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Gnomon - Humanoid Modeling

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Polygon Modeling Techniques with Sean Mills
In the third DVD of this Polygonal Modeling series, Sean Mills shows you how to create a bipedal humanoid model. Sean begins with a set of primitives of different body parts – arms, legs, torso and face – and refines them into muscle masses, primary contours and silouhettes. He then shows you how to refine those masses, establishing preliminary edge loops around musculature and areas of major deformation. Sean concludes by integrating these primary forms onto a contiguous character mesh.

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