Info
Solid Angle Maya To Arnold 3.2.1.1 for Maya 2017-2019 Win/Mac/Lnx
Info: Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.
Features
Seamless integration with Maya shapes, cameras, lights and shaders. Image Based Lighting support, including a state of the art physical sky. Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work. Support for volume rendering with Maya Fluids. Support for Maya Hair and nHair. Particles and nParticles support, including particle instancer. Defer the creation of geometry at render time with the Stand-in placeholder nodes. Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data. Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut). XGen integration. Texturable geometric lights. Deep EXR. Rendering of curves.
MtoA 3.2.1.1 is a hotfix release, that is binary compatible with 3.1.* versions. It includes the following fixes :
XGen motion blur was incorrect in Maya 2019
Fixed crash in the viewport when assigning aiStandardSurface to aiVolume
Support linking transmission_depth in aiStandardSurface
Fixed regression in wrapU and wrapV parameters of place2dTexture
Exposed maya batch render arguments for adaptive sampling
Fixed slowdown with many operators
Solid Angle Maya To Arnold 3.2.1.1 for Maya 2017-2019 Win/Mac/Lnx
Info: Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. MtoA is now shipping with the Arnold 5.0 core.
Features
Seamless integration with Maya shapes, cameras, lights and shaders. Image Based Lighting support, including a state of the art physical sky. Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work. Support for volume rendering with Maya Fluids. Support for Maya Hair and nHair. Particles and nParticles support, including particle instancer. Defer the creation of geometry at render time with the Stand-in placeholder nodes. Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data. Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut). XGen integration. Texturable geometric lights. Deep EXR. Rendering of curves.
MtoA 3.2.1.1 is a hotfix release, that is binary compatible with 3.1.* versions. It includes the following fixes :
XGen motion blur was incorrect in Maya 2019
Fixed crash in the viewport when assigning aiStandardSurface to aiVolume
Support linking transmission_depth in aiStandardSurface
Fixed regression in wrapU and wrapV parameters of place2dTexture
Exposed maya batch render arguments for adaptive sampling
Fixed slowdown with many operators