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3DFluff - Cinema 4D R15 Product Visualisation

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Making a nice looking pint of beer, it sounds so simple on the face of it, but then your client asks for a nice foam head, so you begin to scratch yours. Next they want it to look refreshing with condensation forming on the glass, but you begin to sweat more than the glass because every time you try, it either looks terrible or your render times rocket up into the stratosphere.

This package concentrates on producing one single scene so that you can then apply all of the demonstrated techniques on your own product shapes. Whether you are making glass or plastic drink containers, open glasses or sealed bottles, everything we present in this series of videos will be applicable to your work.

We guide you from the very start, showing you how to best load in your reference material, then take you through the modelling process which is actually a bit more involved than it appears at first glance. Intermediate spline points have a big impact on the material displacement and the dreaded co-planar faces can ruin an image if you’re not careful.

Everything is covered in detail such as voronoi noise shaders and sub-surface scattering for the foam, through to multiple shaders and masks in a layer system to get a fast rendering and high quality condensation on the glass surface. Finally we show you how to get a high resolution render in just a couple of minutes, even on modest hardware (4-core 2.6GHz CPU)

https://www.3dfluff.com/video/r15productvis/

3DFluff - Cinema 4D R15 Product Visualisation

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Making a nice looking pint of beer, it sounds so simple on the face of it, but then your client asks for a nice foam head, so you begin to scratch yours. Next they want it to look refreshing with condensation forming on the glass, but you begin to sweat more than the glass because every time you try, it either looks terrible or your render times rocket up into the stratosphere.

This package concentrates on producing one single scene so that you can then apply all of the demonstrated techniques on your own product shapes. Whether you are making glass or plastic drink containers, open glasses or sealed bottles, everything we present in this series of videos will be applicable to your work.

We guide you from the very start, showing you how to best load in your reference material, then take you through the modelling process which is actually a bit more involved than it appears at first glance. Intermediate spline points have a big impact on the material displacement and the dreaded co-planar faces can ruin an image if you’re not careful.

Everything is covered in detail such as voronoi noise shaders and sub-surface scattering for the foam, through to multiple shaders and masks in a layer system to get a fast rendering and high quality condensation on the glass surface. Finally we show you how to get a high resolution render in just a couple of minutes, even on modest hardware (4-core 2.6GHz CPU)

https://www.3dfluff.com/video/r15productvis/

Video Copilot Shockwaves HD (photojpg)

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This is a collection 51 kinds of shockwaves for videocopilot.

Enjoy!

Lynda - Photoshop CC 2015 One-on-One: Fundamentals

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Learn everything you need to know about Photoshop, in the order you need to know it, in this top-to-bottom overview of the world’s most powerful image editing software, Adobe Photoshop. With all new movies and all new exercise files, Deke McClelland’s flagship One-on-One series is completely refreshed for Photoshop CC 2015. In this Fundamentals installment, the first of three, Deke takes you on a personalized tour of the basic tools and techniques that lie behind great images and graphic design, while keeping you up to speed with the newest features offered in Creative Cloud. Learn to open images from multiple sources, crop and straighten images, navigate panels and menus, and work with layers—the feature that allows you to mask parts of an image, combine effects, and composite artwork. Deke shows you how to perform important editing tasks, adjusting brightness and contrast, correcting color, and retouching and healing portraits. He also reviews formatting text, printing, and preparing web graphics in Photoshop.

Kids v3- Viz-People

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New Kids on the block! Presenting a new approach to cut out children photography. Now with additional sunlighting conditions. A great collection of 586 high quality photos.

3DFluff - Cinema 4D R16 Polygon Modelling

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How do people actually model things? It’s all very good having the different tools demonstrated so you can see what they do, but what tools do modellers actually use in the real world and how do they use them? That question is what we hope to answer with this video from Alberto Blasi, an Italian architect with over a decade of Cinema 4D experience.

In this series of videos we have decided to take on the tricky task of modelling a luxurious Chesterfield leather sofa from Italian designers, Berto. With such a shape, we have to approach things a little differently; extruded splines and primitive shapes just won’t do when the subject is as organic as this.

Over the course of 195 minutes, Alberto takes us through the process of using polygon tools to create almost everything with subdivision surfaces (that’s hyperNURBS for the old-timers). Through a clever combination of knife cuts, bevels and edge manipulation, you will learn how to achieve smooth meshes without any unwanted lumps, bumps or stretching.

Although we have made these videos with R16 Studio, we should stress that we have made it as accessible as possible. If you don’t have the mograph tools, we still show you other methods to achieve the same results, if you don’t have the latest poly tools such as the updated bevel tool, we have included alternatives to reach the same model.

https://www.3dfluff.com/video/r16modelling/

Vue xStream 2015.2

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VUE xStream provides a unique, unmatched solution for creating and integrating high quality natural scenery into any professional production pipeline, from architectural visualization to broadcast and film.

VUE xStream offers professional CG artists a complete toolset for creating and rendering exceptionally rich and realistic natural environments.
Access all the power of the world’s leading 3D Digital Nature solution directly from within your favorite application. Create and edit beautifully detailed natural environments using your application’s standard manipulators.
Render everything together inside 3ds Max, Maya, LightWave, Cinema 4D or Softimage, with full interaction between VUE and native elements, including 2-way mutual shadow casting, reflection, refraction and GI.
The improvements in VUE 2015 are expansive: from faster rendering, improved overall performance, a new non-photo-realistic renderer, a redesigned interface that users can customize to their liking, a new displacement mapping engine and more.
There are also a number of features making it ideal for all production environments, including easy exchange of data with ZBrush, support for Alembic and Disney?s PTex, and tighter integration with compositing pipelines.

Manga Studio Ex 5.0.5 - Incl. Extra Material Portable by llexandro

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ARCHIVE FILES BE ALLOWED SINCE ONE YEAR FOR BIG APPLICATIONS SO PLEASE DO NOT REPORT THE TORRENT BECAUSE THIS !!!!!

MANGA STUDIO EX 5.0.5 - INCLUSIVE EXTRA MATERIAL PORTABLE WINDOWS X64

The ultimate illustration tool for serious comic & graphic artists Easily
create your own professional comics and manga from start to finish!

- Number 1 comic software worldwide
- Start quickly with your own sketches, photos or illustrations
- Digital penciling and inking tools will help you save time over hand-drawing
- Keep the feel of pen and paper with full tablet pressure sensitivity
- Add dimension and depth with tons of screen tones and special effects
- Powerful coloring and illustration features based on real world comic tools
- Everything professional and aspiring comic artists need


please note: this portable is made with thinapp and your computer must support virtual technology to use them
at the first start you must verify the license with the activation code from the activation text file
many other portable software made by me find you at cg persia under this link:

http://forum.cgpersia.com/f13/portable-collection-1-llexandro-98018/

Tutsplus – Using Light and Shadow in Photo Manipulation

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One of the most difficult tasks in any photo manipulation project is getting the lighting and shadows to agree. This can be particularly difficult if you are working with several photos, each taken in an entirely different lighting situation. If you have ever struggled with this, then you know first-hand the frustration of trying to align light sources from multiple different photos into a single scene. In this course, Kirk Nelson will teach you the techniques you need to composite multiple photos into a single scene with believable lighting and shadows.

This short course follows on from Mastering Light and Shadow in Photoshop. This course will take the concepts from that previous course and apply them to a photo manipulation project.

http://design.tutsplus.com/courses/using-light-and-shadow-in-photo-manipulation

Kids v3- Viz-People

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New Kids on the block! Presenting a new approach to cut out children photography. Now with additional sunlighting conditions. A great collection of 586 high quality photos

Kids v3- Viz-People

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New Kids on the block! Presenting a new approach to cut out children photography. Now with additional sunlighting conditions. A great collection of 586 high quality photos

CGCookie - C# Bootcamp for Unity

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If you’re new to Unity or you’re just new to scripting C# then this course is for you. If you’re looking to get your “hands dirty” and start creating scripts then this is the course for you.

This course will go over the basics of using C# in Unity and is aimed at beginners with little to no experience in scripting. Unlike other typical programming courses this will go from the very basics of learning scripting then going into creating a script in every single video. Rather than delving too much into theory we’ll focus more on creating short and basic scripts that you would use in an actual game.

Focusing on creating one specific script for one specific function in each video we’ll show you how to build something that you can use in your own projects. It’ll also build a nice set of scripts that you can expand upon.

By the end of this course you’ll be able to write C# scripts for:

Calculating distance and applying force with a raycast
Manipulating a particle system
Creating health bar UI system
Simple Pickups
Moving a game object with mouse and button inputs
Zooming in with a camera component
Teleporting game objects across a map
Shooting projectiles
Basic Mecanim and Legacy animation systems
and much more…

Mega fiers 2.8.9

Digital Tutors - Understanding the Surface Modeling Tools in SOLIDWORKS

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In this SOLIDWORKS tutorial, we’ll learn how to utilize surface modeling tools. We’ll start by jumping right into our first surfacing tool, the extruded surface. We’ll then look at the planar surface tool to cap the ends of our housing and the revolved surface tool for the vertical shaft.

From there, we’ll use the surface trim tool to cut away the surfaces we don’t need and add some fillets before we knit them all together into a single surface body. After we apply the thicken tool we’ll finish the tutorial by looking at the other modeling techniques and cover some issues that may become apparent when using surfacing.

By the end of this SOLIDWORKS training, you’ll leave with a good understanding of the use of various surfacing tools along with the ability to compare these techniques to the more familiar solid modeling techniques so you can determine which one may be the better approach when working on your own designs.

SKillShare - Photoshop: Music Poster Designs

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Classes include how to design & create music posters in the following genres:
* 1960s Psychedelia
* Indie-Rock
* Country Music
* Grunge Rock
* DJ, House Music
* 1970s Disco
https://www.skillshare.com/classes/design/Photoshop-Music-Poster-Designs/2017007531

Udemy – Create A 2D Platformer Game With Unity

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Learn How To Create A 2D Platformer Game Using Unity Game Engine And Publish It On Any Platform

Unity is the most popular game engine out there. It's very easy to use and with little effort you can be uploading games on google play and app store.

As always, I'm taking a practical approach in teaching game development. This time we are going to create a cool 2D platformer game.

We will start with simple things so you will be comfortable if you are using unity for the first time, however I do expect from you that you know the basics of OOP(Object Oriented Programming), you don't have to be an expert programmer but you should have written a couple of simple programs and understand what are classes, objects, constructors, methods, variables, inheritance and other stuff connect to OOP.

You will also benefit from my super fast response if you have any issue that you are stuck with(I check Udemy forums every day if someone posts a question). Oh and all the students taking the course will also be there to help you!

We are going to create our game objects one by one, starting with the player. We will see how can we create player animations, configure the player's movement and use a movement controller script to controller the movement for every possible platform where you can upload your game!! We are also going to create spiders that are going to attack our player, so we are going to program some basic AI(Artificial Intelligence). When we are finished with our game objects then we are going to see how can we lay them out in any level that we create to automatically create a playable game in just a few steps!!

All project files will be included and you are free to use them for anything that you like, personal or commercial use!

This Course is not here to teach you all of the features of Unity, but it will teach you enough so that you will be comfortable to use Unity on your own to create games, and you will be comfortable to look anything up if you feel like the subject is not familiar. Oh and I also have other courses that cover Unity game development so you can check them out and improve your Unity and game development knowledge even further.

If you are a beginner then start your game development journey with me, if you already created games you are also welcome to join and learn new techniques that will help you in your further game development career.

What You Will Learn

Basic C#
Advanced C#
Importing Assets And Organizing The Project
Configuring Game Sprites
Create Menus
Create Player And His Animations
Create Player Movement
Use A Master Script For Movement
Create Enemies
Program Basic Enemies AI
Create Switch And Door System To Open Or Close A Door In A Game
Create Levels
Layout Game Objects To Create A Playable Game In Just A Few Steps

That and much more is awaiting for you in this course.

If You ever had an idea for an awesome game, then enroll in this course and learn the tools that you need to develop Your next hit game!!!

Enroll Now!! You Will Not Be Disappointed!!
What are the requirements?

Basic Knowledge About Programming e.g OOP(Object Oriented Programming) Principles
Free Unity3D Software - We Will Download It In Lecture 3

What am I going to get from this course?

Over 38 lectures and 4.5 hours of content!
Learn Unity Interface
Learn Basic Scripting
Learn Intermediate Scripting
Program And Solve Complicated Problems Using C#
Create Player And His Animations
Create Enemies
Create Basic Enemy AI
Create Menus
Create Switch And Door System To Open Doors In Game

What is the target audience?

No prior programming experience is needed for this course, however, You will need to understand OOP(Object Oriented Programming) concepts before this course, other than that if You are a beginner or intermediate unity developer feel free to join.

https://www.udemy.com/create-a-2d-platformer-game-with-unity/

Udemy – Autodesk Alias. Muscle Car Modelling

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Advanced course on industrial design and construction the A-Class surfaces of Classic Muscle Car in Autodesk Alias.

The bonus part of the course about the industrial design and product prototyping in Autodesk Alias.

The course thoroughly understanding a advanced details of construction and use A-class surfaces in Autodesk Alias based on complex and interesting example of Classic Muscle Car vehicle. Despite this, the course is not a textbook for the Autodesk Alias primarily describes the principles and tricks of surface modeling. The knowledge that you will get during the training does not depend on the application version.

The course is suitable for novice and advanced user, who want to learn more about the wonderful world 3D prototyping.

The course was prepared and recorded by Padalka Alexander, in cooperation with Instructors, Igor Halustov. Course recorded in Russian and English languages (Mostly in Russian), all these tools saved the original English name.

We wish you a pleasant viewing and new achievements in the works!

Sincerely, Alexander Padalka.
What are the requirements?

Windows OS or MacOS
Autodesk Alias

What am I going to get from this course?

Over 8 lectures and 1.5 hours of content!
Students will construct Muscle Car advanced model.

What is the target audience?

For beginners and advanced artists


https://www.udemy.com/autodesk-alias-muscle-car/

Udemy – Learn Construct 2: Creating an RPG in HTML5

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Jumpstart your RPG today! Learn how to fuel your own creativity by understanding these core principles. C2 will amaze!

What is the course about?

This course is about learning the core principles of making an RPG game with Construct 2. Making an RPG is broad but with these lectures you will find it is easier than you think. The disclaimer I have is this: Come into this course with a plan. If you want to just learn the principles that is absolutely fine. By the end you will have a completed RPG engine. But, if you want to make your own RPG then plan out your game. Use these principles and ideas and expand on them and this course will be worth twice what you paid!

What material is included?

In the beginning of the course you have access to all of the assets used (art, animations) so you can make the same game along with me. In the download you will find the .capx we create at the end of the lecture! Note: There is no sound because I wanted this to just focus on the principles of the game.

https://www.udemy.com/learn-construct-2-creating-an-rpg-in-html5/

Udemy – Learn Digital Compositing in Nuke - NK101

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Learn digital compositing in Nuke. NK101 assumes no previous experience. If you are new to compositing, start here.

Learn Digital Compositing in Nuke from experienced Hollywood VFX Artist (20 years) and Trainer Aaron Estrada using professional grade media and digital assets.

Compositing is the art and science of combining multiple images into a single seamless result. It a cornerstone of Visual Effects and one of the most important skills every budding Visual Effects artist should get exposure to.

Nuke is arguably the most powerful compositing software package on the market, and the current de-facto industry standard. It's safe to say that if you do not know Nuke, you will have a very difficult time getting a job as a Feature or Television compositing artist.

NK101 is designed to teach students both compositing and Nuke at a high level regardless of previous compositing experience. Using Nuke 9 as our playground for exploration, we start at the beginning and cover every aspect of modern compositing, step by step. If you are new to Nuke or Compositing, this is where you should start.

Each lesson covers practical aspects of Digital Compositing Theory and its application in Nuke. The lesson ends with a practical tutorial / assignment, where students may practice the skills demonstrated in the lecture.

NK101 includes approximately 16 hours of video training. Please also allot 3-4 hours per lesson for completing the assignments.

NukeX is now free for personal, non-commercial work so you may get a license directly from The Foundry for free to use on your assignments.
What are the requirements?

Students will need a copy of either the Nuke Non-Commercial License or Commercial License installed and running on their machine.

What am I going to get from this course?

Over 84 lectures and 14 hours of content!
Understand the fundamentals of Digital Compositing
Use Nuke at an Intermediate level
Pull high-quality mattes from green screen and blue screen plates
Composite Computer Generated (C.G.I.) footage with live action
Understand the fundamentals of Rotoscoping and Paint clean up

What is the target audience?

This course is meant for New to Intermediate compositors who want to learn Nuke.


https://www.udemy.com/learn-digital-compositing-in-nuke-nk101/

HB - Cinema 4D Modelling Bundle - Scripts 2.01

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HB Modelling Bundle is a set of over 60 scripts for Maxon’s Cinema 4D which are dedicated to 3D modelling.

The goal of these scripts is to improve workflows and perform many operations a great deal faster, this means less clicks and less mouse movement. With HB Modelling Bundle you receive not only 60 plus scripts but also a very well chosen set of shortcuts, a modelling layout for C4D and a template C4D scene which shows tools settings in the viewport which makes working in fullscreen mode much easier.

HB Modelling Bundle is the result of Holger Biebrach’s 10 years experience with Cinema 4D as a professional 3D Generalist. Early in his career he began creating custom scripts to make any repetitive process in C4D much faster. Over the years he has added a lot of ‘stuff’ and the collection is still growing. To get a better idea about the bundle, please watch the many videos below which show you the potential of this feature packed product.

http://helloluxx.com/product/hb-modellingbundle-2-0-for-cinema-4d/
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