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Skillshare – Creating Spicy Chili Peppers Using the Volume Mesher

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https://www.skillshare.com/classes/Creating-Spicy-Chili-Peppers-Using-the-Volume-Mesher/1952770059/reviews

In this class you'll be able to gain the necessary skills to create a simplistic Chili Pepper to life. Modeling using an abundance of techniques including modeling with splines, volume mesher, and effectors.

We'll also be rendering for the first time using a 3rd party renderer Octane. This will allow us to utilize our computer's GPU instead of the usual CPU (processor) and speed up the workflow immensely.

Creating a Sci-Fi Sculpture Using Cinema 4D

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https://www.skillshare.com/classes/Creating-a-Sci-Fi-Sculpture-Using-Cinema-4D/329248364?via=project-show

n this class, you'll gain the necessary skills to create your own custom Sci-Fi sculpture using BOTH the built-in physical renderer or Octane.

We'll go over everything from modeling and texturing, to composition and camera settings and more!

Learn Cinema 4D - Create Abstract 3D Design Elements - Shape 2

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https://www.skillshare.com/classes/Learn-Cinema-4D-Create-Abstract-3D-Design-Elements-Shape-2/634335529

Jumpstart your Cinema 4D skills by learning how to make abstract 3D shapes

This is the second course, in a series of four, where you'll learn how to create abstract 3D design elements. These types of shapes are excellent design elements for graphic designers and motion designers. You can use them for both 3D and 2D workflows.

You'll need Maxon Cinema 4D(Prime, Broadcast, Visualize or Studio).

We learn best by doing, so this is a hands-on, project-based course.

We will use a procedural workflow that doesn't require modeling. That means that all settings remain editable, and we can change the entire look by just adjusting a few sliders. It makes the whole process of creating and experimenting fun, flexible, and powerful.

Here's a glimpse of some things we'll cover

• Working with the Spline Wrap deformer

• Working with the Displace Deformer

• Working with Layer Shaders

• Using effects in Layer Shaders

• How to create an infinite floor.

You'll have access to all the project files, so it's easy to follow along. Although I hope you'll experiment a lot so you can come up with your unique designs.

ImagineFX-Issue_178_October_2019

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ImagineFX is the world’s No.1 magazine for digital artists!
If you love to draw and paint, a subscription to ImagineFX is essential! We're passionate about imaginative arts in all it's forms. Whether you paint digitally or traditionally, there'll be something in the magazine that'll inspire you to get painting.

https://www.myfavouritemagazines.co.uk/design/imaginefx-magazine-subscription/?utm_source=creativebloq.com&utm_medium=magazines&utm_campaign=ifx&utm_content=tab

Adobe Photoshop CC 2019 v20.0.6.27696 (x64) Repack by SanLex

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Program Version: 20.0.6.27696
Interface language: English and others

Treatment: not required (installer already treated)

System requirements:

Microsoft Windows 7 SP1 (x64) / Windows 10 (x64) (version 1709 or later)
Microsoft Visual C ++ Redistributable
64-bit Intel® or AMD processor, 2 GHz or faster
RAM (RAM): 2 GB (8 GB recommended)
Hard disk space: 3.1 GB or more for 64-bit installation
Monitor resolution of 1024 x 768 (1280x800 recommended) with 16-bit color and 512 MB or more (2 GB recommended), video card with OpenGL 2.0 support.


Description:
Photoshop CC - the best in the world of software for graphic design and image processing, which will realize any of your ideas. Create and enhance photos, illustrations and 3D graphic objects. Design web sites and mobile apps. Edit video, simulate live pictures, etc. Now you have everything you need to implement any ideas.
New in Adobe Photoshop CC 2019:
Differences from the original:
Installation process:
Before installing this distribution, I highly recommend uninstalling the previous version of Photoshop that is installed on your computer.
On Windows 7 SP1 (x64), be sure to install update KB4019990, if missing.
Be sure to clean the registry from all traces and restart the computer.
After you can safely install and use.
You can install with the Internet turned on, but it is advisable to turn off the Internet when installing, i.e. insure.
All language packs have been added, you can change them from the Photoshop box.
Photoshop auto-activation is integrated.
Removed from assembly Adobe Photoshop CC 2019 v20.0.6.27696 (x64) Repack by SanLex:
Pdf
AMT
www
Pdfl
www-dial
www-learn
Deep_font
www-butler
Configuration
www-test-engine
www-rich-tooltips
LogTransport2.exe
www-shared-engine
CRLogTransport.exe
www-universal-search
CEP (ad only)
DynamicLinkMediaServer
CRWindowsClientService.exe
[collapse]
The assembly is based on the original distribution of Adobe Photoshop CC 2019 v20.0.6.27696 (x64), which is thoroughly tested and works stably 100%.

Afterword!
Adobe Photoshop CC 2019 v20.0.6.27696 x64 Multi / Ru for those who constantly experience all kinds of problems during installation or errors occur when using.
Please do not litter in the comments, do not ask stupid questions. If any errors occur, then it’s only for your reason and the reason for your computer, since everything has already been scheduled in the topic for startup and stable use.
Thank you for your understanding and stable use.

CGMA 3D School A.1 - Texturing and Shading for Games Week 5-6

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The objective of this course is to teach students how to create materials and textures for video games in Unreal Engine 4. Students will also learn high level concepts of material creation, such as what makes a good material and how to create modular materials; modularity saves time and makes materials easier to edit, iterate, and optimize. Once finished, students will be able to take the skills they've learned and apply them knowledge of UE4 concepts, shader functions, and math to other materials not covered in the course. By the end of the course, students will have made these master materials (which they can then carry on to use for mostly all future scenarios when creating scenes in Unreal or other node-based editors): prop material, layered material, refraction material, wind material, hologram material, terrain and architectural material, mesh decal material, and foliage material.

Applied Houdini - Volumes II

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Note: This replaces the old Dynamics II - Simulation tutorial in the Volumes series!

Welcome to Applied Houdini Volumes II - Simulation! In this lesson we're going to talk about how to make realistic, production quality smoke while creating the result you see here. By exploring many of the microsolvers that make up the main Pyro solver, we will gain an in-depth knowledge of how to precisely control the behavior of our simulation. We'll begin by examining how a high quality input source helps produce a high quality result, and end with some basic shading and rendering to quickly make our demo look good. Watch out for some pro-tips and tricks along the way, and have fun mastering smoke simulation in Houdini now.

Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic (Star Wars: The Last Jedi, Aquaman, Star Wars: Rogue One). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space.

Adobe Premiere Pro CC 2019 13.1.4.2

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Versiya programmy: 2019 13.1.4.2
YAzyk interfeysa: Angliyskiy i drugiye

Lecheniye: ne trebuyetsya (installyator uzhe prolechen)

Sistemnyye trebovaniya:
• Mnogoyadernyy protsessor s podderzhkoy 64-razryadnykh vychisleniy. Rekomenduyetsya Intel Core 6-go pkoleniya i vyshe.
• Microsoft Windows 10 (64-bit) versii 1709 i vyshe.
• 16 GB operativnoy pamyati (rekomenduyetsya ne meneye 32 GB).
• Rekomenduyetsya bystryy SSD (tverdotel'nyy nakopitel') dlya ustanovki programmy i media kesha.
• Rekomenduyetsya ZHK monitor s razresheniyem 1920x1080 pikselov ili bol'she.
• 32-bitnaya videokarta.
• Zvukovaya karta s podderzhkoy protokola ASIO ili Microsoft Windows Driver Model.
• Dlya aktivatsii programmnogo obespecheniya, podtverzhdeniya podpisok i dostupa k onlayn-servisam trebuyutsya podklyucheniye k Internetu i registratsiya.
• Podpiska Creative Cloud.


Opisaniye:
Adobe Premiere Pro CC 2019 - professional'naya programma dlya nelineynogo videomontazha. Prilozheniye obespechivayet vysokokachestvennoye redaktirovaniye video razresheniya 4K i vyshe, s 32-bitovym tsvetom, kak v RGB, tak i YUV tsvetovom prostranstve. Redaktirovaniye audiosemplov, podderzhka VST audioplaginov (plug-in) i zvukovykh dorozhek 5.1 surround. Arkhitektura Premiere Pro plaginov pozvolyayet importirovat' i eksportirovat' materialy konteynerov QuickTime ili DirectShow, a takzhe podderzhivayet ogromnoye kolichestvo video- i audioformatov ot MacOS i Windows.
Chto novogo v versii:
Chto novogo v versii:
[svernut']
Osobennosti RePack'a:
Informatsiya o sborke

1. Ustanovka v dva klika, trebuyetsya lish' otklyuchit' Internet-soyedineniye (avtomaticheski ili vruchnuyu)
2. Prilozheniye Creative Cloud ne musorit v sisteme - ot nego ostalsya neobkhodimyy minimum
3. Vse lokalizatsii v komplekte, menyayutsya takim obrazom: https://youtu.be/_pwuYtQt-VU
4. Ispol'zuyetsya original'nyy ustanovshchik, problemy s drugimi produktami isklyucheny

Parametry komandnoy stroki:

-S ili -S1 – skryt' okno s progressom raspakovki vremennykh faylov
-S2 – pokazat' okno s progressom raspakovki vremennykh faylov
-S ili -S1 ili -S2 – obyazatel'nyy parametr

/XPATH="PUT'" – ukazat' mesto ustanovki

/XDISABLENET=1 – otklyuchit' Internet-soyedineniye na ~10 sekund dlya nachala ustanovki
/XVCR – ustanovit' Visual C++ Redistributable Package (neobkhodimy dlya raboty programmy)

Primer: INSTALL.EXE -S /XPATH="C:\Program Files\Adobe\Premiere Pro" /XDISABLENET=1 /XVCR
[svernut']
Izmeneniye v sborke:
[2019.07.14]
- Obnovleno: Premiere Pro 2019 13.1.4.2
- Obnovleno: Visual C++ Redistributable Package 19.07.2019
Развернуть
2451/5000
Program Version: 2019 13.1.4.2
Interface language: English and others

Treatment: not required (installer already treated)

System requirements:
• Multi-core processor with support for 64-bit computing. Intel Core 6th or higher recommended.
• Microsoft Windows 10 (64-bit) version 1709 and higher.
• 16 GB of RAM (at least 32 GB recommended).
• A fast SSD (Solid State Drive) is recommended for installing the program and media cache.
• An LCD monitor with a resolution of 1920x1080 pixels or more is recommended.
• 32-bit graphics card.
• Sound card with support for ASIO protocol or Microsoft Windows Driver Model.
• An Internet connection and registration are required to activate the software, confirm subscriptions and access online services.
• Creative Cloud Subscription.


Description:
Adobe Premiere Pro CC 2019 - a professional program for non-linear video editing. The app provides high-quality video editing with 4K resolution and higher, with 32-bit color in both RGB and YUV color space. Editing audio samples, support for VST audio plug-ins and 5.1 surround sound tracks. The architecture of Premiere Pro plugins allows you to import and export QuickTime or DirectShow container materials, and also supports a huge number of video and audio formats from MacOS and Windows.
What's New in Version:
What's New in Version:
[collapse]
Features RePack'a:
Assembly Information

1. Installation in two clicks, you only need to disconnect the Internet connection (automatically or manually)
2. The Creative Cloud application does not litter in the system - it left the necessary minimum
3. All localizations in the set change in this way: https://youtu.be/_pwuYtQt-VU
4. The original installer is used, problems with other products are excluded

Command line options:

-S or -S1 - hide the window with the progress of unpacking temporary files
-S2 - show a window with the progress of unpacking temporary files
-S or -S1 or -S2 - required parameter

/ XPATH = "PATH" - specify the installation location

/ XDISABLENET = 1 - disconnect the Internet connection for ~ 10 seconds to start the installation
/ XVCR - install Visual C ++ Redistributable Package (necessary for the program to work)

Example: INSTALL.EXE -S / XPATH = "C: \ Program Files \ Adobe \ Premiere Pro" / XDISABLENET = 1 / XVCR
[collapse]
Assembly change:
[2019/07/14]
- Updated: Premiere Pro 2019 13.1.4.2
- Updated: Visual C ++ Redistributable Package 07/19/2019

Udemy - VFX: Complete Houdini Bootcamp

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This is the best selling Visual Effects Course.

You will not find like this course anywhere.

No presentations,No time wasting,It's all about doing and creating.

This Course is Projects based Course,so you will learn Houdini by creating effects!.

This course is continually updated.

Last update:

Creating organic shape (Some modeling stuff section).

New features in Pyro FX in Houdini 17.5

Creating Droplets "Condensation" in Houdini 17.5 (New features in Houdini 17.5 section)

Creating your first Animation (Introduction to Houdini section)

New Section: (RBD Material Fracture).

New section: Introduction to Rigid bodies.

Creating Spider Web (Some Modeling Stuff Section).

Continuous Emitting (Intro to Vellum).

Pressure constraint (Intro to Vellum).

Attaching a cloth to animated object (Intro to Vellum).

Creating a flag using Vellum (Intro to Vellum).

Why you want to learn Houdini FX?

Houdini FX is a visual effects and 3D animation software like Maya or Blender,but what makes Houdini different and unique is the procedural system and has very powerful dynamic system that other softwares don't have.You will be surprised how powerful this 3D application is.

Houdini is the number 1 3D application that used in vfx, 3D animation studios and Game studios, Houdini can create high quality effects like water,explosions,fire and sand....

Houdini now is used by Big Game studios,they save 100X of the time by creating tools that are used in their Game Engine or in unreal engine or unity.

Knowing Houdini gives you very big advantage in the Game industry and in VFX companies.

If you are Game developer you must know at least a little bit how Houdini works,this gives you very big advantage in Game studios.In my course I will just teach you how to use Houdini,not teaching you how to use it for games.After you watch my course then you will be able to learn how to use it for games and in game engines like unreal engine or unity. i.e: I will not teach you how to use it for games,I just will teach you Houdini.

This course is very special,I will teach you how to use Houdini software to create interesting effects.

Although Houdini is difficult software to learn, but its very very powerful,I will make it fun to learn and I will simplify every thing for you.

Take the course now and I promise you won't disappointed!



Q&A

Is Houdini free software? Yes its free for non commercial use,and it called Houdini apprentice.

Is there any limitation in Houdini apprentice? No,you Have all the tools that the paid version has,and you can render your shots too,but you will get a very small watermark at the right bottom of the image.

I am game developer,do I need to learn Houdini? Yes, you must at least know a the basics of Houdini.

How Houdini is used in Game studios? Say for example you have a game and you want to fill it with more than 1000 buildings,imagine how long this will take you right? But in Houdini you can create 1 building and then export it as Digital asset(Plugin) to Unreal Engine or Unity,and in Unreal Engine you can scatter the building in your game and give random variation to each building,like the size,the color,windows size,Height,width and so on.... Imagine how much time you saved! instead of creating 1000 buildings,you created just 1 building in Houdini.Not just buildings,this works for(sieges,tables,chairs,streets......).



What you’ll learn
You will learn how to create professional Explosions.
You will have solid knowledge on how to use Houdini.
You will learn how to create realistic oceans.
You will learn how to create Destruction.
You will learn how to Create full CG chocolate commercial using Houdini.
You will learn how to make sand and snow effects in Houdini.
You will learn how to use flip fluid solver inside Houdini.
You will learn how to make rain effect.
You will fall in love with this software :).
You will not find like this course anywhere!
And much more....
Are there any course requirements or prerequisites?
You must have passion to learn visual effects and Game effects.
You must have passion to learn Houdini.
You should know how to use the computer.
Who this course is for:
Anyone wants to learn how to create visual effects from scratch.
Game developers who want to power up their games using Houdini.
Any one who have passion to learn Houdini.

Retouching Toolkit 2.0.1 for Adobe Photoshop [En]

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Program Version: 2.0.1.7
Interface language: English

Treatment: not required

System requirements:
- Windows 7-10 x64
Supported programs:
-Adobe Photoshop CC 2018
-Adobe Photoshop CC 2017
-Adobe Photoshop CC 2015.5
-Adobe Photoshop CC 2014
-Adobe Photoshop CC
-Adobe Photoshop CS6 (The panel and Smart Liquify is not available in Photoshop CS6
But you can use all the other tools using the included actions and built in menus.)

Description:
Retouching Toolkit is a feature set of a professional Photoshop retouching tool. The package contains a large set of scripts, actions and presets. Tools will greatly speed up and simplify your workflow.
Features:
• Innovative. Innovative new tools combined with proven methods developed by professional retouchers.
• For all. Simplifies best practices without “dropping” them. There are no magic buttons and trading tricks.
• All you need. Complete with everything you need to create high-end retouching in Photoshop
Additional Information:
Feature Sets:
• GRADIENT MAP MAKER. This tool is designed to create perfect gradient maps for color corrections. It uses advanced logic to calculate the best possible color and hue values.
• AVERAGE COLOR. This tool creates a color layer from a selection, averaging the tones.
• STAMP CURRENT & BELOW. This tool will create a stamp of the current layer and the visible layers below it. It works the same as the built in Stamp Visible, except that it ignores anything above the selected layer.
• SMART LIQUIFY. This is a completely non-destructive liquify tool. You can edit any layer below the Smart Liquify layer as well as changing the actual liquify at any time.
• UPDATE SMART OBJECT. An innovative tool that allows you to update the contents of a smart object with a new Stamp Visible.
• SELECT PREVIOUS LAYER. This tool will activate the last selected layer allowing you to switch back and forth between two layers quickly.
• FREQUENCY SEPARATION. This is an improved version of the traditional frequency separation technique. (Three different methods are included in the toolkit.)
• BAND STOP (INVERTED HIGH PASS). This is an improved version of the traditional inverted high pass technique made famous by Natalia Taffarel.
• COPY TO ALL OTHER. This tool will copy the selected layers to all other open images.
• EYE HELP (QUALITY CONTROL). This is a package of help layers that can be enabled to serve as visual aids that highlight flaws and help to detect things that otherwise might be impossible to see.
• VANISHING POINT. This tool will create a set of vanishing point paths, which is useful when compositing different elements to make sure perspective and relative size is correct.
• GOLDEN SPIRAL / TRIANGLE / RATIO. These tools will create golden spiral / triangle / ratio custom shapes which are useful as a compositional guides.

Retouching Toolkit 2.0.1 for Adobe Photoshop [En]

$
0
0
Program Version: 2.0.1.7
Interface language: English

Treatment: not required

System requirements:
- Windows 7-10 x64
Supported programs:
-Adobe Photoshop CC 2018
-Adobe Photoshop CC 2017
-Adobe Photoshop CC 2015.5
-Adobe Photoshop CC 2014
-Adobe Photoshop CC
-Adobe Photoshop CS6 (The panel and Smart Liquify is not available in Photoshop CS6
But you can use all the other tools using the included actions and built in menus.)

Description:
Retouching Toolkit is a feature set of a professional Photoshop retouching tool. The package contains a large set of scripts, actions and presets. Tools will greatly speed up and simplify your workflow.
Features:
• Innovative. Innovative new tools combined with proven methods developed by professional retouchers.
• For all. Simplifies best practices without “dropping” them. There are no magic buttons and trading tricks.
• All you need. Complete with everything you need to create high-end retouching in Photoshop
Additional Information:
Feature Sets:
• GRADIENT MAP MAKER. This tool is designed to create perfect gradient maps for color corrections. It uses advanced logic to calculate the best possible color and hue values.
• AVERAGE COLOR. This tool creates a color layer from a selection, averaging the tones.
• STAMP CURRENT & BELOW. This tool will create a stamp of the current layer and the visible layers below it. It works the same as the built in Stamp Visible, except that it ignores anything above the selected layer.
• SMART LIQUIFY. This is a completely non-destructive liquify tool. You can edit any layer below the Smart Liquify layer as well as changing the actual liquify at any time.
• UPDATE SMART OBJECT. An innovative tool that allows you to update the contents of a smart object with a new Stamp Visible.
• SELECT PREVIOUS LAYER. This tool will activate the last selected layer allowing you to switch back and forth between two layers quickly.
• FREQUENCY SEPARATION. This is an improved version of the traditional frequency separation technique. (Three different methods are included in the toolkit.)
• BAND STOP (INVERTED HIGH PASS). This is an improved version of the traditional inverted high pass technique made famous by Natalia Taffarel.
• COPY TO ALL OTHER. This tool will copy the selected layers to all other open images.
• EYE HELP (QUALITY CONTROL). This is a package of help layers that can be enabled to serve as visual aids that highlight flaws and help to detect things that otherwise might be impossible to see.
• VANISHING POINT. This tool will create a set of vanishing point paths, which is useful when compositing different elements to make sure perspective and relative size is correct.
• GOLDEN SPIRAL / TRIANGLE / RATIO. These tools will create golden spiral / triangle / ratio custom shapes which are useful as a compositional guides.

Cubebrush - Dragon Knight - Fantasy character full course - Part 2/3 (Blender) (Mising file 10-4))

$
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Stylised-warrior-creation-in-blender

Learn how to create a stylised warrior character in BLENDER 3D based on Thiago Almeida exclusive concept.

This Video course covers every single step to create a PBR shaded stylised warrior character with animation friendly topology based on fantastic and exclusive concept from Thiago Almeida starting from the default cube.

The course include all HD videos and all file ressources including 18 blenders files covering main steps. Free CC HDR, free textures given by textures.com, Matcaps, brushes and concepts from Thiago Almeida.

During the huge 17 hours of course cut into 74 different videos for easy navigation we will cover the following steps :

Body sculpting
Armour and accessories sculpting
Full retopology
Detail sculpting
UVs creation
Texture creation (baking/painting)
Shading
Render and compositing

You will need to have some experienced in blender to take this course as I won't be explaining every single click and as we'll be using some advanced technics.
http://cubebrush.co/p2design/products/xrdx7a/dragon-knight-fantasy-character-full-course

Boris FX Continuum 2019 Plug-ins OFX 12.5

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Program Version: 12.5
Interface language: English

Treatment: not required (installer already treated)

System requirements:
- Windows 10 x64
Host Support:
-Blackmagic: DaVinci Resolve 12.5+
-Sony: Vegas Pro 13 (not tested)
-Magix: Vegas Pro 14+ (not tested)
-Foundry: Nuke 9+
Graphics Cards:
We recommend that you run the latest graphics card driver version
supported by your host application. A graphics card with a minimum
of 1GB of RAM is required; 2GB of RAM is recommended.

Description:
Boris Continuum Complete 12.0
If you need plug-ins for DaVinci Resolve or The Foundry Nuke, the purpose of which is to help both animators and artists improve their work and increase efficiency, Boris Continuum Complete is ideal. You get more than two hundred plugins and more than two and a half thousand presets.
Additional Information:
Integrated mocha planar tracking & masking technology inside BCC PixelChooser, which can significantly reduce the time-consuming masking process. Simplifies tasks like blurring faces.
Unlimited number of mask layers.
BCC Beauty Studio is a new skin retouching tool, allowing video editors to smooth the skin and reduce facial blemishes. Advanced skin smoothing technology produces professional and realistic digital makeup results. The new keying algorithm isolates skin tones while maintaining their natural color, sharpness and contrast. To work with max, the built-in mocha planar track is used.
BCC Title Studio is a new 2D & 3D title generator with support for Maxon C4D models. Allows you to create professional broadcast titles and high quality motion graphics at any resolution. OpenGL acceleration features: 3D extrusion, materials, cameras, light and deformation. Support for importing Adobe Illustrator EPS files. It includes both a plug-in with a user interface and a stand-alone application.
New Image Restoration Tools: BCC Remover, BCC Dropout Fixer, BCC Reframe. BCC Remover - fills missing pixels and removes objects with clones, has auto-fill options. BCC Dropout Fixer - Easily repair damaged film with missing frames and fields. BCC Reframe - "draws up" vertical shooting for example from a mobile phone in video with an aspect ratio of 16: 9.
Added 8 new effects: Beauty Studio, Dropout Fixer, Fast Lens Blur, Light Leaks, Reframer, Remover, Title Studio and Video Glitch.
Added new video transitions: Cross Glitch, Cross Melt, Cross Zoom, Lens Blur Dissolve and Light Leaks Dissolve.
Added support for OpenCL and OpenGL for GPU filter acceleration: Beauty Studio, BCC Title Studio (OpenGL), Fast Lens Blur, Lens Blur Dissolve, etc.
New OpenCL rendering engine for working with OpenCL effects.
Improved rendering performance for video with alpha channel.
Added new textures for BCC Grunge.
Extended Optical Flow option in BCC Motion Blur.
Added new presets for Fast Film Process, Fast Film Glow, Grunge, Glare, Glint, and Glitter.

differences from the official version:
1. Uninstall previous versions of the plugin.
2. Install the plugin by running Setup.exe
4. Use, registration of plug-ins is not required. *

* If you look at the registration status, then you will see that the license of the plug-in was not found. - Do not pay attention, this is normal.
Plugins are cleaned from the demo watermark, but there is no time limit. So use plugins without restriction.

ArtStation Marketplace – Halong Bay – Reference Pack by Alexander Sköld

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0
https://www.artstation.com/artwork/N5GPlN

Grass Valley Edius 9.10.3086 Pro x64

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Program Version: 9.10.3086
Interface language: English

Treatment: Included
Type of medicine: Trial-Reset

System requirements:
Windows 7 (64-bit) Service Pack 1 or later update.
Windows 8 / 8.1 (64-bit).
Windows 10 (64-bit).
For SD / HD projects, an Intel Core 2 or Core iX CPU, or any single-core Intel or AMD processor with a speed of 3 GHz or faster. (It is recommended to use multiple processors or multi-core processors).
To work with 4K content, you need a workstation - based on Intel Core i7 or Xeon E5-26xx processors.
Processors require support for the SSSE3 instruction set.
An internet connection is required to activate and use EDIUS Pro 8.


Description: EDIUS Pro supports a large number of formats and is adapted for working in real time. EDIUS Pro is an ideal tool for creating professional editing, including the creation of documentaries and 4K industry. Working in real time, with all popular SD, HD and even 4K formats, EDIUS Pro is the most versatile and fastest solution for non-linear editing.

Features of the program:
Improved 4K workflow, including support for Blackmagic Design 4K Extreme, Ultra Studio 4K, AJA KONA 3G (preview), and EDL or AAF import / export between Grass Valley HQX and DaVinci Resolve 11.
Support for third-party hardware I / O from Blackmagic Design, Matrox and AJA
Edit media files with different resolutions - from 24x24 to 4Kx2K in real time with frame rate conversion on the same scale, which provides more efficient editing for editing
Fast, flexible user interface, including unlimited video, audio and graphic tracks
Support for the latest formats - Sony XAVC (inside / Long GOP) / XAVC S, Panasonic AVC-Ultra / AVC-Intra 422 4K and Canon XF-AVC (import only)
Work initially with various video formats, including Sony XDCAM, Panasonic P2, Ikegami GF, red, Canon XF and EOS movie formats
Fast AVCHD editing (up to 3+ streams in real time)
Multicam editing up to 16 different sources simultaneously
Improved MPEG Decoder and Encoding
Enhanced H.264 / AVC decoder and encoder (for fast 4K XAVC encoding)
Faster 4K H.264 Playback
Optimized for fourth generation Intel Core i architecture
New design and graphical interface for faster work
optimization of work with 64-bit
Proxy mode helps work on legacy computers
Intel Quick Sync Video support for extremely fast H.264 export (for Blu-ray Disc burning)
Quick work with graphic files (JPG, TGA, DPX and others)
3D stereoscopic editing
Built-in Image Stabilizer
Direct creation of Blu-ray Disc and DVD

ArtStation Marketplace - High Alps Pack by Gaëlle Seguillon

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https://www.artstation.com/gaelleseguillon/store/D8x/high-alps-pack

[plug_in]substance designer ik_gen_curve_drawing_sbsar_v2

[Unity] InfiniGRASS - Volume Grass, Trees & Foliage 1.9.5

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InfiniGRASS is a robust grass and prefab painting and optimization system, which allows very detailed next-gen grass to be placed in mass quantities on any surface. The grass is controlled for performance with auto grouping, batching and LOD systems that minimize CPU usage, reduce draw calls and enable dynamic options like stepping on grass or making it grow.

[Unity] Vegetation Studio Pro 1.2.0

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Vegetation Studio Pro is a vegetation placement and rendering system designed to replace the standard tree and detail system in the Unity terrain component. It can also spawn and render vegetation on standard unity meshes.

Vegetation is spawned on the terrain based on a flexible set of rules and controlled with both texture and polygon masks. There is also an extensive Biome system that allows you to define areas with custom biomes and splat map rules.

Vegetation Studio Pro is based on Unity’s new Job system and Burst compiler. This allows all available cores to be used for procedural generation, culling, LOD selection and render list preparation. The Burst compiler and a data-oriented structure give a huge speed increase and a major reduction in main thread CPU use.

Vegetation Studio Pro has its own culling system and a custom render system for Vegetation.

[Unity] Cascade - River, Lake, Waterfall and more 1.2.0 rev 3

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CASCADE is an innovative and AAA quality water system that has been born by the cooperation between Jason Booth ( creator of Megasplat and Microsplat ) and Antonio Ripa ( creator of Sentieri and TerraPainter ).
Designed around performance and ease of use with CASCADE you can easily create multiple surface water like RIVERS, LAKES, and WATERFALL with a few clicks with a powerful mesh generator tool, a modular performance shader and a fast terrain procedural engine that allow you to create river bed in few seconds.
CASCADE uses an advanced terrain procedural engine that allow RIVER BED CARVING getting high realism and with real-time preview from the editor. You can always redo your changes using the fast a solid internal terrain cache system.
You have full control of the main parameters like width, slope, water depth, etc. globally and per node. It is the only system that allows amazing water surfaces flowing into each other like a River flows in Lake.
CASCADE does not use simply a shader, but a shader generation system based on dynamic programming that allows the generation of custom shaders based on the features you select. Unused features are completely removed from the code. In combination with the highly optimized code that allow the best performance you can get from a water shader
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