In this 3ds Max tutorial, we’ll learn how to assemble and generate a realistic aerial forest scene from scratch. We’ll look at understanding some complex shader setups before exploring how to logically vary plant distribution.
By the end of this 3ds Max training, you’ll have a good understanding of how to keep a good balance of the artistic with the technical side while working with image-based lighting and post processing passes in NUKE.
By the end of this 3ds Max training, you’ll have a good understanding of how to keep a good balance of the artistic with the technical side while working with image-based lighting and post processing passes in NUKE.