Node-based texturing.
Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.
Non-linear workflow
Make any change you want at any time, as it automatically applies to all the outputs of your substance. Create and edit complete texture sets in a much faster way than with traditional tools!
Non Destructive
Revert all the actions you are making without losing any of your work. No more "I can't come back to that point"!
The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.
PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.
Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.
The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic.
It unleashes an incredible power of expression and fosters a new form of digital creativity.
Pixel Processor
This true image processor allows you to read input images and apply any custom effect or treatment using visual programming. There is simply no limit to what you can create using this tool.
Dynamic Gradient
Use images as gradients and pan through these textures to easily create dynamic and animated gradients and masks.
Bevel
Create smooth or sharp bevels on any shape or pattern and generate hard surface detail normal maps in a few minutes!
New Blending Modes
The standard blend node now features the most popular blending modes such as Overlay and Soft Light
Tri-planar projection
Apply any image on your mesh with no visible seam, control the scale and rotation of the projection and marvel at the seamless texture!
Random FX-Map input
FX-Map can now pick from multiple inputs randomly. This will allow you to splat or scatter a multitude of objects on a texture at once.
Integrated bakers
Our embedded bakers allow you to bake your maps at light-speed directly within your software.
Allowing non-linear workflow and quick iterations.
Substance Designer 5 is a node based texturing tool. Tired of messy layers ? Fit everything you need in a few compact and handy nodes. Let Substance connect all the channels for you and focus on what really matters: your art.
Non-linear workflow
Make any change you want at any time, as it automatically applies to all the outputs of your substance. Create and edit complete texture sets in a much faster way than with traditional tools!
Non Destructive
Revert all the actions you are making without losing any of your work. No more "I can't come back to that point"!
The industry standard for PBR texturing
Substance Designer is a powerful node-based texturing tool tailor-made for Physically Based Rendering and extensively used by more than 50 AAA game projects.
PBR Viewport
The 3D View allows to visualize on your mesh all your texturing work in real time.
Compatible with any game engine.
Substance Designer lets you to create your own templates, making it compatible with any game engine on the market, or your in-house engine.
The New Generation of Procedural Art
Substance Designer 5 is powered by Substance Engine 2, the new iteration of the renown procedural technology developed by Allegorithmic.
It unleashes an incredible power of expression and fosters a new form of digital creativity.
Pixel Processor
This true image processor allows you to read input images and apply any custom effect or treatment using visual programming. There is simply no limit to what you can create using this tool.
Dynamic Gradient
Use images as gradients and pan through these textures to easily create dynamic and animated gradients and masks.
Bevel
Create smooth or sharp bevels on any shape or pattern and generate hard surface detail normal maps in a few minutes!
New Blending Modes
The standard blend node now features the most popular blending modes such as Overlay and Soft Light
Tri-planar projection
Apply any image on your mesh with no visible seam, control the scale and rotation of the projection and marvel at the seamless texture!
Random FX-Map input
FX-Map can now pick from multiple inputs randomly. This will allow you to splat or scatter a multitude of objects on a texture at once.
Integrated bakers
Our embedded bakers allow you to bake your maps at light-speed directly within your software.