3dmax's physique developed using skeletal animation is not much of a dynamic 3d format output tool (* .b3d, * .3ds, ... exporter) the support, most of the output tools only support the built-in skin 3dmax skeletal animation, Fortunately, you can find the file conversion tool to help us put physique turn into skin.
Installation:
Copied to the plugin directory. In the toolset, click the convert ok.
Very simple to use, is basically a mesh after the election, then press Tool inside the "Convert to Max Skin" button, and then press OK after successful.
Applicable version: 3DMAX9 and below.
Installation:
Copied to the plugin directory. In the toolset, click the convert ok.
Very simple to use, is basically a mesh after the election, then press Tool inside the "Convert to Max Skin" button, and then press OK after successful.
Applicable version: 3DMAX9 and below.