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Uartsy - Environment Creation Techniques

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David demonstrates his workflow for creating highly detailed game environments. David uses ZBrush, 3Ds Max, Xnormals, and Photoshop.

The 5 most important lessons:

Rapidly and effectively create stunning hard surface and organic environment assets.
Create large and realistic mountain ranges with World Machine.
Understand how to create custom seamless textures and realistic cracked surfaces.
Create beautiful baroque architecture in 3DsMax.
How to create urban and outdoor environments from start to finish.

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