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Autodesk 3ds Max 2020.1 Update only

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If you already have 2020 Max installed, just run this update. No need to crack.
Autodesk 3ds Max 2020: https://www.cgpeers.com/torrents.php?id=60697&torrentid=60638

Extreme PBR 2.0 addon for Blender 2.8

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What is Extreme PBR 2.0?

Have you ever realized how long it takes to create a simple pbr material?

Importing a lot of textures, looking for them, well I tell you, I've been getting tired for a long time and I created this simple addon to manage more than 600 materials, it's a good starting point to save a lot of time.

Password = Speed!Free Clipart: Car icon | netalloy

How much is your time? Try to think about the time savings you will have, time is money!

With this addon you will save a lot of time, we guarantee you 100%

https://blendermarket.com/products/extreme-pbr-addon-for-blender-279-2

Skillshare - Spacing for 3D Animation in Autodesk Maya

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About This Class
Are you ready to take your animations to the next level? In this class we are going to explore how to use effective spacing to animate in Autodesk Maya. Spacing describes how far something moves or changes shape from one frame to the next. By planning your the spacing of your shots you can speed up your workflow and to add a professional level of appeal to your animations. Completing this class will allow you complete control over every ease-in and out.

If you are new to Maya you don't need to worry. I'm going to take you through each exercise one step at a time. Spacing is a great skill for new animators to master and it is a easy way to begin learning the ins and outs of Maya. Students with some animation experience can also join on to improve their spacing skills.

https://www.skillshare.com/classes/Spacing-for-3D-Animation-in-Autodesk-Maya/1067389198

Speedsculpt v0.1.9

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Speedsculpt 0.1.9 works with Blender 2.79B

Blender 2.8 is also supported!

Note: Blender 2.8 changes every day, we need to update the addon on each modification that breaks add-ons. So, be sure to use the last Blender build and the last version of the addon.
If you find a bug, report it on the Discord

Note: Bsurface hasn't been updated yet for 2.8, so 2.8version will not have certain tools yet.

SpeedSculpt allows you to create very fast characters, to manage Dyntopo Sculpting with booleans, cut curves, skin modifier, decimate etc.

https://gumroad.com/l/speedsculpt

Toonkit for Cycles v1.3

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Version 1.3 (Preview 2)

[FIX] Problem with Reloading Shaders at startup was fixed
[NEW] Added new Shader Selector (Select Shader per View Layer!)
[FIX] Fixed updates on frame change.
[FIX] Fixed Blender 2.8 name conventions
[FIX] Parented Lamps now have correct position and rotations
Update Core Redone to support node groups
Due many changes starting on this version toonkit will be only compatible with Blender 2.8x.
Faster Update System. Only call updates when there's a update on the scene. Reduce the charge in the CPU when using many materials
Rework in the Code to much better redeability and organization.
Rework in the Core node/material system. All Light/Shading/Shadows nodes was integrated in only one dynamic node called Lamp Shading.
Scene Light nodes (Such EasyToon) do not needs Scene Light Info node anymore. So it's removed.
Light Info Node was reworked in a more generical Object Info.
[FIX] Specular now is based on Shading + Shadow. it reduce problems in border areas
[NEW] New LineArt Node: Unified all LineArt modes in one single node.
[NEW] EasyToon: Now implements global Line Rendering.
[NEW] EasyToon: Specular are now configurable per Lamp in the Light Toonkit Settings. It includes Specular Color, Smoothness and Usage
[NEW] EasyToon: If is using Cell ignore the smoothness of lights to better correctness
[NEW] EasyToon: Use Lamp Radius to limit the specular influence in Point Lights
[NEW] Easytoon: Added final shader output for direct usage
[NEW] Easytoon: Added to main menu to better discoverability
[NEW] New Toonkit Render Settings with global Line Rendering settings.
[NEW] New Toonkit Light Settings for Specular.
Better auto tile setup for faster CPU rendering in blender 2.8
Better Default values for many parameters in UI and Shaders
[NEW] New Documentation website. Work in Progress: http://cogumelosoftworks.com/toonkitdocs

https://blendermarket.com/products/toonkit-for-cycles?ref=2

Fluent 1.1.29 for Blender 2.8

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Fluent is non destructive modeling addon for hard surface modeling in Blender 2.8.
Fluent solve 2 problems

Keeps everything editable, without loss of speed in modeling..

Speeds up boolean object creation and makes it more enjoyable.

https://gumroad.com/l/HtPBE

Fluent 1.1.2 for Blender 2.8

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Fluent is non destructive modeling addon for hard surface modeling in Blender 2.8.
Fluent solve 2 problems

Keeps everything editable, without loss of speed in modeling..

Speeds up boolean object creation and makes it more enjoyable.

https://gumroad.com/l/HtPBE

Archipack 2.0.9 for Blender 2.8

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"The fastest archviz workflow ever"

Blender-Archipack 2.x add-on for blender 2.8+ boost archviz artists productivity by magnitudes.

The add-on provide a collection of strong parametric architectural primitives.

Built around concepts that are intuitive and easy to master.

Realtime on-screen editing interface for even faster, more intuitive object management.

Complete and total control of generated objects at any time, down to the most minute details.

Objects generated by Blender-Archipack are regular blender meshes, this ensures the highest level of portability and allows rendering on any render-farm.

In addition to everything one would expect in a sophisticated archviz solution, Blender-Archipack also possesses a number of important features including material library and powerfull presets management.

https://gumroad.com/l/ZRMyP

Speedsculpt 0.1.17 for Blender 2.8

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Blender 2.8 is also supported!

Note: Blender 2.8 changes every day, we need to update the addon on each modification that breaks add-ons. So, be sure to use the last Blender build and the last version of the addon.
If you find a bug, report it on the Discord

Note: Bsurface hasn't been updated yet for 2.8, so 2.8version will not have certain tools yet.

SpeedSculpt allows you to create very fast characters, to manage Dyntopo Sculpting with booleans, cut curves, skin modifier, decimate etc.

http://gumroad.com/l/speedsculpt

Level Builder v1.0 for Blender 2.8

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Level Builder is for Blender 2.8 only!

Level Builder is a powerful tools help you to speed up the level design process.

https://blendermarket.com/products/level-builder

epictor - people cutouts - international

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epictor - people cutouts - international

Blackmagic Design DaVinci Resolve Studio 16.0.0B.033 - Beta 4 v2 [Win]

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Full informations :
https://www.blackmagicdesign.com/support/readme/c255ced03c004d0aa7855f7fd7269b09

- Patch is clean tested using kaspersky internet security 2019
- i can acces all the features like H.265 Codec and Encoder option in Deliver menu and my GPU is using RX 570 4GB

Big thanks to Osgor for the patch

LearnSquared Artistic Portrait Photography - Jingna Zhang

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Join award­-winning photographer Jingna Zhang on creating compelling fine art portrait photography. Together with Jingna's professional Apprentice, you will learn the process of crafting a unique, creative photoshoot. Beginning with the basics of photography, Jingna will walk you through all the steps in production, lighting, retouching and post-­production.

Steve ahn online drawing workshop

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Course Description

I'm is hosting an 8-week Online Drawing Workshop - Intensive Basic Course, where I'll share basic drawing skill set that I’ve earned from past 12 years of experience in the animation industry, working on shows like Voltron Legendary Defender, Avatar: The Legend of Korra, TMNT, Ben 10 Series and many more.

From basic human anatomy, figure, acting, gesture, expression, design, developing own style and many more in depth studies of the character drawing will be discussed. Students will use critical thinking on drawing and design to help develop basic drawing skill sets.

This workshop is for those of you who students or artists that are pursuing a career in the animation and game industry as a storyboard artist, character designer, visual development artist, character animator, comic artist and more.

It is also for those who want to strengthen basic drawing techniques!

Those who want to work in action-adventure shows, feature films, and game will also benefit as well. This workshop is designed especially for those who live far away from the Hollywood animation and game industry, and have struggled to find an opportunity to learn.

Each week, students will have access to watch my video lecture for studying and have an exercise to practice basic drawing techniques based on the topic shared from the workshop. There’ll be total 8 sessions (3 hours per session) and 8 exercises. Review and critiques in video format will follow.

Steve ahn online drawing workshop

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Course Description

I'm is hosting an 8-week Online Drawing Workshop - Intensive Basic Course, where I'll share basic drawing skill set that I’ve earned from past 12 years of experience in the animation industry, working on shows like Voltron Legendary Defender, Avatar: The Legend of Korra, TMNT, Ben 10 Series and many more.

From basic human anatomy, figure, acting, gesture, expression, design, developing own style and many more in depth studies of the character drawing will be discussed. Students will use critical thinking on drawing and design to help develop basic drawing skill sets.

This workshop is for those of you who students or artists that are pursuing a career in the animation and game industry as a storyboard artist, character designer, visual development artist, character animator, comic artist and more.

It is also for those who want to strengthen basic drawing techniques!

Those who want to work in action-adventure shows, feature films, and game will also benefit as well. This workshop is designed especially for those who live far away from the Hollywood animation and game industry, and have struggled to find an opportunity to learn.

Each week, students will have an access to watch my video lecture for studying and have an exercise to practice basic drawing techniques based on the topic shared from the workshop. There’ll be total 8 sessions (3 hours per session) and 8 exercises. Review and critiques in video format will follow.

link: https://artofsteveahn.com/item/online-drawing-workshop-intensive-basic-course

Steve ahn online drawing workshop

$
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Steve ahn hosting an 8-week Online Drawing Workshop - Intensive Basic Course, where I'll share basic drawing skill set that I’ve earned from past 12 years of experience in the animation industry, working on shows like Voltron Legendary Defender, Avatar: The Legend of Korra, TMNT, Ben 10 Series and many more.

From basic human anatomy, figure, acting, gesture, expression, design, developing own style and many more in depth studies of the character drawing will be discussed. Students will use critical thinking on drawing and design to help develop basic drawing skill sets.

This workshop is for those of you who students or artists that are pursuing a career in the animation and game industry as a storyboard artist, character designer, visual development artist, character animator, comic artist and more.

It is also for those who want to strengthen basic drawing techniques!

Those who want to work in action-adventure shows, feature films, and game will also benefit as well. This workshop is designed especially for those who live far away from the Hollywood animation and game industry, and have struggled to find an opportunity to learn.

Each week, students will have access to watch my video lecture for studying and have an exercise to practice basic drawing techniques based on the topic shared from the workshop. There’ll be total of 8 sessions (3 hours per session) and 8 exercises. Review and critiques in video format will follow.

link :: https://artofsteveahn.com/item/online-drawing-workshop-intensive-basic-course

Cheers

Udemy - Blender 2.79 Nature environment creation

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Here is a complete training dedicated to the creation of natural scenes in Blender 2.7. Blender is a free 3D software and opensource. During this training you will learn all the steps to create realistic and ready to render assets. Several packs of assets are included in the training.

Discover a complete workflow to create three scenes of nature.

Apprehend the interface and keyboard shortcuts for better efficiency.

Get some polygonal modeling basics.

Discover the tools of sculpting, texturing and shading.

The creation of natural environments with Blender is intended for all future users wishing to familiarize themselves with the software or the professional wishing to update its knowledge. From the freelance graphic designer to the illustrator wanting to evolve towards free software, Blender will be an indispensable asset for your graphic and video productions.

Ephere Ornatrix 6.2.0.19732 for 3ds Max 2014-2020

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Info:
Ornatrix for 3ds max is a system designed to solve the problem of creating hair and hair-shaped structures. To achieve this goal it employs a variety of tools and automation to allow the user to work in an easy and intuitive environment.

Key features:
Procedural hair
Build hair with a set of friendly operators
Strand groups for non-destructive filtering
Multiple dynamics options for all types of simulation
Familiar iterative refinement workflow
Easy to use groom preset system
Tight 3dsmax integration
Works within 3dsmax modifier and object framework
Friendly toolbar for quick start
Built-in and all 3rd-party renderer support
Easy SDK for access and extensions
Variety of import and export options

Intuitive modeling tools
Brush, comb, and cut hair
Quickly define flow of fur on a surface with arrows
Frizz, curl, clump, and braid hair procedurally
Style hair by dragging control points
Use mesh strips to generate hair
Feathers and foliage
Procedural feathers with control over shape and rotation
Blend multiple UV channels for advanced texturing
Scatter control over materials and shaders
Custom proxy mesh scattering over hair
Propagation controls for growing hair on hair

Whats New:
New: Added Respect Hair Parts option to Clump modifier
New: Added Mesh from Strands “Conform to surface” option
New: Added GUI for MoovPhysics Save/Load/Reset parameters
New: Added Overwrite option to Strand Animation modifier
New: Added an option to save Hair from Guides root data to an Alembic file
New: Clump modifiers options to work in UV space
New: Export/Import Strands Groups with Alembic files
New: Added a curve to multiplier to vary the amount of twisting along strand length
New: Collapsed guides and hair are assigned distribution mesh automatically, where possible
New: Guides from Mesh modifier and object use displacement map channel value
Fixed: Incorrect transform can be assigned when exporting Alembic files with an Up axis different from Z
Fixed: Clump modifier can produce incorrect results for flat patterns
Fixed: Edit Guides changes strand shape rotation when only moving roots on surface
Numerous internal changes
Fixed: Hair strands become transparent when using Edged Faces display mode
Fixed: Max crashes when cloning a hair object with a Moov modifier
Fixed: Alembic files are loaded automatically when collapsing a stack in BakedHair object
Fixed: Generate Guide Data modifier target channel index does not align with 3dsmax vertex color texture’s input index
Fixed: Moving root after shape changes can rotate the strand
Fixed: Assertion when running MassFX dynamics with a non-uniformly scaled base surface
Fixed: Copying Arnold modifier crashes 3dsmax
Fixed: Strand Multiplier modifier doesn’t set target group
Fixed: Strand groups are not imported from Alembic files
Fixed: Hair from Guides crash when selecting anything other than Vertex Distribution for Root Distriburion on top of a teapot
Fixed: MoovPhysics GUI is fully implemented only for Max 2018+
Fixed: Max crashes in scene with Moov and Detail
Fixed: Strand Groups not working with ChangeWidth modifier
Fixed: Reloading scene with Edit Guides on top of Baked Guides destroys shape changes
Fixed: Oscillator: Hair don’t move during animation

Compatibility: 3DsMax 2014-2020 (64Bit)

Gumroad - Mosaic Creation Techniques with Substance Designer Vincent Dérozier By Levelup.Digital

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Gain insight into the workflows of one of the most consistently inspiring Substance Designer artists in the community. Vincent has collaborated with Levelup.Digital to bring to you a fully narrated, step-by-step tutorial on how to create Mosaic Tile Flooring.

In this tutorial, Vincent shares his expertise in breaking down a material, as well as his personal techniques for using SVGs to build versatile architectural projects. Whether you’re new to Substance Designer, or a seasoned user, you’ll find Vincent’s techniques powerful and efficient, and an invaluable addition to your own pipeline.

Vincent is an Environment Artist specializing in material creation with a diploma of Conceptor Draftman. He began his career at Eden Games in France, later becoming a Level Artist at Ubisoft Annecy. In 2015 he moved to Canada, where he worked on Assassin's Creed Syndicate, For Honor, and subsequently on Assassin's Creed Odyssey. For Assassin's Creed Odyssey, he was responsible for architectural materials - creating benchmarks, giving artistic presentations, and training the outsourcing staff. A speaker at GDC 2019, his work is featured in 3D Artist, 80lvl, and Substance Academy.

Contents

- 3 hours narrated, step-by-step video tutorial

- 1080 Resolution

Software Used

- Substance Designer

- Marmoset Toolbag

Level

Beginner to Intermediate

Prerequisite

Basic knowledge of software used

License

Personal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.

https://gumroad.com/levelupdigital

Gumroad - Mosaic Creation Techniques with Substance Designer | Vincent Dérozier

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Gain insight into the workflows of one of the most consistently inspiring Substance Designer artists in the community. Vincent has collaborated with Levelup.Digital to bring to you a fully narrated, step-by-step tutorial on how to create Mosaic Tile Flooring.

In this tutorial, Vincent shares his expertise in breaking down a material, as well as his personal techniques for using SVGs to build versatile architectural projects. Whether you’re new to Substance Designer, or a seasoned user, you’ll find Vincent’s techniques powerful and efficient, and an invaluable addition to your own pipeline.

Vincent is an Environment Artist specializing in material creation with a diploma of Conceptor Draftman. He began his career at Eden Games in France, later becoming a Level Artist at Ubisoft Annecy. In 2015 he moved to Canada, where he worked on Assassin's Creed Syndicate, For Honor, and subsequently on Assassin's Creed Odyssey. For Assassin's Creed Odyssey, he was responsible for architectural materials - creating benchmarks, giving artistic presentations, and training the outsourcing staff. A speaker at GDC 2019, his work is featured in 3D Artist, 80lvl, and Substance Academy.

Contents

- 3 hours narrated, step-by-step video tutorial

- 1080 Resolution

Software Used

- Substance Designer

- Marmoset Toolbag

Level

Beginner to Intermediate

Prerequisite

Basic knowledge of software used

License

Personal, Small Business, and Studio/Educational Licenses are available. Personal licenses do NOT apply to companies or organizations. Sharing, streaming, and redistribution to third-party is strictly prohibited.

https://gumroad.com/levelupdigital#Mkxiz
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