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Buildbox 2

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During the 2015 year, there were over 20 Buildbox games that were featured by Apple and broke the Top 100. That's more than all other game builders combined.
We plan to launch Buildbox 2.0 in Q1 2016, but you can get early access if you act fast. Anyone that orders Buildbox now will get a copy fo Buildbox 2.0 immediately.

Sparth Art Pack 1 - Brushes and shapes for Photoshop

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Welcome to my first Art Pack!

It's including:

- 30 Custom Brushes, including brushes I use on a daily basis.

- 25 Environment Custom Shapes, covering all my needs for rocks, mountains, dunes, and natural elements.

- 3 original artworks: "Rainy City", "Temple", and "Sinking Sphere", in PSD format including all layers. For educational purpose, i have left all layers in the way they were initially created, in order to see the image progression from start to finish.

Required Software: Photoshop CS5 or higher.

Sparth Art Pack 1 - Brushes and shapes for Photoshop

$
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Welcome to my first Art Pack!

It's including:

- 30 Custom Brushes, including brushes I use on a daily basis.

- 25 Environment Custom Shapes, covering all my needs for rocks, mountains, dunes, and natural elements.

- 3 original artworks: "Rainy City", "Temple", and "Sinking Sphere", in PSD format including all layers. For educational purpose, i have left all layers in the way they were initially created, in order to see the image progression from start to finish.

Required Software: Photoshop CS5 or higher.

Pluralsight - Illustrator CC Web Patterns

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https://www.pluralsight.com/courses/illustrator-cc-webpatterns

by Laura Coyle

Level: Beginner
Duration: 1h 9m
Released: 23 Feb 2016

In this short project, Laura Coyle will show you how to create pixel-perfect patterns for use on the web, using Illustrator's intuitive pattern editing mode, introduced in version CS6. Project steps: Take one of Illustrator's included patterns, adjust it for web use and export a single repeat unit. Test the repeat unit in an HTML file, and look at online resources for web pattern inspiration. Create a geometric motif, use it in a repeat pattern, and change color schemes using the appearance panel and blending modes. Explore Brick Repeat, Hex Repeat styles, and the Tile Tool with the geometric motif. Editing Patterns: Scaling, Changing Color, Saving as a Library.

Sparth Art Pack 1 - Brushes and shapes for Photoshop

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0
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Welcome to my first Art Pack!

It's including:

- 30 Custom Brushes, including brushes I use on a daily basis.

- 25 Environment Custom Shapes, covering all my needs for rocks, mountains, dunes, and natural elements.

- 3 original artworks: "Rainy City", "Temple", and "Sinking Sphere", in PSD format including all layers. For educational purpose, i have left all layers in the way they were initially created, in order to see the image progression from start to finish.

Required Software: Photoshop CS5 or higher.

VRay 3.10.01 for Maya 2016

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V-Ray for Maya


V-Ray 3.1 for Maya is now available. V-Ray 3.1 contains over 100 new and modified features, including Maya 2016 compatibility, numerous V-Ray RT GPU enhancements and two VR cameras.

Product Overview

Built to meet the creative demands of CG artists and modern production pipelines, V-Ray 3.0 for Maya is a full suite of physically-based lighting, shading and rendering tools tightly integrated into Autodesk Maya.

V-Ray 3.0 for Maya focuses on artist productivity and delivers a powerful new set of features and improvements to speed up lighting, look development and rendering workflows.


What's new in V-Ray 3.1 for Maya?

• Compatible with Maya 2016
• Numerous V-Ray RT GPU enhancements - Hair & fur, Subsurface scattering, Displacement & subdivision surfaces, Light Cache GI, Anisotropic highlights, UDIM textures, Texture baking, QMC sampling on NVIDIA CUDA devices
• New VR cameras with support for 6x1 cube maps and spherical stereo images and Shade Map for optimized stereoscopic rendering
• Optimized workflow and user interface - Quick settings, Light Lister, Tooltips, Updated default render settings

2d artist - February 2016

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February 2016 2dartist Magazine

English | 116 pages | True PDF | 31,3 MB

sorry i re-uploaded because the previous one wasn't any good i had a second look at it after some observed it, thanks, i re-downloaded it and double checked to make sure it works, sorry for the inconvenience.

Enjoy! \(*^0^*\)

2d artist - February 2016

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February 2016 2dartist Magazine

English | 116 pages | True PDF | 31,3 MB

sorry i re-uploaded because the previous one wasn't any good i had a second look at it after some observed it, thanks, i re-downloaded it and double checked to make sure it works, sorry for the inconvenience.

Enjoy! \(*^0^*\)

i realized that it wasn't seeding from me so i re-uploaded it.

Monstruo - The Art of Carlos Huante

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"Monstruo" is a collection of Huante's personal, original work featuring a wide range of monster and character designs, from simple pencil sketches that magically capture the gesture of his subject, to full-color digital and traditional media paintings.

PowerSurfacing RE v2.2-2.4-3.0 for SolidWorks 2012-2016 64bit

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Year / Release Date: 2015

Version: 2.2 (build 2.20.0075), 2.4 (build 2.40.0075), 3.0 (build 3.01.0075)

Developer: nPower Software Site 64bit

Language: Multilingual (Russian is missing): English, Spanish, Chinese Traditional

Medicine: Present (Team-SolidSQUAD)

System Requirements: Pre SW2012-2016 64bit only !!!!

Description: nPower PowerSurfacing for SolidWorks- program combines modeling technology for complex Surface Sub-D (Subdivision Surface) and NURBS application is fully integrated into the SolidWorks environment Key features: Primitive forms of boxing, cylinder, torus, cone, etc. The ability to create surfaces and bodies of the SW cketchey Import grid (Obj or FBX) of Modo , Maya and the like Dynamic simulation technology Push-Pull, editing restrictions .. The basic features of modeling: draw, paste, join, and others. Additional features of modeling: specular reflection, sharing and others. Advanced simulation features: lengthen, lengthen edge , insert edge, thicken, and others. Conversion of surfaces and solids SW in Class A Full integration of applications in the Tree Constructing SolidWorks Extras. Information: On computers where you have multiple versions SW marked problems running any of the SW version after installing this-in .. Add SW tumbled at the start of an invalid operation .. Obviously when two SW version there is a problem with the registration file of the application

InifiniteSkills - Illustrator CC 2015 Training

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In this Illustrator CC 2015 training course, expert author Andy Anderson will teach you about the tools and techniques in this vector graphics software from Adobe. This course is designed for the absolute beginner, meaning no prior experience with Adobe Illustrator is required.

You will start by learning how to manage Adobe Illustrator, then jump into learning about the layers panel. From there, Andy will teach you about Illustrator drawing techniques, object transformation, and how to add life to vector images. This video tutorial also covers creative Illustrator considerations, such as creating a clipping mask, generating a transparency mask, working with type, and understanding Adobe Typekit. Finally, you will learn how to save, print, and export your artwork.

Once you have completed this computer based training course, you will have learned everything you need to know to create your own vector graphics with Adobe Illustrator. Working files are included, allowing you to follow along with the author throughout the lessons.


http://www.infiniteskills.com/training/illustrator-cc-2015.html

Cartoon Character Animation with Maya - Keith Osborn

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If you want to achieve classic cartoon-style animation in computer animation, then look no further. Recent developments in computer animation tools and character rigging have made it easier to apply these techniques to computer animation, not just for the professional animator, but also for students.

Cartoon Character Animation with Maya will help you to incorporate these techniques into your own films. Each chapter is illustrated with examples from modern and classic cartoons. The companion website includes a specially made short animated movie, incorporating each and every technique mentioned in the book - as well as the assets and tools used to create the animation and walk-through videos demonstrating some of the more complex techniques. Everything you need to get up and running and creating your own cartoon style animations!

Upvote and share.

Gumroad - Environment Design 1 by Alex Ruiz

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Environment Design 1

In this first video I show and explain in very easy to understand ways, how to create a loose environment concept painting from scratch in Photoshop.


I cover the basics all the way to more advanced techniques, giving the viewer a broad overview of my process. By incorporating custom brushes, value sketching, good composition, perspective, color theory/analysis, and photography, an artist can create visually stunning works in a fairly short amount of time.

Included in the download are the brushes and photography reference used in the creation of this image. Run time approx. 1 hour. Enjoy!

Polygonal-Design Unfold3D Networking v9.0.2 Build 2457 WIN iND

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Finally, we've got it! This version of the software was kindly provided by n0MAD over in CGPERSIA, I'm just uploading here as a torrent.

If you can, please support the developers and buy the software!

Enjoy! :D

-------------------------------------------------

http://www.polygonal-design.fr/e_unfold/index.php


Main new features:

New brush tool for Optimize and Unfold.
Unfold does not create overlaps anymore when flattening islands.
New selection dialog to select polygons from OBJ file groups, materials and smoothing groups. The frontiers of these groups can also be used to create an edge selection set.
Possibility to add roomspace on the tight zones of the island frontiers to remove texture bleed.
Full featured transformation panel (Rotate Scale Translate with mathematic evaluation). Different center and axis modes.
New "Proportionnal Transform" tool (with distance mesh based).
New Drag, Pinch, Spread brush tools.
New user interface.
Soft pinning (brush editable).
LUA script for a full control of Unfold3D.
Free form area selection (raytraced).
New "Cut Mutual" tool.
UDIM support with multiple UV Tiles.
5 new mouse presets: Cinema 4D, Blender, ZBrush, Modo, Rhino.
New Grid with island bounding box and point snapping.
New tools to hide, isolate, show islands.
Automatic edge straightening tool for grid like islands.

Other new features and enhancements:

Improved Real Time Optimize algorithm.
Improved OBJ file mesh importation.
Improved speed and robustness for unfold and optimize.
You can now "cut" a selection of polygons.
You can now "weld" polygons and islands.
The tile id display has 3 differents modes: "UDIM", "_u_v" (zero based), "_U_V" (one based).
The UV tile can have arbitrary ratio, dimensions and location.
The U and V texture multipliers can be 1:1, Linked, Free, and use the same ratio as the custom texture W&H ratio.
There is now 4 differents modes for the color of islands in the viewports: Uniform color for island, Strecth, Density map, Off (uniform grey).
The edge loop selection can have a limit in the number of edge and can stop when two consecutive edges form an angle superior to a given limit. The "Geometric mode" allows to work on triangulated mesh.
New textured grid picture for better distortion visualization.
Monitored file to remote control Unfold3D by a third app.
New Help window that shows the mouse bindings and tips.
The exporter now export Tiff files (and also BigTiff).
New "Select Parallel" edges tool.
The UV viewport now has rulers.
The viewport have a new gizmo for switching to the top, bottom, back, front, left and right point of views.
Viewport zoom is now mouse centered.
All numeric input can evaluate mathematic expression (you can writte things like "0.25*2+1.0").
Topocopy will now work in automatic mode if you select all the islands.
New icon to switch directly from 3D to UV view and vice et versa.
The edge selection Shortest Path tool is faster.

Pluralsight - Creating a Paint-bubbling Effect Using Cloth in Cinema 4D

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Duration 1h 37m Project Files Included MP4

Throughout this Cinema 4D course, we will demonstrate a unique way to use the cloth engine and cloth NURBS within C4D to create the effect of paint bubbling and ripping apart from heat.

Pluralsight - Creating a Paint-bubbling Effect Using Cloth in Cinema 4D

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Throughout this Cinema 4D course, we will demonstrate a unique way to use the cloth engine and cloth NURBS within C4D to create the effect of paint bubbling and ripping apart from heat. Software required: Cinema 4D R14, After Effects CC 2015.
Author - Joshua Smith
Duration - 1h 37m
Released - 26 Feb 2016

Polygonal-Design Unfold3D Networking v9.0.2 Build 2457 WIN iND

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Finally, we've got it! This version of the software was kindly provided by n0MAD over in CGPERSIA, I'm just uploading here as a torrent.

If you can, please support the developers and buy the software!

Enjoy! :D

-------------------------------------------------

http://www.polygonal-design.fr/e_unfold/index.php


Main new features:

New brush tool for Optimize and Unfold.
Unfold does not create overlaps anymore when flattening islands.
New selection dialog to select polygons from OBJ file groups, materials and smoothing groups. The frontiers of these groups can also be used to create an edge selection set.
Possibility to add roomspace on the tight zones of the island frontiers to remove texture bleed.
Full featured transformation panel (Rotate Scale Translate with mathematic evaluation). Different center and axis modes.
New "Proportionnal Transform" tool (with distance mesh based).
New Drag, Pinch, Spread brush tools.
New user interface.
Soft pinning (brush editable).
LUA script for a full control of Unfold3D.
Free form area selection (raytraced).
New "Cut Mutual" tool.
UDIM support with multiple UV Tiles.
5 new mouse presets: Cinema 4D, Blender, ZBrush, Modo, Rhino.
New Grid with island bounding box and point snapping.
New tools to hide, isolate, show islands.
Automatic edge straightening tool for grid like islands.

Other new features and enhancements:

Improved Real Time Optimize algorithm.
Improved OBJ file mesh importation.
Improved speed and robustness for unfold and optimize.
You can now "cut" a selection of polygons.
You can now "weld" polygons and islands.
The tile id display has 3 differents modes: "UDIM", "_u_v" (zero based), "_U_V" (one based).
The UV tile can have arbitrary ratio, dimensions and location.
The U and V texture multipliers can be 1:1, Linked, Free, and use the same ratio as the custom texture W&H ratio.
There is now 4 differents modes for the color of islands in the viewports: Uniform color for island, Strecth, Density map, Off (uniform grey).
The edge loop selection can have a limit in the number of edge and can stop when two consecutive edges form an angle superior to a given limit. The "Geometric mode" allows to work on triangulated mesh.
New textured grid picture for better distortion visualization.
Monitored file to remote control Unfold3D by a third app.
New Help window that shows the mouse bindings and tips.
The exporter now export Tiff files (and also BigTiff).
New "Select Parallel" edges tool.
The UV viewport now has rulers.
The viewport have a new gizmo for switching to the top, bottom, back, front, left and right point of views.
Viewport zoom is now mouse centered.
All numeric input can evaluate mathematic expression (you can writte things like "0.25*2+1.0").
Topocopy will now work in automatic mode if you select all the islands.
New icon to switch directly from 3D to UV view and vice et versa.
The edge selection Shortest Path tool is faster.

Pluralsight - Modeling and Texturing a Low Poly Helmet for Games in 3ds Max

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Duration 3h 41m Project Files Included MP4


In this tutorial, we will be creating a low poly helmet for games. We will start off with a box modeling technique and detailing the model. Once the basic shape is done, we will create additional high poly elements, such as the vents and bolts for the side and bake them over the low poly model. We will explore the baking process in depth and generate Normal, Diffuse, and Ambient Occlusion maps. We will texture the model in Photoshop using the pen tool. We will also look into converting a raster logo into vector form and seamlessly baking that over the helmet. Once the texturing process is done, we will look into fixing the seams in texture. Finally we will create a presentation render inside Marmoset Toolbag. Software required: 3ds Max 2014, Adobe Photoshop, Marmoset Toolbag, Illustrator

Lumion 6 Viewer

Lumion 6 Viewer

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Lumion Viewer is one possibility for presenting a project. The advantage of using Lumion Viewer is that the client can walk around and explore the scene created.

Lumion Viewer is a separate application available for licensed Pro users. You can provide a Viewer installer for a client to install the base viewer application on their system. The client then double-clicks or uses Open File from the Viewer to open the project.

This all sounds really great but, on the other hand, the client needs to download and install a file of almost 6GB plus the scene. On top of this, the client needs to have a good graphic card otherwise the viewport will literally drag, begging for more resources.
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