Uefy Script 1.2.1 for Blender 2.8 Beta
Copyright (c) 2019 Rakiz Farooq
https://www.rakiz.com
Uefy Script
===========
Uefy is a python script that enables Blender’s Rigify addon to export the Epic
Skeleton. Allowing creation of animations meant to be used with Unreal Engine 4
assets.
Getting the script
==================
This script is available for sale at https://www.rakiz.com/uefy
Purchasing a copy financially supports the developer and helps ensure continued
developement.
Available Support
=================
Only limited support is provided in the form of community posts and publicly
available instructional videos.
You can check FAQ on the offical site and usage videos on youtube at the
following links.
Webpage: https://www.rakiz.com/uefy
Youtube: https://youtube.com/RakizFarooq
License
=======
This software is licensed under GNU GPLv3. Check LICENSE file for more details
How to install
==============
The script is not an addon. You do not install it. When needed just load it as
a text block in blender's scripting panel and click "Run Script"
See FAQ on offical site for more details
Required Blender Version
========================
This script is designed for Blender 2.8 Beta and later. It will not work on
previous versions due to major changes in the python API.
ChangeLog
=========
Released v1.1:
- Updated facial rig bones to add eye bone
- Minor updates
- Added extra deformation bone support for rigcage and pelvis
Released v1.1.1:
- Updated facial rig bones to add jaw bones
Released v1.2:
NOTE: You will need to regenrate the rig and import the character into your project again due to breaking changes
- Script now exports Epic Skeleton bone hiearchy with original UE4 Manneqion joint rolls
- Custom Mapping added for Makehuman characters
- Support added for missing finger bones
- BREAKING CHANGE: Head bone is now called 'head' instead of 'head_01'
- BREAKING CHANGE: IK bone orientations and default behaviour changed to match original manneqion more closely
- New functionality to support bone roll changes
- Support added for semi-automatic addition of new bone chains on top of Epic Skeleton
Released v1.2.1:
- Blender 2.8 Beta API changes required an update to the script, scene.update() has been removed
- Updated build_skeleton_panel name according to naming convention
Copyright (c) 2019 Rakiz Farooq
https://www.rakiz.com
Uefy Script
===========
Uefy is a python script that enables Blender’s Rigify addon to export the Epic
Skeleton. Allowing creation of animations meant to be used with Unreal Engine 4
assets.
Getting the script
==================
This script is available for sale at https://www.rakiz.com/uefy
Purchasing a copy financially supports the developer and helps ensure continued
developement.
Available Support
=================
Only limited support is provided in the form of community posts and publicly
available instructional videos.
You can check FAQ on the offical site and usage videos on youtube at the
following links.
Webpage: https://www.rakiz.com/uefy
Youtube: https://youtube.com/RakizFarooq
License
=======
This software is licensed under GNU GPLv3. Check LICENSE file for more details
How to install
==============
The script is not an addon. You do not install it. When needed just load it as
a text block in blender's scripting panel and click "Run Script"
See FAQ on offical site for more details
Required Blender Version
========================
This script is designed for Blender 2.8 Beta and later. It will not work on
previous versions due to major changes in the python API.
ChangeLog
=========
Released v1.1:
- Updated facial rig bones to add eye bone
- Minor updates
- Added extra deformation bone support for rigcage and pelvis
Released v1.1.1:
- Updated facial rig bones to add jaw bones
Released v1.2:
NOTE: You will need to regenrate the rig and import the character into your project again due to breaking changes
- Script now exports Epic Skeleton bone hiearchy with original UE4 Manneqion joint rolls
- Custom Mapping added for Makehuman characters
- Support added for missing finger bones
- BREAKING CHANGE: Head bone is now called 'head' instead of 'head_01'
- BREAKING CHANGE: IK bone orientations and default behaviour changed to match original manneqion more closely
- New functionality to support bone roll changes
- Support added for semi-automatic addition of new bone chains on top of Epic Skeleton
Released v1.2.1:
- Blender 2.8 Beta API changes required an update to the script, scene.update() has been removed
- Updated build_skeleton_panel name according to naming convention