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The 3D Art & Design Annual Volume 3 PDF

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Whether you’re a professional working in the industry, a student or enthusiast, or just interested in the limitless possibilities that computer graphics present, The 3D Art & Design Annual – brought to you by the team behind 3D Artist magazine – is packed full of expert tutorials for you to absorb, written by some of the greatest artists in the field and covering every aspect of the 3D production pipeline from concept to the final render. Master new skills or develop and refine existing ones. Resources/assets not includes.

English - PDF - Pages 164 - Published 12th October 2017

Supermolot font family

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https://www.myfonts.com/fonts/type-type/tt-supermolot/

Some logolounge books

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Some logolounge books in collection.
Logolounge 2-7, 9
Logolounge master library volume 1 & 3

Blender - Toon Character Workflow

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https://cloud.blender.org/p/toon-character-workflow/

In this training series, we explore the various aspects of toon-shading, starting from the concept art all the way to render. We will explore what kind of characters will work, what colors to choose for your shading, and what kind of animation is possible. The concept art, modeling, rigging, shading, animation, and rendering will be guided by Dillon Gu, creator of Katsu Cats.

Blender - Scripting for Artists

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https://cloud.blender.org/p/scripting-for-artists/

In this video training series, dr. Sybren A. Stüvel shows how to get started with Blender scripting. As the title suggests, this series is aimed at artists, and not so much at people who fancy a programming career. We will start by simply copy-pasting commands from Blender's user interface into the Python console, to learn how to let Blender perform tasks by command, rather than clicking on buttons. From there we build more complex scripts that can do a lot of monkey work for us. In effect, we let Blender click its own buttons! Course Structure The Scripting for Artists course consists of two parts. Firstly there are five training videos to teach you scripting, which already gives you a basis in Blender's Python interface. The second part is a series of shorter tech videos in which we look at concrete problems and their solutions. The topics are:

Introduction & copy-pasting code from Blender's UI Names & Objects Stuff on Lists Data Types Collections: mass-rename of objects Updating animation data Rendering 10,000 OBJ files Automatically renaming bones & vertex groups Rendering an object from all angles

After finishing the series, you'll have an understanding how Python can be used to automate tasks in Blender. The slides will be linked into each video description, as well as the links to documentation and other websites.

Imagineer Systems Mocha Pro V5.5.2 Adobe Plugin

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The newest version of mocha Pro, award-winning planar tracking and visual effects software. Key new features include: GPU accelerated tracking, new plug-in options (for Adobe, Avid and OFX), new export formats and much more.

New! mocha Pro 5 The new version of our award-winning planar tracking and visual effects software.

– Planar Motion Tracking
– Advanced Roto & Masking Tools
– Automatic Object Removal
– Image & Camera Stabilizer
– Screen Inserts & Mesh Warper
– 3D Camera Solver, Stereo 3D support & more.

New: mocha Pro 5 plug-in options for Adobe After Effects And Premiere Pro.

Helloluxx - Houdini Training Learn Jumpstart Vol 8 - Intro to Lighting & Rendering

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This comprehensive and in-depth tutorial will get you up and running with Houdini’s Mantra render engine. You will investigate lights, cameras, materials and render settings, to help you master your Houdini rendering. Along the way through Adam’s Intro to Houdini Lighting & Rendering, you’ll get lots of power-user tips, practical advice, and creative discussion.

Rowbytes Plexus version 3.1.2 (win)

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Plexus is a next-gen particle engine for After Effects that lets you create, manipulate and visualize data in a procedural manner. Not only you can render the particles, but also create all sorts of interesting relationships between them based on various parameters.
https://aescripts.com/plexus/

11 font family

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Blushes
Books script
Celestina
Coats
Compotes
Crimsons
Inters
Pines
Rabbits
Souses
walls

TFM - Grunge Pack

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Product Overview

Give your models some cool Grungy Bumps with this Tileable Grunge pack. Those maps can be used with any 3D software.

This Pack includes:

- 50 Greyscale Maps
- Grungy/Rust Theme
- Tileable 2K Resolution
Purchase now

The Grunge Pack was made to provide your models some cool patterns, and break up the regularity of the usual noise, Giving a more natural feel to the model. Those patterns have been made with oil paintings, doesn't get any more natural than that!

TFM - Retina Pack

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Product Overview

Give your models some cool and unique looks with this Retina pack. Those maps can be used with any 3D software.

This Pack includes:

- 115 Greyscale Maps
- Nerve/Fiber Theme
- 2K Resolution jpg format.
Purchase now

The Retina Pack is a collection of very unique and interesting greyscale maps that can be used in various situation when texturing a model. Mostly made for alpha mapping and layer masking when creating textures, it can also generate veiny landscapes when displaced on a surface.

TFM - Techit Pack

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Product Overview

Give your models some cool and unique looks with this Tech pack. Those maps can be used with any 3D software.

This Pack includes:

- 120 Greyscale Maps
- Tech/Mechanical Theme
- 6K resolution jpg format.
Purchase now

The Techit Pack is a collection of interesting greyscale maps that can be used in various situation when texturing a model. Mostly made for alpha mapping and layer masking when creating textures, those patterns will give your models a nice tech feel to it if used as bumps!

OpenMultiPagePDF_v1.2 for Illustrator

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Have you ever needed to open a multi-page .pdf in Illustrator ?
You can do it with no efford.

OpenMultiPagePDF for Illustrator works on CS4 or later.

Install: put le file into .../Presets/en_EN/script folder in your Illustrator installation directory.

OpenMultiPagePDF_v1.2 for Illustrator

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Have you ever needed to open a multi-page .pdf in Illustrator ?
You can do it with no efford.

OpenMultiPagePDF for Illustrator works on CS4 or later.

To include a script in the Scripts menu (File > Scripts), save the script in the Scripts folder, located in the
/lllustrator CC/Presets folder in your lllustrator CC installation directory.

Lynda - Migrating from AutoCAD to Fusion 360

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AutoCAD users who are migrating to Fusion 360 will encounter tools, terminology, and workflows that may differ from what they're used to. Although both are Autodesk products, AutoCAD and Fusion 360 are dissimilar in several ways. This course explores the key elements of Fusion 360 that every experienced AutoCAD user needs to know before moving their work to Fusion 360. Instructor Jomarc Baquiran helps to prepare you to make the switch by going over similarities and differences between AutoCAD and Fusion 360, how to model and assemble 3D components, how to create 2D drawings, and more.

Topics include:
Similarities and differences between AutoCAD and Fusion 360
Collaborating in Fusion Team and A360
Sketch constraints
Creating and modifying tools
Design intent
Assembling parts and components
Creating 2D drawings
Importing AutoCAD files
Exporting a drawing to DWG

http://lynda.com/tutorial/667363

Lynda - SketchUp: Shadow Studies

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Shadow studies are essential, as the play of light and shadow on architectural surfaces informs aesthetic perceptions, correlates with solar heat gain, affects how we use public spaces, impacts neighboring properties, and influences why we might choose a particular site. In this course, learn how to approach shadow studies using SketchUp, the popular 3D modeling application. Instructor Scott Onstott starts by examining how sunlight illuminates the earth at different latitudes and hemispheres, and explaining why solstices and equinoxes are the key times of year to analyze. Then, he demonstrates how to create a set of 3D helper tools based on a site's particular solar altitudes and azimuths. He goes on to use these tools to design an awning that provides shade during the summer and lets light in during the winter. In addition, he shows how to geolocate and reorient a massing model, save scenes at key times of day and seasons of the year, and output an animated time-lapse shadow study.

Topics include:
Obtaining sunlight angles
Geolocating a project site
Geolocating a massing model
Saving scenes at key times of day and year
Analyzing shadows cast by trees
Designing an awning using the solar tool
Animating time-lapse shadows

http://lynda.com/tutorial/677130

Gumroad - Creature Sculpting in Zbrush from Concept Art - Tom Newbury

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In this tutorial I go over the process I use when sculpting a creature/character from concept art.

Most of the time in production you won't be given the opportunity to design the creature, this will be up to the concept artist. You will be given the 2D art and have to bring it into the 3D world, ready for production.

You can find more info about what is in this tutorial in this short video here: https://www.youtube.com/watch?v=aMZuYpxzFak

vray light+map+ies

full collection of maps

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maps for architectural visuvalization

UMotion Pro 1.04p06 exported

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Powerful Animation Editor for animating any type of 3D model right inside Unity.
Reduce development time by fine tuning animations even while being in play mode.
https://assetstore.unity.com/packages/tools/animation/umotion-pro-animation-editor-95991
Support devs.
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