In this course, we’ll explore some advanced techniques for lighting and rendering a bike.
We’ll start by using an IBL (image-based lighting) setup. Along the way, we’ll create complex shader materials and define our surface material within a photographically lit environment. Finally, we’ll create precomps and lighting comps using NUKE.
By the end of this V-Ray for Maya tutorial, you’ll have learned some new tips and tricks for your own lighting and rendering projects.
http://www.digitaltutors.com/tutorial/2352-Advanced-Lighting-and-Rendering-Techniques-in-V-Ray-for-Maya
We’ll start by using an IBL (image-based lighting) setup. Along the way, we’ll create complex shader materials and define our surface material within a photographically lit environment. Finally, we’ll create precomps and lighting comps using NUKE.
By the end of this V-Ray for Maya tutorial, you’ll have learned some new tips and tricks for your own lighting and rendering projects.
http://www.digitaltutors.com/tutorial/2352-Advanced-Lighting-and-Rendering-Techniques-in-V-Ray-for-Maya