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Pluralsight - Building Walk Cycles in Maya 2017

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Duration 3h 14m Project Files Included MP4

Have you ever needed a walk cycle for your animation in Maya? If so then this course is for you. In this course, Building Walk Cycles in Maya 2017, you’ll cover walk cycle creation from gathering references to final translation of cycled animation into forward motion. First, you’ll begin by learning good sources of reference material and how to create and mirror the four basic poses of a walk. Next, you’ll then jump in and learn varying poses and timing to give your walk cycles different flavors. Then, you’ll discover how to refine those poses and timings using the graph editor. Finally, you’ll explore time-saving baking techniques for converting cycled animation to keyframed movement. By the end of this course, you’ll have learned a set of fairly sophisticated techniques for creating walks that you can apply to your own characters, animations, and productions. Software required: Autodesk Maya 2017.

Motion Elements - Videohive

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Motion Elements is a pack of animated graphics that helps you give life to your animations. It’s the expression of motion itself in lots of different ways. .
Main features are :
Manually created, no plugins are required.
Easy to edit
Original files with re-scalable options to any resolution
Pre-Renders included (Use them in any software)
BG Audio : https://audiojungle.net/item/the-funky/18831571?s_rank=1

Speed Tree Cinema v7.0.7 (x64)

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Speed Tree Cinema V7.0.7 by X-FORCE

http://www.speedtree.com/whats-new-v7.php

Lynda - Creating a Short Film 05 Directing

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Directing movies means being in charge of all creative decisions on a movie set: performance, wardrobe, lights, camera movement, color palette, music, and the overall tone of the film. Some directors focus on directing actors, while others focus on telling stories, building explosive moments of action, or creating visual art. Here filmmaker Chad Perkins explains the role and responsibilities of a director on a small, independent film.

Watch and learn how to shoot a script, using visual motifs, atmospherics, framing, and different types of shots to tell the film's story. Find out how to give direction to your crew and be a good leader, while staying on budget and on schedule. Plus, get tips to improve shots during retakes or in post, and to become a better director, storyteller, and communicator.

Note: Like the rest of the Creating a Short Film series, this course was shot during the production of The Assurance. It offers a unique window into the actual struggles and challenges filmmakers have to overcome to get films made. Find the rest of the courses in the series on Chad's author page.
Topics include:
What a director does
Interpreting the script
Scouting locations
Choosing the tone and theme of the film
Using motifs
Shaping the story through visuals
Being a good leader on set
Respecting budgets and schedules
Planning shots
Moving the camera: on a tripod or dolly or in handheld shots
Using rolling takes
Framing shots
Adding atmospherics
Directing in post-production
Becoming a better director

Tokyo Ghoul artbook

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A book of illustrations of Tokyo Ghoul wallpapers. It contains, among other things, the Tokyo Ghoul cover art.

Genre: Artbook
Release Date: October 17, 2014
Publisher: Shueisha
ISBN: 978-4-08-890068-1
Language: Japanese
Pages: ~112 (~2915 x 4270)

Unity - Shader Forge 1.32

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https://www.assetstore.unity3d.com/en/#!/content/14147

Version: 1.32 (Jan 05, 2017)Size: 11.0 MBVisit
Originally released: 10 January 2014
Package has been submitted using Unity 4.5.0, 5.0.0, 5.1.0, 5.2.0, 5.3.0, and 5.5.0 to improve compatibility within the range of these versions of Unity.

Shader Forge is a node-based shader editor, aiming to push the visual quality of Unity to new heights, giving you the artistic freedom of shader creation in a visual and intuitive way - no code required!

Some of the features:
• Built-in Physically Based Lighting mode and energy conserving shading
• Visual and intuitive interface - Get a clear overview of what each node does
• Custom lighting nodes and IBL support
• DX11 Tessellation & Displacement
• Transparency; both partial and alpha clipping
• Refraction & Render Textures
• Optionally use lightmapping and light probes / Spherical harmonics
• Plus all the essentials such as cubemaps, custom blending modes, depth sorting, fog control, and much much more!


Workflow:
• Create shaders visually, without any coding needed
• No extra files to sync over your version control system; Shader Forge uses a single file for shaders - the .shader file itself
• SF writes CG shaders that can be used in any project, without installing Shader Forge
• Works in both Unity Pro and Unity Free
• Documentation and support center, for contributing feedback and bug reports
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Thanks should go to Dher on the CGP forums for providing this.
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Photoshops Action Cover Action Pro 1-2.5

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Cover Action Pro 1 & 2.5
124 Actions | 300 DPI | Photoshop CS2,CS3 and CS4 |JPEG Preview for each Action


http://www.coveractionpro.com/

Pluralsight – After Effects CC 2017 Updates

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"Updates" courses are structured slightly differently than a typical Pluralsight course. Whenever there is an update to the software, we'll add a module with that set of updates covered in the clips. This Updates course will continue to grow until the next full version of After Effects is released. You can count on this course as a source to quickly get up to speed on what's new in the software without getting bogged down in release notes. You can also use this course as a reference guide, the clips are meant to be watched in whatever order you like and not necessarily in sequence. In this course, you'll learn all about the updates to After Effects CC 2017.

Software required: After Effects CC.

https://www.pluralsight.com/courses/after-effects-2017-updates

"Vampire Hunter D" Storyboard Collection

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Release Date: 2001
"Vampire Hunter D" Storyboard Collection. Some pages are missing.

Length: 647 pages (misses pages 581-630)
Language: Japanese
Publisher: Asahi Sonorama
ISBN-13 978-4-257-03633-3
ISBN-10 4-257-03633-8
Categories: Action, Contemporary Fantasy, Fantasy, Romance, Vampires, Horror, Post-apocalyptic, Bounty Hunters, Dystopia, Future

Ultimate Bloom v1.08

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Ultimate bloom v 1.08
https://www.assetstore.unity3d.com/en/#!/content/31396
Ultimate Bloom is a production ready and full featured natural bloom and flares engine with an in-depth editor (layers editor, filmic intensity editor, flare editors and more).

Photigy – Pro Club - Making a Composite with Joshua Geiger

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A Photogy pro club tutorial. The topic is watch post production.

Lynda - ZBrush: Making Hair with FiberMesh

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ZBrush offers a new way to make hair and fur with its FiberMesh tool. In this course, ZBrush artist Ryan Kittleson introduces the features of this mesh generation tool, and gives step-by-step examples of how they can be used in practice. Ryan goes over how to properly prepare your model before you start making hair, initialize the basic hair parameters for setting length and thickness, and use the Groom brushes to tame and style hair. To wrap up, he explains how to make other kinds of hair including eyebrows, eyelashes, and stubble.

Allegorithmic Substance Designer 5.6.1.479 Win

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About:
Substance Designer is a node-based non-destructive application for material authoring. Edit complete texture sets fast with the non-linear workflow and see your changes apply simultaneously to all your outputs. Unleash the power of Substance Designer and focus on what really matters: your art.

Link: http://www.allegorithmic.com/products/substance-designer

<--Instructions-->
Install the program and copy/paste "Crack" into installation folder

Allegorithmic Substance Designer 5.6.1.479 [WIN]

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Allegorithmic Substance Designer 5.6.1 build 479

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures.

You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.).

It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.

• Node-based texturing. Allowing non-linear workflow and quick iterations.
• The industry standard for PBR texturing.
• PBR Viewport.
• Compatible with any game engine.
• The New Generation of Procedural Art.

http://www.allegorithmic.com/products/substance-designer



Changes:

• [3D View] Set primitives size to 100cm
• [Content] Add "Image Input Filtering" to "Splatter Circular" and "Splatter"
• [Bakers] "Curvature From Mesh" Add Console Warnings under Channel "Mesh Sanity Check"

Fixed:

• [3D View] Disappear when undocked
• [Graph] Gradient Map "Noise" and "Precision" parameters don't work anymore
• [3D View] ALT+R doesn't work after saving render
• [Bakers] "Curvature From Mesh" crash with some ZBrush meshes



Install:

(1) Run the installer.
(2) Replace Substance Designer.exe with the cracked file.



** NOTES **

• This is Windows version. I've no other version yet.

• I didn't create the crack. Credit to churchofanthrax. Go here for tech support or questions:

https://forum.cgpersia.com/f13/substance-designer-5-6-1-479-win-150395/

• Please give this torrent a good couple of hours to upload.

I seed continually, but it takes a little time. "Pls seed" comments will likely get you Warned.

• Support the official software, if and when you can. Esp., for commercial use.

Plugins for Adobe After Effects CS5, CS6

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Hi Everyone, plugins for use in After Effects. Please download CS5, CS6

Plugin Included:
1. Optical Flares (Windows - 64bit)
2. Red Giant Trapcode Suite 13.0.1 (Windows - 64bit)
3. Saber (Windows - 64bit)
4. Sure Target (Mac/Windows - 32bit/64bit)
5. Twitch Plugin (Windows - 64bit)
6. VC Reflect (Mac/Windows - 32bit/64bit)
7. Presets for After Effects

Star Ocean The Second Story - Mayumi Azuma Illustrations

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Information
Pages:84
Categories:Adventure, SCIFI, Mayumi Azuma, Star Ocean Treasure
Artist:Mayumi Azuma
Year:2000/2001
Publisher:Tri-Ace/ENIX
ISBN-10: 4757503334
Resolution: 200 px/in


This is a artbook about an manga called Star ocean:the secound story that was latter adapted into an anime called Star Ocean EX.

Anime/Manga Plot:Twenty years after the events of the Star Ocean video game, Ronixis J. Kenni and his son, Claude C. Kenni are on a mission to investigate a newly discovered planet. While investigating a strange machine with a mysterious energy field, Claude finds himself transported to the planet of Expel. He wakes up in a forest, where he meets Rena Lanford, a young girl being attacked by a monster. After defeating the monster with his phase gun, Rena takes him back to her village of Arlia where he is declared to be the legendary "Warrior of Light" who will save Expel. The planet is in peril since the landing of a large meteorite, the Sorcery Globe, which has caused monsters to spawn around the planet, as well as numerous natural disasters such as Earthquakes and tsunami.

Groundwork of Evangelion

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Groundwork of Evangelion: 1.0 You Are (Not) Alone is full of the fascinating artwork that formed the basis of the first film in the Rebuild of Evangelion tetralogy, Evangelion: 1.0 You Are (Not) Alone.

P.S. Every cg-artist should have this one, IMHO. Evangelion is the masterpiece!

CGCircuit - Skining with nCloth Part I

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In “Skinning with nCloth” Andy explains how to achieve results similar to his Weta work with Maya builtin Rigging https://www.cgcircuit.com/course/skinning-with-ncloth

Tools and nCloth. Andy provides useful scripts along with guidelines to implementing his rigging techniques into a production pipeline. Designed for riggers who want to gain traction in their field, this unique advanced tutorial provides a rare glimpse into techniques used on some of Weta’s finest work. Today the level of quality in rigs is becoming higher and higher and “Skinning with nCloth” can help a rigger raise the bar.


If somebody can upload a crack for V-ray 3.4 for Maya it will make me soooo happy that I will gladly provide also the part 2 of Skinning with nCloth :D

Domestika - Lettering Animado MEMOMA [SPANISH]

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A course of MEMOMA Study, Study specialized in design, illustration and animation

MEMOMA, a studio specialized in digital animation, will teach you three different processes to design and animate your own lettering creations, making the concept and technique reinforce the message to communicate.

Groundwork of Evangelion: 2.0

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Groundwork of Evangelion: 2.0 You Can (Not) Advance Vol. 1

Genre: Artbook
Release Date: May 31th, 2011
Publisher: Gainax
ISBN-13: 978-4905033035
Language: Japanese
Pages: 334 Scans (e.g. ~4960x7015 and ~2480x3507)


If you're familiar with other groundwork books then you'll know what you're in for here. 327 pages bursting with artwork from Neon Genesis Evangelion movie - Evangelion: 2.0 You Can (Not) Advance. Storyboards, x-sheets, sketches, so much art it will make your head spin. It's an amazing reference piece for fans and for anyone interested in animation in general.
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