John Romero is an award-winning game designer, programmer, and artist whose work spans over 150 games, including iconic games such as Wolfenstein, DOOM, and Quake. He's also a serial entrepreneur who has founded over 11 successful companies. In this interview, he gives advice on founding a gaming startup, from creating a business plan and finding investors to dealing with contractors and paperwork. John's insights are both inspirational and practical, filled with solid advice on starting a game company.
For a different perspective on breaking into the game industry, check out the interview with John's wife and creative partner, Brenda Romero, in our Insights with a Game Designer course.
Topics include:
Creating a business plan for a game design company
Registering a business
Understanding the costs of running a game company
Getting funding from publishers and investors
Keeping a game company going and growing
Handling payroll and HR
Hiring game development contractors
Developing original intellectual property (IP)
http://www.lynda.com/Business-Skills-tutorials/Insights-Game-Industry-Start-Ups-John-Romero/435009-6.html
For a different perspective on breaking into the game industry, check out the interview with John's wife and creative partner, Brenda Romero, in our Insights with a Game Designer course.
Topics include:
Creating a business plan for a game design company
Registering a business
Understanding the costs of running a game company
Getting funding from publishers and investors
Keeping a game company going and growing
Handling payroll and HR
Hiring game development contractors
Developing original intellectual property (IP)
http://www.lynda.com/Business-Skills-tutorials/Insights-Game-Industry-Start-Ups-John-Romero/435009-6.html