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Character Animation Workflow for Games and Feature Film

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This course is a part of the Character Animation Workflow series which consists of Industry level VFX studies and deals with creating Charater/Creature Animation from scratch and finally integrating it to real environments and games.

The course will go through the concept of the Animation Workflow in the Industry and discuss the script which has been specifically designed for this course. The requirements for this course are: Autodesk Maya and Adobe Photoshop and a good Knowledge about the Principles of Animation.

A certificate of completion will be available on completion of course. Write to me for any questions or doubts you have regarding this course. Okay, Lets learn how Hollywood has been creating VFX/Animation through their CG production pipeline.

What are the requirements?

For the course, You will require Autodesk Maya, Adobe Photoshop and a bit of imagination.
What am I going to get from this course?

Over 27 lectures and 4 hours of content!
During this Production Course we'll discuss about the CG Shot creation that takes place in enormous numbers of VFX movies, Animation Films and Games
First we will go through the concept of Animation Workflow and then discuss about the script that has been specifically designed for this course.
Right After that, we will go through the process of intricate Character Animation using the Industry level Rig and polish it to give it a final feel.
Finally add all required things to make it ready to go through the rendering and compositing.
What is the target audience?

The course is for intermediate Autodesk Maya users and Character Animators.
A basic understanding of Autodesk Maya and clear understanding of the principles of Animation is required.

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