>> What's New:-
- new: Point snapping (snap vertexes, edges, polygons and islands selection to vertexes located on island's border). The snapping distance can be viewport zoom based, grid based, or absolute distance based
- new: Grid snapping distance can now be viewport zoom based, grid based (with possibility to subdivide more the current grid subdivision), or absolute distance based
- new: Island Groups, UDims, Tile geometry, Island properties are now saved into FBX files
- new: Script Launcher Panel. Register and run lua scripts from the UI. Hotkey can be customised using the Keyboard and mouse dialog (not new).
- new: New strategy when exporting multi UV sets into FBX files. The old UVs are erased and new layer and new UV elements are created for all meshes unless "Use UV Set Name" is enabled (see preference window)
- fix: potential error when Stretch limiter is enabled
- fix: If an OBJ file is imported then FBX file exported, the FBX file contains wrong normals
- fix: the "Island" button in the tile lower left corner doesn't select the islands contained into the tile
- new: Point snapping (snap vertexes, edges, polygons and islands selection to vertexes located on island's border). The snapping distance can be viewport zoom based, grid based, or absolute distance based
- new: Grid snapping distance can now be viewport zoom based, grid based (with possibility to subdivide more the current grid subdivision), or absolute distance based
- new: Island Groups, UDims, Tile geometry, Island properties are now saved into FBX files
- new: Script Launcher Panel. Register and run lua scripts from the UI. Hotkey can be customised using the Keyboard and mouse dialog (not new).
- new: New strategy when exporting multi UV sets into FBX files. The old UVs are erased and new layer and new UV elements are created for all meshes unless "Use UV Set Name" is enabled (see preference window)
- fix: potential error when Stretch limiter is enabled
- fix: If an OBJ file is imported then FBX file exported, the FBX file contains wrong normals
- fix: the "Island" button in the tile lower left corner doesn't select the islands contained into the tile