Slightly older, but It's an in-depth training course:
http://www.zbrushworkshops.com/mastering-zbrush-4r8
What You'll Learn In The Course
Working with ZBrush's Brush System
Using Dynamesh, ZRemesher, Extraction, Panelloops and more.
How to make the most of ZModeler to create polygonal models entirely in ZBrush.
How to easily breakdown complex designs using ArrayMesh and NanoMesh.
Using Spotlight and Polypaint to texture your character and environment artwork.
Make the most of ZBrush's lighting and material system.
Output for 3D Printing as well as for Film and Games.
http://www.zbrushworkshops.com/mastering-zbrush-4r8
What You'll Learn In The Course
Working with ZBrush's Brush System
Using Dynamesh, ZRemesher, Extraction, Panelloops and more.
How to make the most of ZModeler to create polygonal models entirely in ZBrush.
How to easily breakdown complex designs using ArrayMesh and NanoMesh.
Using Spotlight and Polypaint to texture your character and environment artwork.
Make the most of ZBrush's lighting and material system.
Output for 3D Printing as well as for Film and Games.