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Applied Houdini - Particles III - Sparks and Lighting

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Particles III - Advanced Particles and Lightning is a two (or three? Or five!) in one lesson covering a wide variety of visual and technical topics surrounding the creation of lightning style energy bolts and photorealistic sparks! We will cover how to accurately portray the sub-frame curved motion blur necessary to make sparks look their best using advanced geometry manipulation skills, as well as build up an algorithm for art directing energy tree structures that track objects in the scene. Sparks will fly, source, collide, split, blur, and illuminate in this action packed lesson!

Udemy - Blender 2.8: Create Photorealistic Exterior 3D Environments by Abdelilah Hamdani

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Blender 2.8: Create Photorealistic Exterior 3D Environments

Master the Skill of Turning Any Image Reference Into a Realistic 3D Scene

https://www.udemy.com/exteriorenvironment/

What you'll learn
Learn the Secret to Turn any Image Reference into a 3D realistic Scene
Creating Realistic Materials from Scratch using Substance Designer
Learn how to use fSpy Addon to Build 3D Environments
Create Clean, Realistic and Optimized Modeling

Requirements
Achieving Great Results is Important to You
Softwares Used: Blender & Substance Designer & Gimp (Free Photoshop Alternative)

Description
The Main Objective is to Show You the Process of Turning a Real Image into a Realistic 3D Scene.
You will Learn the Basics and Principles of Achieving Photorealism by Working on a real reference example of a Exterior Environment: Something that exists in Real Life. You Will Learn everything You need to turn any image reference into a high quality realistic 3D scene in Blender

Who this course is for:
Your Current Projects aren't looking Good, You Wanna Make Look Realistic
Achieving Great Results is Important to You

Udemy - Learn 3D Complete from Scratch in Blender Cinema 4D Unity C# by Karl M.

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Learn 3D Complete from Scratch in Blender Cinema 4D Unity C#

Big 3D Class - Learn Cinema 4D Blender Unity C# from Scratch - This Class is for all People who are interested in 3D

https://www.udemy.com/learn3dtoday/

What you'll learn
3D Modeling, Lighting, Texturing, Animating and more
Create Basic 3D Models in Cinema 4D
Render 3D Scenes in Cinema 4D
Create 3D Characters in Cinema 4D
Create Basic 3D Models in Blender
Create 3D Characters in Blender
Export and Import your 3D Models to Unity
Understand the principles of Modeling in Cinema 4D
Understand the principles of Modeling in Blender
Use Blender and understand it's Interface
How you can use your own created 3D Models inside of Unity
C# Basics for Beginners
Creating Game Environments
See more

Requirements
You need a Internet Connection, Blender and Unity which are available complete for free. And also you need the free Trial Version of Cinema 4D

Description
Learn Cinema 4D, Blender 3D and also C# with and for Unity from a award winning Instructor. Learn all about how Cinema 4D and Blender 3D works and also how you can create and animate your first 3d Models, Characters and more. Learn how you can create fantastic 3D Scenes, Motion Graphics, Simulations and many things more!

In this Tutorial Series i will teach you, how easy it can be to start with your own work inside of Cinema 4D and Blender. Cinema 4D is a mighty Software which is in using in a wide Range of Industries. Blender is a mighty Software Package too, and the best Thing here is - it is complete Free! Unity is a Fantastic Game Engine, but not only for Games, you can create with it also fantastic Product Simulations and Presentations!

With Cinema 4D and Blender you can create for example your complete own Architectural Design, Motiongraphics or also complete 3D Movies and that all in a very short time. At the End of this Course you will have all the Basic Knowledge you need to create your own fantastic 3d Projects.

Who is this class for?
People who want to improve their technical skills in a professional 3D Application but also for all beginners People who want to make money by learning new skills

Why should you learn online?
Udemy is an online education platform where revolution taking place. You may have heard already about udemy in the news, or over "google" or you heard it already from a friend. Education is going to be changed forever.
I promise that this course will be better and much more effective than reading books.

What you need?
You need to have an internet connection and the C4D-Trial you can download for free on the Maxon Homepage. Blender and Unity are available complete for Free.

What you will learn?
You will learn C4D, Blender and Unity from Scratch and how you can create for example your first Furniture and other 3d Models like Characters and more - and you learn also also how you can create Simulations and Animations and so much more!

Copyright Information: MAXON and CINEMA 4D are registered trademarks of MAXON Computer GmbH

Who this course is for:
This Course is for all people who are interested in 3d

Flippednormals - Sculpting a Realistic Female Face in Zbrush

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Guys this is my first upload and also my very first upload of a torrent so sorry if I fcked it up somehow, do notice my uploads speeds are bad so sorry beforehand!

Description from the site:

Sculpting a Realistic Female Face in ZBrush
Learn how to sculpt a realistic female face in ZBrush in this Premium Tutorial by FlippedNormals. You’ll see the entire process, from start to finish. The goal is to teach you a methodical and well-tested approach to making female realistic faces time and time again.

LEARN THE SUBTLE ART OF FEMALE FACES
Sculpting a realistic female face is very different from sculpting men, as it all relies on being extremely subtle with all your strokes and moves. Throughout this tutorial series, we’ll be covering just how important subtlty is, and how to achieve it.

SCULPTED FROM A SPHERE
In order to truly understand the fundamentals, we are starting off from a sphere instead of a base mesh. This makes it’s a lot more challenging, and you’ll get a better understanding of how to truly sculpt a human head, instead of simply moving proportions of a base mesh around.

TAUGHT BY INDUSTRY PROFESSIONALS
Your instructors, Henning Sanden & Morten Jaeger, have worked on some of the biggest movies in the last decade, from Guardians of the Galaxy, Pacific Rim and Pirates of the Caribbean – as character modellers. In this tutorial series, they will share their secrets to sculpting good faces, and providing tons of useful advice along the way too. They are also the founders of FlippedNormals.

CONTAINS
Video files in mp4 format
ZBrush Project Files – with timeline

SOFTWARE USED
ZBrush 2018

CHAPTER LIST
01 – Sculpting The Base
02 – Establishing features
03 – Refining forms
04 – Second pass forms
05 – Adding character
06 – Form cleanup
07 – First pass hair
08 – Shape and details
09 – Expression
10 – Gesture
11 – More hair
12 – Lashes
13 – Bonus Hair


Hope you enjoy with this tutorial as much as I did!

Next generation game character CGMagno Workshop

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I did this fan art about Leoric based on the art of Blizzard and Diablo 3 in real time.
I used Zbrush for modeling, maya for retopology and rigging, substance painter for textures and final render in Marmoset Toolbag.
https://gilbertomagno.com/portfolio/leoric/
https://www.youtube.com/watch?v=H3nLBB1Yf90

Flippednormals - Sculpting a Realistic Female Face in Zbrush

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Second try guys, sorry for the inconvenience. This should work!

Description from the site:

Sculpting a Realistic Female Face in ZBrush
Learn how to sculpt a realistic female face in ZBrush in this Premium Tutorial by FlippedNormals. You’ll see the entire process, from start to finish. The goal is to teach you a methodical and well-tested approach to making female realistic faces time and time again.

LEARN THE SUBTLE ART OF FEMALE FACES
Sculpting a realistic female face is very different from sculpting men, as it all relies on being extremely subtle with all your strokes and moves. Throughout this tutorial series, we’ll be covering just how important subtlty is, and how to achieve it.

SCULPTED FROM A SPHERE
In order to truly understand the fundamentals, we are starting off from a sphere instead of a base mesh. This makes it’s a lot more challenging, and you’ll get a better understanding of how to truly sculpt a human head, instead of simply moving proportions of a base mesh around.

TAUGHT BY INDUSTRY PROFESSIONALS
Your instructors, Henning Sanden & Morten Jaeger, have worked on some of the biggest movies in the last decade, from Guardians of the Galaxy, Pacific Rim and Pirates of the Caribbean – as character modellers. In this tutorial series, they will share their secrets to sculpting good faces, and providing tons of useful advice along the way too. They are also the founders of FlippedNormals.

CONTAINS
Video files in mp4 format
ZBrush Project Files – with timeline

SOFTWARE USED
ZBrush 2018

CHAPTER LIST
01 – Sculpting The Base
02 – Establishing features
03 – Refining forms
04 – Second pass forms
05 – Adding character
06 – Form cleanup
07 – First pass hair
08 – Shape and details
09 – Expression
10 – Gesture
11 – More hair
12 – Lashes
13 – Bonus Hair


Hope you enjoy with this tutorial as much as I did!

http://flippednormals.com/downloads/sculpting-a-realistic-female-face-in-zbrush/

Flippednormals - Sculpting a Realistic Female Face in Zbrush

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Second try guys, sorry for the inconvenience I am still new to torrents and cgpeers. This should work!

Description from the site:

Sculpting a Realistic Female Face in ZBrush
Learn how to sculpt a realistic female face in ZBrush in this Premium Tutorial by FlippedNormals. You’ll see the entire process, from start to finish. The goal is to teach you a methodical and well-tested approach to making female realistic faces time and time again.

LEARN THE SUBTLE ART OF FEMALE FACES
Sculpting a realistic female face is very different from sculpting men, as it all relies on being extremely subtle with all your strokes and moves. Throughout this tutorial series, we’ll be covering just how important subtlty is, and how to achieve it.

SCULPTED FROM A SPHERE
In order to truly understand the fundamentals, we are starting off from a sphere instead of a base mesh. This makes it’s a lot more challenging, and you’ll get a better understanding of how to truly sculpt a human head, instead of simply moving proportions of a base mesh around.

TAUGHT BY INDUSTRY PROFESSIONALS
Your instructors, Henning Sanden & Morten Jaeger, have worked on some of the biggest movies in the last decade, from Guardians of the Galaxy, Pacific Rim and Pirates of the Caribbean – as character modellers. In this tutorial series, they will share their secrets to sculpting good faces, and providing tons of useful advice along the way too. They are also the founders of FlippedNormals.

CONTAINS
Video files in mp4 format
ZBrush Project Files – with timeline

SOFTWARE USED
ZBrush 2018

CHAPTER LIST
01 – Sculpting The Base
02 – Establishing features
03 – Refining forms
04 – Second pass forms
05 – Adding character
06 – Form cleanup
07 – First pass hair
08 – Shape and details
09 – Expression
10 – Gesture
11 – More hair
12 – Lashes
13 – Bonus Hair


Hope you enjoy with this tutorial as much as I did!

http://flippednormals.com/downloads/sculpting-a-realistic-female-face-in-zbrush/

Sakimi Chan - Patreon Trem 84

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https://gumroad.com/sakimichanpatreon?recommended_by=library

Learn Squared – Concept Art Hacks with Steve Wang

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A few simple tricks can improve your art in a matter of seconds. Concept artist Steve Wang will teach you to make the most of your sketching, 3D workflows, and digital painting with ease and efficiency. This online course will teach you new and creative ways to hack your workflow, helping you stay focused on creating beautiful artwork.

https://www.learnsquared.com/courses/concept-art-hacks

Maxtree Plant Models Vol.16

Maxtree Plant Models Vol.16

Maxtree Plant Models Vol.16

Fluid Mask- ZBrush Plugin (Win x64)

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Fluid Mask.
Fluid Mask is a plugin that adds some functions for masking creation to Pixologic's ZBrush. The fundamental characteristic of these new functions is the use of Precomputed Distance Fields for fluid simulation and local thickness calculation.



Features:
Fluid Mask runs a fluid simulation and projects the resulting 3D wet-map to the target mesh to produce the vertex mask.
Fluid Mesh runs a fluid simulation, creates a 3D mesh and adds it as a new SubTool.
Distance Map Functions generate a mask based on distances to a reference mesh.
Incandescence generates a mask based on the local thickness of the mesh.


System Requirements and Performance.
Distance Field calculation can be a slow process in old computers, specially when dealing with a lot of polygons and high precision.The more cores your computer has the faster this process will run.

Once the Distance Field is calculated it gets saved to the Hard Drive. This way it can be reused multiple times and in multiple sessions saving time. The rest of the processes aren't that demanding in terms of CPU power.

Fluid Mesh and Fluid Mask require up to 8GB of RAM for the higher voxel resolutions. The program will still work but, if RAM is exhausted and the computer starts using virtual memory, it can be slow, freeze your system for a while and even crash. So proceed with caution and don't go over 1200 resolution if your machine doesn't have a lot of RAM. If you have more than 8GB of RAM there should be nothing to worry about.

The main point here is to emphasize the fact that this Plugin can be quite demanding for your system.



Installation.
Plugins in ZBrush don't need to be permanently installed in order to use them. Simply unzip FluidMask.zip to your preferred folder and run the plugin from that location.

Most likely ZBrush will be the app associated with the ZSC file extension so loading the plugin should be as simple as clicking on the ZSC file. If ZBrush isn't open yet this action will launch ZBrush with the plugin loaded in the Plugin subpalette and ready to use for the session. You can also load scripts directly from the ZScript Sub Palette.

To install the plugin so it's loaded every time ZBrush launches just move the FluidMask.zsc file and the FluidData folder to "Your Installation Folder" \ ZBrush 2019 \ ZStartup \ ZPlugs64 \ .

Fluid Mask needs Microsoft VC++ redistributables. Chances are they are already installed in your PC but, if they are not, just unzip the included file VC++Redistributables.zip and run vc_redist.x64 to install the packages.
https://gumroad.com/dargelos#xyUtt

Tangentfx lightpathTransitions by Luar06

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Elegant streams of light zoom through space and time to make magnificent transitions in Final Cut Pro X

World Machine 3 Build 3026 Pro Win

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For nearly a decade, World Machine has been the go-to terrain generation tool for 3D artists.

More than 8,000 customers have chosen WM to create terrain for AAA game titles, visual effects, or their own artwork.

Unlike traditional brush-based terrain editors, World Machine uses a procedural approach. Shape the terrain using basic building blocks such as fractals... then hit them with simulations of nature to create realistic features.

3D Artist Issue 135 2019

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Published 30th July

If you have ever wanted to learn 3D but weren't quite sure of the best way to start then we have you covered, with our feature on self learning.

In this issue we also talk to veteran artist Maarten Verhoeven, who shares his process for creating stunning 3D printed masks as seen on our cover. We take our second visit behind the scenes at MPC to discover how they rig their incredible creatures and characters.

Elsewhere we bring you a huge training section including pieces on painting your models in Photoshop, modeling a stylised character, sculpting for miniatures and how to deal with the task of retopo!

Our reviews section looks at items from books on understanding light for CG as well as the Oculus Quest untethered VR Headset.

Of course we also bring you the best new art from around the world, plus news from the industry and community.


Link: https://www.myfavouritemagazines.co.uk/3D-Artist-Print-Back-Issues/3d-artist-issue-135/

Flippednormals - Skin Kit

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Hey guys!

Description from the site:

FlippedNormals Skin Kit

With the FlippedNormals Skin Kit, you can finally create incredible skin in minutes instead of hours. The kit contains everything you need from – pores, scales, leathery skin and much more. With 40+ hand-crafted maps, you can add skin details to any character or creature. 10+ tileable maps are included to give you a skin base in seconds.



PERFECT FOR ANY PROJECT

The idea for the FlippedNormals Skin Kit came while working on Pacific Rim: Uprising, where we had to sculpt a lot of incredibly high-detailed Kaijus. The Skin Kit will work on any project, from the biggest Hollywood blockbusters, AAA Games, to personal projects.

SOFTWARE REQUIRED
All software supported, but works particularly well for:
ZBrush
Substance Painter
Mari


FILES INCLUDED
42 Hand Sculpted Skin Maps
12 Tileable Maps
Instructions for ZBrush
Custom ZBrush Macros and UI

Hope you guys enojoy it!

Terrain To Mesh 2019.5

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Tool for converting Terrain to mesh.

Offers:
• Ultra fast converter.
• Vertex count control.
• Chunking system.
• Splatmaps exporter.
• Basemap exporter (diffuse and bump) *.
• Heightmap exporter.
• Tree exporter.
• OBJ file exporter.
• All above works in editor and run-time.

Includes shaders for blending 2 to 8 textures. Shaders support mobile (Unlit and One Directional Light), Legacy and PBR shading models.
Shaders are Curved World compatible.

Lightweight Render Pipeline shaders can by purchased separately.

Have questions? Forum

Note:
Tool is already included in Mesh Materializer asset.
Scripts are packed in dll.
Basemap baking works only with Unity built-in terrain shaders

Red Giant Shooter Suite 13.1.9 Win

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Red Giant Shooter Suite 13 is the latest version of plugins package for shooters and editors working with media from cameras and audio devices. The Shooter Suite is a set of four tools that gives you the freedom to shoot the way you want, with the confidence that your footage will make it from your camera to the editing timeline safe, sound and in sync.

·Adobe After Effects CC 2014 – CC 2019
·Adobe Premiere Pro CC 2014 – CC 2019

http://www.redgiant.com/products/shooter-suite/

gobotree people - 82 people

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82 people - 2.62GB
Format max/obj/fbx/skp/textures

https://forum.cgpersia.com/f16/gobotree-people-82-people-184765/
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