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[Unity] Cascade - River, Lake, Waterfall and more 1.2.0 rev 3

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CASCADE is an innovative and AAA quality water system that has been born by the cooperation between Jason Booth ( creator of Megasplat and Microsplat ) and Antonio Ripa ( creator of Sentieri and TerraPainter ).
Designed around performance and ease of use with CASCADE you can easily create multiple surface water like RIVERS, LAKES, and WATERFALL with a few clicks with a powerful mesh generator tool, a modular performance shader and a fast terrain procedural engine that allow you to create river bed in few seconds.
CASCADE uses an advanced terrain procedural engine that allow RIVER BED CARVING getting high realism and with real-time preview from the editor. You can always redo your changes using the fast a solid internal terrain cache system.
You have full control of the main parameters like width, slope, water depth, etc. globally and per node. It is the only system that allows amazing water surfaces flowing into each other like a River flows in Lake.
CASCADE does not use simply a shader, but a shader generation system based on dynamic programming that allows the generation of custom shaders based on the features you select. Unused features are completely removed from the code. In combination with the highly optimized code that allow the best performance you can get from a water shader

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