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Marvelous Designer 6.5 Enterprise 3.1.22 Win

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Marvelous Designer 6.5 Enterprise 3.1.22 Win

SpeedTree for UE4 Subscription 7.1.7 Win

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Whether you’re using UE4 Custom or UE4* Subscription, the integration of SpeedTree® for Games offers a full range of SpeedTree features, including amazing performance, a highly versatile modeling app, lightmap-ready UVs, scalable wind effects, seamless LOD and more.

http://www.speedtree.com/ue4/subscription.php


Install:

(1) Run the installer.
(2) Replace SpeedTree Modeler UE4 Subscription.exe with the provided cracked version.


Login with any email/password, for example:

EMAIL: 123@mail.com
PASS: 123

Allan Mckay Technical Director Transformation

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Allan Mckay Technical Director Transformation

Cebas Thinking Particles Tutorials 720p

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Cebas Thinking Particles Tutorials 720p

Allan McKay - VFX Crash Course

Freightliner M2

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Hum3d Freightliner M2

Found at https://hum3d.com/360-view/?id=150033

Most file types attached:

Maya, Rhino, Cin4d, Lightwave, OBJ, 3DS, Max

3d bridge model

Coreldraw Graphics Suite MULTI 2017 with keygen

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0.Block Internet
1.Install Application
Use XFORCE Keygen to generate your Serial
2.After Installation and BEFORE starting application
(If it asks you to enter your acocunt info, just close the window
so the application is not running)
Click on Generate Activation Code in XFORCE Keygen
You should get a messaage
'Activation data has been added successfully! :)'
3.Start Application

4.Enjoy it ..

UPDATES :
1.You can update wih the Hotfix1 cdgs-hf1.exe
Before Restarting the Application
Launch XFORCE Keygen, Select the application
and Click on Generate Activation Code
You should get a messaage
'Activation data has been added successfully! :)'
You need to do that after any new updates installed

2.Start Application


NB: maybe keep application blocked in firewall

LearnSquared - Design for Production: Workflow

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Duration 23h Project Files Included MP4

Learn to create compelling, production-ready styleframes in Cinema 4D and After Effects with award-winning art director Michael Rigley. Michael will guide you through his entire creative process, from interpreting a project brief, all the way through procedurally generating and rendering complex 3D scenes. Students can expect a high level look at the creative and design processes, walking away with some solid portfolio work as well as a fundamental understanding of professional workflow.

Lessons in this Course
Recommended Software:
Cinema 4D, Adobe After Effects, Octane Render, X-Particles
Optional Software:
GenArts Sapphire, Adobe Photoshop, Adobe Bridge
Getting Started
(6 hrs, 57 min)

This overview lesson will provide the essential knowledge we’ll need for this course. Michael will walk you through the project brief and creative deck, and discuss narratives, storyboards and references. Next, you’ll learn the foundational principles of Michael’s procedural workflow in Cinema 4D, followed by workspace customizations, and an introductory software technique session.
Intro to Procedural Systems in C4D
(6 hrs, 21 min)

Get ready to dive headfirst into Cinema 4D! Put Michael’s procedural workflow principles into practice by adding complexity to the geometric form created in the previous lesson. You’ll also learn the basics of X-Particles, allowing you to create complex particle systems to integrate with Cinema 4D’s mograph tools.
Texturing, Lighting + Rendering
(5 hrs, 45 min)

Composition and lighting are key to any successful image. Michael will show you how to compose your shots, build out scene detail around cameras, and set up lighting for renders. You’ll also generate high-res textures in After Effects, dial in your render settings in Octane, and kick out multipass images for compositing.
AE Compositing
(4 hrs, 23 min)

This week, all of your hard work will come together. Once you’ve brought your multipass renders into After Effects, Michael will show you how to push and pull the details out of the image, creating professional composites and defining the final look for the project.

Thanks to all involved with the Group Buy

Pluralsight – Game Weapon Concept Fundamentals

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To be a concept artist in the gaming industry, you need to be adaptable and agile in your workflow to keep up with the changing landscape of design demands for video game development. In this course, Game Weapon Concept Fundamentals, you'll be brought up to speed with modern design techniques and integrating Zbrush into your concept workflow. First, you'll learn how to create a truly unique style of weapon by successfully combining 2 disparate items into 1 cohesive design. Next, you'll be introduced to ZBrush for concept artists, and learn how to sculpt hardsurface designs in the software. Finally, you'll learn how to create a complete detailed concept design package. By the end of this course, you'll have an understanding of how to create a fantasy weapon concept package ready for modern game development. Software required: Adobe Photoshop CC and ZBrush.

https://www.pluralsight.com/courses/game-weapon-concept-fundamentals

Pluralsight – Label Creation for Profiles in Civil 3D

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Creating Civil 3D labels can be overwhelming and frustrating. This course, Label Creation for Profiles in Civil 3D, will show you how to create simple, but powerful labels for profiles. First, you'll learn to create labels for top and bottom of curbs in profile with built in expressions. Next, you'll learn how to create labels for driveways and retaining walls in profile. Finally, you'll learn how to create unusual labels for pipe profiles without complicated pipe network objects. When you're finished with this Civil 3D course, you'll not only know how to create labels for profiles, but also have a fundamental understanding of the label creation environment to construct any label you'll need going forward. Software required: Autocad Civil 3D.

https://www.pluralsight.com/courses/civil-3d-label-creation-profiles

Blank Realistic – Scanned Food – 3D Models

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Info:
Blanc Scanned Food 3D Models includes 40 detailed 3D models with high resolution textures separated in categories breads, processed foods, vegetables and fruits. All models are completely ready for placement in your scene.
format OBJ | maps in PNG | 3D Models | 2.48 GB

Homepage: https://www.blankrepository.com/
http://cgpersia.immunicity.kim/2017/04/blanc-realistic-scanned-food-3d-models-133654.html
https://forum.cgpersia.com/f16/blank-realistic-scanned-food-3d-models-154147/

Autodesk Revit 2017 SiteDesigner

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Autodesk® Site Designer Extension for Autodesk® Revit® software helps architects, designers, and planners convey building site planning concepts to engineers. Site Designer runs inside Revit software and uses native families, components, and toposurfaces, so site designs become part of the overall model. You can model alternatives for mass grading, building pads, streets, sidewalks, parking lots, and retaining walls all within the Revit environment. More easily convert a sketched line into a street, sidewalk, curb and gutter, retaining wall or parking lot in the model. You can manipulate Site Designer components using editing tools to change their location, elevation, grade or geometry, and Site Designer automatically updates and maintains the underlying toposurface.

Ultimate Retouch Panel 3.5 for Adobe Photoshop Win/Mac

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The Ultimate Retouch Panel (version 3.5) has been developing for two years. This is not the last update, because there’s more and more new retouch tools and techniques. After the version 2.0 I started to listen to my clients (both photograghers and retouchers). They gave me many ideas of what to add to the panel from their points of view.
So the Ultimate Retouch Panel is a product of not the developer only, but of many people from all over the world also. This fact makes the product unique, relevant and very flexible. At the moment there are more than 200 useful functions of the panel. It can become an essential part of your work flow and keeps you away from boring technical Photoshop settings and gives you more time to focus on your work.

Ultimate Retouch panel includes blocks for the base correction, so for retouching, toning and color correction, effects and has 20 programmable buttons for your own action games. Now glossy touch-you can do in 5 minutes.

Ultimate Retouch Features:
• 175 functions in one panel
• 7 unique blocks for retouch
• 20 custom buttons for your personal actions
• Frequency Separation 8 and 16 bits
• Immediate switch on and off of visual texture boost
• Frequency Separation by a plugin Portraiture
• Fast retouch
• Color Correction block with 30 presets
• 4 methods of technique Dodge & Burn
• 3 help layers to capture the flaws and irregularities
• Dual Vision for easy managing of Dodge & Burn
• Work whith RGB channels and masks
• Local and global High Pass Sharp
• Based on scripts for fast work
• A special algorithm to save photos to social networks
• Dynamic opacity and vignette
• Multi tint effect

Gumroad - Ben Mauro - ZBrush for Environments - Primate forest scene

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Gumroad - Ben Mauro - ZBrush for Environments - Primate forest scene

An old demo i did from 2013 that i thought i would toss up for cheap, it goes through the creation of the above scene in ZBrush starting with an orangutan i sculpted in a T-pose and proceed to pose and create some sort of (hopefully) compelling scene that can be used for environmental paintovers in photoshop. Enjoy!

https://gumroad.com/l/EZBUs

Gumroad - Ben Mauro - ZBrush for Environments - Primate forest scene

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Gumroad - Ben Mauro - ZBrush for Environments - Primate forest scene

An old demo i did from 2013 that i thought i would toss up for cheap, it goes through the creation of the above scene in ZBrush starting with an orangutan i sculpted in a T-pose and proceed to pose and create some sort of (hopefully) compelling scene that can be used for environmental paintovers in photoshop. Enjoy!


https://gumroad.com/l/EZBUs

Gumroad - Ben Mauro - The Encounter - Production Illustration in Photoshop

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Gumroad - Ben Mauro - The Encounter - Production Illustration in Photoshop

This demo goes over creating a production illustration over the 3D render we created in the last video using photography, painting and photoshop techniques to achieve the final illustration.

Download includes:

Tutorial Video: 1 hour 59 mins

Layered .tiff of illustration

Reference page used in video


https://gumroad.com/l/BChH

Mastin Labs Portra Pushed

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O ultimo Mastin Labs Portra Pushed com instalador

DECALmachine 1.2a

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A plugin to help decal placement onto meshes, intended for sci-fi modelling, especially for the "Star Citizen Workflow", that uses custom vertex normals, tileable textures, and decals.

https://gumroad.com/l/DECALmachine

Daz3d-Poser 2017-04-30

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K here's 18gb of Daz3D-Poser content to tide you guys over until I start with the first of my big uploads. This is just the stuff I've downloaded in the three weeks. None of it is "curated." I started extracting from the superfluous archives and deleting the extraneous folders, but it just takes too long to do that over my slooooow TeamViewer connection (my connection's fault, not TV, TV is great). So you'll have to take the risk of the occasional fake, corrupt, or mislabeled file here and there. In my experience this doesn't happen very often, but until I get the content on my desktop and "curate" it all, I have no way of knowing for sure. There's no theme here, it's just the stuff that I've seen offered and found interesting enough to download. I can say that most of it is newer content.

Every product is in its own folder named after the product, so if you like you can run web searches on the names and only download what you want.

It's a big torrent on a USB hard drive attached to a crappy notebook, so I'm going to limit the upload bandwidth, to ensure that the drive doesn't go offline.

Enjoy!
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