Start here to learn how to import a hand-drawn sketch, create a drawing layer, draw and transform basic shapes, use colors and gradients, and add text.

https://www.lynda.com/Illustrator-tutorials/Illustrator-Quick-Start/5016715-2.html

Lynda - SketchUp for Architecture

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Released : 12/02/2019
Skill Level : Intermediate
Duration : 5h 36m

SketchUp for Architecture offers architects the information they need to get the most from SketchUp, the intuitive CAD program for transforming simple drawings into 3D presentations that will impress any client. This installment—the first in a three-part series—kicks off with an overview of the SketchUp interface and workflow and dives into a typical residential building project, taking students from creating the site plan to building the walls, floor, and roof of the house. Instructor Paul J. Smith also shows how to make models more realistic with materials and add believability with landscaping, fixtures, furnishings, and appliances. You can also see how to use styles and how to create the elevations and plans you'll need to complete the rest of the courses in the training series. Plus, learn how to take advantage of organizational features in SketchUp such as layers and components.

Topics include:
Adjusting SketchUp settings
Creating components
Installing SketchUp plugins
Creating sweeps and revolves
Importing CAD drawings
Modeling a house
Adding walls, doors, and windows
Adding the roof
Creating textures
Applying materials to objects
Landscaping
Modeling interior details
Creating and saving styles
Creating plans and sections
Geolocating the model

https://www.lynda.com/SketchUp-tutorials/SketchUp-Architecture-REVISION/791346-2.html

Lynda - ZBrush Tips and Tricks [Updated - 12/02/2019]

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Updated : 12/02/2019 Released : 05/02/2019
Skill Level : Intermediate
Duration : 12m 11s

Looking to work smarter with ZBrush? In this weekly series, Emmanuel Henri digs into this popular digital sculpting tool, helping you enhance your ZBrush skill set, one tip at a time. Each installment covers a specific topic, including how to work with key features such as ZRemesher and Panel Loops, as well as how to leverage some of the newer ZBrush tools, including PolyGroupIt. Along the way, Emmanuel also shares best practices and helps to acquaint you with popular workflows. Tune in every Tuesday for a new tip.

Note: Because this is an ongoing series, viewers will not receive a certificate of completion.

https://www.lynda.com/course-tutorials/ZBrush-Tips-Tricks/791331-2.html

Gumroad - Boxcutter 7.1.0 Blender 2.8 & 6.90 for 2.79

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https://gumroad.com/l/BoxCutter

Blender 2.8 - 7.10 and Blender 2.79 6.90

What makes BoxCutter unique?
There are other tools that do this to a basic extent but what sets Boxcutter apart is the ability to create and cut at the same time with minimal user input. This makes the process of cutting for concept quicker than you could have ever imagined.This has allowed us to more creatively manage this gap in the process to allow users to do many different things you can't do anywhere else.





What can BoxCutter do?
- visually draw and cut using box, circle, and ngon allowing for a bevy of cuts and slices

- dynamically bevel / array / solidify in 3d

- bevel individual points

- grab / rotate / scale shapes in 2d

- cut, slice, inset, project cut and

- union and subtraction cutting

- copy and paste 2d shapes

- material cutting via Hard Ops connectivity

and much much more.

Maxon CINEMA 4D Studio R20.055 Multi Win x64

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Cinema 4D is the professional 3D package for your needs. If you want to create advanced 3D graphics and need a helping hand to ensure you create jaw-dropping graphics quickly and easily, then Cinema 4D is the choice for you. It comes in four different flavours for everyone’s taste.

What’s New in Release 20:

Welcome to the Deep End
Cinema 4D Release 20 marks a huge leap in technology, introducing massive new frameworks that put tremendous power in your creative hands. The possibilities are endless, your creativity is unleashed – it’s time to jump in the deep end.

Node-Based Materials
From simple references to complex shaders, you can build extraordinary materials in a node-based overview. Complex effects created via nodes can be wrapped as assets and delivered as simple materials, with just the necessary parameters exposed. Release 20’s node-based materials have the power to change the way you work, whether you directly create amazing shaders through nodes or simply make.

MoGraph Fields
Use more than just simple shapes to control effectors, deformers, weights and more. Fields will revolutionize the MoGraph feature set, making it easy to create complex effects by combining falloffs. You’ll never use Cinema 4D the same way again.

CAD Data Import
Say goodbye to conversion woes – most popular CAD formats can be imported with a simple drag-and-drop. Get the models you need, with the quality you want thanks to the robust and flexible import of STEP, Solidworks, JT, Catia and IGES files.

Volume Modeling
Better Booleans are only the beginning – create models by combining shapes, splines, particles and noises. It’s all thanks the power of voxels and OpenVDB. Import and export VDB and even use volumes to control MoGraph effects.

[Unity] Dialogue System 2.1.2

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http://assetstore.unity.com/packages/tools/ai/dialogue-system-for-unity-11672

If you plan on uploading my torrents elsewhere, please give proper credits to both myself and CGPeers.

Blender to RizomUV Bridge

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https://gumroad.com/esindesign

It's a bridge for UV editing between two programs:

Blender and RizomUV by RizomLab

Udemy - Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8

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Duration 12h 30m Project Files Included MP4

What you'll learn
After this course you will have a ton of skills to tackle pretty much any hard surface project all within ZBrush!

Requirements
You Will need ZBrush 4 R8 to Complete this Course
Its not essential but Photoshop would be good if you have it for alpha generation
Description
Thank you for your interest in "Complete Hardsurface Modelling & Sculpting inside ZBrush4 R8" Course

This is a very fast pace course crammed with tips and tricks, please be aware this is an intermediate to advanced course we cover a lot and at speed!!!!

During this course we will create a custom Motorbike from scratch inside Zbrush from basic block in to high detail rendering, for me it was a challenge to undertake this whole project just using ZBrush but as you will see it was not only quicker but also offers a lot of control as mentioned this course is packed with skills, ready to hear about some of them
Read on...

Course Content

During this hard surface modelling course in ZBrush we will cover the following:

Reference Gathering
Basic Blocking in at speed
Kitbash creation kits (I will show you how to create Multimesh Insert and Curve brushes and show you how to link them to the lightbox from any drive, this will include tool creation for kit bashing as well)
Creating parts from primitive tools
A look at all the common actions of the ZRemodeller brush
Polishing and sculpting for a quick block in
Retopology for a block in parts
Creating complex Curve brushes and controlling there placement
Tip on topology and how to create bevels, inserts and extrusions
How to work with creased edges understanding this is essential for good hard surface modelling
Using ZSpheres to create the frame (this will give you the ability to change the frame on the fly)
Using dynamic subdivs (we use this to keep the file size smaller it gives the same result as a sub divided surface)
Correcting problems
Symetry, Welding plus Mirroring
Renerign and set up plus final comp work or passes in Photoshop
This course has hours of content and I am really pleased with the ammount of information that I have included in this course, I am hoping you guys will love it! please be aware that the course moves very fast I do mention everyhting I am doing and am always here to answer question or jump to my facebook group and get more detailed responses and help videos just for you!

PolyDetail

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PolyDetail is a 3dsMax plugin that helps you to quickly draw nice ornamnets with a mouse brush.

Ornaments are one of the most time consuming things in 3d modelling. With PolyDetail you can create a large variety of ornaments in a few minutes.

Product geometry is in polygonal format so you can easily adjust it with standart modelling tools.

With 12 default ornament brushes you can easily create cool looking ornaments or if you want you can add your own custom brushes for a large variety.
Rotation and twist settings helps you achieve interesting details with minimal effort.
PolyDetail also works with curved surfaces.
Boost your models with ornaments.
Everyone can draw nice ornament details for their models.
The only limit is your imagination.
Stay Creative :)

DaVinci Resolve Studio 15.2.4 CRACK ONLY

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What's new in DaVinci Resolve 15.2.4

Improved Edit page viewer playback performance
Improved stability when using the latest version of Intel OpenCL drivers on Windows
Improved performance when saving timeline changes in a project
Improved performance when loading a project with a large number of audio tracks and buses
Improved handling of 5.1 and 7.1 audio when working with IMF clips
Improved support for decoding some Canon XF-AVC clip formats in DaVinci Resolve Studio
Improved font detection on Windows with support for fonts installed in user directories
Support for the Sony Venice 3.0 firmware update
General performance and stability improvements

[Unity] GPU Instancer 0.9.9

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https://assetstore.unity.com/packages/tools/utilities/gpu-instancer-117566

Color Final Pro 1.9.2 - TNT

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High-End Color Grading All Inside FCPX

Auto WB Color Picker, Color Wheels, RGB Curves, HSL Curves, LUTs And 6 Vectors tool.

Preview And Apply LUTs in Realtime

No more scrolling through lists of LUTs when you can preview them in realtime.

Automatic Color Correction With XRite Chart

Easy automated color corrections with Xrite Color Checker Passport for Video.

ACES Color Science Developed By The Academy

Color grading LOG and matching multiple cameras has never been easier.

Author And Save Your Own LUTs and Presets

Create your own color grading looks and reuse or share with others...

Support For Tangent Control Surfaces

Connect a Tangent Elements, Wave or Ripple control surface to work more quickly.

Crehana - Ilustración digital en Photoshop desde cero

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Duration 8h

About the Course
Adobe Photoshop is the software par excellence for digital illustration work. In this way, expressing our ideas and styles in an authentic and different way becomes easier with its dynamic and friendly interface.

In this course of illustration in Photoshop you will be able to know the software from scratch, knowing the interface and various tools it offers, and then apply them in the development of an advanced level illustration. Apart from learning to master the software from scratch and completely, and to perform professional-level illustrations, you will be able to know workflows from industry professionals.

I am Andrea Galecio, illustrator and graphic designer, with more than 8 years of experience in the industry and in the use of Adobe Photoshop and Illustrator softwares.


Sobre el Curso
Adobe Photoshop es el software por excelencia para realizar trabajos de ilustración digital. De esta manera, expresar nuestras ideas y estilos de forma auténtica y diferente se hace más sencillo con su interfaz dinámica y amigable.

En este curso de ilustración en Photoshop podrás conocer el software desde cero, conociendo la interfaz y diversas herramientas que ofrece, para luego aplicarlas en el desarrollo de una ilustración de nivel avanzado. Aparte de aprender a dominar el software desde cero y por completo, y de realizar ilustraciones de nivel profesional, podrás conocer flujos de trabajo de profesionales de la industria.

Soy Andrea Galecio, ilustradora y diseñadora gráfica, con más de 8 años de experiencia en la industria y en el uso de los softwares Adobe Photoshop e Illustrator.

Aescripts Deep Glow v1.2 only Mac

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Generates a beautiful, physically accurate glow. You'll never want to touch After Effect's default glow again.


1.2 (Current version) - Feb 12, 2019
- Auto gamma correction
- Adjustable tint amount
- More efficient blur algorithm
- More efficient extent hints
- Fix compatibility with 3D layers

AE CS6 - CC 2019

https://aescripts.com/deep-glow/

Isotropix Clarisse 4.0

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Isotropix Clarisse 4.0 WIN

from part files @ cgpersia
NOT tested by me yet

First torrent so may have pooched something- apolgies

https://www.isotropix.com/products/clarisse/whatsnew
Set dress, assemble, lookdev, light and render at unprecedented speed!
a

Isotropix Clarisse 4.0

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0
Isotropix Clarisse 4.0

from part files @ cgpersia
NOT tested by me yet

First torrent so may have pooched something- apolgies

https://www.isotropix.com/products/clarisse/whatsnew
Set dress, assemble, lookdev, light and render at unprecedented speed!

Udemy - Japanese Alley 3D Game Environment Creation

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What you’ll learn
Create an amazing complete game-ready 3D environment
Bake clean maps
Create realistic wet ground
Produce believable dirt, scratches and grime
Learn how to make moist-rain effects on window glass and buildings
Create professional UV maps
Create realistic glow materials
Understand proper scale for creating environments
High poly to low poly baked workflow
Use weighted vertex normals efficiently

Requirements
Basic knowledge of 3ds Max, Unreal, Substance Designer and Painter, Photoshop

Description

Instructor Info
Emiel Sleegers always had love for video games and when he was young, he started using Unity3D for programming but he found himself gravitating more towards the art of making games. Now he is currently working as an environment artist in Ubisoft. He contributed to creating AAA games such as Forza Horizon 3 and The Division 2. His all time favorite game is The Last of Us and that video game is what inspired him to want to work in the game industry. His advice for beginner artists is to focus on one aspect of gaming that they are passionate about, stick to it and get better at it. His hobbies include anything related to games or films, whether it be working on personal projects, freelance work or going out for movies.

Course Info
In this course, we will go over the entire process of how to create a Japanese Alley game environment. We will first start out with a blockout of the scene to achieve a proper sense of scale, and once that is done, we will go back to the blockout to 3d modeling the buildings. We will do a high poly to low poly workflow where we will create a high res and low res model and bake normal maps for them. We will go through the process of how to make the environment look realistic, how to use weighted vertex normals, and how to do smart, quick and clean unwrapping of uvs. Then we will jump into Substance Designer to create tilable textures such as metal, concrete, and tarmac. We will touch up on Substance Painter and little bit of Photoshop to texture our props. Once everything is modeled and textured, we will import everything in Unreal to setup our materials and lighting for a nice final render.

Who this course is for:
Anyone who wants to know how to create a game environment

Home:_udemy.com/japanese-alley-environment/
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