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Smith Micro Moho Pro 12.2.0.21774 Multilingual Incl Keygen

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Smith Micro Moho Pro 12.2.0.21774 Multilingual (Anime Studio)

Everything you need to make amazing, professional animation. Moho™ Pro 12 (formerly Anime Studio Pro) offers the most powerful 2D rigging system of the market and mix it with traditional animation tools, allowing to get professional results easier and faster.

Moho™ Pro 12 Crack is perfect for professionals looking for a more efficient alternative to traditional animation. With an intuitive interface and robust features such Smart Bones™, Smart Warp, Bezier handles optimized for animation, frame-by-frame tools, a professional Timeline, physics, motion tracking, motion graphs, 64-bit architecture and much more, Moho™ Pro 12 Full Version delivers advanced animation tools to speed up your workflow and combines cutting-edge features with powerful technology for the most unique animation program for digital artists.

Highlights:
- Revolutionary Smart Bones™
- Bone Constraints
- FBX Support for Unity™ Game Developers
- Import Photoshop Files
- Bounce, Elastic and Stagger Interpolation
- Real Time Media Connection
- Separate Render Process
- Preview Animation
- Depth Shifting
- Media foundation
- GPU Acceleration
- Random Line Width Refined
- Nested Layer Controls
- Flexi-Binding
- Adjustable Particle Source
- Enhanced Depth of Field
- Scripting
- Layer Comps
- Flexible Import and HD Export Capabilities
- Patch Layers
- 64-Bit Architecture
- Timeline Markers
- Shy Bones
- Image Cropping Tool
- Copying Content
- Copy and Paste Keyframes

NEW Moho Pro 12 Features:
- NEW! Enhanced Freehand Drawing Tools
- NEW! Bezier Handles
- NEW! Smart Warp
- NEW! Realistic Motion Blur
- NEW! Animate Multiple Layers at the Same Time
- NEW! Pin Bones
- NEW! Updated GUI
- NEW! Export/Import Actions
- And much more!

What's New in Moho Pro 12

System Requirements:
- Windows® 7, 8.1, 10
- 64-bit OS required for 64-bit installation
- 1.3 GHz Pentium 4 or newer, Athlon 64 or newer
- 2 GB RAM recommended
- 1.6 GB free hard drive space minimum
- OpenGL enabled GPU recommended
- 1440x900 regular density display (1920x1080 recommended)*
- DVD-ROM drive (physical version only)

Unity Asset - Bird Flock Crow v2.3

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Bird Flock Crow
Easy to use
• Landing spots
• Obstacle Avoidance
• Includes skybox and feather particles
• 252 tris model, 2048x2048px max resolution
• Sound Script and Sound Effects
• JavaScript and C# scripts

Lynda - Learn Autodesk Stingray

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Game engines aren't just for games anymore! The Stingray engine can help you create real-time design visualizations and stunning virtual reality experiences, as well as (yes) amazing 3D games. Integration with tools like 3ds Max simplifies the process for artists and developers. Learn how to create your own visualizations with Autodesk Stingray in this course with Chris Murray, senior 3D artist and educator. Learn how to create new projects, import assets from 3ds Max, and use Stingray's tools to make them look great. Chris provides tips for adding visual effects, materials, and lighting, and experimenting with animation using the Flow nodes. Plus, learn about your options for deploying designs from Stingray, including generating interactive experiences as standalone executables for Windows.

Topics include:

Creating a new project
Using templates
Preparing assets in 3ds Max
Importing 3D assets
Connecting to 3ds Max via Live Link
Working with environments
Adding visual effects, lighting, and reflections
Using Flow nodes for materials and animation
Deploying Stingray projects

http://lynda.com/tutorial/498720

CG AXIS VOL 59 ELECTRONICS IV

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CGAxis Models Volume 59 – Electronics IV is a collection contains 21 highly detailed 3D models of Electronics

http://cgaxis.com/PDF/cgaxis_models_volume_59.pdf

Specification

Total size: 544MB
Materials: Yes
Textures: Yes

C4D, FBX, MENTAL RAY, OBJ, SCANLINE, PROXYS & VRAY

If there are any missing from collection 3 I will upload, please check to see if some are available on here from previous uploads.

CG AXIS VOL 57 GYM EQUIPMENT

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CGAxis Models Volume 57 – Gym Equipment is a collection contains 21 highly detailed 3D models of gym stuff

http://cgaxis.com/PDF/cgaxis_models_volume_57.pdf

Specification

Total size: 1.32GB
Materials: Yes
Textures: Yes

C4D, FBX, MENTAL RAY, OBJ, SCANLINE, PROXYS & VRAY

If there are any missing from collection 3 I will upload, please check to see if some are available on here from previous uploads.

Gumroad - Brandon Liao - Launch Week Loot

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Launch Week Loot
This is a week's worth of content from my Patreon. http://www.patreon.com/epicloot
You get 1 ZIP. Included inside are 2 artworks that come with:
‣ Full-size images
‣ Progress shots
‣ PSDs

Patreon - John J. Park - Session 8 and 9 - Bundle PACKAGE

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7 video tutorials with audio!!!
This is a great bundle package with loads of content and hours of materials for your viewing!


Includes:

PSD,

Jpegs,

Step-by-steps

Video files

Lynda – Grip Gear for Photographers

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<font size="6"> <b>Skill Level - Intermediate</font></b>
<b>Duration - 57m 45s</b>
<b>Project Files MP4</b>

<b>Professional photographers rely on a grab bag of accessories to help them get their shots. Stands, clamps, light modifiers, and sandbags—this isn’t the glamorous gear that’s advertised on the back covers of photo magazines, but it can make all the difference in a successful photo shoot. In this course, Abba Shapiro introduces a variety of essential accessories and necessities you need to get the shot. Learn how to use light stands and mounting brackets, flags and reflectors, clamps, multi-tools, and more. Whether you’re shooting in the studio or on location, this course will cover the gear you need to create your perfect grip kit.<b>

https://www.lynda.com/Cameras-Gear-tutorials/Welcome/480106/550576-4.html

Peregrine Labs Yeti 2.1.3 OSX Maya 2016-2017

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Dependencies: MtoA 1.4.0.0, Arnold 4.2.15.2, VRay 3.40, RMS 21.1, PRMan 21.1, 3Delight 12.0.113, Redshift 2.0.71

Changes:

* inherited attributes in the Grow node are now correctly allocated.
* resolved memory leaks related to VP2.0 implementation.
* feathers are correctly update when vertices are edited.
* updated MtoA extension to be compatible with MtoA 1.4.0 API.
* surface UV's are set as default for Redshift.
* additional UV set named featheruv exported for Redshift which can be accessed via the UV Set Override on the Place 2D Texture node.
* fixed an issue where object id's weren't being maintained when read from a cache.
* fixed feather proxy drawing in shaded view.

Unity Asset - CTAA Cinematic Temporal Anti-Aliasing

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This asset NOT available in asset store only available for purchase at developers web site.

http://www.livenda.com/ctaa

CTAA Cinematic Temporal Anti-Aliasing is the next generation Anti-Alisasing Solution from Livenda Labs Pty Ltd for PC and VR Devices (This version cannot be used with VR). CTAA V2.5 included in this package has significant quality and performance improvements and is compatible with Unity 5.4 and above. CTAA works with all objects including static, dynamic, Characters (Skinned) and foliage.

Udemy - Master Unity By Building 6 Fully Featured Games From Scratch

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With the release of Unity 5 building games was never easier!!
This is a course I wish I had when I first started to learn game development.
The course is completely project based, and we are going to create 6 full featured games from scratch using Unity Game Engine.
We will start with simple things so you will be comfortable if you are using unity for the first time.
You will also benefit from my super fast response if you have any issue that you are stuck with(I check Udemy forums every day if someone posts a question). Oh and all the students taking the course will also be there to help you!

Rotoscoping: Techniques and Tools for the Aspiring Artist - Benjamin Bratt

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Fantastic book for roto artists just starting out, helped me loads being new to the industry. If you don't already have Silhouette or use it, I strongly recommend this program, It's very good for rotoing and easy to get to grips with.

This book is already available on this site, but I'm uploading this with the missing DVD scene files which the other doesn't have, these are really good for practising your roto and following the examples in the book.

Thanks

Description below :



"This book is very well written. Everything is covered in great detail, yet it is a very enjoyable read, never boring, and offers plenty of wit and wisdom from someone who has himself been in the trenches. He more recently supplied roto work on such notable films as Harry Potter and the Deathly Hallows: Part 2, Pirates of the Caribbean: On Stranger Tides, and X-Men: First Class. Rotoscoping is certainly an art in itself, and Benjamin makes this clear. Roto artists are the "ninja of the compositing world," he says, as their art is invisible to the rest of us. That's a good thing in this instance, of course! I highly recommend this book to anyone interested in roto work, or roto artists who want to improve their work process. There is plenty to be gained from having this book in your library, and, quite simply, there is no other book like this one out there. Thanks Benjamin!"--Renderosity.com

About the Author
Benjamin Bratt is a visual effects artist based out of Dallas, Texas who has worked as a digital artist on recent movies such as Underworld: Rise of the Lycans, Race to Witch Mountain, Obsessed, and The Proposal. He is currently the lead compositor at Radium/Reel FX in Dallas. Clients include the Dallas Cowboys, Coors, Ram Truck, and more. Benjamin has also taught Visual Effects and Rotoscoping classes at the Academy of Art.

Rotoscoping: Techniques and Tools for the Aspiring Artist

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Product Description
Review
"This book is very well written. Everything is covered in great detail, yet it is a very enjoyable read, never boring, and offers plenty of wit and wisdom from someone who has himself been in the trenches. He more recently supplied roto work on such notable films as Harry Potter and the Deathly Hallows: Part 2, Pirates of the Caribbean: On Stranger Tides, and X-Men: First Class. Rotoscoping is certainly an art in itself, and Benjamin makes this clear. Roto artists are the "ninja of the compositing world," he says, as their art is invisible to the rest of us. That's a good thing in this instance, of course! I highly recommend this book to anyone interested in roto work, or roto artists who want to improve their work process. There is plenty to be gained from having this book in your library, and, quite simply, there is no other book like this one out there. Thanks Benjamin!"--Renderosity.com

About the Author
Benjamin Bratt is a visual effects artist based out of Dallas, Texas who has worked as a digital artist on recent movies such as Underworld: Rise of the Lycans, Race to Witch Mountain, Obsessed, and The Proposal. He is currently the lead compositor at Radium/Reel FX in Dallas. Clients include the Dallas Cowboys, Coors, Ram Truck, and more. Benjamin has also taught Visual Effects and Rotoscoping classes at the Academy of Art.

CG AXIS VOL 60 PLANTS IV

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CGAxis Models Volume 60 – Plants IV is a collection contains 31 highly detailed 3D models of plants

http://cgaxis.com/PDF/cgaxis_models_volume_60.pdf

Specification

Total size: 2.76GB
Materials: Yes
Textures: Yes

C4D, FBX, MENTAL RAY, OBJ, SCANLINE, PROXYS & VRAY

If there are any missing from collection 3 I will upload, please check to see if some are available on here from previous uploads.

CG AXIS VOL 56 FOOD III

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CGAxis Models Volume 56 – Food III is a collection contains 81 highly detailed 3D models of food

https://cgaxis.com/product/3d-food-iii-cgaxis-collection-volume-56/

Specification

Total size: 3.6GB
Materials: Yes
Textures: Yes

C4D, FBX, MENTAL RAY, OBJ, SCANLINE & VRAY

If there are any missing from collection 3 I will upload, please check to see if some are available on here from previous uploads.

Ripple Training - Lighting the Interview

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Lighting the Interview

1. Introduction

2. Why We Light

Hard vs. Soft Light
Hard Light
Soft Light
Understanding Color Temperature
3. Lighting Gear

Buying vs. Renting
Fresnel Lights
Diva Light
Diva Light Color Temperature
LED Lights
LED Panels
LED Light Panel Diffusion
4. Lighting Gear

Barn Doors
Diffusing Light
Spun
Photography Umbrellas
Soft Boxes
Honeycomb Grids
5. Lighting Gear

Flags
Foam Core
Reflectors
Cinefoil
Color Gels
Gel Roll
China Ball
6. 3-Point Lighting

The Language of Lighting
Light Placement
Flat Lighting
Moving the Light Off-Axis
Dramatic Side Lighting
Raising the Light above Eye Level
Using a Key Light
Adding a Fill Light
Creating Separation with a Backlight
Reducing Background Spill
Positioning the Backlight
Viewing your Lights Independently
Substituting Lights
Adding Light to the Background
7. Lighting a Small Space

Choosing Camera Placement
Working with Practicals
Adding Your Key Light
Limiting the Fall-Off
Adding the Fill Light
Using a Soft Box
Eliminating Unwanted Shadows
Finding a Place for Your Backlight
Wardrobe Considerations
Adjusting Your Backlight
Diffusing Practicals
Matching Color Temperatures
Adding a Slash to the Background
Creating a Snoot
8. Set Lighting

Evaluating Your Set
Seeing what Light is Available
Talent & Camera Placement
Choosing a Focal Length
Planning for Light Changes
Setting Your Lights
Adjusting the Key
Directing Your Talent
Adding to Ambient Light with the Fill
Adding Separation
Adjusting the Luminance Value of the Backlight
Making Sure Your Light is not in the Shot
Lighting the Background
Adding a Gel to Your Light
9. Lighting with Natural Light

Diffusing a Window with a Shower Curtain
Adding Light to the Background using a Window
Using Foam Core for the Fill
10. Outdoor Lighting

Outdoor Lighting Problems
Facing the Talent away from the Sun
Using a Reflector
Exposing for Skin
Reframing
Using Shadows to Your Advantage
Using a Scrim
Using a Silk
11. Creating White Relief

Lighting the Background
Using Zebras to Gauge your Background
Lighting the Talent
The Inverse Square Law
Increasing Light by Moving it Closer
Understanding Diffusion
Creating Specular Highlights
12. Lighting for Multiple Positions

Evaluating the Ambient Light
Working with Lighting Gear and Natural Light
Modifying the Window Light
Examining the First Mark
Adjusting the Lights for the Second Mark
Filling Dead Space with Light
Lighting the Third Mark

Flame Painter 3.2 WIN 32/64

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WHAT is Flame Painter ?
Flame Painter is a unique paint software that lets you easily create original artworks, light effects, unconventional design or beautiful backgrounds with fantastic procedural brushes.

WHY was it created ?
Original flame algorithm was created by Peter Blaškovic within the 'I am an Artist' project in 2009. He believes that "Everyone can be an artist, we just need the tools which become the inspiration for creativity."

WHO is it for ?
Today it is used by thousands of professional CG artists, designers, enthusiasts or children in school who want to create original artworks and we have had nothing but great feedback.

Light Effects : Add flame light effects to your paintings and photos and visually enhance the feeling of the motion with the state-of-art effects.
Flame Painter 3 Paintings : Inspire yourself with hundreds of unique brushes, feel free to follow the strokes and let your creativity flow.
Flame Painter 3 Backgrounds : With few strokes and editable vector layers create your own beautifully designed background themes for your artworks.
Procedural Brushes : Thousands of brush variations: Normal, Lighten & Darken modes, Beautiful gradient transitions, Open and save your Brush Presets.
Layers & Effects : Move and resize layers & canvas, Safe boundary - extended canvas, Copy&Paste to 3rd party apps (Pro), Editable vector layers (Pro), Unlimited layers, 22 Photoshop blending modes, Blur and Glow effect filters, Tiling to create seamless textures.
Files & Connection : Photoshop plugin (Pro), Open and save layered PSD files (Pro), Export SVG vector format files (Pro), Wacom tablet support (Pro), Leap Motion support, Drag & Drop image from folder or web, FPA, PNG, JPG, TIF and BMP files, Publish and share artworks in Gallery.
Flame Engine : Multicore optimizations, Hires renderer (Pro), Supersmooth Antialiasing (Pro), Fast Flame Renderer, Unlimited image size (64 bit), Intuitive customizable interface, Fullscreen mode, Windows & Mac OS (32/64 bit).

A very addictive drawing app that you can use to create stunning abstract flame fractals in a matter of minutes.
It is an amazing and affordable tool that can produce any type of flame design one might wish to incorporate into one’s Photoshop digital artwork. Brilliant!
It is a powerful and extremely fun creative tool for artists who don't want to invent the wheel.
For advanced users who would like to use Flame Painter professionally with extra features like editable vector layers, Photoshop plugin or hires renderer.

For photographers with a creative bent, this is a great program to have in your toolbox.

Udemy - Master Unity By Building 6 Fully Featured Games From Scratch

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With the release of Unity 5 building games was never easier!!
This is a course I wish I had when I first started to learn game development.
The course is completely project based, and we are going to create 6 full featured games from scratch using Unity Game Engine.
We will start with simple things so you will be comfortable if you are using unity for the first time.
You will also benefit from my super fast response if you have any issue that you are stuck with(I check Udemy forums every day if someone posts a question). Oh and all the students taking the course will also be there to help you!

KelbyOne - Simplified Lightroom Image Management System

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Have you ever wished you could start your Lightroom catalog over from scratch and do it right? If you have, or if you are just starting to use Lightroom for this first time, then this class is for you. Join Scott Kelby as he walks you through his simplified Lightroom image management system (SLIM) that keeps his drive organized, his workflow simple, and his piece of mind intact. This is a class you’re going to want to watch in its entirety before you take action, but it may be just the thing you need to rethink how to use Lightroom from the ground up and see things in a new light. There’s a Q&A session with the live studio audience at the end to expand your understanding even further.

No materials available for this course.

http://kelbyone.com/course/skelby-slim-system/

3D Game Textures: Create Professional Game Art Using Photoshop (4th Edition)

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The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online worlds, simulations, web-based applications, and architectural visualization projects.

Continuing the practical, no-nonsense approach of its predecessors, the fourth edition shows you how to advance your digital art skills with textures and shaders by exploring their interactions in single objects or entire scenes. It contains expanded coverage of shader nodes, and the companion website―www.lukeahearn.com/textures―has been updated to include video tutorials as well as updated sample textures, shaders, materials, actions, brushes, and all of the art from the book.

Written with the beginner and the professional in mind, this book provides an excellent stepping stone for artists of any level. It shows aspiring artists how to create their own game textures. It also shows technically oriented professionals who struggle with artistic aspects of graphic design how to create textures in a way that they can relate to, while teaching technically challenged artists how to create their art in a fashion that allows them to set up their work with an eye toward the important technical aspects of game development.

https://www.amazon.com/3D-Game-Textures-Professional-Photoshop/dp/1138920061/ref=asap_bc?ie=UTF8
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