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Artstation – Using PureRef - A Better Way to Work With Reference by Boxed Lunch

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Using PureRef: A Better Way to Work With Reference

I always thought a better way must exist to work with reference but could never find it. Recently, I discovered PureRef and it has drastically improved my workflow. Better Yet! It’s FREE!

In this 26-minute video, I show you everything you will need to know to start utilizing, sharing, and organizing your reference images within PureRef.

I also go over:

* Importing images from your computer and the web
* Navigating PureRef
* Manipulating reference images
* Organizing your reference
* Working with PureRef alongside other software
* Saving and exporting

I hope PureRef enhances your creative work the same way it has mine.

https://www.artstation.com/boxedlunch/store/Oeke/using-pureref-a-better-way-to-work-with-reference

Mt. Mograph - Motion v2

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https://www.mtmograph.com/motion

Motion v2 includes 20 powerful new tools that puts a punch in your keyframes. The new UI is smaller and the code is even faster. The goal of Motion v2 was to create an animation wingman to help bring your projects to life.

Mt. Mograph - Motion v2

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Motion v2 includes 20 powerful new tools that puts a punch in your keyframes. The new UI is smaller and the code is even faster. The goal of Motion v2 was to create an animation wingman to help bring your projects to life.

RAWexchange – Retouching with Conny Wallstrom

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How often do you get to hear Conny Wallstrom for five hours straight? Enter the unfiltered mind of Conny Wallstrom, most known for inventing and developing the Retouching Toolkit. A tool that is quickly becoming a standard in the retouching industry.

In this live recorded workshop, Conny shares some deep insights about retouching and as well as a few incredibly awesome retouching techniques. Conny also talks a lot about his workflow and the mindset of a professional retoucher.

In this five hours video, Conny starts with image selection and finishes with the final touches applied to one image. An image that was created the day before the workshop.

You can see the before / after of the image to the left.

You’ll learn about:

* Workflow
* Skin retouching
* Color Correction
* Sharpening
* Frequencies
* Fixing Hair problems
* Dodge&Burn
* Color Models

Please note: As most live recordings, this is not a streamlined tutorial. Expect associations, free-flow and the occasional story.

If you are interested in magazine quality retouching, this video will provide a ton of information!

As a bonus, we also provide the RAW-file Conny is working on as well as the final layered PSD.

https://raw.exchange/product/video-tutorial-retouching-with-conny-wallstrom/

Anthony Jones: Color with Texture Brushes

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Texture Brushes and Color, this video will help set you up to understand the power of your texture brushes when coloring. Topics covered.

Focusing on limiting your palette.

Deciding a few colors and focus on different saturation.

Mixing up your texture work, and being smart.

This product contains: 35 minute video, PSD File, Hotkeys, Brush and Tool Presets.

https://www.artstation.com/robotpencil/store/kroq/color-with-texture-brushes

Dreamteck Splines 1.0.96

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The ultimate spline solution for any game. Create and edit splines, follow paths, generate meshes, control particles, edit terrains and much more with just a few clicks (or lines of code). Dreamteck Splines is an efficient and lightweight package which will aid your gameplay and level design needs and save you tons of time.

Key features:
- Editor and Runtime spline creation
- Hermite, Bezier, B-Spline and Linear splines
- Follow with constant speed
- Mesh generation
- Object and particle control
- Spline projection
- Mobile friendly
- Procedural primitives and preset saving
- Junctions
- Import & Export functionality
- Morph states
- Multithreading
- Easily expandable functionality
- Extensive API documentation and User manual.

Dreamteck Splines is a battle-tested product, used by hundreds of developers in the making of various games. It is constantly worked on and new versions are released monthly. Dreamteck Splines offers an extensive collection of highly configurable tools and components which work both in runtime and in the editor. This plugin has a guaranteed great performance and clean execution.

Video Tutorials: https://www.youtube.com/playlist?list=PLkZqalQdFIQ4S-UGPWCZTTZXiE5MebrVo

Free example projects, custom scripts and extensions for Dreamteck Splines are available at our GitHub Repository: https://github.com/Dreamteck/dreamteck-splines

Assetstore link: https://assetstore.unity.com/packages/tools/utilities/dreamteck-splines-61926

[Unity] Terrain Grid System 9.0.2

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Assetstore link: https://assetstore.unity.com/packages/tools/terrain/terrain-grid-system-47215

NEW!: TGS now supports mesh-based terrain (any mesh really!)

Terrain Grid System is an advanced grid generator and territory/cell highlighter/fader with powerful features for both Terrain and 2D grids.

Are you working on a strategy or RTS game and want to quickly highlight cells under some units or show territories under control?
Do you wish to allow the player choose a destination over a terrain?
Or do you simply want an interactive grid over any mesh?
This is the perfect asset for that!

**Features**

- Easy to use. Add Terrain Grid System script to your terrain, gameobject or group of objects to instantly attach and configure the grid. Or drag & drop the prefab to use it in stand-alone mode (no terrain mode).
- Configurable, fully interactive and fast grid generation, including Voronoi tessellation, box/squared, rectangular and hexagonal types.
- Compatible with Unity standard terrain, mesh-based terrains or any gameobject with a mesh.
- Change visibility, color or texture of cells from Unity editor with the integrated grid editor.
- Produces highly optimized grid mesh with reduced vertex count.
- Two levels of regions: cells and territories.
- Fastest selectable and highlighting system for both cells and territories.
- Coloring and fade out support for both cells and territories.
- A* Pathfinding for boxed and hexagonal grids with customizable cell weights and obstacles.
- Easily define blocking cells or assign cells to different groups (zones, obstacles, custom navigatable paths, ...)
- Get neighbours or cells in range according to crossing cost, max steps or cell group masks
- LOS (Line of Sight) functions.
- Easy rectangle selection of cells.
- Different positioning options for best mesh adaptation to the terrain, including scaling and positioning inside terrain boundaries, maximum terrain slope, minimum altitude, ...
- Control the visibility of individual cells using API or alpha texture mask.
- Define territories using a color texture or the embedded grid editor!
- More than 20 demo scenes included with useful sample code!

** Technical Features **
- Can work alone or with Unity terrain object.
- Works with orthographic and perspective cameras.
- Compatible with Standard, LWRP and HDRP.
- Unity 5.5, 5.6, 2017, 2018 and 2019 compatible.
- Extensive API (C#) for controlling and managing the grid, including selectable cells/territories, finding neighbours and merging cells.
- Full source code included (C#).

ImagineFX Sketchbooks Vol. 2 Revised 2019

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Published 2nd May 2019

The sketching stage is integral to any piece of art – it forms the foundations that everything else balances on. Sketches can often provide interesting insights into the processes and thinking behind the finished piece as well as showing off technique and skill. An artist’s sketchbook is sacred and personal, filled with uncensored thoughts, emotions and unique flourishes that are special to them. The freewheeling excitement in sketches – where artists don’t hold back, don’t over-think, don’t censor – is hard to beat. Imagine getting inside the head of your favourite artists, discovering their inner-most thoughts and visions. That’s exactly what this book – from the makers of ImagineFX magazine – delivers. You’ll discover the sketchbooks of some of the world’s best fantasy and concept artists. You’ll find out how their great pieces of art began, how they quickly get an idea from their head to paper, what mediums they start their work in, and much more. There’s no limit to what you’ll learn and discover in this inspirational book. Just one small drawing by one of the artists here, just one stroke of a pen, or just one thought that accompanies the sketch could very well set you off on your next great piece. This book is about such captured moments bursting with creativity, straight from the minds of the finest illustrators around the world. Whether made by pencil or stylus, sketches may be loose and generous or precise and economic, but all reveal something about the pure fun of creation.

Link : https://www.myfavouritemagazines.co.uk/design-guides-and-specials/sketchbooks-vol-2-revised-edition/

[Unity] MicroSplat - Tessellation and Parallax 2.63

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Assetstore link: http://assetstore.unity.com/packages/tools/terrain/microsplat-tessellation-and-parallax-96484

The Tessellation and Parallax module for MicroSplat adds several new features to the MicroSplat framework.
Features Added:
- Tessellation with displacement mapping
- Parallax Offset Mapping, which adds an added depth effect to tessellated or non-tessellated terrains

Per Texture strength controls are available for controlling displacement amount, displacement direction, displacement offset, and parallax amount. Effects unused are optimized out of the shader to have no cost.

MicroSplat tessellation is incredibly fast, and when enabled generates custom fallback shaders used beyond the tessellation range to reduce the cost even further.

Requires the (FREE) MicroSplat framework to be installed. Grab it from the AssetStore: http://www.assetstore.unity3d.com/#!/content/96478

[Unity] MicroSplat - Triplanar UVs 2.6

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The Triplanar module for MicroSplat add support for Triplanar UV coordinates.

Triplanar UVs are commonly used to combat stretching artifacts on vertical surfaces. While using Triplanar UVs requires 3 times as many texture samples, MicroSplat's unique blending options can lower the cost of this effect substantially vs. other shaders.

Requires the (FREE) MicroSplat framework to be installed. Grab it from the AssetStore: http://www.assetstore.unity3d.com/#!/content/96478

[Unity] MicroSplat - Puddles, Streams, Lava & Wetness 2.6

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Assetstore link: https://assetstore.unity.com/packages/tools/terrain/microsplat-puddles-streams-lava-wetness-97993

The Paintable Puddles, Streams, Lava & Wetness module for MicroSplat add support for paintable wetness, puddles, streams and lava flows. A dynamic spawning system is also included, which allows water or lava to be poured over your terrain, flowing downhill.

Once installed, enabled any or all features and use the included painting tool to paint these effects into your terrain. Flow direction is handled automatically so that the liquids always go down hill.

Don't want to paint your flows onto the terrain? You can generate them in realtime. Place emitters which cause lava or streams to start flowing downhill as you watch.

Requires the (FREE) MicroSplat framework to be installed. Grab it from the AssetStore: http://www.assetstore.unity3d.com/#!/content/96478

Enscape 2.5 for Sketchup, Revit, Rhino

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Experience architectural projects within just a click! Our real-time rendering now supports virtual reality with Oculus Rift & HTC Vive

instruccions:
Disable internet connection.
install enscape 2.5.
remplace Bin64 in the installation program.
run escape and insert the activation code.

[Unity] MicroSplat - Terrain Blending

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Assetstore link: https://assetstore.unity.com/packages/tools/terrain/microsplat-terrain-blending-97364

The Terrain Blending module for MicroSplat allows you to smoothly blend objects with the terrain

Once enabled, easily blend objects with the terrain. No need to use custom shaders, generate custom meshes, or fiddle with complex settings - just add a component to your object and it will blend with the terrain beneath it.

Control the width and blend contrast of each individual object, using linear of height based blending.

Compatible with most existing shaders and materials.

When the snow module is installed, you can use the Terrain Blending component to add snow to objects as well.

Requires the (FREE) MicroSplat framework to be installed. Grab it from the AssetStore: http://www.assetstore.unity3d.com/#!/content/96478

Linkedin - Fundamentos de la arquitectura: Bocetado (ES)

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Diseñar bocetos en arquitectura exige conocer algunas técnicas precisas, como saber trabajar con las perspectivas. En este curso, Gilles Ronin te explica los principios de este tipo de diseño y los conocimientos que necesitas para hacer bocetos elaborados de objetos o espacios arquitectónicos. Conoce los distintos tipos de perspectivas, como la paralela, la axonométrica y la perspectiva oblicua, y la noción de punto de fuga. Vamos a hacer ejemplos de edificios concretos. Este curso está dirigido a principiantes, a diseñadores y a profesionales que quieran dominar los espacios en arquitectura y conocer las especificaciones del diseño de concepción. Al acabarlo, sabrás hacer diseños rápidos y convincentes de las construcciones con las que te encuentres en tus proyectos.

Instrutor: Gilles Ronin
Atelier du Pélican

https://es.linkedin.com/learning/fundamentos-de-la-arquitectura-bocetado

Linkedin - Fundamentos del diseño de producto: Bocetado (ES)

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Haz dibujos y croquis de objetos destinados al público en general o a la producción industrial. En este curso, Gilles Ronin, arquitecto de formación, te enseña los conocimientos básicos del diseño de producto. Esta formación está dirigida a principiantes, o diseñadores que deseen conocer las especifidades de este tipo de diseño. Aprende a utilizar los instrumentos principales, así como a trazar figuras de base. Descubre cómo definir la geometría de los objetos, colocarlos en perspectiva y expresarlos en cuanto a material, color y luz. Para concluir, tendrás algunos ejercicios prácticos. Al acabar el curso, sabrás hacer diseños rápidos, proporcionados y convincentes de los objetos que estudias.

Instrutor: Gilles Ronin
Atelier du Pélican

https://es.linkedin.com/learning/fundamentos-del-diseno-de-producto-bocetado

Linkedin - Fundamentos del diseño de producto: Bocetado (ES)

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Haz dibujos y croquis de objetos destinados al público en general o a la producción industrial. En este curso, Gilles Ronin, arquitecto de formación, te enseña los conocimientos básicos del diseño de producto. Esta formación está dirigida a principiantes, o diseñadores que deseen conocer las especifidades de este tipo de diseño. Aprende a utilizar los instrumentos principales, así como a trazar figuras de base. Descubre cómo definir la geometría de los objetos, colocarlos en perspectiva y expresarlos en cuanto a material, color y luz. Para concluir, tendrás algunos ejercicios prácticos. Al acabar el curso, sabrás hacer diseños rápidos, proporcionados y convincentes de los objetos que estudias.

Instrutor: Gilles Ronin
Atelier du Pélican

https://es.linkedin.com/learning/fundamentos-del-diseno-de-producto-bocetado

Daz 3D - Tika 8 Pro Bundle - 59259

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https://i.ibb.co/zryLNHQ/tika-pro-01-daz3d.png

Daz 3D - Mr Woo 8 Pro Bundle - 59073

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https://i.ibb.co/9qrD5gh/mr-woo-pro-new.jpg

Daz 3D - Mrs Chow 8 Pro Bundle - 58305

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https://i.ibb.co/rHpNBh7/mrschox-extra-01bundle.jpg

[Unity3d] Imagy VFX 1.03

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https://assetstore.unity.com/packages/vfx/particles/spells/imagy-vfx-93362
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