Taught by experienced trainer Sergio Mucino, this advanced tutorial guides you through a deep understanding of how to approach rigging bipedal characters. You will learn how to not just rig a character, but also analyze the mesh to gain a better understanding of its rigging requirements. You’ll also learn how to design a layered rig capable of performing a variety of tasks, and how to keep rigs modular by saving out Assemblies that allow for better reusability. This training includes in-depth coverage on the use of Forward Kinematics setups and Inverse Kinematics, blending rigs, creating procedural setups, making pseudo-muscle rigs, generating facial setups and rigging props. Once completed, you will have an advanced, fully-rigged, animation-ready character.
PS: THIS TORRENT HAS THE FILE NUMBERING FIXED!
PS: THIS TORRENT HAS THE FILE NUMBERING FIXED!