In this 3ds Max tutorial, we’ll model and texture a detailed secondary vehicle. We’ll start by looking at how to build a high poly vehicle from blueprints. Once our high poly model is finished, we’ll modify it to build our final in-game asset.
By the end of this 3ds Max training, you’ll have a thorough understanding of the tools and techniques used to create secondary game vehicles.
http://www.digitaltutors.com/tutorial/2216-Creating-a-Secondary-Game-Vehicle-in-3ds-Max
By the end of this 3ds Max training, you’ll have a thorough understanding of the tools and techniques used to create secondary game vehicles.
http://www.digitaltutors.com/tutorial/2216-Creating-a-Secondary-Game-Vehicle-in-3ds-Max