Meet T-Splines, the Rhino plugin for flexible surface modeling. Designed by Autodesk, built for designers like you, T-Splines allows you to model very complex organic shapes much more quickly than what's possible with Rhino alone. In this introductory course, Jean Gorospe provides a comprehensive overview of how T-Splines works. Jean covers the essential tools for working with meshes, creating and editing a model from scratching, converting models to NURBS, and refining your work in Rhino. Chapter 4 focuses on a sample project featuring a model airplane, but you can easily follow along with your own assets.
Topics include:
Setting up the T-Splines interface and options
Using T-Splines tools: Translate, Rotate, Scale, and more
Selecting points, edges, and faces
Creating primitives
Extruding in T-Splines
Inserting points and edges
Dividing, welding, slipping, and duplicating geometry
Converting finished meshes into NURBS surfaces
http://www.lynda.com/Rhino-tutorials/Rhino-Introduction-Splines/432035-2.html
Topics include:
Setting up the T-Splines interface and options
Using T-Splines tools: Translate, Rotate, Scale, and more
Selecting points, edges, and faces
Creating primitives
Extruding in T-Splines
Inserting points and edges
Dividing, welding, slipping, and duplicating geometry
Converting finished meshes into NURBS surfaces
http://www.lynda.com/Rhino-tutorials/Rhino-Introduction-Splines/432035-2.html