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Adobe Substance 3D Modeler 1.9.0 m0nkrus

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https://helpx.adobe.com/substance-3d-modeler/release-notes/v1-9-release-notes.html

Udemy Create Dope 3D Clay Illustration of Pepe in Blender 4 0 BOOKWARE-SOFTiMAGE

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https://www.udemy.com/course/
create-dope-3d-clay-illustration-of-pepe-in-blender-40/

DxO PhotoLab 7.6.0 Build 189 Elite x64 WIN

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DxO PhotoLab 7 - the most advanced, end-to-end, RAW photo editing software.

5 reasons to try DxO PhotoLab 7
- Unrivaled lens corrections for superior sharpness
- Outstanding noise reduction powered by machine learning
- Advanced color science and powerful creative tools
- Intuitive local adjustments that just work
- Robust file management for effortless organization

DxO PhotoLab 7 will revolutionize your RAW photo workflow. Lens corrections that give you more.

Superior lens softness correction
DxO Optics Modules are created in our exclusive laboratory, allowing DxOÆs technicians to target sharpening specifically to where a lens needs it most. You get the sharpest and clearest results of any software on the market.

Intelligent RAW processing: for noise reduction that pushes boundaries
Get cleaner images featuring more detail than you ever thought possible. Drawing on the power of deep learning, DxOÆs DeepPRIME and DeepPRIME XD technology combines the denoising and demosaicing processes to remove noise and restore fine detail like never before.

Intuitive local adjustments, free of complexity
Local adjustments shouldnÆt be complicated. Part of a range of easy-to use-tools, DxOÆs U PointÖ technology gives you the ability to make precise local adjustments that feel natural, free of fiddly masks and complex layers.

Advanced color science plus powerful creative tools
Capture and reproduce colors with complete accuracy, and then use tools that give you absolute creative freedom. Enjoy smart calibration tools, a versatile working color space, intuitive HSL manipulation, LUTs, soft proofing functionality, and robust export options. At every step, DxO PhotoLab gives you precision and control.

New features in DxO PhotoLab 7
- Introducing new Calibrated profiles: Using industry-standard checker charts, create your own calibrated color profiles from within PhotoLab for scientifically accurate colors.
- New LUT (Look Up Table) support: Discover cinematic style grading by applying one of the 17 built-in DxO LUTs or by importing a LUT file.
- Improved Black and White workflow: Editing in Black and White has never been easier with a new dedicated tab that features new renderings and the 8-channel mixer, previously only available with FilmPack.
- New Local Adjustments palette featuring additional HSL Colorwheel: For a streamlined user experience, all local adjustment tools are now grouped together into a dedicated palette that features new localized HSL controls, powered by the DxO Colorwheel.
- Improved mask display for Local Adjustments: You can now change the mask color for improved visibility when editing.
- New ôDxO Styleö preset: DxO PhotoLab 7 offers a new default preset to get your photo-editing started.
- Photo Library improvements: Now you can use contextual menus to index and delete folders (although the option to delete is not yet available on Mac).
- Improvement to DxO Optics Modules management: A ædownload-allÆ checkbox now lets you quickly obtain all of the Optics Modules required to automatically correct your images.
- The Color accentuation controls, Saturation and Vibrancy, have been moved to the HSL subpalette.
- New option to temporarily deactivate Global Saturation and Vibrancy, or any color channel, by clicking and holding its accompanying color-well icon.
- An extended range of digital camera renderings to be automatically applied to your images when you check
the ôautomatically use camera rendering if supportedö option in General Preferences.
- Over 87,000 camera-lens combinations are now supported.

Whats New
New features
- Achieve greater consistency in contrast and color when switching between DxO PhotoLab and Adobe
Lightroom thanks to the addition of DCP curve settings.
- Enjoy 15 premium, fine art LUTs crafted by professional photographer Dennis Aydogan.
New supported cameras
- Hasselblad 907X & CFV 100C
- Sony A9 III
- Support of images from OM System OM-1 Mark II in high resolution mode and 14 bits
Bug fixes
- Minor bug fixes and improvements

Udemy Unreal Engine 5 C Plus Plus Developer Learn C Plus Plus And Make Video Games-AG

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https://www.udemy.com/course/unrealcourse/

PhotoScape X Pro 4.2. (x64).RePack

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Fun and Easy Photo Editor. All-in-One: Photo Editor, Cut Out, Batch Editor, Viewer, Collage, Animated GIF, Film Effect, Light Leak, Miniature Effect, Filter, Brush, Sticker, Pattern, Frame, Shape, Border, RAW images and More.

Features

Viewer
Photo | Video | Audio Browser, Loupe View, Full Screen, Flag, Star Rating, Lossless Rotate, Share, Metadata (Exif,IPTC,GPS) Viewer.

Editor
1,000+ Filters & Effects, Frames, Objects, Brushes & Tools, Rotate, Straighten, Flip, Resize, Crop, Circular Crop, Perspective Crop, Mask (Local Adjustments).

Cut Out
Remove the background from an image. (Magic Eraser, Lasso tool, Brush tool)

Collage
Merge multiple photos on the collage frame to create one final photo.

Combine
Attach multiple photos vertically or horizontally to create one final photo.

GIF Creator
Create Animated GIF.

Print
Print photos.

Screen Capture
Capture your screenshot and save it.

Color Picker
Zoom in on images, search and pick a color.

Split
Slice a photo into several pieces.

Batch Format Change
Convert multiple images to another format at once.

Batch Resize
Resize multiple images at the same time.

Batch Rename
Change photo file names in batch mode.

Photo Merge
Focus Stacking, Merge to HDR.

Macro
Record multiple actions and then play them back all at once.

Filters & Effects
Magic Color, Miniature, Bloom, HDR, Dehaze, Shadows/Highlights, Point Color, White Balance, Vignette, 80+ Films, 100+ Light Leaks, 120+ Overlays, 20+ Lens Flares, and more.

Frames
290+ Frames, 240+ Shapes, Borders.

Objects
1,000+ Stickers, 240+ Figures, Image, Text, Text Warp, Magnifier, Arrow, Line, Rectangle, Rounded Rectangle, Circle, Object Transform, Object Mask.

Brushes & Tools
Draw | Scatter | Paint Brush, Paint Bucket, Mosaic Brush, Fix Red Eye, Mixer Brush, Spot Healing Brush, Liquify, Clone Stamp.

System Requirements
- OS: Windows 10 version 16299.0 or higher
- Architecture: x64

Supported Languages
English, Español, Português, Deutsch, Français, Italiano, Nederlands, Polski, 한국어, 日本語, 简体中文, 繁體中文

Peregrine Labs Yeti 5.0.3 Maya 2023-2024 [Win]

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Dependencies: MtoA 5.4.1.0, Arnold 7.3.1.0, V-Ray 6.20, Renderman 25.2, Redshift 3.5.24

improved stiffness constraints in the dynamics solver.
added empty pgYetiVRayPreRender and pgYetiVRayPostRender commands to accommodate scenes migrated from pre 5.x releases.
resolved a display issue that was causing strands to become too transparent at the base.
improved Groom context marking menus popup response.
resolved an issue that caused VRay viewport rendering to update continuously.

https://peregrinelabs.com/products/yeti

[Blender] Faceit v.2.3.40

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Faceit is a Blender Add-on that allows you to semi-automatically generate a set of facial Shape Keys for humanoid characters without using any sculpting or modelling tools.

Faceit is especially designed to generate the Apple ARKit Shape Keys (Blendshapes), mandatory for Performance Capture with the IPhoneX. Next to the tools for generating the facial expressions, Faceit is packed with a bunch of utilities to ease the process of Performance Capture.

Version v.2.3.40

If you like the addon and find it useful please the developer.
http://blendermarket.com/products/faceit

[ Blender ] Shape Transfer 2.9

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The Shape Transfer addon facilitates the transfer of shape-keys between two distinct objects within a Blender scene. Specifically, it allows users to transfer shape-keys from a source object, typically representing a body or base mesh, to a target object, which could be a piece of clothing or any other object that needs to inherit the shape deformations.

This addon is compatible with Blender versions 2.93 and the 3.x series, ensuring a seamless experience for users of these popular Blender releases.

Version v 2.9

If you like the addon and find it useful please the developer.
https://bartoszstyperek.gumroad.com/l/shape_transfer

[ Blender ] X-Pose Picker 4.0

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X-Pose Picker is crafted to be an adaptable tool suitable for riggers and animators across various platforms. It provides a user-friendly interface for selecting and managing elements within Blender and other supported programs, reflecting the techniques employed in professional studios. With X-Pose Picker, designing layouts and controlling character movements becomes more intuitive and efficient. This addon enables you to concentrate on your creative work while enhancing your workflow speed, all with a user-friendly learning curve.

Version v 4.0

If you like the addon and find it useful please support the developer.

https://blendermarket.com/products/x-pose-picker

Foundations of Game Engine Development Volume 2: Rendering

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This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Kitbash3D Havana Nights - Blender only - 4K Textures

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Kitbash3D Havana Nights - Blender only - 4K Textures

https://kitbash3d.com/products/havana-nights

Kitbash3D Construction Zone - Blender only - 4K Textures

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Kitbash3D Construction Zone - Blender only - 4K Textures

https://kitbash3d.com/products/construction-zone

Nik Collection by DxO 6.5.0 x64 mac OS

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Even More Possibilities for Even Greater Creativity. New interface, even more precise Control Points, and optimized tools for Adobe Photoshop and Lightroom: Nik Collection 6 helps your creativity reach even greater heights.
New Interface, New Experience
The new interface of Nik Viveza and Nik Silver Efex is more modern, more appealing, and more functional. It also provides quicker access to all available tools and presets so you can concentrate on whatÆs most importantùfinding your very own style.
Add Control Points to your custom presets
Save your favorite presets that youÆve created with Control Points, and then apply a similar style to a series of imagesùall while preserving a specific area in your photo. This is the perfect way to apply a color effect to several portraits as well as a blurred background!
Create an optimized and easier-to-use workflow
Because the Control Points now feature fewer sliders, you can now see the applied effects more easily. To really optimize your workflow, you can even rename them.
Adjust the saturation of a specific tone range
Thanks to the new Color Tolerance setting, users can not only select the color they want to edit, but also adjust the tolerance of similar color hues.
Combine the settings from several plugins with a single click
Meta Presets, which can be accessed directly from the Nik Selective Tool in Adobe Photoshop, combine all the presets and settings from the various Nik Collection plugins so you can apply several effects with a single click.
Incredible photos
Discover 10 Meta Presets created by professional photographers and instantly infuse your landscape and wildlife photography with a unique styleùall without leaving Adobe Photoshop.
Lightning-fast retouching
With the Last Edit feature, you can recreate the last preset you used with one of the Nik Collection plugins.
Smart Copy & Paste
Selectively reapply a pluginÆs finish to one or several images directly in Adobe Lightroomùall without having to launch the Nik Collection interface. The definition of efficient.
Even more striking black-and-white photos
Nik Silver Efex now features revolutionary ClearView technology, which was first released as part of DxO PhotoLab. Remove haze, boost local contrast, and give your photos an entirely new dimension.
Add color
Nik Viveza features ten native presets designed by professional photographers. Pick the style you like the most and make your own local adjustments. The possibilities are endless!
Reconnect with the emotional impact of analog
Accurately recreate the finish of films that left their mark on the history of photography: Nik Silver Efex features 39 ultra-realistic grains to help you produce authentic black-and-white photos.
Create and share
Create and save your personalized presets in Nik Viveza. Easily share them or import them to another computer so you can continue editing, no matter where you are.
Control your tones
With Nik VivezaÆs new Selective Tone Tool, you can edit your images with even more control over bright lights, midtones, and shadows.
Adjust color temperatures
Nik VivezaÆs new Color Temperature Selector lets you select the true white value in your image for flawless white balance.

[Unity] Vertical Fog Shader

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https://assetstore.unity.com/packages/tools/vertical-fog-shader-150581

Sculpting a Realistic Stone Wall using ZBrush and Substance Designer Dannie Carlone

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Well known for his amazing rock sculpts and custom brush sets, Dannie Carlone has teamed up with Levelup.Digital to share his workflow for creating a realistic tileable stone wall. Using ZBrush and Substance Designer, Dannie demonstrates why the combination of these two software is his preferred workflow for this type of project. 

Included for free in this tutorial is Dannie's amazing 'Custom ZBrush Brush Combo Pack'. Follow along as he explains how and when to use specific brushes to produce his incredible results. 

Beginning VFX with Autodesk Maya: Create Industry-Standard Visual Effects from Scratch

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Dive into the nuances of visual effects (VFX) design, from planning to execution, using Autodesk Maya. This book introduces the methods and techniques required for your first foray into 3D FX generation from scratch.
You will start with the fundamentals of visual effects, including a history of VFX, tools and techniques for creating believable visual effects, and popular tools used in the industry. Next, you are introduced to Autodesk Maya and its various components that make it a favorite among professionals. You will learn how to create rigid body collisions and simulate realistic particles such as dust, fire, water, and more.
This book also presents strategies for creating a vortex, rain, hair, fluids, and other soft body simulations and also demonstrates nature element simulations for computer-generated production.
At the end of the book, there is a capstone project to make your own visual effects scene in a practical way. After going through this book, you will be able to start building computer-generated visual effects from your imagination through to production.
What You Will Learn

Understand the basic physics behind effect creation
Create 3D visual effects scenes from scratch
Know the details of dynamic simulation in the computer generation space using various functionalities available in Autodesk Maya


About the Author

Dr Abhishek Kumar is an Apple Certified Associate, Adobe Education Trainer, and certified by Autodesk. He received a PhD in computer applications and a master’s degree in animation and computer science. He also received a post-doctoral fellowship at Imam Mohammad Ibn Saud Islamic University, Saudi Arabia.

Dr Kumar is actively involved in course development in animation and design engineering for various institutions and universities. He has published a number of research papers and covered a wide range of topics in various digital scientific areas (image analysis, visual identity, graphics, digital photography, motion graphics, 3D animation, visual effects, editing, composition). He holds 10 patents in the field of AI, design, and IoT.
Dr Kumar has completed professional studies related to animation, computer graphics, virtual reality, stereoscopy, filmmaking, visual effects, and photography from Norwich University of Arts, University of Edinburg, and Wizcraft MIME & FXPHD, Australia. He is passionate about the media and entertainment industry and has directed two animation short films. Dr Kumar has trained more than 100,000 students across the globe from 153 countries (top five: India, Germany, USA, Spain, Australia). His alumni have worked for national and international movies.

Dr Kumar has delivered sessions for more than 100 workshops and seminars as a subject matter expert and resource person at universities, institutes, and colleges such as Delhi University, GGU Central University, Savitribai Phule University, Anna University, Rajiv Gandhi Central University, Allahabad University, Banaras Hindu University, MANNU Hyderabad, Gujrat Technological University ,TMU, GIET University, NIT’s, IIT’s, and several international institutes and universities to make career opportunities and immersive technology opportunities for educators in awareness about the future of elearning, MOOCs, virtual reality, animation design, and the VFX industry.


ISBN-13: 9781484278574
ISBN-10: 1484278577
Author: Kumar, Abhishek
Edition: 2
Binding: Kindle Edition
Publisher: Apress
Published: 2021

The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures

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From the Back Cover

The Handbook of Visual Effects is the most complete depository for visual effects techniques and best practices available today. It is filled with hard facts and techniques learned from research, trial and error, and practical experience. Contained in these pages are the tricks, short cuts, lessons, best practices, and wisdom garnered throughout the history of visual effects. Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists, producers, and supervisors need to know, from preproduction, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management, and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists and experts. Written by 89 top leading visual effects practitioners and covering everything about visual effects from preproduction, production, and postproduction. Simply a must-have book for anyone working in or wanting to work in the VFX industry.

* Authoritative field guide from the renowned Visual Effects Society provides techniques and insight from the best of the best in VFX * 4 color presentation and visuals from Hollywood feature films provide inspiration * Learn additional skills from the bonus chapters available on www.VESHandbookofVFX.com
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The Handbook of Visual Effects is the most complete depository for visual effects techniques and best practices available today. It is filled with hard facts and techniques learned from research, trial and error, and practical experience. Contained in these pages are the tricks, short cuts, lessons, best practices, and wisdom garnered throughout the history of visual effects. Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists, producers, and supervisors need to know, from preproduction, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management, and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists and experts. Written by 89 top leading visual effects practitioners and covering everything about visual effects from preproduction, production, and postproduction. Simply a must-have book for anyone working in or wanting to work in the VFX industry.

* Authoritative field guide from the renowned Visual Effects Society provides techniques and insight from the best of the best in VFX * 4 color presentation and visuals from Hollywood feature films provide inspiration * Learn additional skills from the bonus chapters available on www.VESHandbookofVFX.com

ISBN-13: 9780240812427
ISBN-10: 0240812425
Edition: 1
Binding: Paperback
Publisher: Focal Press
Published: 2010-07-08

The Filmmaker's Guide to Visual Effects: The Art and Techniques of VFX for Directors, Producers, Editors and Cinematographers

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Summary

The Filmmaker’s Guide to Visual Effects offers a practical, detailed guide to visual effects for non-VFX specialists working in film and television. In contemporary filmmaking and television production, visual effects are used extensively in a wide variety of genres and formats to contribute to visual storytelling, help deal with production limitations, and reduce budget costs. Yet for many directors, producers, editors, and cinematographers, visual effects remain an often misunderstood aspect of media production. In this book, award-winning VFX supervisor and instructor Eran Dinur introduces readers to visual effects from the filmmaker’s perspective, providing a comprehensive guide to conceiving, designing, budgeting, planning, shooting, and reviewing VFX, from pre-production through post-production.

The book will help readers:

Learn what it takes for editors, cinematographers, directors, producers, gaffers, and other filmmakers to work more effectively with the visual effects team during pre-production, on the set and in post, use visual effects as a narrative aid, reduce production costs, and solve problems on location;

Achieve a deeper understanding of 3D, 2D, and 2.5D workflows; the various VFX crafts from matchmove to compositing; essential concepts like photorealism, parallax, roto, and extraction; become familiar with the most common types of VFX, their role in filmmaking, and learn how to plan effectively for the cost and complexity of VFX shots;

See visual effects concepts brought to life in practical, highly illustrated examples drawn from the real-world experiences of industry professionals, and discover how to better integrate visual effects into your own projects.

Eran Dinuris an Emmy and VES award-winning VFX supervisor, artist, and instructor. His work at ILM Singapore includes films such as Iron Man, Star Trek, Transformers: Revenge of the Fallen, Indiana Jones and the Kingdom of the Crystal Skull, and Terminator Salvation. Since 2011 Eran has served as the VFX supervisor of NYC-based company Brainstorm Digital on numerous film and TV projects, including The Wolf of Wall Street, Boardwalk Empire, The Lost City of Z, Café Society, Nerve, Delivery Man, The Heat, The Men Who Built America, and The Immigrant. Eran won a Primetime Emmy Award as well as two Visual Effects Society Awards for his work on Boardwalk Empire. Eran teaches VFX production skills at the School of Visual Arts, has created popular online courses at fxphd, has written numerous articles for 3D World Magazine, and has presented at various international conferences including SIGGRAPH, NAB, and Mundos Digitales.

ISBN-13: 9781138956223
ISBN-10: 1138956228
Author: Dinur, Eran
Edition: 1
Binding: Paperback
Publisher: Routledge
Published: 2017-04-10

Mathematics for Computer Graphics and Game Programming: A Self-Teaching Introduction

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ISBN-13: 9781683923565
ISBN-10: 1683923561
Authors: Kothari, D. P.; Awari, G.; Shrimankar, D.; Bhende, A.
Binding: Paperback
Publisher: Mercury Learning and Information
Published: 2019-01-22

Fundamentals of Computer Graphics: An Algorithmic Approach

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Are you ready to embark on a captivating journey into the world of computer graphics? "Fundamentals of Computer Graphics: An Algorithmic Approach" is your key to unlocking this enchanting universe, from the basics to the most intricate concepts.

Journey Through the Digital Wonderland:

Discover the science and artistry behind computer graphics with an approach designed to empower students, professionals, and enthusiasts. This book takes you by the hand and leads you through the captivating realms of 2D and 3D graphics, shading and illumination, and graphics libraries like OpenGL and DirectX.

The Power of Algorithms:

Dive into the core principles that breathe life into digital imagery. Explore the secrets of geometric transformations, the intricacies of color models, and the magic of viewing and projection. You'll master the art of bringing 3D objects to life, transforming shapes, and creating stunning digital environments.

Unlock Your Creativity:

Whether you're a student eager to grasp the intricacies of computer graphics, a professional striving to perfect your skills, or an enthusiast captivated by this mesmerizing realm, this book empowers your creative potential. Delve into the complexities of transformation and shading, and learn to craft graphics that are nothing short of spectacular.

The Future Beckons:

This book isn't just about the present—it's about what lies ahead. Explore advanced topics like non-photorealistic rendering, procedural generation, and the exciting future trends in computer graphics. By bridging the gap between theory and creativity, this book unleashes your potential to create captivating digital art.

Why This Book Matters:

In the era of digital media, computer graphics are everywhere. From video games and animated films to professional applications and virtual experiences, the magic of computer graphics is all around us. This book allows you to not only appreciate these mesmerizing visuals but to actively participate in creating them.

So, are you ready to explore the world of pixels and polygons? Whether you're just starting your journey or looking to deepen your understanding, "Fundamentals of Computer Graphics: An Algorithmic Approach" offers you the knowledge, insights, and tools to unlock your creative potential in this dynamic field. Welcome to a world where art and science converge, and the possibilities are endless. Your adventure begins here.

Build Stunning Real-time VFX with Unreal Engine 5: Start your journey into Unreal particle systems to create realistic visual effects using Niagara

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Create professional real-time particle systems and particle asset creation workflows for games with the power of Niagara and Unreal Engine 5Key Features: Explore how Niagara can make your games pop by creating stunning particle systems in Unreal Engine 5Level up your VFX skills and enhance your employability in a competitive marketBuild various particle system projects to reinforce your learning and put your new knowledge into practiceBook Description: While no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5-without a line of code.

This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5's VFX system. Throughout the book, you'll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you'll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package.

By the end of this VFX book, you'll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.What You Will Learn: Brush up your vector mathematics skillsAccess and create namespaces in NiagaraAdd a Niagara system to a Blueprint actorCreate a particle system with dynamic inputsPublish a custom module for your team members to useCreate Niagara Scratch modulesEnable your particle emitters to communicate using event handlersControl Niagara systems using Blueprint public variablesWho this book is for: This book is for visual effects artists transitioning to real-time virtual production workflow as well as beginners looking to learn Niagara for games and other real-time applications. Game programmers, 3D generalists, and game designers interested in adding VFX for their game and metaverse projects will also find this book useful. A basic understanding of Unreal Engine 5, blueprints, as well as layout, materials, and lighting in Unreal Engine is expected.

ISBN-13: 9781801072410
ISBN-10: 1801072418
Author: Andurlekar, Hrishikesh
Binding: Paperback
Publisher: Packt Publishing
Published: 2023-05-30

Kitbash3D - Enchanted - Unreal Engine 4K

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Kitbash3D - Enchanted - Unreal Engine 4K

https://kitbash3d.com/products/enchanted

GN ZBrush/Maya Import/Export Tool

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Description

The GN ZBrush/Maya Import/Export Tool is a script package to quickly import and export files in ZBrush and Maya.

This tool will give you the ability to quickly switch between Maya and ZBrush, importing and exporting multiple objects at once and doing so at a much faster speed than ZBrush plugin GoZ which tends to be slow and unreliable, especially when working with a large number of objects. This tool also offers a couple of different options and allows to import/export in both MayaAscii and OBJ file format which support different features such as creases, polygroups and vertex color.

Showcase

For an overview of this tool, check out my video demonstration on Vimeo:
https://vimeo.com/442181931

Compatibility

Originally created with Maya 2019. From release 2.70 and onwards, I've decided that I will no longer support version of Maya older than 2022. You can still download any release prior to this one if you want to use it with a version older than that.

As for ZBrush, this tool should be compatible with any version from 2021 and up.

Also note that this tool will only work on a PC with Windows OS.

Documentation

You can access the online documentation for this tool at the link below:

Documentation
Release Notes

Adding compatibility with Maya 2025. From this release and onwards, this tool will no longer be compatible with version of Maya older than 2022.

GN ZBrush/Maya Import/Export Tool

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Description

The GN ZBrush/Maya Import/Export Tool is a script package to quickly import and export files in ZBrush and Maya.

This tool will give you the ability to quickly switch between Maya and ZBrush, importing and exporting multiple objects at once and doing so at a much faster speed than ZBrush plugin GoZ which tends to be slow and unreliable, especially when working with a large number of objects. This tool also offers a couple of different options and allows to import/export in both MayaAscii and OBJ file format which support different features such as creases, polygroups and vertex color.

Showcase

For an overview of this tool, check out my video demonstration on Vimeo: https://vimeo.com/442181931

Compatibility

Originally created with Maya 2019. From release 2.70 and onwards, I've decided that I will no longer support version of Maya older than 2022. You can still download any release prior to this one if you want to use it with a version older than that.

As for ZBrush, this tool should be compatible with any version from 2021 and up.

Also note that this tool will only work on a PC with Windows OS.

Documentation

You can access the online documentation for this tool at the link below:
https://gabrielnadeau.com/pages/gn-zbrushmaya-importexport-tool

Release Notes

Adding compatibility with Maya 2025. From this release and onwards, this tool will no longer be compatible with version of Maya older than 2022.

GN ZBrush/Maya Import/Export Tool

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Description

The GN ZBrush/Maya Import/Export Tool is a script package to quickly import and export files in ZBrush and Maya.

This tool will give you the ability to quickly switch between Maya and ZBrush, importing and exporting multiple objects at once and doing so at a much faster speed than ZBrush plugin GoZ which tends to be slow and unreliable, especially when working with a large number of objects. This tool also offers a couple of different options and allows to import/export in both MayaAscii and OBJ file format which support different features such as creases, polygroups and vertex color.

Showcase

For an overview of this tool, check out my video demonstration on Vimeo:
https://vimeo.com/442181931

Compatibility

Originally created with Maya 2019. From release 2.70 and onwards, I've decided that I will no longer support version of Maya older than 2022. You can still download any release prior to this one if you want to use it with a version older than that.

As for ZBrush, this tool should be compatible with any version from 2021 and up.

Also note that this tool will only work on a PC with Windows OS.

Documentation

You can access the online documentation for this tool at the link below:

https://gabrielnadeau.com/pages/gn-zbrushmaya-importexport-tool

Release Notes

Adding compatibility with Maya 2025. From this release and onwards, this tool will no longer be compatible with version of Maya older than 2022.

AssetHunts - GameDev Starter Kit - Tanks [Godot Game Assets]

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Want to level up your Game Dev skill but feeling frustrated and can't find an inspiring idea for which project to start?

AssetHunts introduces the GameDev Start Kit series. Let's turn your GameDev journey into pure fun and an absolute blast of enjoyment!

========
Features
========
This is a full-featured Godot Asset Pack that Includes features like

>A Godot Asset Pack
>All Assets are Carefully Crafted
>Implemented and Organized within Godot
>Animated Tanks & Props
>Prefab & Material Setup for each 3D model
>Every Asset is Game-Ready And Optimized
>Includes 200+ Models
>Godot Engines GridMap Optimized
>All Assets in Godot's Recommended GLB/GLTF File Format
>Demo Scenes were Included

Link: https://assethunts.itch.io

Support if you can!

The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures, 3rd edition

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The award-winning VES Handbook of Visual Effects remains the most complete guide to visual effects techniques and best practices available today. This new edition has been updated to include the latest, industry-standard techniques, technologies, and workflows for the ever-evolving fast paced world of visual effects. The Visual Effects Society (VES) tasked the original authors to update their areas of expertise, such as AR/VR Moviemaking, Color Management, Cameras, VFX Editorial, Stereoscopic and the Digital Intermediate, as well as provide detailed chapters on interactive games and full animation. Additionally, 56 contributors share their best methods, tips, tricks, and shortcuts developed through decades of trial and error and real-world, hands-on experience.

This third edition has been expanded to feature lessons on 2.5D/3D Compositing; 3D Scanning; Digital Cinematography; Editorial Workflow in Animated and Visual Effects Features; Gaming updates; General Geometry Instancing; Lens Mapping for VFX; Native Stereo; Real-Time VFX and Camera Tracking; Shot/Element Pulls and Delivery to VFX; Techvis; VFX Elements and Stereo; Virtual Production; and VR/AR (Virtual Reality / Augmented Reality).

A must-have for anyone working in or aspiring to work in visual effects, The VES Handbook of Visual Effects, Third Edition covers essential techniques and solutions for all VFX artists, producers, and supervisors, from pre-production to digital character creation, compositing of both live-action and CG elements, photorealistic techniques, and much more. With subjects and techniques clearly and definitively presented in beautiful four-color, this handbook is a vital resource for any serious VFX artist.

ISBN-13: 9781138542204
ISBN-10: 1138542202
Edition: 3
Binding: Paperback
Publisher: Routledge
Published: 2020-07-17

Thinkbox Deadline 10.3.2.1 Win / Linux / Mac

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The software is now free to use, no additional costs. It can be downloaded from here: https://console.aws.amazon.com/nimblestudio/home#/thinkbox but it requires a payment verified account.

Starting with Deadline 10.1.23, Deadline and its components do not require a license. For older versions, the Workers and the Balancer applications are the only Client applications that require a license.

The center of your pipeline:
AWS Thinkbox Deadline is a hassle-free hybrid administration and compute management toolkit for Windows, Linux, and mac OS based render farms, supporting more than 80 different content creation applications out of the box. Deadline provides flexibility and a wide range of compute management options, giving you the freedom to easily access any combination of on-premises or cloud-based resources for your rendering and processing needs.

Smart render management:
Deadline integrates with AWS using AWS Portal, a collective set of Deadline features that enables you to more easily extend your on-premises rendering to AWS. Once your rendering pipeline is integrated with AWS, you can scale rendering workloads to hundreds, or even thousands of cores in minutes, and you can also scale down just as quickly, providing incredible compute elasticity and cost control.

Optimize your on-premises farm:
Optimize your compute resources with Deadline. Save time and money by launching multiple instances or running concurrent tasks, as well as effectively managing your power consumption by shutting down render nodes that are not in use.

Get more rendering capacity by seamlessly adding the compute from idle workstations to your farm and get the most from your studio hardware with a robust render manager to best utilize your existing compute resources.

Scale your studio:
Deadline integrates with AWS to provide you with the flexibility to seamlessly extend your compute capacity to the cloud, regardless of your current render farm setup.

Scaling to AWS provides you with incredible compute elasticity, cost control, and the confidence that your renders will be completed on time. You can also purchase flexible third-party licenses for cloud nodes which assist in cost-effective burst rendering – 24/7 – through the AWS Thinkbox Marketplace.

Bigmediumsmall - Medieval Collection - 2023 UPDATE

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Bigmediumsmall - Medieval Collection - 2023 UPDATE

https://www.bigmediumsmall.com/medieval-update

Previous Torrent Link >>>

https://cgpeers.to/torrents.php?id=75599&torrentid=75517#torrent75517

Stadium / Event Fan Spawner V2 - Unreal Engine

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Stadium / Event Fan Spawner V2 - Unreal Engine

https://www.unrealengine.com/marketplace/en-US/product/stadium-event-fan-spawner


Technical Details:

Features: Stadium / Event Fan Spawner

20 Fan models
12 fan animations (10 on 4k characters) with a mixer mode to add some variety.
Editor utility blueprint to make switching between line and square editors easy, along with the settings to make the process easier.
Paint chair mode - paint patterns images or letters onto your stadium chairs with brush size and other functions.
Remove chair mode - allows you to remove certain chairs if there is a stadium tunnel in the way.
With square editor use spline points to draw the chair area out.
With line, the editor uses it to curve your chairs around corner stands.
Contains two different chair models one for the stands and one for the ground chair.
You can render over 1 million fans if you desire but recommended 250k which you can get 130 fps on a good PC.
Reshuffle LOD distances for lower-end computers.
Set phone torches constant of flashing (like taking pictures) when spawning fans to achieve the effect of phone lights at a concert.
Clothes Color Randomizer (8K fans only)
8K tri-Fan Models Option
Walk to seat feature (8K fans only)
No chair feature with place holder (for Festivals )
Renamer (Rename BP when you spawn)

Blender 2D Animation: The Complete Guide to the Grease Pencil

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Blender 2D Animation: The Complete Guide to the Grease Pencil, Second Edition describes how to access the Grease Pencil component in Blender and create 2D animation within the Blender 3D environment. It is assumed that the reader has no previous knowledge of the Blender program and treats 2D animation using the Grease Pencil as a standalone application. Grease Pencil is a component of the 3D modeling and animation program, Blender. Blender is a free, open-source, 3D, computer graphics, software toolset used for creating animated films, visual effects, art, 3D printed models, motion graphics, interactive 3D applications, virtual reality and computer games.

Key Features
• A comprehensive beginner's guide to the Grease Pencil component of Blender facets of operation is explained in short concise chapters with cross references.
• Written instruction is accompanied by diagram illustrations in reference to the program's Graphical User Interface.

Learn C++ Programming -Beginner to Advance- Deep Dive in C++

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0
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**DESCRIPTION**
Classroom and Hands-on sessions- Features of C++ 11 , Exception Handling and STL - for Both Academics and Industry

*WHAT YOU'LL LEARN**
Learn Basic concepts of Programming C++, OOPs,Exception Handling, STL, Features of C++ 11
Learn Object-Oriented Programming Design Concept in C++ Perfectly with Examples
Learn How to Develop an Application (Student Project in C++ )


**COURSE LINK**
https://www.udemy.com/course/cpp-deep-dive/?couponCode=KEEPLEARNING

Udemy - Learn C++ Programming -Beginner to Advance- Deep Dive in C++

$
0
0
**DESCRIPTION**
Classroom and Hands-on sessions- Features of C++ 11 , Exception Handling and STL - for Both Academics and Industry

*WHAT YOU'LL LEARN**
Learn Basic concepts of Programming C++, OOPs,Exception Handling, STL, Features of C++ 11
Learn Object-Oriented Programming Design Concept in C++ Perfectly with Examples
Learn How to Develop an Application (Student Project in C++ )


**COURSE LINK**
https://www.udemy.com/course/cpp-deep-dive/?couponCode=KEEPLEARNING

Udemy - Pre-Programming: Everything you need to know before you code

$
0
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**DESCRIPTION**
Increase your chance of success learning to code and communicating with other developers

*WHAT YOU'LL LEARN**
- Better understand the fundamentals of how programming works
- Understand the fundamentals of how computers work and how that relates to modern web technology
- Choose what programming language and path they want to pursue in their career
- Understand and apply the 8 basic concepts of programming
- Evaluate, install, and modify any content management system
- Understand world technology trends like responsive design, pair programming, PaaS systems, and the growth of APIs
- Make a decision about what technology and ecosystem interests you
- Correctly understand and apply the concept of a programming framework
- Call out your friends for not knowing the difference between a framework, library, and IDE - (they'll love you)
- Communicate with others about technology in a way that doesn't immediately give away your inexperience
- Impress your friends during drinks with random factoids about Bill Gates & Steve Jobs
- Finally understand the reason Comcast keeps billing you $29.99


**COURSE LINK**
https://www.udemy.com/course/pre-programming-everything-you-need-to-know-before-you-code/?couponCode=KEEPLEARNING

Interior Models VOL1,VOL3+(Curtains) +4000 Models

$
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A huge collection of 3D interior models.

In total there are 4023 Models.

The models are organized into categories (it took me time to do so because they come originally uncategorized)

Very important:

In order to use the library you need Kitops addon (free or paid versions)

I will try to use the True Assets addon to make a library that is compatible with the Asset Browser.

I am aiming to purchase more volumes in future, so this library will be updated constantly (I hope so 🙂)

The categorization is a personal effort so if you notice any inconsistencies please let me know so I can correct it
or you can just do it by yourself as it requires just transfering the blend file and the correspondant thumbnail to the proper category.

Enjoy

https://www.artstation.com/marketplace/p/a1g2M/2000-models-furniture-asset-libraries-vol-1?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace
https://www.artstation.com/marketplace/p/dB5dr/2000-models-furniture-update-2024-vol-3?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace
https://www.artstation.com/marketplace/p/dB0Jq/500-model-3d-curtain-pack?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace

Interior Models VOL1,VOL3 (Blender + Kitops addon)

$
0
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A huge collection of 3D interior models.

In total there are 4023 Models.

The models are organized into categories (it took me time to do so because they come originally uncategorized)

Very important:

In order to use the library you need Kitops addon (free or paid versions)

I will try to use the True Assets addon to make a library that is compatible with the Asset Browser.

I am aiming to purchase more volumes in future, so this library will be updated constantly (I hope so 🙂)

The categorization is a personal effort so if you notice any inconsistencies please let me know so I can correct it
or you can just do it by yourself as it requires just transfering the blend file and the correspondant thumbnail to the proper category.

Enjoy

http://www.artstation.com/marketplace/p/a1g2M/2000-models-furniture-asset-libraries-vol-1?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace
http://www.artstation.com/marketplace/p/dB5dr/2000-models-furniture-update-2024-vol-3?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace
http://www.artstation.com/marketplace/p/dB0Jq/500-model-3d-curtain-pack?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace

Blender 2D Animation: The Complete Guide to the Grease Pencil 2nd Edition

$
0
0
Blender 2D Animation: The Complete Guide to the Grease Pencil, Second Edition describes how to access the Grease Pencil component in Blender and create 2D animation within the Blender 3D environment. It is assumed that the reader has no previous knowledge of the Blender program and treats 2D animation using the Grease Pencil as a standalone application. Grease Pencil is a component of the 3D modeling and animation program, Blender. Blender is a free, open-source, 3D, computer graphics, software toolset used for creating animated films, visual effects, art, 3D printed models, motion graphics, interactive 3D applications, virtual reality and computer games.

Key Features
• A comprehensive beginner's guide to the Grease Pencil component of Blender facets of operation is explained in short concise chapters with cross references.
• Written instruction is accompanied by diagram illustrations in reference to the program's Graphical User Interface.

Kitbash3D Hong Kong - Blender only - 2K 4K Textures

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Kitbash3D Hong Kong - Blender only - 2K 4K Textures

https://kitbash3d.com/products/hong-kong

Udemy - Essentials of Pencil Drawing and Shading

$
0
0
https://www.udemy.com/course/essentials-of-pencil-drawing-and-shading/?persist_locale=&locale=en_US&couponCode=ST6MT42324

Essentials of Pencil Drawing and Shading
Explore Depth and Dimension through Shading: How shading techniques add depth, dimension, and texture to your drawings

What you'll learn
Drawing Fundamentals: Develop a strong grasp of basic drawing techniques, including line work, form, and composition.
Shading Mastery: Acquire advanced shading skills to create depth, volume, and realism in your artwork.
Texture Rendering: Learn to depict various textures convincingly, from soft fabrics to reflective surfaces like glass and metal.
Artistic Expression: Translate creative concepts into visually compelling drawings with enhanced confidence and proficiency.
Portfolio Development: Build a portfolio showcasing your newfound skills, suitable for personal growth or professional endeavors in the field of visual arts.

Udemy - Creating Advanced Trim Sheet Textures for Games

$
0
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https://www.udemy.com/course/creating-advanced-trim-sheet-textures-for-games/?couponCode=ST6MT42324

Creating Advanced Trim Sheet Textures for Games
Learn how a professional environment artist works when creating complicated trim sheets for games.

What you'll learn
Learn how to use timesheets to texture entire environments
Learn how to model large scale modular assets
Learn how to setup environments in Unreal Engine 5
learn how to do lighting for environments in Unreal Engine 5

Udemy - Make Game Assets Easily And Export To Godot / Unity / Unreal

$
0
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**DESCRIPTION**
Create game assets quickly using non-destructive modular modelling.

18.5 hours of videos

**WHAT YOU'LL LEARN**
- Low-poly 3D models.
- Generative modelling.
- Non-destructive Workflow.
- Making environmental props.
- Parametric modelling.
- Exporting assets.
- Importing mesh into Godot.
- Custom collision shapes.
- Material pipeline.
- Modifier stacking.
- Multi part modelling

**Course Link**
https://www.udemy.com/course/the-blender-to-godot-modelling-workflow/?couponCode=ST6MT42324

Udemy - Complete Godot 3D: Develop Your Own 3D Games Using Godot 4

$
0
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**DESCRIPTION**
Learn how to create 3D games from start to finish in Godot engine 4 and GDScript!

20 hours of videos

**WHAT YOU'LL LEARN**
- Get the most out of the new Godot 4 game engine by making 3D video games
- Make 3 different awesome games, while learning the fundamentals and key concepts of Godot 4
- Learn key concepts of Godot such as using Nodes, Scenes, Scripting & Signals
- Learn how to program using GDScript, Godot’s tailor-made scripting language - ideal for making things quickly.
- Learn how to animate your game with Tweens, AnimationPlayers and even Shaders!
- Learn how to build 3D levels, environments, character controllers, enemies, and a host of other essential game objects.

**COURSE LINK**
https://www.udemy.com/course/complete-godot-3d/?couponCode=ST6MT42324

The New York Times Best Sellers - April 28, 2024 [Fiction & Non-Fiction]

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The New York Times Best Sellers - April 28, 2024 [Fiction & Non-Fiction]
English | 30 Books | 387 MB

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The New York Times Best Seller list is widely considered the preeminent list of best-selling books in the United States. It is published weekly in The New York Times Book Review magazine, which is published in the Sunday edition of The New York Times and as a stand-alone publication. The best-seller list has been ongoing since April 9, 1942.

Nik Collection by DxO 6.10.0 [win]

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New Features
• New Optical Modules available for Nik Perspective Efex
New supported cameras:
✓ Hasselblad 907X & CFV 100C
✓ Sony A9 III
New supported lenses:
✓ Nikon AF-S Nikkor 800mm F5.6E FL ED VR with AF-S TC800-1.25E ED
✓ Sigma 10-18mm F2.8 DC DN (C023)
✓ Sigma 50mm F2 DG DN
✓ Sigma 60-600mm F4.5-6.3 DG OS HSM S with EF 1.4x III
✓ Sigma 60-600mm F4.5-6.3 DG OS HSM S with EF 2x III
✓ Sigma 60-600mm F4.5-6.3 DG OS HSM S with TC-1401
✓ Sigma 60-600mm F4.5-6.3 DG OS HSM S with TC-2001
✓ Sigma 10-18mm F2.8 DC DN (C023)
✓ Sigma 23mm F1.4 DC DN
✓ Sigma 23mm F1.4 DC DN
✓ Sigma 50mm F1.4 DG DN A
✓ Sony FE 24-50mm F2.8G
✓ Voigtlander 35mm F2 APO-Lanthar Asph
Minor Bug Fixes

• Minimum system configuration:
o Any CPU supporting SSE 4.1
o 8 GB RAM
o 4 GB available disk space
o Microsoft® Windows® 10 version 20H2 (64-bit, and still supported by Microsoft®)

• Recommended system configuration:
o Intel® Core™ processor with 6 cores or better, or AMD Ryzen™
o 16 GB RAM
o 6 GB available disk space
o NVIDIA RTX™ 2060, AMD Radeon™ RX 6600 or better with latest drivers
o Microsoft® Windows® 11

Compatible host applications
• DxO PhotoLab 5, 6, 7
• Adobe® Photoshop® 2022, 2023, 2024
• Adobe® Photoshop® Elements® 2021, 2022, 2023, 2024
• Adobe® Photoshop® Lightroom® Classic 2022, 2023, 2024
• Serif Affinity Photo 1.8 and later, Serif Affinity Photo 2.0 (apart from Nik Perspective and Nik HDR
Efex [Merge feature], which are not compatible with Affinity Photo)

Canopy Games - Advanced Geometry Nodes for Blender 3.3+

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Geometry Nodes is rapidly shifting from a cool tech demo to an essential toolset for artists. Over the last 12 months, we've seen the platform come into its own, supporting advanced mesh and curve manipulation, as well as the ability to create geometry completely from scratch. With these tools in your hands you'll be empowered to create vastly more complex and responsive models than ever before.

By the end of this advanced course with Erin, you'll be confident in your ability to manipulate geometry and how and why to create high-level node group assets.

In this course you will learn:

Strategies for selecting and transforming meshes and curves
UV Unwrapping with Geometry Nodes
Creating multiple high-level node groups
Working with SDFs for organic mesh generation and remeshing
Using the Shortest Path nodes
Using accumulate field for linear packing
and much more…


https://www.canopy.games/p/advanced-geometry-nodes-for-blender-3-3-1

Paolo Acampora - Python Scripting in Blender (2023)

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Learn how to use Python scripts in Blender 3.3 to automate tasks, optimize your workflow, think like a 3D programmer, and start creating your tools quickly

Key Features

Discover ready-to-go scripts that provide a clear solution to your problems
Find out how to automate repetitive tasks in an efficient way
Extend Blender's actions and user interface with your code

Book Description

Blender, a powerful open source 3D software, can be extended and powered up using the Python programming language. This book teaches you how to automate laborious operations using scripts, and expand the set of available commands, graphic interfaces, tools, and event responses, which will enable you to add custom features to meet your needs and bring your creative ideas to life.

The book begins by covering essential Python concepts and showing you how to create a basic add-on. You'll then gain a solid understanding of the entities that affect the look of Blender's objects such as modifiers, constraints, and materials. As you advance, you'll get to grips with the animation system in Blender and learn how to set up its behavior using Python. The examples, tools, patterns, and best practices present throughout the book will familiarize you with the Python API and build your knowledge base, along with enabling you to produce valuable code that empowers the users and is ready for publishing or production.

By the end of this book, you'll be able to successfully design add-ons that integrate seamlessly with the software and its ecosystem.
What you will learn

Understand the principles of 3D and programming, and learn how they operate in Blender
Build engaging and navigation-friendly user interfaces that integrate with the native look and feel
Respect coding guidelines and deliver readable and compliant code without the loss of originality
Package your extensions into a complete add-on, ready for installation and distribution
Create interactive tools with a direct response to the user's action
Code comfortably and safely using version control

Who this book is for

This book is for Blender users who want to expand their skills and learn scripting, technical directors looking to automate laborious tasks, and professionals and hobbyists who want to learn more about the Python architecture underlying the Blender interface. Prior experience with Blender is a prerequisite, along with a basic understanding of the Python syntax-however, the book does provide quick explanations to bridge potential gaps in your background knowledge.
Table of Contents

Python's Integration with Blender
Python Entities and APIs
Creating Your Add-Ons
Exploring Object Transformations
Designing Graphical Interfaces
Structuring Our Code and Add-Ons
The Animation System
Animation Modifiers
Animation Drivers
Advanced and Modal Operators
Object Modifiers
Rendering and Shaders

Udemy - Revit Architecture & Structure With Interior Designing- 2024

$
0
0
https://www.udemy.com/course/revit-architecture-structure-with-interior-designing-2024/?couponCode=ST6MT42324

Revit Architecture & Structure With Interior Designing- 2024
The Only Courses Covering 5+ Projects On Revit Architecture Structures with Concepts of Vastu and Interior Design

What you'll learn
Make 5+ Projects From Start to End From Zero and have your Own Portfolio
Learn the Most used Revit Commands and Shortcut Commands for Professional Practice
Start your Own Consultancy and Help people Plan their Buildings and Start Your Freelancing Work
Learn all the Commands and Its functions From Start to End
Course content
8 sections • 69 lectures • 18h 17m total length

Kitbash3D Wreckage - Blender only - 2K 4K Textures

$
0
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Kitbash3D Wreckage - Blender only - 2K 4K Textures

https://kitbash3d.com/products/wreckage

Udemy - Unreal Engine 5 C++ Developer. Learn C++ & Make Video Games

$
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https://www.udemy.com/course/unrealcourse/?couponCode=ST6MT42324

Unreal Engine 5 C++ Developer: Learn C++ & Make Video Games
Created in collaboration with Epic Games. Learn C++ from basics while making your first 5 video games in Unreal

Created by Ben Tristem, GameDev.tv Team
Last updated 1/2024
English

What you'll learn:
How to make games in Unreal Engine 5.
C++, the games industry standard language.
Object Oriented Programming and how to put it into practice.
Game design principles.
Programming patterns and best practices.
Artificial Intelligence behaviour programming for enemies.
Write code that is clean and to understand.
When to use Blueprint or C++.
How to achieve anything you want in Unreal using C++.
Unreal Gameplay Framework to make games easily.
Strong and transferable problem solving skills.
Modern game development technologies and techniques.

Requirements:
64-bit PC capable of running Unreal 5 (recommended).
Or a Mac running latest MacOS Big Sur.
+8GB of RAM.
Quad-core CPU, 2.5 GHz or faster.
DirectX 11, 12 or Metal 1.2 Compatible Graphics Card.
About 50GB of free disc space.
No previous Unreal or coding experience needed.

Who this course is for:
Competent and confident with using a computer.
Artists who want to bring their assets alive in a game engine.
Developers who want to re-skill across to coding.
Complete beginners who are willing to work hard.
Existing programmers who want to re-skill to game development.
Thos wanting to explore the exciting new world of UE5!

Udemy - Adobe Photoshop CC MasterClass: From Beginner to Advanced

$
0
0
https://www.udemy.com/course/adobe-photoshop-cc-masterclass-from-beginner-to-advanced/?couponCode=ST6MT42324

Adobe Photoshop CC with my comprehensive MasterClass designed to take you from a beginner to an advanced user.

Last updated 2/2024
Language: English

What you'll learn:
How to Change Color of Object
How To Add Gradient Fading Transparent on any image
Stealing Colors & Adobe Color Themes
How to use Layer Masks

Requirements:
No prior experience with Photoshop? No problem!
Any version of Adobe Photoshop

Description:
Unlock the full potential of Adobe Photoshop CC with my comprehensive MasterClass designed to take you from a beginner to an advanced user. Whether you're a graphic designer, photographer, or creative professional, this course provides everything you need to harness the power of Photoshop and elevate your skills to the next level.

Starting with the basics, you'll learn the fundamental tools and techniques needed to navigate the Photoshop interface with confidence. From understanding layers and selections to mastering essential editing tools, we'll build a strong foundation together.

As you progress, we'll delve into more advanced topics such as photo retouching, compositing, and special effects. You'll also learn creative strategies and workflow tips to streamline your process and unleash your creativity. From manipulating lighting and color to designing captivating graphics, you'll gain the expertise to bring your visions to life.

By the end of this MasterClass, you'll emerge as a proficient Photoshop user with the confidence and expertise to tackle any project that comes your way. Whether you're creating stunning visuals for social media, designing eye-catching advertisements, or retouching photos for clients, you'll have the skills to make your creative visions a reality.





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