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Udemy - Random/Procedural Level Creation in Game Maker Studio

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In this course you will learn how to create randomly-generated levels, as seen in classic roguelikes such as Nethack and Dungeon Crawl. You'll learn how to create a procedural system that can be tweaked to give slightly different results.

These types of ideas can be expanded to create procedurally generated levels like those in Binding of Issac and Minecraft.


What you'll learn in this course:

How to design an algorithm that creates procedural environments
How to use Game Maker Studio's pathfinding functions to ensure that a procedural level is beatable
A simple tile-based collision script
Game Maker Studio is a simple, yet powerful tool for creating 2D games. It's a great tool for experimenting, and I encourage you to follow along with these lectures, and try things your own way once you have the basics down. Have fun learning!

What you'll need to get started:

Knowledge of Game Maker Studio, especially the syntax of GML. Knowledge of the
irandom(), irandom_range(), for() and repeat() functions will be especially useful.

Understanding of basic programming ideas, such as variables, functions, scope and arguments
What are the requirements?

Have a basic understanding of scripts in Game Maker, especially the syntax of the GML language. Learn at docs.yoyogames.com.
Also, download and install the latest version of Game Maker Studio. The full version is not necessary, the free version will suffice.

What am I going to get from this course?

Over 12 lectures and 1.5 hours of content!
Understand two methods of randomly generating environments in Game Maker Studio
Be able to implement these methods yourself, in your own Game Maker Studio game.
Have a basic understanding of how other games accomplish their look, and how their method of creating environments feeds into their design (Minecraft, Binding of Isaac, etc.)

What is the target audience?

This course is for users who are very confident with their basic skills in Game Maker Studio, who have an understanding of programming concepts such as loops and variables, as well as Game Maker-specific concepts such as tiles, and the way arguments are passed between scripts.
This course is not for complete beginners to game design or Game Maker Studio's workflow

http://www.udemy.com/random-procedural-level-creation-in-game-maker-studio/

Big thanks to Izguer On The Forum:
https://forum.cgpersia.com/f80/udemy-random-procedural-level-creation-game-maker-studio-133858/

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