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[Skillshare] Blender 2.8 Quickstart For Beginners

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Blender 2.80 is expected to be release in July, 2019

In this class, you will learn how to get familiar with the new and upcoming Blender 2.8.

The class is perfect for both complete beginners as well as users who are migrating from the old Blender 2.7x series.

Blender 2.8 comes with a host of awesome new features like:

*Real-time rendering*2D animation capabilities built-in*Better performance*Better viewport shading features*New tools and widgets*Changes to some of the tools you were used to in Blender 2.7x.

This class covers most of these new changes so that once Blender 2.8 officially releases, you will already be ahead of the pack and creating awesome new projects

MORE INFO:

https://www.skillshare.com/classes/Blender-2.8-Quickstart-For-Beginners/224763537

IF THIS TUTORIAL DOES NOT MEET YOUR EXPECTATIONS, YOU CAN FILE YOUR COMPLAINT HERE:

https://www.econsumer.gov/

Aescripts update 05.06.19 Win/Mac

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Update to the latest versions:

Copy Pasta 1.0.3 CC 2015.3 - CC 2019
GridGuide v1.1.001 CS4 - CC 2019
MaskTracker+ 1.0.5 CC - CC 2019
TextExploder 2.0.003 CS4 - СС 2019
Vertex Tools v1.0.2 CS4 - CC 2019

https://aescripts.com

Domestika - Introducción al Rigging para Animación

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Qué incluye este curso?
Comenzarás conociendo el trabajo de Jose Antonio, quien te hablará de sus influencias y de lo que más le inspira. Además, te explicará cuál es la labor de un rigger.

Descubrirás conceptos básicos como el de los joints, controles, constraints y otros elementos fundamentales. Y aprenderás qué son una cadena FK y una cadena IK y las diferencias entre ambas.

Con la teoría aprendida, pasarás a trabajar en tu rig. Primero trabajarás el esqueleto: crearás la cadena de joints e implementarás la cadena de control para que cada parte se mueva en la dirección correcta.

Jose Antonio te explicará cómo llevar a cabo este proceso en brazos, piernas y torso para que tu personaje, una vez animado, se mueva con naturalidad.

Una vez finalizado el proceso de rigging, ordenarás la escena, revisarás la escala y añadirás space switches.

CGAxis PBR Textures Collection 1-12

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Each texture have 4096 x 4096 px resolution. All these images are fully tileable (seamless) in PNG file format and have five maps:

Diffuse / Albedo
Glossiness
Height / Displacement
Normal
Reflection

:: Home::
https://cgaxis.com/product-category/3d-models-collections/textures/

# Note 1: If you have downloaded the previous collections (3,4 and 9)
just uncheck these folders in your torrent client.

# Note 2 : No "seed" comment or any whining about this kind.

DigitalGod - Eachmodels Exterior Villa V1-20

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Exterior Villa 3d scene 3ds max - Vray
all textures and lights included

https://eachmodels.com/index.php?rt=product/product&product_id=273

DigitalGod - Eachmodels Exterior Commercial V1-46

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Exterior Villa 3d scene 3ds max - Vray
all textures and lights included

https://eachmodels.com/index.php?rt=product/product&product_id=330

3dsMax 2014 + obj (Vray)

Modern

Low poly.

More materials you can discover in the Material Editor.

(Note for apprentices: If you need shading varieties or material varieties, kindly don't import the model in the Slate Material Editor. utilize Compact Material Editor)

DigitalGod - Eachmodels Exterior Commercial V1-46

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Exterior Villa 3d scene 3ds max - Vray
all textures and lights included

https://eachmodels.com/index.php?rt=product/product&product_id=330

3dsMax 2014 + obj (Vray)

Modern

Low poly.

More materials you can discover in the Material Editor.

(Note for apprentices: If you need shading varieties or material varieties, kindly don't import the model in the Slate Material Editor. utilize Compact Material Editor)

[Skillshare] Realistic Dinosaur Sculpting in Zbrush for Game and Film

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TARGET AUDIENCE: Advanced
DURATION: 10h 34m

In this course, Nalini kanta Jena will show you how to sculpt high realistic Dinasaur Model for Game and Films.

YOU WILL LEARN

✓ Dinosaur Anatomy
✓ Zbrush Sculpting Technics for Creature Skin
✓ Posing the Dinosaur
✓ Rendering for your Portfolio Display


ABOUT THE AUTHOR

Nalini kanta Jena is a 3d Modeling & Texturing artist from India.

He joined Fine Arts after his tenth grade and he completed BFA in 2008 from BK college of Art & Crafts, Bhubaneswar.

WHAT IS A BFA DEGREE STAND FOR?

The Bachelor of Fine Arts (BFA) degree is considered to be the most prestigious bachelor's degree that you can receive in the visual arts.

This option is for students who wish to gain as much experience and skill in photography as possible. It consists of at least sixty credits of photography courses.

MORE INFO AND COURSE PREVIEW

https://www.skillshare.com/classes/Realistic-Dinosaur-Sculpting-in-Zbrush-for-Game-and-Film/885434979/

3D Artist Issue 133 2019

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Published 4th June

Creating photoreal imagery can often be about the tiny, almost unseen details. This issue we show you how to use Yeti for Maya to add hair and fibers to props to sell your final renders, for stunning results.

Music videos and even live music events often have some of the most cutting edge, experimental visuals around, so this issue we take a look at some of the coolest projects and talk to their creators.

CG is used for many things from FVX for films, to games development but also as a way to create physical objects and this issue we show you how to model your own vinyl toys! We also help you level up your vr creations, get started with photogrammetry and master your Renderman projects!

If you are in the market for new hardware then look no further, as we review the latest from Eizo and Scan.


Link: https://www.myfavouritemagazines.co.uk/3D-Artist-Print-Back-Issues/3d-artist-issue-133/

The Gnomon Workshop - Nate Stephens - CREATING COMPLEX DESIGNS AND PATTERNS SUBSTANCE DESIGNER AND ZBRUSH TECHNIQUES WITH NATE STEPHENS

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In this title, Principal Artist Nate Stephens demonstrates the creation of a complex decorative medallion asset using Substance Designer, ZBrush, Maya, and Marmoset Toolbag. Starting in Substance Designer, complex shapes are formed and explored, leveraging the flexibility and experimental power of the software. Once a template network has been setup, and a base heightmap has been designed, he then moves to ZBrush to finalize the sculpting. Multiple techniques and workflows are explored in ZBrush to finish the model, and then begin the retopology process. The asset then moves to Maya for additional retopology and UV creation. Finally, Nate imports everything into Marmoset Toolbag to bake texture maps, and setup a lighting rig that can be used for finalizing material work. Additionally, Nate discusses the benefits of this modular workflow, Substance Designer network reuse, texel density, and lighting theory that can help all artists present their work in a professional manner.


Duration: 123 Minutes

Format: HD 1920x1080

!!!NO SOUND!!!

https://www.thegnomonworkshop.com/tutorials/creating-complex-designs-and-patterns/

The Gnomon Workshop - Nate Stephens - CREATING COMPLEX DESIGNS AND PATTERNS SUBSTANCE DESIGNER AND ZBRUSH TECHNIQUES WITH NATE STEPHENS

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In this title, Principal Artist Nate Stephens demonstrates the creation of a complex decorative medallion asset using Substance Designer, ZBrush, Maya, and Marmoset Toolbag. Starting in Substance Designer, complex shapes are formed and explored, leveraging the flexibility and experimental power of the software. Once a template network has been setup, and a base heightmap has been designed, he then moves to ZBrush to finalize the sculpting. Multiple techniques and workflows are explored in ZBrush to finish the model, and then begin the retopology process. The asset then moves to Maya for additional retopology and UV creation. Finally, Nate imports everything into Marmoset Toolbag to bake texture maps, and setup a lighting rig that can be used for finalizing material work. Additionally, Nate discusses the benefits of this modular workflow, Substance Designer network reuse, texel density, and lighting theory that can help all artists present their work in a professional manner.


Duration: 123 Minutes

Format: HD 1920x1080

!!!NO SOUND!!!

http://www.thegnomonworkshop.com/tutorials/creating-complex-designs-and-patterns/

Evermotion Archmodels vol 70

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Evermotion Archmodels vol 70 is all about medical equipments. I am uploading this as I have seen only FBX files are available but no 3DsMax files.

Evermotion Archmodels Vol 70

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I am uploading Evermotion Archmodels vol 70 all 3DsMax files with textures. I have seen only FBX converted files by other uploader.

http://www.3dmax-tutorials.ru/_ld/2/223_archmodels_vol-.pdf

Adobe Universal Crack - GenP V1.5.6.2 - Mac & Windows

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Just like my old GenP torrent before, this is the updated version (V1.5.6.2) that can crack the newest Adobe CC that I've pulled from Chinese GFX Camp website (www.gfxcamp.com)

If you're unsure, run it in a sandbox environment to test out. Works fine on my computer. Including:

- Adobe CC 2019 GenP V1.5.6.2 (Windows)
- Adobe Zii 2019 4.3.4 (Mac)
- Adobe CC2018 Anticloud r3 (Windows) - for older versions
- AmtEmu v0.9.2-painter (Windows) - for older versions
- Adobe CCUniversalCrack Mac (Mac) - for older versions

Domestika - Introducción a Adobe Illustrator (Spanish)

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[Spanish] Aprende Adobe Illustrator sin conocimientos previos para crear gráficos vectoriales de manera óptima
Domestika Basics · 6 cursos

Curso 1 - Iniciando
Introducción a Adobe Illustrator, su interfaz y sus herramientas básicas

Curso 2 - Transformando la geometría
Descubre la herramienta de pathfinder (buscatrazos) para crear y transformar formas

Curso 3 - Vectorizando
Aprende las diferentes maneras de digitalizar una imagen mediante vectores

Curso 4 - Dando color
Aprende a agregar color a tus proyectos, seleccionando paletas Pantone® y modos de color

Curso 5 - Uso del texto
Aprende a generar textos, eligiendo una tipografía y ajustando las características del mismo para convertirlo en curvas

Curso 6 - Optimizando y dando salida
Aprende a configurar tus archivos para medios digitales e impresos y a perzonalizar tu perfil de trabajo

https://www.domestika.org/es/courses/499-introduccion-a-adobe-illustrator

Hum3D - BMW M7 (G12)

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V-Ray|*.max, 3DS, C4D, FBX, LWO, OBJ, MTL

Original: https://hum3d.com/3d-models/bmw-m7-g12-with-hq-interior-2017/

Allegorithmic Substance Designer 2019.1.1.2320 Win Mac x64

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Changes v2019.1.1.2320

Fixed:

[Content] Flood Fill Mapper: "Rotation Auto Scale" does the opposite effect
[Content] "luminance_offset_map" input is not used by "Flood Fill Mapper Color"
[Content] 'Flood Fill Mapper Grayscale' node generates stepping artifacts
[Content] Cannot publish Height Extrude
[Parameters] Embedded presets in sbsar are not loaded in Designer
[Bakers] Baker name is not correctly displayed in the baker list
[3D View] "View outputs in 3d View" does not work for values
[Cooker] Crash when correcting a wrong parameter type
[API] SDResource.setInputPropertyFromId function don't work on SDSBSCompGraph input parameters
[Updater] some sbs can't be updated in 2019
[Explorer] Crash when importing a specific .obj file
[PythonIntegration] Backslashes not properly escaped on windows when initializing PYTHONPATH
[UI] value issue with some sliders in bakers
[Linux] Designer cannot be run on CentOS < 7.6

Changes:

[PythonIntegration] Save and restore plugin manager state
[Preferencies][Dependencies] Add an option to determine how dependencies file path are stored
[Content] Flood Fill Mapper: Add a "Fit Shape BBox" option

3D-Coat 4.8.40 Win x64

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27.05.2019 4.8.40

- Essential improvement of the models array in curves/splines. Now models will be placed very uniformly along the spline. Full specification is there.

- Snapping for curves imporoved a lot - SHIFT snapping, distance snapping, vertical/horizontal alignment snapping.

- More safe zipping of 3B files. Now 3B file will be saved as is, without zipping. Then zipping thread starts. As soon as it will be finished, original file will be replaced with zipped one (rename, not copy). If crash will happen, unzipped version will remain.

- IncRes subdivides mesh correctly, so that sculpting remains very fast after the operation. Generally, use Geometry->Cleanup memory if something start to lag during the sculpting process.

- Soft booleans for free form primitives as well.

- Soft booleans for volumes (in RMB menu)

- Possibility to relocate 3D-Coat's data folder in Edit menu.

[Videohive] RTFX Generator + 440 FX pack (After Effects Templates)

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THE PROJECT CONSISTS OF 3 PARTS

#After Effects project file with over 440 customizable FX-animations.#RTFX generator script contains the preview generator, mixing and export tools.#Over 440 pre-rendered FX-animations (as MOV files).

FEATURES

=====RTFX generator script for Mac OS and Windows(working in CC2014-CC 2017)=====
*Preview generator*Brainstorm tool to generate mixed FX-elements*Quick export to sequence and sprite sheets*Tools to works with FX animations

=====FX animation pack=====
*Over 440 customizable FX-animations (AE CS5.5+ project)*Over 440 pre-rendered FX-animations(.MOV + Alpha)*Easily modify animation settings*For any resolutions(Resizable)*Video tutorials*24-30 frames per second

DETAILED DESCRIPTION

RTFX Generator is a set of instruments for game developers and motion designers to work with FX animations. The script gives you the mix FX-animations possibility and quickly exporting them as sprite sheets or sequences in the game easily (supports any game engines: Unity, UE etc.) Also you can generate previews for your animation packs. It will be more convenient and easier to manage your project, using the Preview generator tool. However, You can use the FX pack without After Effects skills. Pre-prendered animations allow to use all non-linear editing tools support mattes and compositing programs like Adobe Premiere, Adobe After Effects, Sony Vegas, Final Cut, Edius etc.

OFFICIAL PROMO VIDEO

https://youtu.be/4qZZrVptYM4?t=60

====IMPORTANT====

The extension is very useful for previewing the effects, but you can not add the effects directly from the extension without a purchase code.

No crack included, so just open the project RTFX pack.aep, take the effect you need from the Animations folder and add it to your composition. It's as easy as that.

Lynda - Cert Prep: Unity Materials and Lighting (2019)

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Become Unity certified and show employers you have the Unity skills they are looking for. Improve your chances of landing that dream job doing what you love most—making games, architectural visualizations, or films. This course helps you study for the lighting and materials portion of the Unity Certified Associate exam. Instructor Alan Thorn discusses creating basic materials, as well as physically based rendering (PBR) materials for simulating real-world objects like metal and wood. He also helps you get started with lighting, exploring direct and indirect illumination, point and spot lights, and dynamic lighting for more believable scenes. Then find out how to boost the performance and efficiency of your Unity projects with light mapping, light probes, and occlusion culling. Plus, learn how to apply post-processing effects such as blur, depth of field and grain, and color grading.

http://lynda.com/tutorial/784268
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