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Master Dodging and Burning

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In this 4 Hours Course, we will be having deep view into the most important retouching technique, Dodge and Burn.

Dodging and Burning is the term that exist from the traditional Photography. Now, the basic idea behind Dodging and Burning is manipulating the level of the exposure to ''clean'' the skin as well as contour the object to give it more 3D perspective.

Master Dodging and Burning

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In this 4 Hours Course, we will be having deep view into the most important retouching technique, Dodge and Burn.

Dodging and Burning is the term that exist from the traditional Photography. Now, the basic idea behind Dodging and Burning is manipulating the level of the exposure to ''clean'' the skin as well as contour the object to give it more 3D perspective.

https://www.udemy.com/dodgeburn/

Zbrush 4r7 + P3 crack + Luxion Keyshot 6 Enterprise + Zbridge patch Win

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To install, make in this order. This is a compilation of this torrents, but people seems have troubles:
1º Keyshot 6
https://www.cgpeers.to/torrents.php?id=44333&torrentid=44277#torrent44277

2º Install zbrush 4r7
http://cgpeers.to/torrents.php?torrentid=39815

3º Auto Update to update it to P3
4º Used this keygen to activate it
http://cgpeers.to/torrents.php?torrentid=42120
5º Activate the Zbridge
https://www.cgpeers.to/torrents.php?id=44328&torrentid=44272#torrent44272

UARTSY - Power & Grace - The Structure of Man - by Sabin Howard

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Power & Grace: The Structure Of Man
Instructor: Sabin Howard

Sabin Howard breaks down the human form and provides valuable insight on constructing realistic human sculptures and drawings.

The 5 most important lessons:

Understand the major anatomical landmarks and specific planes of man.
Lean the importance of rhythms and silhouettes in the human figure and how essential they are to figure drawing.
Using traditional methods, properly convey the human figure in dynamic poses.
How to draw proper proportions of he human anatomy and the muscles that develop it.
A solid grasp on the human facial structure and the complex muscles around it.

http://www.uartsy.com/course/power-grace-the-structure-of-man

Zbrush 4r7 + P3 crack + Luxion Keyshot 6 Enterprise + Zbridge patch Win

$
0
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To install, make in this order. This is a compilation of this torrents, but people seems have troubles:
1º Keyshot 6
http://www.cgpeers.to/torrents.php?id=44333&torrentid=44277#torrent44277

2º Install zbrush 4r7
http://cgpeers.to/torrents.php?torrentid=39815

3º Auto Update to update it to P3
4º Used this keygen to activate it
http://cgpeers.to/torrents.php?torrentid=42120
5º Activate the Zbridge
http://www.cgpeers.to/torrents.php?id=44328&torrentid=44272#torrent44272

Bentley Microstation CONNECT Edition 10.00.00.25

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Bentley Microstation CONNECT Edition

The latest version of Microstation, in 64 bit format.

Gnomon - Creature Head Modeling - Polygon Modeling Techniques (Sean Mills)

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In this polygon modeling DVD, Sean Mills moves from relatively simple hard-surface forms to the creation of more complex and detail-oriented shapes. Sean introduces you to the principles of creating hi-res poly models by modeling the head of an intricately detailed 4-eyed creature, based on a maquette (sculpted by Neville Page). Utlilizing Subdivision surfaces, he shows how to sculpt your model with real-time feedback on the hi-res surface. Learn to create an intelligent edgeflow around your model's primary forms, one of the more complicated tasks associated with poly modeling. Finishing the process, Sean shows you how to return those changes to a low-res cage, for further modification.

Chapters:
Intro: Byron's Website
Establishing Images Planes from Digital Photos
Scene Setup / Initial Primitives
Sculpting with Subdivision Surfaces
Refining Basic Shapes
Secondary Forms / Extract / Separate
Refining Secondary Forms
Basic Detailing / Combining New Geometry
Secondary Object Placement: Teeth
Roof of Mouth / Filling Holes
Interior Mouth Refinement
Smooth Skinning for Modeling
Finishing Touches / Conclusion

Topics covered:
Image Plane Preparation
Split Polygon ToolExtrude
Cut Faces
Merge Vertex
Byron's Poly Tools
Subdivision Surfaces

Bentley Microstation CONNECT Edition 10.00.00.25

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Bentley Microstation CONNECT Edition - 10.0.0.25

Bentley's latest Microstation software in 64-bit.

Bentley Microstation CONNECT Edition 10.00.00.25

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Bentley Microstation CONNECT Edition - 10.0.0.25

64-bit Microstation

Gnomon - Humanoid Modeling

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Humanoid Modeling
Polygon Modeling Techniques with Sean Mills
In the third DVD of this Polygonal Modeling series, Sean Mills shows you how to create a bipedal humanoid model. Sean begins with a set of primitives of different body parts – arms, legs, torso and face – and refines them into muscle masses, primary contours and silouhettes. He then shows you how to refine those masses, establishing preliminary edge loops around musculature and areas of major deformation. Sean concludes by integrating these primary forms onto a contiguous character mesh.

Gnomon - Humanoid Modeling

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Polygon Modeling Techniques with Sean Mills
In the third DVD of this Polygonal Modeling series, Sean Mills shows you how to create a bipedal humanoid model. Sean begins with a set of primitives of different body parts – arms, legs, torso and face – and refines them into muscle masses, primary contours and silouhettes. He then shows you how to refine those masses, establishing preliminary edge loops around musculature and areas of major deformation. Sean concludes by integrating these primary forms onto a contiguous character mesh.

Gumroad - Anthony Jones - Pushing Fantasy Armor Design

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More Fantasy Armor Design, an extension to a previous video on how I would take what I taught and apply it to expand and push my armor designs.

Video 1:

Pushing your shapes beyond reason.

Focus on the epicness.

Bring it back, but still have fun.

Video 2:

Touch up and refinement.
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This product contains: 35 minute video, PSD File, Hotkeys, Brush and Tool Presets.

https://gumroad.com/l/MpEc

Gumroad - Anthony Jones - Pushing Fantasy Armor Design

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More Fantasy Armor Design, an extension to a previous video on how I would take what I taught and apply it to expand and push my armor designs.

Video 1:

Pushing your shapes beyond reason.

Focus on the epicness.

Bring it back, but still have fun.

Video 2:

Touch up and refinement.
---

This product contains: 35 minute video, PSD File, Hotkeys, Brush and Tool Presets.

https://gumroad.com/l/MpEc

Uartsy - Mech Kit Bashing

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This course explains Kirill Chepizhko’s hard surface modeling workflow for creating concept art and exploring industrial design using Fusion 360, ZBrush, Keyshot, and Photoshop!

In this 4 module course, Kirill Chepizhko will show you how to create interesting mechs, robots, and other hard surface models using a variety of workflows to help you master more than just one method of hard surface modeling.

The 5 most important lessons:

Understanding Kirill’s complete design workflow breakdown
Introduction to the unconventional use of Fusion 360 and Autodesk for concept art, and exploring new ways for modeling hard surface
A sophisticated approach to kitbashing and modeling parts that can be later re-used in other models
Using ZBrush for assembling hard surface components
How to import your model and setup a scene in Keyshot for those looking to get fast results without hours of UVing and texturing

Gumroad - Anthony Jones - Pushing Sci Fi Armor Design

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More Sci Fi Armor Design

Video 1:

Exploring the ideas and push tech.

Keep funtion in mind, but not as a staple.

Bring designs back to reality.

Video 2:

Touch up and refinement.


This product contains: 40 minute video, PSD File, Hotkeys, Brush and Tool Presets.

https://gumroad.com/l/ZVGIF

VFX Learning Scene Files

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These are only the Project Files for VFX Learning FXPower user Programe..

VF

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These are only the Project Files for VFX Learning FXPower user Programe..

VFX Learning Scene Files

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These are only the Project Files for VFX Learning FXPower user Programe..

VFX Learning Scene Files

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These are only the Project Files for the FX Power User Program

www.vfxlearning.com

Pluralsight - Creating a Snake Rig for Animation in Maya

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The purpose of this course is to demonstrate how to use existing rigging techniques in order to animate a creature that does not allow for standard rigging solutions to locomotion.

The key to being a confident rigger and animator is knowing how to use existing tools in creative ways in order to meet challenges outside of the norm, and this tutorial offers a streamlined approach to the problem that does not require scripting or complex principles. Rather, we will approach this in the spirit of repurposing existing attributes of the IK system to achieve smooth and easily-customized animation.
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