Highly detailed scanned informations are optimized, corrected and baked into several image textures in order
to setup a material for CG-renderings. (passive and real-time)
By using the provided depth-map for displacement you can even reconstruct the geometry of the surface.
The scans have:
- more than 60.000.000 dense-points,
- polygon-objects with over 10.000.000 faces and
- raw scan-textures with up to 16k HDR
The maps are
- 100% tileable
- they can dramatically speed up your workflow because there is no scattering needed
- they should work with all engines
- they can look extremely realistic
http://real-displacement-textures.com/rdt-collection-two.html
to setup a material for CG-renderings. (passive and real-time)
By using the provided depth-map for displacement you can even reconstruct the geometry of the surface.
The scans have:
- more than 60.000.000 dense-points,
- polygon-objects with over 10.000.000 faces and
- raw scan-textures with up to 16k HDR
The maps are
- 100% tileable
- they can dramatically speed up your workflow because there is no scattering needed
- they should work with all engines
- they can look extremely realistic
http://real-displacement-textures.com/rdt-collection-two.html