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Adobe Acrobat DC Crack (amtlib.framework)


FumeFX 3.5.5 for 3ds Max 2014-2016

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FumeFX 3.5.5 for 3ds Max 2014-2016.

Installation notes
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Follow the instruction in installation.txt but in step 8, check if you already have a plugins.ini file and just merge the contents - do not overwrite the file.
If you have a previous installation installed there is no need to follow the steps after 8.
Enjoy !

World Machine 2.3.7 Professional

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World Machine 2.3.7 Professional

PHlearn The Howl

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PRO Photoshop Tutorial – Howl
How to create a background and integrate a subject into it.

Join Phlearn to take on a very difficult composite image. If you have any issues with compositing, the techniques covered in this in depth tutorial are sure to help you.
In this advanced Photoshop Tutorial, we cover how to create a background, and what is important in a photo shoot to make sure your subject will blend into it. You will learn how to add atmosphere to a photo, how to change light directions, how to match colors, how to create shadows & more.

Skele v1.8.0b1 Character Animation Tools

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https://www.assetstore.unity3d.com/en/#!/content/16899

Requires Unity 4.6.4 or higher.

Make Skeleton & Vertex Animations right inside the Unity Editor.

[v1.8.0 beta] Mesh-Morpher tools, enable you to make blendshape-like animations on models, rigged or not;

Skele: Character Animation Tools significantly speeds up animator/indie's animation workflow in several ways:

1. Enable developers to make / modify character animations in UnityEditor. Reduce software switching and tedious import/export/split work

2. Integrate character animations authoring with code/fx/audio/gui/etc in advanced situations. Greatly accelerate authoring productivity for complex multi-character scenes (cutscenes / finishing moves / etc)

3. [BETA] Mesh-Morpher tools to make blendshape-like animations without bones

4. Export skinned meshes and animations as DAE archive

5. Utilize the clips you bought from store, modify them to your needs, convert clip type, export to external softwares, etc.

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Humanoid rig needs special treatment: Please read the two FAQ posts:
(1)How to Edit Humanoid clips?
(2)Best workflow for Humanoid models?
*******************

Main Features:
1. Make animation for your rigged characters with FK/IK support. flag, stick, dragon, ghost, mech, bird, fish, robot, human... you could manipulate ANY rigged models.
2. Modify animations. Modify Generic/Legacy animations directly; with our converter, you could also modify and export clips you bought from assetstore too. Modify and get the result immediately.
3. Make blendshape-like vertex animations directly in Unity Editor.
4. Create complex multi-character actions with ease [BETA]. Edit the animations right inplace, and easily integrate with code/fx/audio/gui/etc.
5. Visualize the bone link, the vertices, and bone weights, etc.
6. Reduce the folder size, you don't need to include duplicate meshes for each animation.
7. Make/Save/Load poses on disk
8. Convert MuscleClip(Humanoid clip) to and fro Legacy/Generic clip
9. Generate RootMotion from RootBone curves
10. Export character mesh and character animation into DAE archive
11. Edit multi-part meshes
12. Fix BindPose of skinned mesh (position and rotation)
13. Mirror your anim clips
14. Modify Animation curve's property, path, type.
15. Multi-edit in FK mode.
16. Mirror-edit bones
17. Fix pivot of non-skinned mesh
18. Reduce keyframes of animation clips
19. Work with both Unity Pro & Free

Latest Change:
1.8.0b1 (Submitted on 2015/03/23)
***NEW***: MeshMorpher, Morph meshes in Unity editor;
***NEW***: MorphProc, runtime vertex-morphing animation like blendshape;

Digital Tutors - Rendering Realistic Interiors in 3ds Max and V-Ray

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Throughout these lessons we will create high-resolution textures and complex, multi-layered shaders to add realism to our scene in 3ds Max and V-Ray. We will advance the lighting created in part one of this tutorial series, “Modeling Realistic Interiors in 3ds Max and Marvelous Designer”, before breaking down individual models and areas of our scene. This will help add that extra detail needed to create an element of realism. We will also use Fusion 6 for the post-production stage to show how we can enhance our final render. By the end of this tutorial you will feel confident in creating complex materials and using the unwrap tools in 3ds Max to create something special.

GMH (Geo Maya Hair) 2.6 Maya Hair Script

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This is my first time uploading, so please bear with me.

GMH2 (Geo Maya Hair 2) is a more advanced version of the GMH script, specialized in hair modeling & stylizing, developed by Phung Dinh Dzung at Thunder Cloud Studio. The user can easily model complex hair styles using traditional polygon modeling methods and then convert them to Maya Hair using GMH2 with 2 simple steps.
The latest version is 2.6 and features include the option to generate polygon hair strips to use for next-gen games and bake hair to textures on polygon planes. Also featured is a material manager for applying multiple shaders to hair geometry and the option to export hair in OBJ or FBX formats as curves or poly meshes.
Compatible with (32 & 64 bit version): Maya 2015 and up
Script format: Mel.
Primary platform: Windows.
Note: For Linux and Mac OS, there will be a slight change in the UI of GMH2 as Maya’s Mel for Mac/Linux doesn't support buttons with images.

Version 2.6 (13/05/2015)
The ability to convert and bake next-gen polygon hair is now available.
Next-gen polygon hair generation.
Baking hair to polygon plane textures (diffuse, normal, and alpha maps)
- Material & UV manager: apply different shaders / texture regions to multi polygon hair polygon surfaces.
Export manager: Export Hair as curves or polygon in Obj or FBX formats.

Website and manual:
http://www.thundercloud-studio.com/?page=shop/1.script/0.GMH2

Have at it! :)

Using 3D for 2D Illustration with Nick Gindraux Part - 2

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In this video, I will explain my process of using 3D tools for 2D illustration. It is also complete with audio commentary. Length: 2 hours. Programs used: Modo, Photoshop. Skill Level: Intermediate

Gumroad - Greyscale Creature Concepts by Kurt Papstein

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In this tutorial, I share with you my thought process of creating creature concepts inside of ZBrush. I talk about the flow of design, and finding a good balance. The real purpose of the tutorial is to share the steps to create fast conceptual renders in black and white, to share with your client or director. All using ZBrush and Photoshop.

ZBrush and Photoshop – beginner, intermediate, and expert level
Chapters and Topics

Goals, and ZBrush setup
Blocking out the sculpt
Refining the forms, design balance
Detail sculpting, rhythm, composition, and flow
Polypainting and design
Rendering in ZBrush
Compositing with Photoshop

Includes

7 part, downloadable tutorial
1:48:00 hours of video at 720p
High-res PSD with Layers

3DMotive - Vehicle Creation for Mobile Games Volume 2

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In this beginner level tutorial we will focus on the creation of a simple vehicle for mobile or low resolution games with a stylized, hand painted ascetic. Beginning with modeling in Maya, we will cover some basic modeling principles before moving into preparing UV’s for painting. Painting will take place using 3D Coat, a software package that allows for the rapid texture painting required of many production studios, with final edits taking place in Photoshop. The end result will be a low-rez vehicle that will be usable in most game engines available today.

Udemy - Shader Forge for Unity 3D Volume 2

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Shader Forge Volume 2 picks up where we left off in the Getting Cozy with Shader Forge course, and begins to extend and expand your shader construction knowledge with Shader Forge. In this course we dive deeper into the knowledge of the different nodes, available in Shader Forge, and gives you a better understanding of just how some more advanced shader techniques are accomplished.

Throughout this course we will learn how to do effects such as Refraction, the ins and outs of uv's, and how to create FX such as a peel away dissolve, seen in many of todays games. By the end of this course you will have created a Glass shader, a Matcap shader, and a translucency shader as well as learned some tips and tricks of shader construction.

https://www.udemy.com/shader-forge-for-unity-3d-volume-2/

3DMotive - Vehicle Creation for Mobile Games Volume 2

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In this beginner level tutorial we will focus on the creation of a simple vehicle for mobile or low resolution games with a stylized, hand painted ascetic. Beginning with modeling in Maya, we will cover some basic modeling principles before moving into preparing UV’s for painting. Painting will take place using 3D Coat, a software package that allows for the rapid texture painting required of many production studios, with final edits taking place in Photoshop. The end result will be a low-rez vehicle that will be usable in most game engines available today.

Final Cut Pro X 10.2

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https://www.apple.com/final-cut-pro

Pluralsight - Rendering Realistic Interiors in 3ds Max and V-Ray

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Throughout these lessons we will create high-resolution textures and complex, multi-layered shaders to add realism to our scene in 3ds Max and V-Ray. Software required: 3ds Max 2014, Photoshop CC, V-Ray 2.4, Fusion 6, Multitexture 2.0, Sapphire, Frischluft.

http://www.pluralsight.com/courses/rendering-realistic-interiors-3ds-max-v-ray-2156

3D Scan Store - Male Range of Movement

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Website:
http://www.3dscanstore.com/index.php?route=product/product&path=70_125&product_id=633

6 x Range of movement scans, never get muscle deformation wrong again! perfect for rigging and anatomy study.

Dataset includes ::

::6 x High resolution Zbrush models, compatible with Zbrush 4R5 and above

:: 6 x10,000 x 10,000 colour maps

:: 6 x Decimated OBJs (750K triangles)

3D Scan Store - Male Anatomy Bundle

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Website:
http://www.3dscanstore.com/index.php?route=product/product&path=70_125&product_id=539

Everything you need to create a perfect male anatomy figure. These models are supplied as a single ZTL file with 9 x subtools as well as as individual OBJ files for those of you without Zbrush. All these scans are decimated models and consist of approximately 750K triangles per model. There are no colour maps included with this pack although some of the scans such as the head and hands are available in with high resolution colour maps on the store.

1 x Full body Semi naked neutral pose

1 x Clothed neutral pose

1 x High resolution neutral head scan (decimated, No colour)

1 x High resolution neutral hand scan

1 x High resolution claw pose hand scan

4 x Torso range of movement scans

3D Scan Store - Female Base Mesh

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Website:
http://www.3dscanstore.com/index.php?route=product/product&path=112&product_id=678
A symmetrical bodied base mesh created with high resolution scan data. Fully retopologised using Nick Zuccarellos base mesh this model is a perfect starting place for sculpting female models or retopologising existing scan data. With both T-Pose and A-Pose models, you may never need another female base mesh.

Data set includes ::

:: T-Pose / A-Pose ZTool with 6 subdivision levels

:: Sub D level 1 exported OBJ's

:: Decimated OBJ (750K triangles) of both T-Pose and A-Pose

:: Full set of unwrapped UV's on both models Decimated and Ztool

3D Scan Store - Male Base Mesh

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Website:
http://www.3dscanstore.com/index.php?route=product/product&path=112&product_id=584

A symmetrical bodied base mesh created with high resolution scan data. Fully retopologised using Nick Zuccarellos base mesh this symmetrical model is a perfect starting place for sculpting male models or retopologising existing scan data. With both T-Pose and A-Pose models, you may never need another male base mesh.

Data set includes ::

:: T-Pose / A-Pose ZTool with 6 subdivision levels

:: Sub D level 1 exported OBJ's

:: Decimated OBJ (750K triangles) of both T-Pose and A-Pose

:: Full set of unwrapped UV's on both models Decimated and ZTool

Lynda - Creating High Dynamic Range (HDR) Photos with Lightroom

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While HDR photography has its fans and its detractors, just about every photographer loves having some control over dynamic range. Lightroom 6 and Lightroom CC offer an entirely new approach to HDR imaging with the ability to merge multiple exposures into an all-new Digital Negative (DNG) file. This file gives you even more precise control over shadows, highlights, clarity, and contrast—with minimal changes to your shooting and post-production workflow.

In this course, Rich Harrington shows how to get the most of Lightroom's Photomerge command and its image development and enhancement features to get more control over the dynamic range of your images. Along the way, he provides tips for shooting HDR photos, creating black-and-white versions of images, and combining Lightroom with Photoshop and Photomatix Pro.
Topics include:
Shooting strategies for HDR
Sorting and organizing HDR images
Merging HDR photos
Correcting lens issues
When to skip auto options
Modifying the crop
Choosing a custom white balance
Using split toning
Reducing noise
Merging for black and white
Combining Lightroom with Photoshop and Photomatix Pro

http://www.lynda.com/Lightroom-tutorials/Additional-lens-correction/384742/418598-4.html

Clip Studio Paint 1.3 (Manga Studio 5) Super Brushes Set

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Pencils & Dry Media Brush Set
Paints & Wet Media Brush Set
Inkers Brush Set
FX & Misc Brush Set

Total 200+ Brushes

http://frenden.myshopify.com/collections/manga-studio/products/manga-studio-5-brush-super-set
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