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Udemy - Make a 2D Side Scrolling Action Game in Construct 2 / HTML5

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In this course you will learn how to create a side scrolling 2D game with shields, a melee weapon, and a projectile weapon: Robot Assassin. You will create the game from scratch step-by-step using Construct 2 and HTML5.
All of the assets are also included, so you can make your own version of the game.
What you will learn here can serve as the building blocks for any action side-scroller that you may want to make.

What you'll learn in this course:
Importing and managing sprites and animations
Creating game mechanics
A progressive wave system
Health and ammo bars
Procedural object generation
Various object behaviors
Menus
Sounds and music
Construct 2 is a great game engine which allows for rapid development using its powerful event sheet system.

Throughout the lectures of this course, you will learn many important things for professional Construct 2 game development.
Practice your newly acquired skills and make great games!

What are the requirements?
Students will need to have Construct 2 installed on their computer
Although not necessarily required, previous game development experience is preferable.

What am I going to get from this course?
Over 14 lectures and 3 hours of content!
Create a side scrolling 2D game with shields, a melee weapon, and a projectile weapon
Create a fully functional quality HTML5 game compatible with desktop and mobile devices.
Use Construct 2 to create commerical quality games.
Take the assets provided to you for free at the end of the course to reskin and create your own game

More Info:

http://www.udemy.com/make-a-2d-side-scrolling-action-game-in-construct-2-html5/

Joel Tjintjelaar - B&W Long Exposure Photography

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This video tutorial will guide you step-by-step through my Black and White workflow using my own self developed method of iterative Selective Gradient Masking or iSGM. At the same time I will give you a look at how I approach architectural and landscape photography using Long exposure techniques.

Topics include:
- Seascape Long exposure photography at the famous Zeeland Bridge in the Netherlands
- Architectural Long exposure photography in Rotterdam
- Creating presence in your photos to create depth and a 3-D look to your images.
- Creating selections for masks
- Use of the curves tool as an essential tool for B&W post processing techniques.
- A step-by-step demonstration of my complete B8W post processing workflow using all my techniques.
- An interview with Joel Tjintjelaar and much more.

https://sites.fastspring.com/fototv/instant/longexposureworkflow

Weapons Pack

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Weapons Pack

Pistols, rifles, and other weapons from Humster3D.

List of weapons contained :
- Beretta Px4 Storm
- Blaser R93 LSR2
- Colt 1911
- Colt M4A1 with M203
- FN SCAR L
- Heckler & Koch P30L
- Heckler & Koch USP
- KRISS Vector SMG
- MP-443 Grach
- Prexer WIST-94
- Steyr AUG A1
- STG 44
- Vektor SP1
- VSS Vintorez
- Walther P99

Available formats :
OBJ, MAX, C4D

Don't ask for more models, you got here 15 models which cost a total of 925$, I believe that it's enough.

Digital Tutors - Designing a Modular Structure for Games in 3ds Max

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In this 3ds Max tutorial, we’ll learn how to design modular structures for video games. Without modularity, many games would require many more resources to be made. We’ll cover how to anticipate the needs of your modular structure and how to quickly detail out our design in 3D. By the end of this 3ds Max training, you’ll be more knowledgeable in the principles of modularity and will understand how to design your own modular structure for games. Software required: Photoshop CC, 3ds Max 2014.

http://www.digitaltutors.com/tutorial/2323-Designing-a-Modular-Structure-for-Games-in-3ds-Max

Unfold3d 7.3 stamper version

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Unfold 7.3 stamper version. The we got on cgpeers is unfold3d 7.01 is was not stable and wont handle heavy geo well. on the other hand this is quite stable and work great

Its a stamper version which means you cant save or export stuff from normal tabs. Every time you want to save go to stamper and save obj and when you want to resume Load OBJ with Uv to continue.

Regards

Modélisation et animation d'un personnage 3D avec Cinema 4D, After Effects

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From A to Z modelling and animation of a character. In french
Cinema 4d and After Effects
http://fr.tuto.com/cinema-4d/modelisation-et-animation-d-un-personnage-3d-cinema-4d,39915.html

Tutsplus – Creating Realistic Vector Graphics

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Over the years Adobe Illustrator has become one of the preferred tools for many designers when it comes to creating vector illustrations. It's a very powerful tool that you can create almost anything with, including logos, icons, and even realistic-looking graphics. So in this course, Simona Pfreundner will show you how to add realism to vector shapes, allowing you to create more realistic-looking graphics using Adobe Illustrator.

http://design.tutsplus.com/courses/creating-realistic-vector-graphics

Udemy - How to Draw Character Concepts for Games and Movies

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This course is designed to teach you how to draw a concept character even if you have little or no experience with it.

Learn how to make right workflow so you can spend less time completing projects and increase Your drawing skills.

This is a comprehensive course that will guide you through all the basic and advanced tools in order to design and paint character from scratch in Photoshop. You'll see the actual process from the blank page till final picture.

At this course I will personally explain each step that I do in the drawing process.

After You finish this course and repeat all that I advice You to do, You will have clear understanding of the concepts creation process and YOU will be able to make Your own concepts.

https://www.udemy.com/character-concepts-for-games-and-movies/

Gumroad - Piotr Jabłoński (Tomcat Process)

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illustration: Tomcat Painting Video Process

https://gumroad.com/nicponim

Gumroad - Piotr Jabłoński (Tomcat Process)

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illustration: Tomcat Painting Video Process

https://gumroad.com/nicponim

Lynda – Getting Started with After Effects CC (2015)

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This training course is designed to get new motion graphics and VFX artists started with the basics of After Effects. Author Ian Robinson introduces the concepts of motion graphics and the Creative Cloud, shows some simple tips for relinking footage and setting up the keyboard to suit your workflow, and then breaks down the six core foundations of After Effects. He also covers compositions, layers, animation, effects, 3D, and rendering at a high level, so that viewers can zero in on what they need to learn next using our After Effects library of training.

http://lynda.com/tutorial/437367

Red Giant Trapcode Suite 13

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Trapcode Suite 13 sets the industry bar with 10 tools for broadcast-ready effects and flexible 3D content. Its flagship product is Particular 2, a speedy 3D particle system with options for custom particles, particle shading and movement in 3D space. Form 2 merges particle generation with imported OBJ models, the all-new Mir creates a fast-rendering polygon mesh, and Shine generates volumetric light rays. Use Trapcode Suite to create high quality text titles, animated backgrounds and logo treatments with fast rendering and an affordable price tag.
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Sharing from 0900 to 2359 GMT+3

Udemy - Lighting and Rendering with Mentalray for Maya

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This course will show you lighting and rendering inside Mental Ray for Maya from an structured way to keep you workflow easy, faster and efficient. The course is for begginers and intermediate people who wants to understand deeply the concepts behind lighting and rendering and start using them in a proffesional way.
The course is devided in 5 modules that will bring you step by step through different common situations envolved with any render artist, where you will explore different lighting thechniques depending on the situation, understand deeply the creation of materials, and learn how to use post production to enhace your images to create a nice and proffesional final result.

Course modules:
1. Introduction to Mental Ray for Maya.
2. Creating product shots.
3. Creating interiors.
4. Creating exteriors.
5. Compositing 3d with live action plates.

No Project Files

Vitaly Bulgarov BlackWidow Full Pack

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Hi guys, some more nice kitbash models for us, obj and fbx format.

somebody have "ULTRABORG" KitBash Library ? thanks.

“Black Widow” Details Pack:

These cnc-machined-style parts are great for using as small peripheral details both for surface detailing and as internal space fillers that add extra layer of intricacy to your 3d model.

“Black Widow” Structural Frames:

Structural Frames is especially helpful for detailing up those internal areas of your model that will be partially exposed, therefore adding extra depth and believable complexity to your mechanical design. Some parts from this set are also great for exterior detailing of a fictional military vehicle.

“Black Widow” Structural Parts:

Designed with a raw cnc-milled aesthetics in mind these parts will enhance brutality of any mecha or fictional military concept design of yours!

“Black Widow” Attachment Blocks Pack:

If you’re up to design a sci-fi rocket launcher or detail up a tank or any other futuristic military design these models will help to speed up the process and make it more fun!

File Format (Digital Product) : OBJ, FBX. Faces: 2809559. Geometry Type: NonSubd

http://vitalybulgarov.com/3d-kitbash/black-widow-full-pack-20-discount

FXPHD - VRL101 Virtual Reality Bootcamp

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The world of Virtual Reality has exploded with enormous interest, investment and opportunities for creative exploration. In this 100 level course we will get you up to speed with the current approaches, gear and opportunities. We feel this is something fxphd does very well, - provide current deep technical insight on tech that is still evolving, with interview and contributions from experts from around the world. This course will talk to those producing VR, marketing it and promoting it so you can fully understand what is involved and how to position yourself to take advantage of this explosion of activity.

Currently there is no one killer pipeline or 'solution' to VR so it is important that you get up to speed with the diversity of opinions and approaches coupled with a solid technical understanding of the issues. Led by Mike Seymour and John Montgomery, we will explore everything from filming and stitching to Lightfields and Plenoptic capture right through to distributing your work and the business opportunities.

VR is a very real alternative for creative image professionals and effects companies alike, - with the literally billions being invested by Facebook and Google, can you afford to not understand the issues and challenges that are being presented ?

Specific class details and order is to be determined, but here are most of the topics being covered over the duration of the term:

Applications
How can VR be used? It is not enough as a professional to make it just because it is cool… or at least it is a lot cooler to also have a meaningful business application. We speak to producers around the world about just they see the budgets and production funding models evolving. We have built long term relationships with a series of key developers and producers to try and give you the most informed perspective on this very much evolving environment.

Viewing Devices
Oculas Rift, DK1 Dk2, Cove, GearVR, Valve, cardboard,.. al just a few of the options for viewing, but just how much does the player influence the project design? How does the data rates of mobile differ from the opportunities of head tracking? We will explore the key issues with people who were buying Oculas Rifts on Kickstarter - when the “vr” community were laughing at the ability of the new company to even deliver.

Large and small rigs
While we will cover the entry level GoPro multi-camera 3D printer rigs we will also talk to companies doing 6 or 9 Epic RED Rigs. These big rigs offer incredible resolution but flying a 6 Red Epic rig on a crane is no small deal (!). We feel it is important when you sit down with a client to discuss a project that you have all the pros and cons of each option to maximize your projects chance of success.

Live Action Filming Language
Just what is the language of VR film - when cuts, closeups, and traditional framing becomes irrelevant.
While Filming and stitching is clearly a challenge in VR, it also directly affects how well you can derive a virtual stereo par for play back. Any camera rig will have the film backs offset from the nodal center - but just what does that mean to producing high end final content?

Audio
In a VR world where you can’t cut to a close up or reframe for effect, audio becomes even more important. Audio not only sets the mood and scores the emotional content but with full audio solutions it can drive the viewers attention to the correct orientation, - want someone to turn around? Try exploding a tank behind them! But with this very personal audio experience, how does sound design and sound mixing need to work? We talk to the professionals who have experience in VR sound design (and even mic design for VR).

Production/post
There are a range of key tools being used today in VR production and rendering, in April at NAB even more opportunities and pipelines present - widening further your choices for high end production.

Deliverables
If you want to deliver VR content what is the format? What is the color space? How do I grade and master the final deliverable and can I future proof the project? The requirements for a game engine real time VR experience is very different from a performed live action piece or a Lightfield render. We outline the current options.
course syllabus
Class 1: An interview with Mark Bolas from Mixed Reality Lab (MxR), ICT, USC.
Class 2: Mike explains Otoy’s lightfield technology and the Octane Render roadmap.
Class 3: HTC Valve and user cases plus an interview with Michael Henson.
Class 4: Beginning our look at live action VR. Using virtual reality photography to examine the problems of parallax and multiple camera rigs. A brief look at three types of rigs we'll be covering in the course: GoPro, Epic/Dragon, and Jaunt. A discussion with Digital Quilt's Geoffrey Bund about their homemade RED Dragon rig.
Class 5: Beginning our look at live action VR. Using virtual reality photography to examine the problems of parallax and multiple camera rigs. A brief look at three types of rigs we'll be covering in the course: GoPro, Epic/Dragon, and Jaunt. A discussion with Digital Quilt's Geoffrey Bund about their homemade RED Dragon rig. Part 2.
Class 6: Mike talks to Jon Wadelton and Simon Robinson from the Foundry about their current development of VR tools.
Class 7: Getting set up for shooting with a six GoPro 360 VR rig, considerations before you shoot and suggestions for useful equipment, including the Freedom 360 Mount. We also continue our discussion with Digital Quilt's Geoffrey Bund about their own GoPro VR rig.
Class 8: Prepping and file organization for constructing the stitched environment, correcting for misaligned sections, ghosting and exporting the various cameras for further compositing.
Class 9: An approach for doing VR previs, VR distribution channels, a variety of VR capture methods, and a look at a prototype audio rig for capturing 360 degree audio
Class 10: Mike talks to Rob Bredow about the just announced ILMxLAB and the Jurassic World VR experience.

Tutplus - Digital Inking in Adobe Illustrator

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Ever wondered how to get beautiful, expressive line art in Adobe Illustrator? How to quickly and efficiently add color afterwards? This course will show you the ins and outs of digital inking, brush use, and adding colors to your design with some easy-to-learn tips and tricks.

http://design.tutsplus.com/courses/digital-inking-in-adobe-illustrator

Getting Started with p5.js: Making Interactive Graphics in JavaScript and Processing by Lauren McCarthy

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Getting Started with p5.js: Making Interactive Graphics in JavaScript and Processing by Lauren McCarthy

It?s not CG, mas it is a great tool to make interactivity and art with code.
And it works with 3D, facial capture, web cam capture, pixel follow, and much, much more.
It?s like a web version of Processing.
Amazing tool to learn programming.

It?s PDF with DRM protection removed.

Joey L - Killing Lincoln Advertising Campaign

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In this tutorial, I cover the production and lighting techniques used to bring to life National Geographic Channel's "Killing Lincoln" advertisements. On this particular assignment, my job as a photographer was to study rough conceptual sketches and translate them into engaging photographs with light, shadow, composition, and expression. I dissect and explain the lighting techniques used in each key photograph step by step. Using toy bobble-heads and miniature lights, my goal was to shrink an otherwise overwhelming setup into bite-sized explanations. 


https://www.learnfromjoeyl.com/tutorial/lincoln/

Digital Tutors - Conceptualizing Environments from the Imagination in Photoshop

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In this Photoshop tutorial, we’ll learn how to conceptualize environments from the imagination.

You’ll learn how to do research and create architectural designs to help bring your imagination to life. We’ll also cover pictorial composition, color and lighting, and how to translate these into concept art in video games.

By the end of this Photoshop training, you’ll be knowledgeable about methods to develop lifelong skills in creating paintings and experiments of your own and for your careers.

Udemy - Learn Blender 3D Modeling for Unity Video Game Development

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Learn to Create or Edit Props, Design Levels, Apply Material and Simple Animations using Blender 3D for Unity Developers

72 Lectures | 11 Hours

This course was designed for Unity developers who want to extend their capabilities to include 3D modeling in Blender. Whether you're interested in designing unique 3D props for your games, building awesome levels, or tweaking your existing Unity Assets, this course can help you get through the learning curve and put you in the driver's seat. You'll learn to Blend like a pro with a good working knowledge of all of the most common tools for editing video game props and level design. We cover all the basic terms, keyboard shortcuts, best practices, time-saving tips, as well as a comprehensive introduction to animating without the use of bones or rigging, applying materials quickly with seamless textures or fine tuning your final product with ambient occlusion texture maps. Understand how to UV Unwrap 3D objects, apply your own graphics and more!

What are the requirements?
*Students must have some working knowledge of video game development using Unity.*Student has a respectable background in personal computing.*Student has a drive to want to learn quickly.*The course is taught on a PC/Windows computer, and requires the use of a standard keyboard with numeric keypad, a 3-button mouse with mousewheel and some knowledge of working with game development props, animations, scripts, and graphics.*Students need to exercise some common sense.. for example; download and install Blender without a guide, and without being asked to do so. (The instructor assumes if you can develop video games, you can figure these things out on your own)*Students should expect to watch one lecture at a time and then follow the lecture with a session in Blender.
What am I going to get from this course?
*Over 72 lectures and 10 hours of content!*Design Unity game props and levels like a pro using Blender 3D*Make adjustments to Unity Assets (props) by importing them into Blender.*Animate Traps and other obstacles for you game designs*Design Modular Levels for your Unity Games*Create your own Unity props with confidence using Blender 3D
What is the target audience?
*This course is intended for video game developers who want to learn Blender for 3D modeling, texture mapping and simple animations. No previous modeling experience is required. The course is directed towards Unity game developers specifically, but a student could learn what they need from this course for any video game development platform. This is not a course to improve your skills as a programmer or game designer. This course skips over areas of Blender that do not pertain to video game development, and narrows in on just the stuff you want to learn!
More Info:
[url=http://anonymz.com/?https://www.udemy.com/learn-blender-3d-modeling-for-unity-video-game-development/]https://www.udemy.com/learn-blender-3d-modeling-for-unity-video-game-development/[/url]
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