Requires Unity 4.6.4 or higher.
Curved World offers effect known as
• Horizon bending
• Exaggerated horizon curve
• Spherical world
• Cylindrical rolloff
This effect is used in games such as Subway Surfers, Minion Rush, Animal Crossing.
Curved World is not Image Effect and does not require Unity Pro. It's a simple, but powerful! per mesh material shader.
Screen Space Curvature means - objects rendering as being bended only in camera view, while their world space parameters: position, rotation, scale and local mesh data: vertex, normals, tangents, uvs are not changed or modified. Because of this Curved World does not disturb any of game elements like: physics, animation, AI, path finding and other mesh transformations.
Curved World is highly optimized for mobiles and contains: Unlit, One Directional Light, Mobile Terrain (similar as T4M), Particle and Projector shaders.
Optional parameters for controlling:
• Image Based Lighting
• Fastest per vertex Fog
• Rim and Fresnel effects
• Calculation light and specular per vertex.
• Mesh vertex color
• Lightmapping
Built-in shader baking tool.
assetstore.unity3d.com/en/#!/content/26165
Curved World offers effect known as
• Horizon bending
• Exaggerated horizon curve
• Spherical world
• Cylindrical rolloff
This effect is used in games such as Subway Surfers, Minion Rush, Animal Crossing.
Curved World is not Image Effect and does not require Unity Pro. It's a simple, but powerful! per mesh material shader.
Screen Space Curvature means - objects rendering as being bended only in camera view, while their world space parameters: position, rotation, scale and local mesh data: vertex, normals, tangents, uvs are not changed or modified. Because of this Curved World does not disturb any of game elements like: physics, animation, AI, path finding and other mesh transformations.
Curved World is highly optimized for mobiles and contains: Unlit, One Directional Light, Mobile Terrain (similar as T4M), Particle and Projector shaders.
Optional parameters for controlling:
• Image Based Lighting
• Fastest per vertex Fog
• Rim and Fresnel effects
• Calculation light and specular per vertex.
• Mesh vertex color
• Lightmapping
Built-in shader baking tool.
assetstore.unity3d.com/en/#!/content/26165