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Packt Publishing - SFML Game Programming Books Bundle (C++)

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This is my first upload so if something is wrong just let me know and I'll try and sort it out...

A bundle of books that I have put together, there is only one of these uploaded already and it's not being seeded. There was a recent upload for "Packt Publishing - Procedural Game Development with C++" that uses the SFML library, so I thought that I'd upload these for anyone interested in learning it so that they could progress further with that.

Contents:

-- SFML Essentials

-- SFML Blueprints

-- SFML Game Development By Example

Each comes with the book's code/examples and in multiple formats, pdf, mobi and epub. I believe there is one of them that doesn't have a mobi format. (The Essentials book)

SFML Essentials:

Link:

hxxps://www.packtpub.com/game-development/sfml-essentials

Overview:

A fast-paced, practical guide to building functionally enriched 2D games using the core concepts of SFML

Description:

This book will guide you through everything you need to know about building a 2D game in SFML. Concepts such as Sprites, Textures, Animation, and Cameras are explored in depth and finally the book ends with advanced topics like shaders and networking. You will also learn how to play sound and music on top of the gameplay. Every step through the journey is filled with examples in C++ to guide you in the right direction. By the end of the book you will feel confident about creating 2D games with SFML, without investing too much time on it.

SFML Blueprints:

Link:

hxxps://www.packtpub.com/game-development/sfml-blueprints

Overview:

Sharpen your game development skills and improve your C++ and SFML knowledge with five exciting projects

Description:

SFML is a cross-platform software development library written in C++ with bindings available for many programming languages. This book contains useful information that you'll need to create any kind of 2D games. Starting with the basics of game programming, resource management, and building simple 2D games, you'll then delve into more complex features such as the physics engine, constructing a game UI, and more advanced concepts of 2D gaming using SFML. You'll develop advanced functionality in your game using the concept of multithreading and learn how various threads interact. In later chapters, you'll quickly grasp the usage and implementation of isometric views and image transformation in your 2D real time tower defense game. You'll wrap up by adding networking and database management systems to your game with SQLite using an ORM.

SFML Game Development By Example:

Link:

hxxps://www.packtpub.com/game-development/sfml-game-development

Overview:

If you’ve got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here – the only real limit is your imagination.

Description:

Game development comprises the combination of many different aspects such as game logics, graphics, audio, user input, physics and much more. SFML is an Open Source C++ library designed to make game development more accessible, exposing multimedia components to the user through a simple, yet powerful interface.

If you are a C++ programmer with a stack of ideas in your head and seeking a platform for implementation, your search ends here.

Starting with nothing more than a blank screen, SFML Game Development will provide you with all the guidance you need to create your first fully featured 2D game using SFML 2.0. By the end, you'll have learned the basic principles of game development, including advanced topics such as how to network your game, how to utilize particle systems and much more.

SFML Game Development starts with an overview of windows, graphics, and user inputs. After this brief introduction, you will start to get to grips with SFML by building up a world of different game objects, and implementing more and more gameplay features. Eventually, you’ll be handling advanced visual effects, audio effects and network programming like an old pro. New concepts are discussed, while the code steadily develops.

SFML Game Development will get you started with animations, particle effects and shaders. As well as these fundamental game aspects, we’re also covering network programming to the extent where you’ll be able to support the game running from two different machines. The most important part, the gameplay implementation with enemies and missiles, will make up the core of our top-scrolling airplane shoot' em-up game!

You will learn everything you need in SFML Game Development in order to start with game development and come closer to creating your own game.

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