Quantcast
Channel: All Torrents :: CGPeers Beta 2 Build 723423 32bit
Viewing all 42747 articles
Browse latest View live

Solid Angle Maya To Arnold 3.2.1.1 for Maya 2017-2019 Win Mac Linux

$
0
0
Info

Solid Angle Maya To Arnold 3.2.1.1 for Maya 2017-2019 Win/Mac/Lnx
Info:
Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.
Features

Seamless integration with Maya shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Support for volume rendering with Maya Fluids.
Support for Maya Hair and nHair.
Particles and nParticles support, including particle instancer.
Defer the creation of geometry at render time with the Stand-in placeholder nodes.
Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
XGen integration.
Texturable geometric lights.
Deep EXR.
Rendering of curves.
MtoA 3.2.1.1 is a hotfix release, that is binary compatible with 3.1.* versions. It includes the following fixes :
XGen motion blur was incorrect in Maya 2019
Fixed crash in the viewport when assigning aiStandardSurface to aiVolume
Support linking transmission_depth in aiStandardSurface
Fixed regression in wrapU and wrapV parameters of place2dTexture
Exposed maya batch render arguments for adaptive sampling
Fixed slowdown with many operators

Solid Angle Houdini to Arnold 4.1.0 for Houdini 16.x – 17.x Win Mac Linux

$
0
0
Solid Angle Houdini to Arnold 4.1.0 for Houdini 16.x – 17.x Win Mac Linux

Info:
Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface. It enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

Features:

All Arnold cameras (perspective, orthographic, spherical, fisheye) with depth of field and advanced shutter controls.
All Arnold lights (point, distant, spot, quad, disk, cylinder, skydome, mesh) with light filters and accurate viewport representation.
Custom Arnold shading network context with a comprehensive list of 106 shaders and utilities.
Atmospheric and background effects.
Volume rendering with support for OpenVDB and particles.
Polymeshes, curves, points with support for displacement and bump mapping and subdivision.
Procedurals, with sample Alembic and mandelbulb implementations.
Accurate motion blur (transform, deform, velocity, acceleration), overridable per object.
Geometry attributes translation as user data.
Optional Arnold properties for objects and cameras.
Render to AOVs, in single or separate files.
Support all Houdini rendering contexts (render region, mplay, render viewer, render COP, batch), with support for AOVs and clickable buckets.
Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
Instancing.
Multi-camera renders.
DeepEXR support.

Fixes:

Fixed curve rendering artifacts at small scales (core#7891)
Matrix array size mismatch when instancing with the instancefile attribute (htoa#1091)
Prevent infinite loop in operator traversal during export (htoa#1226)
Changed default and better naming for the texture_accept_untiled option (htoa#1229)
Fix alembic transform update on frame change (htoa#1232)
Alembic geometry loses shader connections on frame changed (htoa#1233, core#8403)
Export varying string attributes as constant arrays (htoa#1236)
Bake UDIMs using the UDIM numbers (htoa#1240)
Reinstate DWAA compression for monochrome 8-bit textures (htoa#1245)
Fix to export image node in operator graph (htoa#1246)
Export detail array attributes (htoa#1248)

Solid Angle 3ds Max To Arnold 3.1.30 for 3ds Max 2018-2020 Win

$
0
0
Solid Angle 3ds Max To Arnold 3.1.30 for 3ds Max 2018-2020 Win

Info:
Launched at SIGGRAPH 2016 and now with Arnold 5.0, Arnold for 3ds Max (or MAXtoA) is bundled standard with 3ds Max 2018, providing a bridge to the Arnold renderer from within the standard 3ds Max interface.
Features

Integration with 3ds Max shapes, cameras, lights and shaders.
Image Based Lighting support, including a state of the art physical sky.
3ds Max ActiveShade interactive rendering allows parameter changes to be rapidly previewed without interrupting your work.
Support for AOVs & Deep EXR files.
Defer the creation of geometry at render time with the Procedural placeholder nodes.
Texturable Mesh lights.
3rd Party Arnold shader support.
MAXtoA Cloud Rendering for stills and animations. Users can join the optional Autodesk ‘Render Pilot’ program, which now supports MAXtoA.

The Arnold for 3ds Max plug-in is provided free-of-charge with a license when rendering within an interactive 3ds Max session. If you want to use network rendering additional licenses of Arnold core renderer will be required.

Fixes: https://docs.arnoldrenderer.com/display/A5ARP/5.3.1.1

Solid Angle Katana to Arnold 2.3.1.1 for Katana 3 & 3.1 Win Linux

$
0
0
Solid Angle Katana to Arnold 2.3.1.1 for Katana 3 & 3.1 Win Linux
Info:
Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
Features:
Natural integration with Katana nodes, scenegraph, and scripting.
Multi-threaded scene translation, made possible by Geolib3 in Katana 2.
Bundled Arnold, shaders, and plugins for a smooth out-of-the-box experience.
Support for the latest Arnold 4.2.x series.
Improved interactivity for live rendering (IPR) allows look changes to be rapidly previewed.
Ultra-fast OpenVDB volume rendering.
Shader networks.
Works with third-party shaders and renderer procedurals (for hair, etc).
Render outputs and AOVs, including Deep EXR.
Supports the curves location type in Katana for hair rendering.
Many light types and light filters supported, as well as interactive modification of lights.
Object parameters and global options better match what is available in Arnold.
Improved documentation within Katana (args files).

Fixes: https://docs.arnoldrenderer.com/display/A5ARP/5.3.1.1

Town Constructor Pack

$
0
0
Package includes:

1) 100+ modular parts. Allows you to construct various types of city assets (ex: buildings, road patterns, etc.)
2) 50+ high quality street props
3) 11 base architectures
4) 33 premade buildings for fast city building or individual use
5) 11 ultra-low resolution buildings for Background use
7) Demo scene

Skillshare - Charlie Bowater - Character Concept Art: From Initial Sketch to Final Design

$
0
0
Capture the essence of a character through concept art. I'll be taking you through the various steps of character creation, from the initial silhouettes through to a final polished design. I will focus on a particular genre of character but feel free to create any character you wish, as the methods can still be applied.

This class is perfect for anyone with a passion for art, from beginners to professionals looking to learn a different approach. This class will take you through the various steps of character concept art, showcasing your range of ability (a perfect portfolio piece for anyone interested in Concept Art!).

What You'll Learn

1. Sketch. The first stage of the class is to start sketching out rough thumbnails that focus purely on the shape and silhouette of your character. During this stage I will explain the importance of brush choices / strokes and speed.
2. Refine. I the next stage of the class we'll begin the process of refining the character. You'll have some pretty rough images from the thumbnail stage and will start cleaning them up and evaluating the design, shape, pose and structure of your thumbnails.
3. Variation. Standard with almost any character design, for clients in particular, next comes the stage of variation. Rarely will a client want to see a finished design instantaneously, We'll go through the process of picking a refined thumbnail as your starting point and varying the design to create alternatives.
4. Final Design. In the final stage you'll have chosen your final character design and it's time to add in some detail and really make the character shine.


https://www.skillshare.com/classes/Character-Concept-Art-From-Initial-Sketch-to-Final-Design/1310245862

Jonas De Ro - Digital Painting: Concept Landscapes

$
0
0
The great landscapes in game design and concept art are precise, fantastic and surreal, they are created by diligent, efficient digital painting techniques in Photoshop. . . and in this class, you'll learn them! You will learn a step-by-step approach to painting a concept fantasy landscape, covering every part of the process from sketching in Photoshop to the final piece.
You will learn to see space like an artist, conceptualizing the translation from our real world to the two dimensional


https://www.skillshare.com/classes/Digital-Painting-Concept-Landscapes/1257894194

UE4 - JWDA Table Lamp - 3D2U

$
0
0
UE4 - JWDA Table Lamp - 3D2U

Stats:
Handmade UV Unwrap
Blueprint ready, fully customizable
8.062 Triangles
9 Materials
4 Textures (1024x1024)
10MB file size
The blueprint already includes ON/OFF switch, making possible to easily turn the light on or off.
The blueprint already includes these predefined material presets:
Brushed Stainless Steel
Bronzed Brass
Concrete
Dark Steel
All black
A custom option for your custom materials

UE4 - JWDA Table Lamp - 3D2U

$
0
0
UE4 - JWDA Table Lamp - 3D2U

https://3d2u.art/products/jwda-table-lamp

Stats:
Handmade UV Unwrap
Blueprint ready, fully customizable
8.062 Triangles
9 Materials
4 Textures (1024x1024)
10MB file size
The blueprint already includes ON/OFF switch, making possible to easily turn the light on or off.
The blueprint already includes these predefined material presets:
Brushed Stainless Steel
Bronzed Brass
Concrete
Dark Steel
All black
A custom option for your custom materials

UE4 - JWDA Table Lamp - 3D2U

$
0
0
UE4 - JWDA Table Lamp - 3D2U

https://3d2u.art/products/jwda-table-lamp

Stats:
Handmade UV Unwrap
Blueprint ready, fully customizable
8.062 Triangles
9 Materials
4 Textures (1024x1024)
10MB file size
The blueprint already includes ON/OFF switch, making possible to easily turn the light on or off.
The blueprint already includes these predefined material presets:
Brushed Stainless Steel
Bronzed Brass
Concrete
Dark Steel
All black
A custom option for your custom materials

Maxtree - Plant Models Vol 19

$
0
0
Plant Models Vol 19 is a collection of high-quality 3D potted plant models for architectural visualization.
Includes 12 species and each species with 6 different variations models.

All (*.max) files provides with V-Ray materials, Corona Materials.

Formats: MAX | FBX
Software | Plugin: 3Ds max 2012 | GrowFX 1.99 sp7 | Forest Pack Pro 5.0 or above
Renderers: Corona 1.7 | V-Ray 3.6 | Scanline or above
Total size: 1.43GB
Forest Library: Yes
Textures: Yes
Materials: Yes
UVW Mapped: Yes
Cover Scenes with lights: Yes ( Corona Materials only )

Digital Juice - Motion Designer's Toolkit 2,3,4,7 (Only AE projects)

$
0
0
Digital Juice - Motion Designer's Toolkit 2,3,4,7 Only AE projects

Patreon - Patrick Brown - Drawing Heads/Expressions

$
0
0
A 48 min tutorial on drawing heads and expressions.
Reward for $10 patrons

https://www.patreon.com/patrickbrown

Screenshot :
https://m.imgur.com/a/P6c1LFI

LinkedIn - Motion Graphics con Illustrator y After Effects (Spanish)

$
0
0
Aprende todos los secretos de la integración entre Illustrator y After Effects. En este curso te mostraré las técnicas que te permitirán crear motion graphics de calidad profesional, partiendo de los diseños realizados con Adobe Illustrator. El trabajo con formatos vectoriales nos permite realizar animaciones y efectos imposibles de realizar con archivos de mapa de bits, y además con una calidad siempre perfecta. Descubre cómo aprovechar al máximo todas las ventajas de trabajar con Illustrator para crear motion graphics.

https://es.linkedin.com/learning/motion-graphics-con-illustrator-y-after-effects

CrunchyCreatives PhysicsNow! v1.02 for AE Win/Mac

$
0
0
Integrated Physics Simulation – for After Effects
Easily simulate any visible layers in After Effects with this fast and powerful 2D physics simulation plugin.

After Effects CC 2018 - CC 2019

https://crunchycreatives.com/products/physicsnow/

Autocad 2019 Mac

$
0
0
Autocad 2019 Mac
Tested on Mojave 10.14.5 and working

SketchUp & LayOut for Architecture - The Step by Step Workflow of Nick Sonder

$
0
0
Learn how to use SketchUp and LayOut to design and document any architectural project from concept to completion.
This step-by-step workflow shows you how to create a 3D terrain model of your existing site, then walks you through modeling the building and producing documents throughout each design phase.
Use the Sandbox tools to create and modify 3D terrain to build an existing site model and a proposed site model.
Organize your model into multiple files to increase speed, performance, and enable better scene & section plane management.
Learn how to use multiple viewports in LayOut to illustrate your section cuts clearly, while taking advantage of colorful textures applied to the model.
Define the level of detail required in your model to enable you to make fast changes throughout each phase of design.
Learn how to use SketchUp and LayOut templates to improve your workflow.
A complete sample project is included with this book to help you explore a real project and see how it is organized. In addition, an entire set of template files are included for you to customize for your own use.

Manga Workshop Characters - How to Draw and Color Faces and Figures - Sophie Chan [epub+pdf]

$
0
0
Create your own manga characters!

The manga universe is diverse--full of cute chibis, soulful romantics, cunning villains and sassy schoolgirls. Whether you want to tell love stories, create fantasy worlds or explore the drama of everyday life, you can do it with the help of self-taught manga artist and YouTube celebrity Sophie-Chan. You'll learn to draw personality-filled characters and create unique manga stories from start to finish, even if you've never drawn manga before!

Blender 3d from Zero to Hero

$
0
0
Requirements

Designed for complete beginners so no prior experince needed.
You must have Blender installed. You can download it for free.
Basic knowledge or graphic editing software such as Photoshop will be helpful, although not necessary.
Wacom tablet or similar devices is recommended for texture painting and sculpting lessons.

Blender 3d from Zero to Hero

$
0
0
Requirements


Designed for complete beginners so no prior experince needed.

You must have Blender installed. You can download it for free.

Basic knowledge or graphic editing software such as Photoshop will be helpful, although not necessary.

Wacom tablet or similar devices is recommended for texture painting and sculpting lessons.

https://www.udemy.com/blender-3d-from-zero-to-hero/
Viewing all 42747 articles
Browse latest View live




Latest Images