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Gumroad - Finalizing Base Mesh Topology For Production by Chung Kan

Includes:

2 Video Files
OBJ file format of the Creature Final Base Mesh
Zbrush ZTL Tool of the Creature Bust Sculpt Mesh

Duration: 2hr 37min video MP4 format with audio commentary in English

Description:

In this tutorial you will learn how to finalize and prepare your base mesh with rigging/animation friendly topology with modeling techniques that are used in a professional production environment. You will learn how to efficiently re-topologize in both Maya and 3dsMax.

A working knowledge of Zbrush, 3dsmax and/or Maya is preferred but these principles & techniques can also be applied to other 3D modeling packages.

Topics Covered:

Final Base Mesh Setup for Rigging/Animation
Maya Quad Draw for Re-topology
3dsMax Graphite Tools for Re-topology
Zbrush Decimation

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