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The Gnomon Workshop - ProjectFiles of Multi Pass Rendering and Compositing

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the project files only
Duration 4h 2m MP4
In this training series, 3D Artist Robby Branham goes through fundamental and advanced multi-pass rendering and compositing techniques using Maya, VRay and Nuke. Theses tutorials will demonstrate how to gain more control over the rendering and compositing process to dramatically speed up workflows and give users greater artistic control. Production techniques include how to streamline the render layer, render pass, and compositing trees setups. Render passes that are demonstrated include point position, uv, normals, facing ratio, ambient occlusion and many others. There is an in depth discussion about VRay Light Selects and 2.5D relighting to help fine tune the 3D lighting in a 2D environment. Deep Rendering and Compositing workflows are demonstrated on how to manage the complex data and improve stability within the 3D rendering pipeline. There is also a breakdown of the cover art and how the techniques can be applied in a high quality production environment.

Aescripts Boxcam 2 v2.4 Win/Mac

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Boxcam is the 2D camera solution that allows users to easily showcase their scene similar to a traditional 3D camera

2.4 (Current version) - Jun 13, 2019
- Fixed bug when moving Boxcam output layer in time in CC 2019 (Thanks Maxim Ivanov for letting me know!)
- Fixed bug when ctrl+clicking the Create Comp button
- Verified that all the versions from CS6 to CC2019 still work properly

After Effects CS6 - CC 2019

https://aescripts.com/boxcam/

Evermotion Archmodels Vol. 144 - Living Room Furniture

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Archmodels vol. 144 includes 76 professional, highly detailed 3d models for architectural visualizations. This collection comes with high quality living room furniture and appliances with all textures and materials. Presented models and scenes were rendered in V-ray with 3ds max. Scenes are not included.

Formats
max

Software
3DSmax - 2011 or higher

Renderers
V-Ray *.max - 2.0 or higher - with textures and shaders

https://evermotion.org/shop/show_product/archmodels-vol-144/11147

Premiere Pro Lumetri: Color Correct like a Pro

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https://www.skillshare.com/classes/Premiere-Pro-Lumetri-Color-Correct-like-a-Pro/2046382200

Masking in Adobe Premiere Pro

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https://www.skillshare.com/classes/Masking-in-Adobe-Premiere-Pro/797810314

Lynda - After Effects- Character Animation Techniques

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Lynda - After Effects- Character Animation Techniques

Released : 18/06/2019
Skill Level : Intermediate
Duration : 1h 6m

Discover how easy it is to bring your characters to life in Adobe After Effects. Join Angie Taylor as she shares tips and tricks for animating within this powerful motion graphics and compositing application. Learn how to set up anchor points, link the different parts of your characters together in a parental hierarchy, and create a simple character rigging system. Get tips for using the Puppet tool, including how to create a sense of depth in your animations and fix glitches with Starch pins. Plus, discover how to link master properties to your Puppet tool rig; leverage RubberHose, a rigging script for After Effects; and easily automate a lip-sync animation.

Topics include:
Setting up anchor points
Linking layers together in a parental hierarchy
Creating rigs with master properties
Motion capture with the Puppet tool
Improving your Puppet animations
Using a temporary layer to adjust values
Rigging the Puppet tool
Working with RubberHose
Triggering animation with audio

https://www.lynda.com/Video-tutorials/After-Effects-Character-Animation-Techniques/429033-2.html

Lynda - Cert Prep- Adobe Certified Associate - Illustrator

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Lynda - Cert Prep- Adobe Certified Associate - Illustrator

Released : 11/06/2019
Skill Level : Intermediate
Duration : 3h 46m

Become an Adobe Certified Associate (ACA) and open a gateway to a career in digital design. This course prepares you for the ACA Graphic Design & Illustration Using Adobe Illustrator exam, which tests your knowledge on everything from communicating with clients to the principles of composition and typography. It explains the benefits of ACA, how to organize your study efforts, and how to determine when you're ready to take the exam. Each objective is covered in detail, from identifying project requirements to exporting final graphics. Instructor Mike Rankin explains how to set up an Illustrator file, create custom brushes and symbols, organize your artwork with layers and masks, use the drawing and painting tools, create and format type, apply effects and styles, and save your documents in a variety of formats. By the end of the course, you’ll have the knowledge and plan of attack needed to pass the exam and maximize your score.

Topics include:
What is ACA certification?
Developing a study schedule
Finding study resources
Identifying common design elements and principles
Setting up an Illustrator project
Placing assets in Illustrator documents
Creating gradients and swatches
Creating brushes, symbols, and patterns
Organizing with layers and masks
Using the drawing and painting tools
Adding and adjusting type
Using effects and graphic styles
Saving and exporting Illustrator files
Packaging projects

https://www.lynda.com/Illustrator-tutorials/Cert-Prep-Adobe-Certified-Associate-Illustrator/5030975-2.html

Lynda - Creating a Short Film - 10 VFX Effects

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Lynda - Creating a Short Film- 10 VFX Effects

Released :19/06/2019
Skill Level : Intermediate
Duration : 4h 51m

Get a practical look at the world of visual effects (VFX). In this installment of the 13-part Creating a Short Film series, filmmaker Chad Perkins focuses on how to tackle the effects in the VFX portion of the post-production workflow. Throughout the course, Chad demonstrates how to create the visual effects seen in The Assurance, the short film featured throughout the series. Chad goes over a variety of common VFX tools and how to really sell effects shots. He digs into how to create magical effects with Trapcode Particular, Trapcode Form, and with native After Effects tools, as well as how to create a cool explosion shot by compositing live action fire footage, create swirling particles in Cinema 4D, build a custom lens flare using Optical Flares, and much more.

Topics include:
Selling effects shots with sound design and practical lights
Making magical effects with Trapcode Particular and Form
Building a custom lens flare with Optical Flares
Making a 3D magic ball from 2D Fractal Noise textures
Rebuilding shots digitally
Creating an explosion shot
Using dust footage to make fiery embers
Creating swirling 3D particles in Cinema 4D

https://www.lynda.com/After-Effects-tutorials/Creating-Short-Film-10-VFX-Effects/129027-2.html

Artstation - How to render character with photoshop tools by Sasha Tudvaseva

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Link
https://www.artstation.com/tudvaseva/store/mjob/how-to-render-character-with-photoshop-tools

Hey everyone!

In this tutorial I want to share a few of my favorite tricks I end up using in one of my daily workflows.

Pack includes:

Full 2x speed video process
Full PSD with all layers
PDF Step by step with explanations
A few tips for creating juicy effects


Hope you will enjoy it!

Release 1.2
Added file with description Step_by_step.pdf

Aescripts Rowbyte Dot Pixels v2.5.4 Win/Mac

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A native plugin for After Effects and Premiere Pro to pixelate your image into circles and rings.

After Effects CS6 - CC 2019
Premiere Pro CS6 - CC 2019

https://aescripts.com/dot-pixels/

Aescripts AE Global Renamer 2 v2.3 Win/Mac

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Bulk rename anything in After Effects. Completely rewritten with lots more functionality and a super tiny UI!

2.3 (Current version) - Jun 23, 2019
- Added multi-line support
-Fixed selected properties bug

After Effects CC - CC 2019

https://aescripts.com/ae-global-renamer/

Lynda - Designing with Grids in InDesign (2019)

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Lynda - Designing with Grids in InDesign

Released : 19/06/2019
Skill Level : Intermediate
Duration : 2h 7m

Take the guesswork out of your InDesign layouts. Whether it's a business card, a poster, a digital magazine, or a printed book, your design will look better if you use a grid. Join designer Nigel French as he takes you through a brief history of grids—why you should use them and when you should break them. He shows you how to establish margins and columns, set up a modular grid, and how to fit text to a baseline grid. Plus, learn how to use the powerful Gridify tool and break the grid for graphic effect using images.

Topics include:
Why grids matter
Setting up a modular grid
Determining margins, page size, and aspect ratio
Creating a baseline grid
Creating a cap height grid
Text wraps and grids
Object styles and grid
Using the Gridify feature
Breaking your grid with images
Shaping text frames

https://www.lynda.com/InDesign-tutorials/Designing-Grids-InDesign-Revision/5038205-2.html

Domestika - Professional 3D modeling of cartoon characters (SPANISH)

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Aprende a diseñar personajes para animación con Zbrush y 3D Studio Max
Juan Solís –modelador de personajes que ha trabajado para Disney Animation, Dreamworks, Ilion Animation Studios y Blur Studios en proyectos como Frozen, ThrollHunters, Spiderman o Tadeo Jones– ha creado infinidad de personajes 3D estilo cartoon a lo largo de sus más de 20 años de carrera.

El proceso de modelado de personajes 3D en una producción profesional es diferente a cuando se hace para un proyecto personal y en este curso, Juan Solís te enseñará a crear los modelos de acuerdo a las premisas del departamento de arte y a prepararlos para que puedan formar parte de una gran producción de animación.

RizomUV 2019.0.23

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http://www.rizom-lab.com/

The most advanced UV solutions and algorithms directly to 3D artists and product designers, or in a form that can be integrated into others 3D editing software.

>> What's New:-


NEW FEATURES
% Tile usage display (island tile ownership is determined using island's bounding box center)
Stack Similar islands (and Island Group Stack Similars) now takes the island selection as working set. The first island selected is now the reference island and destination position. The old behavior remains if only one island is selected, in that case the working set is the visible island set.
New island hiding system: As both viewport can now display or not depending on their flatness state, all feature have been updated to be able to work on only a subset of the island set. Also, the island set will be determined using the mouse position, i.e: If the mouse pointer is inside the 3d viewport, and if the 3D viewport display not flats island only, then only the 3d islands will be processed by a feature. As a beta tester, you may find some exception in the above rule, and you'll tell us if you found something that has been bad designed. Q: Should the UV viewport be set as "Display Flat only" by default?(edited)
BRIDGE DEVS: Added variable "Vars.File.DefaultSaveDescriptor", so that bridge scripts can set a default file descriptor that will be set when a saving dialog will be open. Leave that string empty to let the descriptor be determined using the current file extension: To set the string to FBX ascii for instance, use this command: ZomSet({Path="Vars.File.SaveDescriptor", Value="FBX ascii (*.fbx)"})
Flip Local
Both viewports can now display either Flat or Not Flat or Both Flat and NotFlat islands. All features are applied to what is displayed in the viewport in which your mouse pointer is placed in
Conversion from polygon selection to edge selection (polygons must be selected, and the feature should be used in edge selection mode)
If all islands of a group are not displayed, the group is not displayed as well.
Island selection is still visible even other primitive selection modes than "Island". For instance, if some islands are selected and in Edge selection mode, If you pack "P", only the selected islands will be packed.
Scripting: Almost all tasks takes now the parameter "WorkingSet", which can be set as a combination of the strings "Visible", "Flat", "NotFlat" , "Selected". The parameters define the island set on which the task will be applied
New viewport switch: (edited)
New convert selection:
links to discord and support.rizom-lab.com -
Island Groups, UDims, Tile geometry, Island properties are now saved into FBX files
Script Launcher Panel. Register and run lua scripts from the UI. Hotkey can be customised using the Keyboard and mouse dialog (not new).
New strategy when exporting multi UV sets into FBX files. The old UVs are erased and new layer and new UV elements are created for all meshes unless "Use UV Set Name" is enabled (see preference window)
Grid texture can be customized (see preferences dialog)
Point snapping (snap vertexes, edges, polygons and islands selection to vertexes located on island's border). The snapping distance can be viewport zoom based, grid based, or absolute distance based
- new: Grid snapping distance can now be viewport zoom based, grid based (with possibility to subdivide more the current grid subdivision), or absolute distance based

- new: In-panel statistics island, group and tile selection now displayed in color and condensed


FIXES
UV in 3D obj export doesn't export groups, materials, and
Zoom and pan jumps! happened when after trying to orbit in the UV view even if the orbit is disabled(edited)
Stack Similar(s) features don't take the right first selected island for some task sequences.(edited)
Similar features doesn't process all similar islands even when the similarity threshold is set to zero.
Link with the last Intel MKL library (in order to solve a windows only issue)
Hotkeys trigger even when user enter file name into the file saving dialog
unfold flattens hidden islands in some context (edited)1
Polygon selection doesn't select symmetric polygons when symmetry is enabled
Rotate island +90 -90 180 doesn't work for individual islands
Stretch control (Autoseams) goes into infinite loops in rare cases - fix: internal errors doesn't raise boxed messages
Potential error when Stretch limiter is enabled
If an OBJ file is imported then FBX file exported, the FBX file contains wrong normals - fix: the "Island" button in the tile lower left corner doesn't select the islands contained into the tile
UI freeze on MacOSX
UI and LUA script doesn't give the same results (impacts autoseams full auto and model groups to tiles features)
Panel title is sometimes rotated and it shouldn't
Island selection color is not dimmed in other primitive selection modes than the island mode
Fit, Squarify, Island Scaling do not work anymore (introduced in previous beta release)

RS & VS included.

Lynda - Dimension Essential Training- Workflows with Photoshop and Illustrator

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Lynda - Dimension Essential Training- Workflows with Photoshop and Illustrator

Released : 12/06/2019
Skill Level : Intermediate
Duration : 1h 32m

Adobe Dimension CC is an easy-to-use 3D design application created to help graphic artists and photographers—particularly those lacking previous 3D experience—achieve photorealistic 3D effects. In this course, instructor Theresa Jackson goes beyond the basics of what Dimension can do, sharing practical tips designed to help 2D artists break into a 3D workflow. After covering basic concepts about working with 3D models—including how to tackle common challenges that can crop up when you’re working with third-party models—Theresa dives into Illustrator workflows. Learn how to set up label designs and patterns with Illustrator artboards and edit in Illustrator from Dimension. Plus, learn about Photoshop workflows, including how to create image materials and material properties with Photoshop.

Topics include:
Working with 3D models
Navigating a scene with camera views
Setting up level designs and patterns
Editing in Illustrator from Dimension
Creating an extruded 3D model in Photoshop
Working with Photoshop models in Dimension
Editing in Photoshop from Dimension

https://www.lynda.com/Dimension-tutorials/Dimension-Essential-Training-Workflows-Photoshop-Illustrator/5007862-2.html

Toon Boom Harmony Premium 17.0.0 Build 14765 x64 [ CountryBoy ]

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Used by top studios all over the world, Harmony lets you work fast and animate in any style. Harmony has all the tools you need for traditional paperless, cut-out and hybrid animation productions.

http://www.toonboom.com/products/harmony/features/whatsnew

Affinity Designer 1.7.1.1 | Mac OS X | 369 MB

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Affinity Designer has truly changed the world of graphic design. Five years of intensive refinement since launch have been dedicated to our unwavering vision of a powerful, super-smooth app which improves your workflow and allows your creativity to shine.It is an accurate, smooth and fast vector graphic design app. Whether you’re working with graphics for creating advertising materials, web pages, icons, interface design or just for fun, creating fresh artistic concepts, Affinity Designer will revolutionize the way you work.

It takes advantage of technologies OS X and OpenGL, Grand Central Dispatch, Core Graphics and is fully optimized for 64-bit systems and multi-core processors to squeeze every bit of performance available from your hardware- why, it’s really fast. You can use the zoom at 60 fps, move objects in the correct z-order and preview in real time all adjustments, brushes and effects as you work regardless of whether images of 100 megapixels or complex vector drawings with thousands of curves.

Experience the best PSD import engine market files – making it easy to collaborate with other creative professionals. Along with support for PSD, PDF, SVG, AI (PDF Stream), Freehand and EPS files, you get all the flexibility you need so if you switch to Affinity Designer for all your work or just for special occasions, it will be a task that does not require any effort.

Compatibility with professional color model, channel editing 16 – bit pixel preview real – time imaging sectors, masks, adjustment layers and compatibility with graphics tablets, Affinity Designer is a serious tool for creative professionals.

Boris Mocha Pro 2019.5 v6.1.1.13 SAL Win

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Standalone version.
Mocha Pro is the Academy Award-winning planar tracking tool for visual effects and post-production. Mocha Pro features GPU-accelerated planar tracking and object removal, advanced roto with edge-snapping, image stabilization, 3D camera solver, stereo 360/VR support, and more.

Windows: Windows 7 or higher on x64

http://borisfx.com/products/mocha-pro/

Videohive Earth Map Connections toolkit V2.1 Win/Mac

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Earth Map Connections is an advanced toolkit based on an After Effects project controlled by a powerful script.
With Earth Map Connections you can easily place infinite points of interest on an Earth map and create 3D connection lines.
The included script is the heart of the project because it gives all instructions to the project so you don’t need to create, delete or modify any keyframe: everything will be created and modified by the script!


Full hd project 1920×1080
No plugins required
Adjustable 3D lines
Expressions universalized (it works with all After Effects languages)
Compatible with all After Effects versions from CS5 to above
Script tested both on Mac and Pc
60 customizable call-outs included
10 pin styles
35 mins of videotutorial with english voiceover and english subtitles
24/7 after sale support
Easy to use

https://videohive.net/item/earth-map-connections/20521238

Boris Mocha Pro 2019.5 v6.1.1.13 Adobe Win

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Standalone version.
Mocha Pro is the Academy Award-winning planar tracking tool for visual effects and post-production. Mocha Pro features GPU-accelerated planar tracking and object removal, advanced roto with edge-snapping, image stabilization, 3D camera solver, stereo 360/VR support, and more.

Adobe After Effects & Premiere Pro CC 2014-2019

Windows: Windows 7 or higher on x64

http://borisfx.com/products/mocha-pro/
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