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Gumroad – 3D Concept Art with Anthony Eftekhari

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Created for intermediate to advanced artists that want to take their work to a higher level. This video series takes you through my process of creating a quick 3D base together with photos to create a clean and cohesive piece.

How long is it?

- 6.5 hours of lectures covering 2 paintings

What do I get?

- Videos + PSD's for both paintings

What's in the videos?

-Reference gathering for painting and 3D build

-Step by step process of modeling, texturing, lighting and creating render passes for BOTH paintings, NO TIME-LAPSE here!

-Step by step process covering BOTH paintings in Photoshop and how to use photos to enhance our scenes.

https://gumroad.com/l/iRdif

Texture Pack - 600 High Resolution Textures + Seamless by Giles Hodges

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600 textures, 300 of the textures are seamless.
JPEG format.
High resolution seamless + non-seamless textures for art, CGI, game, graphics and web design

https://sellfy.com/p/8AIw/

[UE4] Lincoln Hughes UE4 Landscape Auto-Materials

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Included:
UE4 4.19
UE4 4.20
UE4 4.21
All text files for installation, etc...

https://gumroad.com/l/mBjSf

Features:

-Procedural foliage generation per layer - automatically generates where you paint - with the option of removing it where you want

-Blended Tessellation (Displacement) between multiple material layers

-3 layer procedural auto-texturing, based off of terrain slope angle

-Procedural water height mask with shore material / foliage generation

-Distance blend between different UVs to reduce tiling

-Comes with over 2.5 hours of tutorial video, including material / scene optimization examples

-Optional World-Machine support for Flow-maps, with tweakable colors per layer (Flow on Rock can be grey, Flow on Grass can be green, etc)

-Optional World-Machine support for distance textures - albedo / roughness / normal

-Includes a Foliage Master material that you can combine your World-Machine diffuse with (Matches the color of the grass with the color of your terrain texture)

-Top Layer (Grass in the example) macro-variation masks give you the ability to have two types of material on one layer, and spawn procedural foliage on both. Useful for flower variations, etc

-Paintable puddle material

-Optional World-Space Coordinates (Tri-Planar) for all layers

-Shader is commented on and organized - easier to understand and learn from

-The product comes with an example map and some free foliage assets and textures from Epic's Kite demo, all for testing purposes

-Grass ground texture - made by CCO textures - https://test.cc0textures.com/

-Sky texture - made by HDRI Haven - https://hdrihaven.com/

Ephere Ornatrix 6.1.1.18488 for 3ds Max 2014-2019 Win x64

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Ornatrix for 3ds max is a system designed to solve the problem of creating hair and hair-shaped structures. To achieve this goal it employs a variety of tools and automation to allow the user to work in an easy and intuitive environment.

Key features:
Procedural hair
Build hair with a set of friendly operators
Strand groups for non-destructive filtering
Multiple dynamics options for all types of simulation
Familiar iterative refinement workflow
Easy to use groom preset system
Tight 3dsmax integration
Works within 3dsmax modifier and object framework
Friendly toolbar for quick start
Built-in and all 3rd-party renderer support
Easy SDK for access and extensions
Variety of import and export options

Intuitive modeling tools
Brush, comb, and cut hair
Quickly define flow of fur on a surface with arrows
Frizz, curl, clump, and braid hair procedurally
Style hair by dragging control points
Use mesh strips to generate hair
Feathers and foliage
Procedural feathers with control over shape and rotation
Blend multiple UV channels for advanced texturing
Scatter control over materials and shaders
Custom proxy mesh scattering over hair
Propagation controls for growing hair on hair

Whats New:
-New: Multiple Control Points in Edit Guides strand editing mode
-New: Added Moov Physics curve control for particle mass and force fields
-Fixed: EditGuides strand selection expands with soft-selected strands when adding to selection
-Fixed: Max hangs when loading a scene which have StrandAnimation and a Moov operator in it
-Fixed: OxArnold Modifier missing in Max 2018
-Fixed: Crash when removing Target Geometry object reference from Weaver object
-Fixed: Symmetry node shuffles randomly the strands when using "Ignore Distance" or "Strand Groups"

Ephere Ornatrix 6.1.1.18488 for 3ds Max 2014-2019 Win x64

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Ornatrix for 3ds max is a system designed to solve the problem of creating hair and hair-shaped structures. To achieve this goal it employs a variety of tools and automation to allow the user to work in an easy and intuitive environment.

Key features:
Procedural hair
Build hair with a set of friendly operators
Strand groups for non-destructive filtering
Multiple dynamics options for all types of simulation
Familiar iterative refinement workflow
Easy to use groom preset system
Tight 3dsmax integration
Works within 3dsmax modifier and object framework
Friendly toolbar for quick start
Built-in and all 3rd-party renderer support
Easy SDK for access and extensions
Variety of import and export options

Intuitive modeling tools
Brush, comb, and cut hair
Quickly define flow of fur on a surface with arrows
Frizz, curl, clump, and braid hair procedurally
Style hair by dragging control points
Use mesh strips to generate hair
Feathers and foliage
Procedural feathers with control over shape and rotation
Blend multiple UV channels for advanced texturing
Scatter control over materials and shaders
Custom proxy mesh scattering over hair
Propagation controls for growing hair on hair

Whats New:
-New: Multiple Control Points in Edit Guides strand editing mode
-New: Added Moov Physics curve control for particle mass and force fields
-Fixed: EditGuides strand selection expands with soft-selected strands when adding to selection
-Fixed: Max hangs when loading a scene which have StrandAnimation and a Moov operator in it
-Fixed: OxArnold Modifier missing in Max 2018
-Fixed: Crash when removing Target Geometry object reference from Weaver object
-Fixed: Symmetry node shuffles randomly the strands when using "Ignore Distance" or "Strand Groups"

Adobe Photoshop Professional brushes for Retouching

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This is the collection of my professional retouching brushes

Sellfy – Texture Pack (600 High Resolution Textures + Seamless)

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600 textures, 300 of the textures are seamless.
JPEG format.
High resolution seamless + non-seamless textures for art, CGI, game, graphics and web design

https://sellfy.com/p/8AIw/

CreatureArtTeacher - Taking Control of Color with Ronnie Williford

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In this BRAND NEW course painter and animator, Ronnie Williford (Lilo and Stitch, Mulan, The Hunchback of Notre Dame) explains his approach to Color Theory & Practical Application!

Ronnie has over 45 years of experience as a professional artist and painter. He has exhibited his work in galleries all over the world. He is also an accomplished animator having worked at Walt Disney Feature Animation, Powerhouse Animation & more.

Watch as he explains his approach to taking control of color. This course includes lectures as well as REAL TIME painting demonstrations.

You will learn about:

Color Theory & Practical Application
Complimentary Colors, Analogous Colors & more
Working with a limited palette
How to be aware of and work through “Eye Fatigue”
Controlling Grays
Mixing “Colorful” Blacks
The difference between theory and practical application when working with paint
+ MUCH MORE!

CGAxis Palm Trees 3D Models Collection Volume 110

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Specification
Materials: Yes
Textures: Yes
Format: Autodesk 3DS Max 2010 (or higher) – VRay

Home: https://cgaxis.com/product/palm-trees-3d-models-collection-volume-110/

CGTrader - 100 Ground Terrain Seamless PBR Textures Texture

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100 Ground Terrain Seamless PBR Textures.
This is a texture pack only. Each texture comes with the following maps ready for any game engine.

Diffuse 4096×4096
Metalness 4096×4096
Roughness 4096×4096
AO 4096×4096
Normal 4096×4096
Displacement 4096×4096

Home: https://www.cgtrader.com/3d-models/textures/natural/100-ground-terrain-seamless-pbr-textures

Adobe Creative Cloud All-in-One For Dummies 2nd Ed EPUB

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Adobe Creative Cloud All-in-One For Dummies (2nd Edition)(2017)

Adobe Creative Cloud is the most popular suite of tools among creative professionals, and a valuable resource you can use to fulfill all of your design goals. Ready to get started? The only book on the market of its kind, Adobe Creative Cloud All-in-One For Dummies is written by designers for designers. It will provide you with expert instruction that spans seven mini-books, with helpful information that can grant insight regardless of your current level of knowledge.

Experience with Adobe Creative Cloud is a marketable skill, and this all-in-one reference guide will help you add InDesign CC, Illustrator CC, Photoshop CC, Acrobat Pro, Adobe Bridge, and Adobe Experience Design to your resume. With more than 800 pages of content, this detailed guide will give you confidence you need to use Adobe photography and graphic design tools to edit photos, make original designs and layouts, and let your creativity shine with Adobe Creative Cloud.

Aescripts TextBox 2 v1.0 Win/Mac

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TextBox is a native plugin that creates a perfectly sized, customisable shape behind your text that updates automatically and is applied directly to the text layer so no need for parenting, mattes or expressions.

The Grove 7 for Blender 2.8 (with 3 twigs)

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Let nature take its course and grow natural trees for use in 3D visuals, art and film. Simulate the seasons by growing, bending and pruning in interactive steps. Watch your trees evolve year by year.

Mimic the character of any tree while staying true to nature. A single set of parameters defines your tree’s life all the way from sapling to hero tree. This means that every branch from trunk to twig is treated equal, which causes the slightest change to resonate throughout your tree’s spreading branches.

https://www.thegrove3d.com/

[Unity Asset] Bakery - GPU Lightmapper v1.51

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Bakery is a high-end, production-ready, hassle-free GPU lightmapper, designed as an alternative to Enlighten and Progressive.

NOTE: Requires modern Nvidia GPU (6xx or newer) and 64-bit Windows (7 or higher).
Doesn't support AMD cards for baking.
Tested on everything from Unity 5.6 to 2018.3.3.
Resulting lightmaps are compatible with all platforms.

Features:
- Physically correct baked lighting. All results were compared against Mitsuba offline renderer.

- Performance: uses GPU for ray-tracing.

- Uses NVidia AI Denoiser to remove noise, powered by deep learning.

- Fixes common baking artifacts, such as lighting leaks and UV seams.

- Global Illumination (supports custom shaders).

- Sky lighting (HDRI or color).

- Emissive textured meshes.

- IES Lights.

- Directional, point, spot light sources.

- Materials: supports albedo, emissive, opacity.

- Can produce both complete and indirect lightmaps, or even mix both per-light.

- Can produce shadowmasks.

- Supports directional baking (bump/specular) with 4 modes: dominant direction (compatible with most shaders), Radiosity Normal Mapping, per-pixel spherical harmonics, as well as simply baking normal maps to diffuse.

- Selective render is supported.

- Light probes.

- Automatic atlas packing.

- Supports Mesh Renderers and Terrains.

- Supports LODs.

- Supports baked prefabs.

https://assetstore.unity.com/packages/tools/level-design/bakery-gpu-lightmapper-122218

O'Reilly - Beginning Lighting and Rendering with 3ds Max and V-Ray

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Video Description
Explore V-Ray lighting and rendering with 3ds Max to add professional effects to all of your projects. In this video, you will work with V-Ray parameters, tolls, modifiers, and lights through practical examples. Along the way, you will see many useful tips and tricks, and adopt best practices with workflows, techniques, and methodologies to gain a solid foundation to consistently create amazing lighting.

What You Will Learn
Create consistent and high-quality renders
Understand how to troubleshoot rendering errors
Build a solid understanding of render elements

Who This Video Is For
3D visualizers, designers, architects, and interior designers looking to enhance their lighting and rendering skills with 3ds Max and V-Ray.

Home: https://learning.oreilly.com/library/view/beginning-lighting-and/9781484244036/

Aescripts Pastiche v1.1 only Win

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Produce and animate creative layer collages easily!

AE CS6 - CC 2019

https://aescripts.com/pastiche/

Gumroad – EDON-TECH Hard Case V1

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EDON-TECH Hard Case V1 - Lets you populate your scenes, environments and products. Highly detailed design that holds up for both distant and closeup renders.

https://gumroad.com/l/rczDf

Gumroad – EDON-TECH Ref Pack V1

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Around 150 high quality images I took from the National Military museum in The Netherlands. Perfect for photo bashing and using them in your concept art.

https://gumroad.com/l/MOtSp

Gumroad – Optics Kit - Square Format

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SCIFI Optics Kitbash for your weapons or other projects. This set is more focused on the "square" EoTech vibe. More Optics kits coming soon!

This file contains: 6 separate non-subD triangulated FBX files with all their own materials assigned.

https://gumroad.com/l/zEGN

Gumroad – Basic Pistol Modelling with Edon Guraziu

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In this video I will go over the process of creating a basic handgun design in Autodesk Maya. This is not a step by step but rather a video sharing the creation from scratch to mesh completion. Only default tools are used and the steps can be easily translated to your personal 3D package.

In this tutorial you will receive:
- Full HD 1080p video
- 3D model of the finished product in FBX format.

https://gumroad.com/l/YXZa
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