Mirage aims to be a full suite for landscape and nature work in Blender, from the terrain mesh to the smallest rock. It currently supports terrain generation and tree distribution. This is an artist-oriented addon, built around a user-friendly GUI so you can focus on building your scene. All settings are simple to understand and fully documented. Mirage requires Blender 2.75 or higher.
Features
Terrain magic
Creating terrains just got a lot easier. Working with the terrain panel is easy to understand, and easy to get good results. Try a terrain with different levels of detail to quickly check the major forms, or use them to bake low poly versions for games. Mirage will automatically create weight and color vertex groups for Height, Slope and land below sea level. These are used for other features (like Tree Distribution) but can also be used for materials and more. The buttons in the tools panel let you keep these groups updated after you sculpt or edit the terrain mesh.
Heightmaps made easy
Generate terrain objects from Heightmap images in one click. Heightmap objects use the displace modifier so they can be tweaked after generation. Height and Slope Vertex Groups are calculated automatically too. Procedural Terrains can also export heightmaps as images inside Blender.
Get Tree Distribution under control
Distribute trees realistically over a terrain with a few clicks. Mirage gives you control over the maximum slope and height, density and scale. Save even more time with the automatic scale setting.
http://cgcookiemarkets.com/all-products/mirage/
Features
Terrain magic
Creating terrains just got a lot easier. Working with the terrain panel is easy to understand, and easy to get good results. Try a terrain with different levels of detail to quickly check the major forms, or use them to bake low poly versions for games. Mirage will automatically create weight and color vertex groups for Height, Slope and land below sea level. These are used for other features (like Tree Distribution) but can also be used for materials and more. The buttons in the tools panel let you keep these groups updated after you sculpt or edit the terrain mesh.
Heightmaps made easy
Generate terrain objects from Heightmap images in one click. Heightmap objects use the displace modifier so they can be tweaked after generation. Height and Slope Vertex Groups are calculated automatically too. Procedural Terrains can also export heightmaps as images inside Blender.
Get Tree Distribution under control
Distribute trees realistically over a terrain with a few clicks. Mirage gives you control over the maximum slope and height, density and scale. Save even more time with the automatic scale setting.
http://cgcookiemarkets.com/all-products/mirage/