Quantcast
Viewing all articles
Browse latest Browse all 47261

Learn 2D Animation w/ Toon Boom & Create Your Own Cartoons

Course Description



Have you ever had an idea, a story, or even a character that you wanted to see animated? Maybe you’ve even gotten as far as writing a story, or drawn out the characters. Well, now what do you do? Welcome to Learn Toon Boom Animate & How to Create Your Own Cartoons! In this course, I’ll show you the essentials for creating your own animation, using the professional software, Toon Boom Animate 3.

In this course, you'll learn to:
• Create, and animate your own 2D digital puppet!
•Animate your character, and even give them a simple walk cycle
•Make your scenes look complex, by using simple camera moves.
• Make your characters talk, using Toon Boom's automatic lipsync
•Add Photoshop, and Illustrator files to your animations
• and much, much more!


Toon Boom is an industry leader in creating 2D animation software, and has been used for animating The Simpsons, Family Guy, Bob’s Burgers, Sponge Bob Square Pants, and even Disney’s The Frog Princess.

In 2D animation, there are basically 2 types of animation, full animation, also referred to as hand-drawn, or “Disney” animation, wherein each frame of animation is drawn… think classic Bugs Bunny cartoons. The second type of animation is called limited animation, also referred to as cut-out, or Flash animation… most prime-time animation, The Simpsons, etc. use cut-out animation. The major focus of this course is cut-out animation, where we will create, rig, and animate a 2D digital puppet… our main character, Bob.

For the traditional animator, Toon Boom software has the feeling of animation software, built for animators. Throughout the course, I’ll be showing you the different tools and windows, all of which are based on traditional animation terms like pegs, fields, color cards, onionskin, light tables, and more.

For the more seasoned digital animator, if you’re familiar with working with programs like Flash, throughout the course I’ll be demonstrating how Toon Boom Animate differs and what makes it a powerful program. Just one example, Animate has a camera that works in 3D space. Imagine setting up a multiplane scene in just minutes, without you having to install any additional plugins or software!

The best part of this course? Even if you don’t own Toon Boom Animate, you can download a FREE fully functioning demo. Toon Boom creates PLEs (Personal Learning Editions) for virtually all of their software.


So, if you’re ready to learn how to animate, purchase this course and let’s get started!


What are the requirements?
•You will at least need the DEMO version of Toon Boom Animate 3, and be somewhat familiar with graphics programs like Photoshop


What am I going to get from this course?
•Over 65 lectures and 4.5 hours of content!
•You will learn, how to use the professional 2D animation software Toon Boom Animate 3
•You'll learn how to work with digital puppets to create your own character animation.


What is the target audience?
•This class is for you, if you are a traditional animator, looking to make the leap into digital animation
•Or if you're a digital animator, looking to learn a new & powerful animation pipeline
•If you are already working in a production environment, using Toon Boom Animate, or Harmony, this class may be too basic for you.


Curriculum



Section 1: Welcome

 Lecture 1

SNEAK PREVIEW: Look at Animate's Powerful Camera!
Preview 02:55
 Lecture 2

About this Course
Preview 00:44
 Lecture 3

Here are the Support files
Preview 00:40
 Lecture 4

Don't have Toon Boom Animate? Get the DEMO 
Preview 00:42




Section 2: The Animate Interface Overview

 Lecture 5

Tools
Preview 02:39
 Lecture 6

Tool Properties
Preview 01:08
 Lecture 7

Camera & Drawing Views
Preview 01:48
 Lecture 8

Timeline & Xsheet
Preview 01:42
 Lecture 9

The Library
01:29
 Lecture 10

Colour Palette
Preview 01:46
 Lecture 11

Windows & Tool Bars
Preview 01:33

Section 3: Setting up preferences

 Lecture 12

Shortcut keys
01:21
 Lecture 13

Focus on enter
01:35
 Lecture 14

Full scene Anti-Aliasing
01:08
 Lecture 15

Customizing the workspace
06:47

Section 4: Drawing in Animate

 Lecture 16

My Drawing Hardware: the Wacom Intous 5 
Preview 03:32



 Lecture 17

Colour swatches
08:55
 Lecture 18

Brush tool
Preview 05:01
 Lecture 19

Pencil tool
Preview 03:51
 Lecture 20

Smoothing tools
02:26
 Lecture 21

Paint bucket tools
09:44
 Lecture 22

Drawing mode overview
02:13
 Lecture 23

Select & Cutter tools
02:24
 Lecture 24

Contour Editor
02:14

Section 5: Using the timeline

 Lecture 25

Onionskin
Preview 03:00
 Lecture 26

Drawing substitutions
Preview 04:25
 Lecture 27

Creating Layers
Preview 02:55
 Lecture 28

Timeline shortcut Keys
Preview 03:59

Section 6: Animating in Toon Boom Animate

 Lecture 29

Using the Animate mode
02:51
 Lecture 30

Setting up Pivot Points
04:16
 Lecture 31

Using the Transform Tool
03:51
 Lecture 32

Using & Animating the Z- Axis
Preview 05:45
 Lecture 33

Motion vs Stop-Motion Keyframes
04:49

Section 7: Rigging the Head

 Lecture 34

Rough Sketching
05:11
 Lecture 35

Inking the head layers
08:22
 Lecture 36

Rigging the eyes
Preview 07:51
 Lecture 37

Setting pivot points for the head layers
02:20
 Lecture 38

Parenting the head layers
05:55

Section 8: Rigging the Body

 Lecture 39

Rough sketching the body
04:43
 Lecture 40

Inking the body layers
06:10
 Lecture 41

Rigging the arms
06:30
 Lecture 42

Rigging the legs
07:18
 Lecture 43

Parenting the body layers
07:02
 Lecture 44

Saving your character as a template
04:03

Section 9: Creating a Walk Cycle

 Lecture 45

Animating the legs
13:13
 Lecture 46

Animating the arms
05:53
 Lecture 47

Creating a walk cycle, and adding it to a peg
06:07

Section 10: Importing Images

 Lecture 48

Tracing Images
04:19
 Lecture 49

Importing Illustrator or SWFs
04:06
 Lecture 50

Importing Photoshop
03:44
 Lecture 51

Importing movie files
02:04

Section 11: Sound & Dialogue

 Lecture 52

Importing sounds & editing sounds
04:18
 Lecture 53

Mapping sounds for lip sync
07:25
 Lecture 54

Auto lip sync
02:54
 Lecture 55

Editing lip sync
02:47
 Lecture 56

Saving your lipsynced file to the Library
01:29

Section 12: Animating the Scene

 Lecture 57

Foregrounds & backgrounds
05:33
 Lecture 58

Animating the Camera
Preview 05:38

Section 13: Animating "The Bar Scene"

 Lecture 59

How to import templates
04:56
 Lecture 60

Moving your character based on dialogue
10:45
 Lecture 61

Creating a Hand-Held Camera Effect
06:36
 Lecture 62

Creating a Jump-Cut
03:54
 Lecture 63

Best practices for exporting your movie
05:00
 Lecture 64

Getting your cartoon ready for Youtube & the World!
03:31

Section 14: Closing Remarks

 Lecture 65

Welcome to the end :)

Viewing all articles
Browse latest Browse all 47261

Trending Articles