This is my first time uploading, so please bear with me.
GMH2 (Geo Maya Hair 2) is a more advanced version of the GMH script, specialized in hair modeling & stylizing, developed by Phung Dinh Dzung at Thunder Cloud Studio. The user can easily model complex hair styles using traditional polygon modeling methods and then convert them to Maya Hair using GMH2 with 2 simple steps.
The latest version is 2.6 and features include the option to generate polygon hair strips to use for next-gen games and bake hair to textures on polygon planes. Also featured is a material manager for applying multiple shaders to hair geometry and the option to export hair in OBJ or FBX formats as curves or poly meshes.
Compatible with (32 & 64 bit version): Maya 2015 and up
Script format: Mel.
Primary platform: Windows.
Note: For Linux and Mac OS, there will be a slight change in the UI of GMH2 as Maya’s Mel for Mac/Linux doesn't support buttons with images.
Version 2.6 (13/05/2015)
The ability to convert and bake next-gen polygon hair is now available.
Next-gen polygon hair generation.
Baking hair to polygon plane textures (diffuse, normal, and alpha maps)
- Material & UV manager: apply different shaders / texture regions to multi polygon hair polygon surfaces.
Export manager: Export Hair as curves or polygon in Obj or FBX formats.
Website and manual:
http://www.thundercloud-studio.com/?page=shop/1.script/0.GMH2
Have at it! :)
GMH2 (Geo Maya Hair 2) is a more advanced version of the GMH script, specialized in hair modeling & stylizing, developed by Phung Dinh Dzung at Thunder Cloud Studio. The user can easily model complex hair styles using traditional polygon modeling methods and then convert them to Maya Hair using GMH2 with 2 simple steps.
The latest version is 2.6 and features include the option to generate polygon hair strips to use for next-gen games and bake hair to textures on polygon planes. Also featured is a material manager for applying multiple shaders to hair geometry and the option to export hair in OBJ or FBX formats as curves or poly meshes.
Compatible with (32 & 64 bit version): Maya 2015 and up
Script format: Mel.
Primary platform: Windows.
Note: For Linux and Mac OS, there will be a slight change in the UI of GMH2 as Maya’s Mel for Mac/Linux doesn't support buttons with images.
Version 2.6 (13/05/2015)
The ability to convert and bake next-gen polygon hair is now available.
Next-gen polygon hair generation.
Baking hair to polygon plane textures (diffuse, normal, and alpha maps)
- Material & UV manager: apply different shaders / texture regions to multi polygon hair polygon surfaces.
Export manager: Export Hair as curves or polygon in Obj or FBX formats.
Website and manual:
http://www.thundercloud-studio.com/?page=shop/1.script/0.GMH2
Have at it! :)