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iToo Forest Pack Pro V.6.2.1 For 3DsMax 2018-2020

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Forest Pack is the world’s most popular scattering plugin for 3ds Max®. It provides a complete solution for creating vast areas of objects, from trees and plants to buildings, crowds, aggregates, ground-cover, rocks and more. If you can model it, Forest Pack can scatter it.

Countless studios rely on Forest Pack ’s production-tested algorithms and native shaders to render scenes with virtually unlimited numbers of objects and polygons, all without putting a strain on computer resources.

Simulate natural distribution patterns and get the most out of your assets using advanced mapping and randomisation tools, or fine-tune your scatters with granular control over every aspect of the plugin.

http://www.itoosoft.com/forestpack.php

Rizom Lab RizomUV Real Space & Virtual Space V2019.0.23

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RizomUV’s strength is that it is built for speed of workflow. It can unwrap in seconds, pack in seconds, optimise in seconds, thereby reducing the hours you spend UV mapping in other applications into minutes. This frees you up to spend time where it matters: Your art. RizomUV VS is a full-featured UV Mapping application, with features surpassing most offerings currently on the market. Whereas its sibling, RizomUV RS ((Real Spaces), is for CAD space RizomUV VS (Virtual Spaces) is our UV Mapping application for the CG industry, from indie stills to games you’ve played or movies you’ve seen.

Rizom-Lab RizomUV Real Space & Virtual Space V2019.0.23

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RizomUV’s strength is that it is built for speed of workflow. It can unwrap in seconds, pack in seconds, optimise in seconds, thereby reducing the hours you spend UV mapping in other applications into minutes. This frees you up to spend time where it matters: Your art. RizomUV VS is a full-featured UV Mapping application, with features surpassing most offerings currently on the market. Whereas its sibling, RizomUV RS ((Real Spaces), is for CAD space RizomUV VS (Virtual Spaces) is our UV Mapping application for the CG industry, from indie stills to games you’ve played or movies you’ve seen.

DOMESTIKA - Digital illustration for childrens book SPANISH

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Aprende a abordar proyectos de ilustración infantil desde el brief hasta la entrega final
Dibujar para los más pequeños y acompañar historias divertidas con imágenes llenas de color es lo que a Pamela Barbieri le apasiona. Sus 6 años de experiencia como ilustradora la han llevado a conocer el mercado editorial infantil a fondo, además de desarrollar un método de creación de personajes infalible. Entre sus clientes se encuentran la revista Jardín de Genios, Éditions Auzou, Cottage Door Press, The Clever Factory, Catapulta Editores, entre muchos otros.

En este curso aprenderás a ilustrar una doble página de una revista infantil de lo más sencillo a lo más complejo, de manera profesional.

Domestika - Introduction to character design for animation and videogames SPANISH

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Aprende un método sencillo para dibujar personajes memorables
En el mundo de la animación y los videojuegos todo es posible, y Jean Fraisse –ilustrador, diseñador gráfico y concept artist– lo ha demostrado creando mundos increíbles en su curso de Concept Art: introducción al diseño de escenarios; pero esta vez, va un paso más allá para llenar esos escenarios de personajes entrañables.

En este curso aprenderás, a través de un método sencillo basado en formas geométricas básicas, a diseñar personajes originales para animación y videojuegos.

Domestika - Introduction to cartoon character creation SPANISH

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Aprende los principios fundamentales para crear personajes únicos y extravagantes
Los personajes de caricaturas destacan por sus rasgos exagerados y su marcada personalidad, cada uno de ellos representa situaciones y emociones con un humor muy particular. Ed Vill pasó su infancia pegado a la pantalla del televisor, viendo caricaturas, algo que marcó su destino y su estilo como dibujante. Entusiasta confeso del universo de las caricaturas, se ha convertido en especialista en crear personajes únicos y con cada trazo va moldeando su personalidad hasta llenarlos de vida.

En este curso descubrirás su proceso para dibujar caricaturas y Ed te mostrará cómo obtener resultados increíbles con técnicas inesperadas.

Lynda - Intro to Virtual Reality (VR) Filmmaking

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Lynda - Intro to Virtual Reality (VR) Filmmaking

Released : 21/06/2019
Skill Level : Beginner
Duration : 42m 14s

VR is poised to dramatically alter the way that individuals and organizations work and play. In this course, learn how to leverage the immersive power of VR as a storyteller. Instructor Emmanuel Henri delves into the tools, techniques, and assets you need to create your first film in VR. To begin, Emmanuel provides an overview of the filmmaking process and the basics of working with VR and 3D space. He then steps through the pre-production, production, and post-production processes, ensuring that you have a solid grasp of all that's involved with bringing your ideas to life in this exciting medium. Learn about the process of creating storyboards, modeling your characters and environments, texturing your models, and more.

Topics include:
Key tools for pre- and post-production
Using storyboards to visualize your ideas
Recording dialogue
Texturizing your characters
Building out your VR scene
Editing your movie
Creating effects and lights

https://www.lynda.com/Unity-tutorials/Intro-VR-Filmmaking/5035287-2.html

Lynda - Photoshop for Fashion Design- 1 The Basics

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Lynda - Photoshop for Fashion Design- 1 The Basics

Released : 06/05/2019
Skill Level : Beginner
Duration : 2h 12m

A working knowledge of Adobe Photoshop is a must for anyone trying to jump-start a career in fashion. In this course, instructor Robin Schneider helps beginners get up to speed with this essential software. Along the way, Robin shares tips that can help users of all skill levels use Photoshop more effectively. She kicks off the course by helping you get acquainted with the workspace and basic tools. Next, she shows how to work with pencil sketches in Photoshop, explaining how to scan your artwork, clean up your sketches, and render them. Then, she shows how to work with existing marker or watercolor illustrations and create professional-looking layouts for your fashion portfolio. To wrap up, she steps through how to create eye-catching mood boards.

Topics include:
Why render in Photoshop?
Scanning artwork
Using Dodge and Burn
Using the drawing and painting tools in Photoshop
Adding color to your images
Working with scanned color illustrations
Layout styles for fashion portfolios
Working with color libraries
Creating mood boards

https://www.lynda.com/Photoshop-tutorials/Photoshop-Fashion-Design-1-Basics/704136-2.html

Lynda - Substance Designer for Architectural Visualization (2019)

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Lynda - Substance Designer for Architectural Visualization

Released : 20/06/2019
Skill Level : Intermediate
Duration : 4h 22m

Creating procedural materials is an important part of a modern visualization workflow, for both real-time and rendered applications. In this course, learn how to quickly create a variety of architectural materials in Allegorithmic Substance Designer, for application in design-visualization projects. Structured as a series of case studies on common material types such as carpet, vinyl flooring, and ceiling tile, this course incorporates techniques for crafting custom materials as needed for a design while staying true to the manufacturer's intentions. Discover how to create height, normal, and ambient occlusion maps for your substances, mask pattern components to simulate custom material blending such as mixed tile, and more.

Topics include:
Creating acoustic ceiling tile
Adjusting tile roughness
Adding ambient occlusion
Creating vinyl flooring
Using noise to modulate metalness
Creating a color base
Adjusting the size of a fine pattern
Tracing an image in Adobe Illustrator
Creating a cast concrete surface

https://www.lynda.com/3D-Animation-tutorials/Substance-Designer-Architectural-Visualization-REVISION/802829-2.html

LINKEDIN LEARNING INDESIGN SECRETS UPDATE 20190620-BiFiSO

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BiFiSO proudly teaches you LinkedIn Learning InDesign Secrets Update 20190620
Taught to you on 26-06-2019
Get more info at https://www.linkedin.com/learning/
Type of teaching is Bookware
Size of teaching is 60x100mb

LINKEDIN LEARNING REVIT TIPS TRICKS AND TROUBLESHOOTING UPDATE 20190625-BiFiSO

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BiFiSO proudly teaches you LinkedIn Learning Revit Tips, Tricks, and Troubleshooting Update 20190625
Taught to you on 26-06-2019
Get more info at https://www.linkedin.com/learning/
Type of teaching is Bookware
Size of teaching is 93x100mb

LinkedIn Learning - Drawing Vector Graphics Laboratory 20190626 (Update 2019/06/26)

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Sometimes you need to experiment to grow as an artist. What better place to try out new design ideas than the Drawing Vector Graphics Laboratory? Every Wednesday, Von Glitschka introduces a new method, tool, or resource to stretch your creative muscle and explore a new artistic style. Each lesson pulls back the curtain on Von's design process—the good, the bad, and the ugly—to give beginners the self-confidence they need to start drawing and provide experts an inside look at a fellow professional's workflow.

http://www.linkedin.com/learning/drawing-vector-graphics-laboratory

Curves To Mesh v2.0 for Blender 2.8

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Now exclusively for Blender 2.8!

Create and configure mesh surfaces from bezier curves.

Version 2.0

This is a significant update which allows:

The ability to create more sophisticated meshes such as cars, machine parts and even heads.

An interactive preview mode to work with the mesh as it is created in real time.

The ability to mirror the curves.

The option to control the resolution of the mesh from the curves.

Automatic snap options that move the nearest vertices to control points.

The add-on is now exclusively integrated into Blender 2.8.

https://blendermarket.com/products/curves-to-mesh

SceneCity Pro 1.5.0 for Blender 2.8

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(also including Scene Terrain)

SceneCity comes batteries included: props, roads and buildings. Load them in a click, and generate a city. It's that simple. Once included in your scene, they're just standard Blender meshes, objects and materials, so you can study them, modify them, or delete them.

You can also use your own assets.

If you enjoy this product or make money from using it..please consider purchasing it for full support and updates....and to support other artists.

https://www.cgchan.com/store/scenecity

Lynda - Learning Lightroom Mobile

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Lynda - Learning Lightroom Mobile

Released : 20/06/2019
Skill Level : Beginner
Duration : 1h 55m

Get up and running with Adobe Lightroom for mobile. In this course, Jan Kabili shows how to use this popular app to create, edit, and share high-quality images from your iOS or Android device. Jan starts with the basics, explaining how to add and capture photos with the app, as well as how to work with the general editing controls. Next, she dives into basic photo editing techniques, including how to adjust lighting, reduce noise, sharpen your images, and copy edits to other photos. Plus, learn about selective editing with radial gradients, converting color photos to black and white, organizing your photos into albums, and sharing your images.

Topics include:
Adding photos from your mobile camera roll
Syncing photos across the Lightroom ecosystem
Adjusting lighting and color saturation
Reducing noise
Copying edits to other photos
Adding lighting effects
Converting color photos to black and white
Organizing your photos
Web sharing options

https://www.lynda.com/Lightroom-Mobile-tutorials/Learning-Lightroom-Mobile/5005075-2.html

Lynda - Learning the Adobe Creative Cloud

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Lynda - Learning the Adobe Creative Cloud

Released : 26/06/2019
Skill Level : Intermediate
Duration : 3h 55m

With Adobe Creative Cloud, you can access the entire collection of Adobe software, including powerhouse design tools such as Photoshop, Illustrator, and After Effects. The subscription model provides new purchase options as well as instant access to software updates. In this introductory course, explore all the suite has to offer. Instructor Chad Chelius explains how to sign up for Creative Cloud and install programs and updates. He shows how to upload, download, and manage files in the cloud, and reviews the sharing and collaboration workflow. Then, he demonstrates how to store and share reusable assets in CC Libraries. Finally, he shows how to use the Creative Cloud and other Adobe mobile apps to take your work anywhere your creativity leads.

Topics include:
Signing up for Creative Cloud
Installing Creative Cloud on Mac and Windows
Installing CC apps
Working with files
Creating and sharing CC Libraries
Working with Adobe Fonts and Adobe Stock
Saving colors, fonts, and shapes with Adobe Capture
Creating patterns and brushes with Adobe Capture
Using the Adobe mobile apps

https://www.lynda.com/Creative-Cloud-tutorials/Learning-Adobe-Creative-Cloud-Revision/5034169-2.html

Lynda - SketchUp Pro - Modeling a Lamp

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Lynda - SketchUp Pro - Modeling a Lamp

Released : 25/06/2019
Skill Level : Intermediate
Duration : 3h 21m

SketchUp Pro offers design and rendering tools that can help you create striking, professional-grade 3D models that wow clients and colleagues alike. In this course, Paul J. Smith demonstrates how to leverage these tools to create a detailed model of a house lamp. Along the way, he illustrates important techniques for organizing your project file, creating complex mechanical shapes, and even articulation for the lamp arm. Paul starts with the foundations, showing how to set up the template, load the components, and make the base profile for the lamp. He then demonstrates how to make the swivel connection profile, form the lower armature of the lamp, and make the top arm and lampshade. To wrap up, he explains how to put all of the pieces together and finalize the project.

Topics include:
Making the base profile
Making a swivel connection profile
Putting an armature hinge together
Adding springs
Completing a shade holder
Making a bulb and bulb holder
Making the armature hinge pin
Articulation and rendering

https://www.lynda.com/SketchUp-tutorials/SketchUp-Pro-Modeling-Lamp/794123-2.html

The Foundry CaraVR 2.1v1 Win/MacOsx/Linux

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The Foundry CaraVR 2.1v1

New Features
- C_VerticalAligner
C_VerticalAligner, based on Ocula's VerticalAligner, eliminates vertical differences between stereo camera pairs while maintaining horizontal pixel positions. C_VerticalAligner is predominantly designed for use in rectilinear space, but it can also warp in latlong space to provide better results from fisheye lenses.
C_VerticalAligner includes a discrete solver allowing you to use it independently, but it can also ingest metadata from C_CameraSolver and pass it downstream to C_Stitcher to improve stitch results between camera pairs in a stereo rig.
- C_CameraIngest
C_CameraIngest is designed to streamline import workflows when using manually solved or pretracked footage from third-party applications. Connect your cameras and your footage to the node to setup a rig that can be used directly for stitching or as the basis for further refinement with the C_ CameraSolver

Product: The Foundry CaraVR
Version: 2.1v1
Supported Architectures: x64
Website Home Page : http://www.thefoundry.co.uk
Language: english
System Requirements: PC / MacOsx / Linux
Supported Operating Systems: The same OS for the version of software that you are using.
Software Prerequisites: The Foundry Nuke 10.5v6 or above, 11.0v3 or above, 11.1v1 or above
Size: 3.3 Gb

https://www.foundry.com/products/cara-vr

The Foundry CaraVR 2.1v1 Win/MacOsx/Linux

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The Foundry CaraVR 2.1v1

New Features
- C_VerticalAligner
C_VerticalAligner, based on Ocula's VerticalAligner, eliminates vertical differences between stereo camera pairs while maintaining horizontal pixel positions. C_VerticalAligner is predominantly designed for use in rectilinear space, but it can also warp in latlong space to provide better results from fisheye lenses.
C_VerticalAligner includes a discrete solver allowing you to use it independently, but it can also ingest metadata from C_CameraSolver and pass it downstream to C_Stitcher to improve stitch results between camera pairs in a stereo rig.
- C_CameraIngest
C_CameraIngest is designed to streamline import workflows when using manually solved or pretracked footage from third-party applications. Connect your cameras and your footage to the node to setup a rig that can be used directly for stitching or as the basis for further refinement with the C_ CameraSolver

Product: The Foundry CaraVR
Version: 2.1v1
Supported Architectures: x64
Website Home Page : http://www.thefoundry.co.uk
Language: english
System Requirements: PC / MacOsx / Linux
Supported Operating Systems: The same OS for the version of software that you are using.
Software Prerequisites: The Foundry Nuke 10.5v6 or above, 11.0v3 or above, 11.1v1 or above
Size: 3.3 Gb

https://www.foundry.com/products/cara-vr

The Foundry CaraVR 2.1v1 Win/MacOsx/Linux

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The Foundry CaraVR 2.1v1

New Features
- C_VerticalAligner
C_VerticalAligner, based on Ocula's VerticalAligner, eliminates vertical differences between stereo camera pairs while maintaining horizontal pixel positions. C_VerticalAligner is predominantly designed for use in rectilinear space, but it can also warp in latlong space to provide better results from fisheye lenses.
C_VerticalAligner includes a discrete solver allowing you to use it independently, but it can also ingest metadata from C_CameraSolver and pass it downstream to C_Stitcher to improve stitch results between camera pairs in a stereo rig.
- C_CameraIngest
C_CameraIngest is designed to streamline import workflows when using manually solved or pretracked footage from third-party applications. Connect your cameras and your footage to the node to setup a rig that can be used directly for stitching or as the basis for further refinement with the C_ CameraSolver

Product: The Foundry CaraVR
Version: 2.1v1
Supported Architectures: x64
Website Home Page : http://www.thefoundry.co.uk
Language: english
System Requirements: PC / MacOsx / Linux
Supported Operating Systems: The same OS for the version of software that you are using.
Software Prerequisites: The Foundry Nuke 10.5v6 or above, 11.0v3 or above, 11.1v1 or above
Size: 3.3 Gb

https://www.foundry.com/products/cara-vr
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