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Jan Urschel - Megacity Streets

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We'll be going back to the megacity but this time on the ground. Digging deep into the Blade Runner bag of tricks we're looking at the design and process of creating a bustling cyberpunk street level scene with lots of neon, rain and fog.


What topics are covered?

- Thoughts on reference and inspiration

- Kitbashing and modeling

- Rendering

- Photoshop paintover


Who is it for?

Concept designers and other creatives who want to learn about environment creation and a 3D heavy workflow.


What will I get?

- 2+ hour video tutorial with narration

- Reference images and textures

- PSD file


What do I need to have before I start:

- OctaneRender

- 3D application (e.g. Modo, Blender, C4D etc)

- 2D application (e.g. Photoshop, Procreate etc)

- Basic knowledge in a 3D application

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