" Fusion Studio 16 is a major upgrade that brings all of the improvements made to Fusion inside of DaVinci Resolve to the stand alone version of Fusion. You get an updated and more modern user interface, along with dramatically faster performance. All 3D operations are GPU accelerated, making Fusion much more responsive and interactive. In addition, there are dozens of GPU accelerated tools such as time effects, dissolves, stereo tools, vector motion, corner pinning, color tools and more! B-spline and bitmap mask operations are accelerated, as are the planar and camera trackers. Improved memory management makes large compositions with high tool counts more reliable, making Fusion 16 dramatically faster and more stable than ever before! "
Issues addressed in Fusion Standalone 16.0b5 and b6
• Improved the performance of paint when a large numbers of individual strokes are used
• Improved tiling calculations in renderer3D, allowing larger render sizes to be handled more efficiently
• Improved performance of LUTs used with GPU acceleration
• Addressed an issue where saving an image from a viewer could cause a crash
• Addressed an issue where pre-matte range on ultrakeyer could cause incorrect results
• Addressed an issue where attaching certain modifiers to clone controls, such as merge or blur’s blend, would cause a hang
• Addressed an issue in channel boolean where copying auxiliary channels into color channels would cause the red and blue channels to be swapped
• Addressed an issue in channel boolean where copying non-existent auxiliary channels would cause a crash
• Addressed an issue where a large number of individual paint strokes would sometimes cause a crash
• Addressed an issue where a maskpaint downstream of another mask node would sometimes cause a crash
• Addressed an issue where out-of-order particle evaluation would sometimes cause inconsistent results
• Addressed an issue where adding a MIDI modifier would sometimes cause a crash
• Addressed an issue where MIDI modifier would not correctly map the path to its referenced file
• Addressed an issue where multi-box blur would sometimes cause a crash in low-GPU memory situations
• Addressed an issue where the combiner node would not correctly handle domain-of-definition and canvas color processing
• Addressed an issue where renderer3D would occasionally attempt to allocate an illegally sized super sample buffer causing render failures
• Addressed an issue where channel boolean would crash in low-GPU memory situations
• Addressed an issue where fuses were unable to set LUT spline colors correctly
• Addressed an issue where flipbooks would not display correctly on retina screens
• Addressed an issue where fullscreen flipbooks would sometimes cause a crash during playback
• Addressed multiple issues with view layout not being correctly restored, especially when dealing with maximized view panes
• Addressed an issue with cleanplate, where the grow edges option could cause inconsistent results
• Addressed an issue where nodes performing fill operations on integer images could fill with incorrect values
• Addressed an issue where a transform-matrix based tool (merge, transform, trackers, etc) could crash if all layers’ DoD fell outside the resultant image
• Addressed an issue with lumakeyer, where it would use swapped red and blue channels in certain cases
• Addressed several issues where excessive GPU memory could be used, resulting in errors or crashes
• General performance and stability improvements
• Addressed an issue where some tools would show errors on Linux systems when using CUDA GPU processing mode
• Addressed an issue where mouse pan and zoom would fail to work correctly in bin playback
• General performance and stability improvements