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Adobe Illustrator CC 2019

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Sistema requisitos:
• versión de 64 bits de Microsoft Windows 7 con SP1 o Windows 10 (versión 1703 o posterior); Microsoft Windows 7 de 64 bits con SP1, Windows 8.1 o Windows 10
• Microsoft Internet Explorer 11 o superior
• Procesador Intel o AMD Athlon 64 multinúcleo
• 1 GB de RAM (se recomiendan 3 GB)
• 2 GB de espacio libre en el disco duro para instalación; espacio libre adicional requerido para la instalación; Se recomienda SSD
• Resolución de monitor 1024x768 (se recomienda 1280x1080)
• Para ver Illustrator en modo HiDPI, el monitor debe admitir una resolución de al menos 1920x1080
• OpenGL 4.x
• Para usar el nuevo entorno de trabajo táctil en Illustrator, necesita una tableta / monitor que admita entrada táctil en Windows 8.1 o Windows 10 (se recomienda Microsoft Surface Pro 3)
• Para usar la función de rendimiento de GPU: VRAM de 1 GB (se recomiendan 4 GB) y soporte para OpenGL 4.0 o superior
• La siguiente serie de adaptadores de video admite características de rendimiento de GPU de Windows en Illustrator: NVIDIA Quadro K Serie, NVIDIA Quadro 6xxx, NVIDIA Quadro 5xxx, NVIDIA Quadro 4xxx,
NVIDIA Quadro 2xxx, NVIDIA Quadro 6xx, NVIDIA GeForce GTX Series (4xx, 5xx, 6xx, 7xx, 9xx, Titan), NVIDIA Quadro M Series, NVIDIA Quadro P Series, Intel HD Graphics 4600 Series, Intel HD Graphics 5000 Series,
Intel Iris Graphics 5000 Series, Intel Iris Pro Graphics 5000 Series, Intel HD Graphics 6000 Series, Intel Iris Graphics 6000 Series, AMD Radeon R9 Series Graphics,
AMD Radeon HD 7000 Series Graphics Graphics, AMD Radeon HD 7000 Series Graphics Graphics, AMD Radeon HD Series 7000 Gráficos Gráficos

Adobe Illustrator 2019: es aceptado como el software estándar de la industria, los gráficos vectoriales son ampliamente utilizados por los diseñadores en diversos campos de gráficos digitales, ilustraciones e impresión, en el desarrollo de todo tipo de recursos multimedia, como materiales impresos, contenido web, medios interactivos, video y aplicaciones móviles.

Adobe Illustrator en 2019 es parte de Creative Cloud. Por lo tanto, sus usuarios acceden a todas las últimas actualizaciones y acceso a nuevas versiones disponibles desde la fecha de su emisión. Mejore sus habilidades y domine nuevas herramientas gracias a la gran y creciente colección de videos instructivos. A través de la integración con Behance, puede compartir sus proyectos con otros usuarios y recibir comentarios instantáneos sobre su trabajo de diseñadores de todo el mundo.

Beneficios de Adobe Illustrator en 2019:

- gradientes de forma libre
- Cambio global
- Fuentes de búsqueda visual
- Barra de herramientas personalizable
- Fuentes de fuentes más asequibles como Adobe
- Modo de presentación
- Recorte
- Zoom de acuerdo con el tamaño del monitor
- Escala rápida
- Contenido basado en poda
- vista previa en tamaño real
- Herramienta mejorada "Puppet Warp"

Artstation - Painting facial features: Eye, Lips, Nose by Naranbaatar Ganbold

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https://www.artstation.com/naranbaatars/store

Videos are combination of real-time and speed up with notes and text
Contents:
PSD files
JPEG images
Brushes
And Videos

Agisoft Metashape Pro v1.6.0 build 9217

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Agisoft Metashape Professional is an advanced software that maximizes the capabilities of photogrammetry, and also includes machine learning technologies for analysis and post-processing, which allows you to get the most accurate results.


Metashape allows you to process images obtained using RGB or multispectral cameras, including multicamera systems, convert images to dense point clouds, textured polygonal models, geo-referenced orthophotomaps, and digital elevation / terrain models (DTM / DTM).

Further post-processing allows you to remove shadows and distortions of textures from the surface of models, calculate vegetation indices and create prescription files for agricultural activities, automatically classify dense point clouds, etc.

The ability to export to all external post-processing packages makes Agisoft Metashape Professional a versatile photogrammetric tool.



Change Log
• Enabled discrete GPUs by default.
• Added Write tiled TIFF and Generate TIFF overviews options to Undistort Photos dialog.
• Added system hardware information to processing report.
• Bug fixes.
• Added Show Basemap and Show Cameras options to Ortho view.
• Updated mission planner to generate straight flight lines.
• Added normal map export support in FBX and OBJ formats.
• Bug fixes.
• Added RPB format support for satellite RPC data.
• Added network server replication support.
• Added normal map and ambient occlusion map generation support.
• Added adaptive frame step selection for Import video command.
• Added Sequential and Estimated reference preselection modes.
• Added guided image matching option.
• Added PCD format support for points import/export.
• Added Euler angles selection and Modify command to the Animation pane.
• Added satellite imagery processing support.
• Added Import Orthomosaic and Import Tiled Model commands.
• Added DEMs merging support.
• Added support for Alpha, Nu, Kappa rotation angles to the Reference pane.
• Added an option to keep texture when generating tiled model from model.
• Added GeoJSON format support for shapes import/export.
• Added RGM format support for geoid import.
• Added Draco compression to Cesium tiled model and point cloud export.
• Added Split in blocks option for KMZ orthomosaic export.
• Added support for mixed node versions to the Network Server.
• Added Publish results option to Cloud processing dialog.
• Added Picterra upload support.
• Added Java bindings.

Agisoft Metashape Pro v1.6.0 build 9217

$
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Agisoft Metashape Professional is an advanced software that maximizes the capabilities of photogrammetry, and also includes machine learning technologies for analysis and post-processing, which allows you to get the most accurate results.


Metashape allows you to process images obtained using RGB or multispectral cameras, including multicamera systems, convert images to dense point clouds, textured polygonal models, geo-referenced orthophotomaps, and digital elevation / terrain models (DTM / DTM).

Further post-processing allows you to remove shadows and distortions of textures from the surface of models, calculate vegetation indices and create prescription files for agricultural activities, automatically classify dense point clouds, etc.

The ability to export to all external post-processing packages makes Agisoft Metashape Professional a versatile photogrammetric tool.



Change Log
• Enabled discrete GPUs by default.
• Added Write tiled TIFF and Generate TIFF overviews options to Undistort Photos dialog.
• Added system hardware information to processing report.
• Bug fixes.
• Added Show Basemap and Show Cameras options to Ortho view.
• Updated mission planner to generate straight flight lines.
• Added normal map export support in FBX and OBJ formats.
• Bug fixes.
• Added RPB format support for satellite RPC data.
• Added network server replication support.
• Added normal map and ambient occlusion map generation support.
• Added adaptive frame step selection for Import video command.
• Added Sequential and Estimated reference preselection modes.
• Added guided image matching option.
• Added PCD format support for points import/export.
• Added Euler angles selection and Modify command to the Animation pane.
• Added satellite imagery processing support.
• Added Import Orthomosaic and Import Tiled Model commands.
• Added DEMs merging support.
• Added support for Alpha, Nu, Kappa rotation angles to the Reference pane.
• Added an option to keep texture when generating tiled model from model.
• Added GeoJSON format support for shapes import/export.
• Added RGM format support for geoid import.
• Added Draco compression to Cesium tiled model and point cloud export.
• Added Split in blocks option for KMZ orthomosaic export.
• Added support for mixed node versions to the Network Server.
• Added Publish results option to Cloud processing dialog.
• Added Picterra upload support.
• Added Java bindings.

CGMakers - Create Your Own Batman (fix)

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Bat-Vol 2- 63 Cape Folds 01 (fixed)

link to post:- https://www.cgpeers.to/torrents.php?id=63645&torrentid=63581#torrent63581

Agisoft Metashape Pro v1.6.0 build 9217

$
0
0
Agisoft Metashape Professional is an advanced software that maximizes the capabilities of photogrammetry, and also includes machine learning technologies for analysis and post-processing, which allows you to get the most accurate results.

Metashape allows you to process images obtained using RGB or multispectral cameras, including multicamera systems, convert images to dense point clouds, textured polygonal models, geo-referenced orthophotomaps, and digital elevation / terrain models (DTM / DTM).

Further post-processing allows you to remove shadows and distortions of textures from the surface of models, calculate vegetation indices and create prescription files for agricultural activities, automatically classify dense point clouds, etc.

The ability to export to all external post-processing packages makes Agisoft Metashape Professional a versatile photogrammetric tool.


Change Log
• Enabled discrete GPUs by default.
• Added Write tiled TIFF and Generate TIFF overviews options to Undistort Photos dialog.
• Added system hardware information to processing report.
• Bug fixes.
• Added Show Basemap and Show Cameras options to Ortho view.
• Updated mission planner to generate straight flight lines.
• Added normal map export support in FBX and OBJ formats.
• Bug fixes.
• Added RPB format support for satellite RPC data.
• Added network server replication support.
• Added normal map and ambient occlusion map generation support.
• Added adaptive frame step selection for Import video command.
• Added Sequential and Estimated reference preselection modes.
• Added guided image matching option.
• Added PCD format support for points import/export.
• Added Euler angles selection and Modify command to the Animation pane.
• Added satellite imagery processing support.
• Added Import Orthomosaic and Import Tiled Model commands.
• Added DEMs merging support.
• Added support for Alpha, Nu, Kappa rotation angles to the Reference pane.
• Added an option to keep texture when generating tiled model from model.
• Added GeoJSON format support for shapes import/export.
• Added RGM format support for geoid import.
• Added Draco compression to Cesium tiled model and point cloud export.
• Added Split in blocks option for KMZ orthomosaic export.
• Added support for mixed node versions to the Network Server.
• Added Publish results option to Cloud processing dialog.
• Added Picterra upload support.
• Added Java bindings.

SCIENCE OF CHARACTER ANIMATION - MOTION DESIGN SCHOOL

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Get as much life as possible out of your 2d characters with this all-encompassing course into the fascinating world of Character Animation. Markus will cover tonnes of classical animation and character design principles. He will also share his unique techniques gained throughout his long experience of a professional animator and motion graphics designer.


Lessons:

1. Character Design. Part 1 (Adobe Illustrator)

Work on character animation starts with the character. For this reason, Markus will pay great attention to how really charismatic characters are created.

You will have a quick overview of Adobe Illustrator tools and then learn about blocking out a character, proportions, exaggerations and etc.



2. Character Design. Part 2 (Adobe Illustrator)

The author will continue talking about character design and will pay more attention to such things as hands & feet, face and hair and will finish with adding details and outlines and, of course, showing you effective ways of working with color.



3. Dynamic Character Posing (Adobe Illustrator)

Many believe that the main role in animation is played by easings and timings… But the truth is, the secret to good character animation lies in high-quality poses. So in this section you will learn what the line of action is and how to use it, how to work with weight and gravity, and how to build an expressive and balanced composition.



4. Facial expressions (Adobe Illustrator)

What emotion your character is expressing? There are a lot of small nuances in facial expressions, that’s why it is very important to know the basics of building emotions.

You will learn mouth and eyes designs and the ways to create different moods



5. Perfecting the Story (Pen & Paper)

So, let’s start animating, right? Don’t hurry… To start with you need to have everything planned thoroughly. This stage is extremely important, as it helps to avoid tricky corrections when animating and it will also save some hair on your head from falling out.

In this lesson, we will talk about ways to generate ideas, create concepts and how to turn them into a complete captivating story.



6. Setting up your animation (Adobe Illustrator + After Effects)

A character is a complex system consisting of lots of limbs and other elements. So it’s very important to secure yourself against unnecessary trouble by splitting and naming layers in Illustrator first, then import it in After Effects and create a flexible rig.That will save tons of time and make the animation process much more comfortable. This is what this lesson is about.



7. Key Animation Techniques. Part 1 (After Effects)

Alright, it’s time to animate. Markus will share with you a lot of different techniques he has learnt during his long journey as an animator. In this lesson we will talk about such principles as weight, anticipation, recoil and follow through.



8. Key Animation Techniques. Part 2 (After Effects)

After you have already got familiar with things that allow you to create the good animation basis it’s time to learn how you can add flexibility to your characters with the help of squash & stretch, whip and wave motion, and offsets.



9. Secondary Motion (After Effects)

A character consists of many details, and after main parts have been animated let’s create some secondary motion by animating clothes, hair and adding some smears or action lines to emphasize the motion.



10. Nice Walk-cycles (After Effects)

One of the greatest animators Ken Harris once gave a great piece of advice:

“ A walk is the first thing to learn. Learn walks of all kinds, cause walks are about the toughest thing to do right”.



11. Energetic Run Cycles (After Effects)

A run is not just an accelerated walk. This movement has different dynamics, that’s what we will talk about here. Markus will show you the key poses and some secret ways to make your run-cycles more expressive.



12. Pose to Pose (After Effects)

This approach will save you a lot of time while animating complex scenes with a lot of different actions. In this lesson you will learn how to plan your shot and all the further steps to achieve a really nice result instead of getting lost and spend a lot of time on experiments when animating each movement one by one.



13. Acting and Timing (After Effects)

What if your viewers were able to watch your animation only once? Would they get the message? Animation is a true stage performance, so it follows the same principles and the same tricks can be used.

Here we will talk about body language, facial expressions, importance of the eyes and, of course, timings, which usually play even greater role in achieving the best possible dramatic effect than technically challenging animation.



14. Facial Expressions & Lip Sync (After Effects)

Even the slightest brow movement can cause a significant emotional response from the audience. Would be nice to know this trick as well as some others, wouldn't it?

Here you will learn how to animate transitions between emotions and get equipped with the alphabet of lip-sync.



15. Finalize your masterpiece (After Effects)

SCIENCE OF CHARACTER ANIMATION - MOTION DESIGN SCHOOL

$
0
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Get as much life as possible out of your 2d characters with this all-encompassing course into the fascinating world of Character Animation. Markus will cover tonnes of classical animation and character design principles. He will also share his unique techniques gained throughout his long experience of a professional animator and motion graphics designer.


Lessons:

1. Character Design. Part 1 (Adobe Illustrator)

Work on character animation starts with the character. For this reason, Markus will pay great attention to how really charismatic characters are created.

You will have a quick overview of Adobe Illustrator tools and then learn about blocking out a character, proportions, exaggerations and etc.



2. Character Design. Part 2 (Adobe Illustrator)

The author will continue talking about character design and will pay more attention to such things as hands & feet, face and hair and will finish with adding details and outlines and, of course, showing you effective ways of working with color.



3. Dynamic Character Posing (Adobe Illustrator)

Many believe that the main role in animation is played by easings and timings… But the truth is, the secret to good character animation lies in high-quality poses. So in this section you will learn what the line of action is and how to use it, how to work with weight and gravity, and how to build an expressive and balanced composition.



4. Facial expressions (Adobe Illustrator)

What emotion your character is expressing? There are a lot of small nuances in facial expressions, that’s why it is very important to know the basics of building emotions.

You will learn mouth and eyes designs and the ways to create different moods



5. Perfecting the Story (Pen & Paper)

So, let’s start animating, right? Don’t hurry… To start with you need to have everything planned thoroughly. This stage is extremely important, as it helps to avoid tricky corrections when animating and it will also save some hair on your head from falling out.

In this lesson, we will talk about ways to generate ideas, create concepts and how to turn them into a complete captivating story.



6. Setting up your animation (Adobe Illustrator + After Effects)

A character is a complex system consisting of lots of limbs and other elements. So it’s very important to secure yourself against unnecessary trouble by splitting and naming layers in Illustrator first, then import it in After Effects and create a flexible rig.That will save tons of time and make the animation process much more comfortable. This is what this lesson is about.



7. Key Animation Techniques. Part 1 (After Effects)

Alright, it’s time to animate. Markus will share with you a lot of different techniques he has learnt during his long journey as an animator. In this lesson we will talk about such principles as weight, anticipation, recoil and follow through.



8. Key Animation Techniques. Part 2 (After Effects)

After you have already got familiar with things that allow you to create the good animation basis it’s time to learn how you can add flexibility to your characters with the help of squash & stretch, whip and wave motion, and offsets.



9. Secondary Motion (After Effects)

A character consists of many details, and after main parts have been animated let’s create some secondary motion by animating clothes, hair and adding some smears or action lines to emphasize the motion.



10. Nice Walk-cycles (After Effects)

One of the greatest animators Ken Harris once gave a great piece of advice:

“ A walk is the first thing to learn. Learn walks of all kinds, cause walks are about the toughest thing to do right”.



11. Energetic Run Cycles (After Effects)

A run is not just an accelerated walk. This movement has different dynamics, that’s what we will talk about here. Markus will show you the key poses and some secret ways to make your run-cycles more expressive.



12. Pose to Pose (After Effects)

This approach will save you a lot of time while animating complex scenes with a lot of different actions. In this lesson you will learn how to plan your shot and all the further steps to achieve a really nice result instead of getting lost and spend a lot of time on experiments when animating each movement one by one.



13. Acting and Timing (After Effects)

What if your viewers were able to watch your animation only once? Would they get the message? Animation is a true stage performance, so it follows the same principles and the same tricks can be used.

Here we will talk about body language, facial expressions, importance of the eyes and, of course, timings, which usually play even greater role in achieving the best possible dramatic effect than technically challenging animation.



14. Facial Expressions & Lip Sync (After Effects)

Even the slightest brow movement can cause a significant emotional response from the audience. Would be nice to know this trick as well as some others, wouldn't it?

Here you will learn how to animate transitions between emotions and get equipped with the alphabet of lip-sync.



15. Finalize your masterpiece (After Effects)

Evermotion Archmodels 184 Vray Only

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Archmodels vol. 184 includes 36 professional, highly detailed 3d models for architectural visualizations. This collection comes with high quality sets of lamps models with all the textures and materials. All objects are ready to use in your visualizations.

Presented models and scenes were rendered in V-ray with 3ds max.
Scenes are not included.
https://evermotion.org/shop/show_product/archmodels-vol-184/13975

Comic Artist 7th Edition 2019

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Published 1st August 2019


This edition is packed with stunning pieces of art to inspire you, professional artist Q&As filled with tips and tricks to help you improve your own art, features and interviews that offer vital lessons, and in-depth step-by-step workshops to work along with. Whether you’re familiar with the industry standard software Photoshop, or you want to take your first steps in an affordable alternative with SketchBook Pro, this volume has plenty to get you started along the right path. And with expert tips on narrative and depicting characters in your art, there really has never been a better guide for everyone and anyone that is interested in the art of creating comics!


Link: https://www.myfavouritemagazines.co.uk/design-guides-and-specials/Comic-Artist-7th-Edition.html

Laurentiu Lunic's - Getting Started in After Effects Flag Animations

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https://www.skillshare.com/classes/Getting-Started-in-After-Effects-Flag-Animation/749000511?via=user-profile

VRED Virtual prototyping for automotive, industrial design

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3D virtual prototyping software for automotive design—available as VRED Design, VRED Professional, VRED Server, VRED Presenter

https://www.autodesk.com/products/vred/features/vred

Zbrush zMatCap Materials and brushes

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complete ZBrush famous and most used matcap materials plus few other brushes

VfxCentral - 4K Bokeh Flares 20 Pack

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4K BOKEH FLARES
How to Use:
1. Open the "4K Bokeh Flares" folder and import selected files into preferred program.
2. Next, drag and drop your "4D-Bokeh Flare" file in a layer above your footage.
3. Finally, Change your composite mode to eighter 'Screen' or 'Add'

VfxCentral - Smokey Magic Effects

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Smokey Magic Effects
How to Use:
1. Open the "4K Bokeh Flares" folder and import selected files into preferred program.
2. Next, drag and drop your "4D-Bokeh Flare" file in a layer above your footage.
3. Finally, Change your composite mode to eighter 'Screen' or 'Add'

3D Scan - Female reference pack

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Female full body 3d scan references, 14 poses.
Textures: diffuse, normal 8192x8192
Avialable file formats: OBJ,ZTL.
ZTL includes all 14 scans as separate subtools.

No link as author stop selling this product.
There is no normal map for 863 pose.

Adobe Premiere Pro 2020 v14.0.0.571 Pre-Activated Pre-release

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Please don't leave minus if you just think that it's fake. Report and let mods decide if this should be here.

It's PRE-RELEASE version of Premiere Pro 2020 which is distributed by Adobe to bloggers and media. If you're afraid of malware, please go on and ignore this post. Wait for official release.

This version is not suitable for your basic Pro-workflow cuz` it's unstable for now. This version is for testing new features

If you installed app and everything worked, please leave a comment. Thank you

INSTRUCTIONS:

- Install pre-activated ready-to-use package. It will not require anything for activation.

- You can install offline or online as the installer is patched out.

- Home Screen fix is built into the installer.

- H265, HEVC etc.. features are fully activated.

[UE4][4.22] Character Customization: Male (Vault Cache)

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https://www.unrealengine.com/marketplace/en-US/slug/character-customization-male

[UE4][4.22] Character Customization: Male (Vault Cache)

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https://www.unrealengine.com/marketplace/en-US/slug/character-customization-male

3dsk Hires Male and Female Collection Reference images

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3dsk Massive collection of hi res human ( Male and Female ) photo references for 3D artists and game developers, 2D artist and texturing
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