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Gnomon - Creature Head Modeling - Polygon Modeling Techniques (Sean Mills)

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In this polygon modeling DVD, Sean Mills moves from relatively simple hard-surface forms to the creation of more complex and detail-oriented shapes. Sean introduces you to the principles of creating hi-res poly models by modeling the head of an intricately detailed 4-eyed creature, based on a maquette (sculpted by Neville Page). Utlilizing Subdivision surfaces, he shows how to sculpt your model with real-time feedback on the hi-res surface. Learn to create an intelligent edgeflow around your model's primary forms, one of the more complicated tasks associated with poly modeling. Finishing the process, Sean shows you how to return those changes to a low-res cage, for further modification.

Chapters:
Intro: Byron's Website
Establishing Images Planes from Digital Photos
Scene Setup / Initial Primitives
Sculpting with Subdivision Surfaces
Refining Basic Shapes
Secondary Forms / Extract / Separate
Refining Secondary Forms
Basic Detailing / Combining New Geometry
Secondary Object Placement: Teeth
Roof of Mouth / Filling Holes
Interior Mouth Refinement
Smooth Skinning for Modeling
Finishing Touches / Conclusion

Topics covered:
Image Plane Preparation
Split Polygon ToolExtrude
Cut Faces
Merge Vertex
Byron's Poly Tools
Subdivision Surfaces

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