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SolidCAM.2017.SP1.Win64-SSQ.rar

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SolidCAM 2017 brings new functionality in all SolidCAM Modules:

4K Support
Automatic Open Edge Recognition for Pockets with "Smart Face" Option
Use Drill Points for Ramping Points in 2D Pocket Operation & 3D iMachining
Improved 3D Model Protection in Chamfer Recognition
Use SOLIDWORKS Material Database to Define Material in iMachining Wizard
Define Fixtures/Clamps for Gouge Checking of the Tool Path in HSR / HSM
New Sim 5x Operation "Screw Machining"
New Innovations in the Turning Module
and much more...

Cimatron E11 - 64bit

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Givat Shmuel, Israel – June 13, 2013 – Cimatron Limited (NASDAQ: CIMT) today announced that the mold design and NC programming capabilities of CimatronE 11, the latest version of its integrated CAD/CAM software solution for mold makers, will be demonstrated at a range of trade shows during June in the US, UK, Germany, Russia, Thailand, and Japan.
"Mold shops in today’s economy face fierce competition from both domestic and global players," said Mr Ira Bareket, Cimatron’s VP Sales and Marketing. "In this environment, successful shops are those that have managed to cut design and production time without compromising on mold quality."
"CimatronE 11 supports the design of precision molds of any complexity and size, serving every possible industry from household goods, computers, communications, and consumer electronics to medical, aerospace and automotive. Through new and improved analysis tools, more automation, and a wide variety of dedicated capabilities and features for any job, the new CimatronE 11 offers mold designers the power they need for designing any mold with unmatched speed and accuracy."

Highlights of the new and enhanced features in CimatronE include:

Rapid parting surface creation - A new tool enables the easy creation of the internal parting surface. Users can close internal islands by selecting geometry from a non-activated part, and the system can detect any type of geometry (open or closed) to cap islands.
Wall thickness integrity - A new embedded and accurate 3D wall thickness analysis tool allows the user to check whether an object’s walls are of the required thickness to ensure high product quality.
Lifter pockets - Pockets for lifters can now be created during the parting design or tool design stages with the click of a button.
Automated cooling design - The length of baffles is automatically optimized according to the geometry of the part, and the user can view and control the safety offset to identify any gouges. In addition, when adding a cooling item, the associated cooling channel is automatically created at the same time.
Engineering change orders - A new ECO Manager enables the highly effective rapid assessment and seamless incorporation of an unlimited number of ECOs into an existing model.
These capabilities and many more will be demonstrated at the following trade shows in June:

AmeriMold, Rosemont, IL, US, June 12-13, at the Cimatron booth (#410).
RosMould, Moscow, Russia, June 18-20, at the Bee-Pitron booth (Pavilion 2, Hall 5, Booth E25).
DMS, Tokyo, Japan, June 19-21 at the Saeilo booth (#E2, 14-30).
PDM, Telford, UK, June 19-20, at the booth of Foregone Solutions (#C041).
Wfb, Siegen, Germany, June 19-20, at the Cimatron booth (#C-06).
Intermold Thailand, Bangkok, June 20-23, at the booths of MyGrowTech (Hall 102, MD28-MD30) and Saeilo (#J17).
For a complete list of CimatronE 11’s new and enhanced capabilities for mold design, visit http://launch.cimatron.com

CGMA - Hair Creation for Games with Johan Lithvall

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Info:
An 8-week course on learning how to create AAA quality hair for games
This release contains the first 6 Weeks (correction apparently this is the complete release just labeled a bit weird)
Create quality hair for games
This class will teach you how to create AAA quality hair for games. Using techniques developed during the production of Horizon Zero Dawn, you will be taken through the full process of planning your work, creating hairs in xgen, baking the hairs into textures, creating a hair asset, and finally putting it into Unreal Engine. The class will contain both practical workflows and theoretical mindsets to help you further hone your skills in hair creation for games.

Modular SciFi Season 1 Starter Bundle

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Info:
il prodotto perfetto per iniziare i progetti scifi in UE4. Questo pacchetto include i primi 5 pacchetti della serie Modular SciFi, insieme ad un ambiente di esempio esclusivo che mostra come è possibile utilizzare tutti i pacchetti in un'unica scena. Inoltre è incluso il materiale naturale: prodotto di ghiaccio. Godetevi un risparmio di $ 60 nel costo complessivo. Crea meravigliosi ambienti scifi per il tuo progetto con il tuo tocco personale. Personalizza fino a 4 aree mascherate individualmente per mesh e modifica i valori PBR e colore a tuo piacimento.

Cosa è incluso:

Modular SciFi: Hallways
Modular SciFi: Interiors
Modular SciFi: Puntelli I
Modular SciFi: Materiali e decalcomanie
SciFi modulare: Command Center
Natura Materiali: ghiaccio
Tutti gli aggiornamenti di espansione da Hallways & Interiors
Esclusivo ambiente di esempio ambientato in un clima artico che dimostra come utilizzare tutti i pacchetti in modo coesivo .
Mappe di esempio da ogni singolo pacchetto

Alcuni contenuti di esempio UE4 utilizzati a scopo dimostrativo. Il contenuto non si riflette nei dettagli tecnici.

Dettagli tecnici

Dimensioni della trama (elencare le trame per ciascuna risoluzione): le trame vanno da 64 × 64 a 4096 × 4096

Collisione: collisione personalizzata

Conteggio tri: le attività vanno da 8 a 36.156 tris.

Numero di maglie: 283

Numero di materiali e istanze di materiali: 44 materiali, 559 istanze di materiali

Numero di trame: 767

Piattaforme di sviluppo supportate: Windows

ENVATO | 15 Glitch Titles | After Effects

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Create stunning and modern titles with this glitchy After Effects template. Just add your text, make any adjustments needed and render your next professional video. No plugins are required and it renders fast.

15 Glitch Titles: Main Features
Full HD Resolution: 1920×1080 / No Plugins Required
After Effects CS6 or higher / Easy to customize
Colors very easy to change / Help file included


More Info and Preview: https://videohive.net/item/15-glitch-titles/15312372

Creating a Trench coat using Marvelous Designer and ZBrush - Pixelbudah

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In this course I will be showing how to take your own clothing design from sketch or sewing pattern into a final 3d model that you can use for you animation and digital illustration projects.

Over 6 hours of in-depth 3d clothing design using Marvelous Designer and then detailing and finishing off the project into ZBrush.

I will go over all the steps that I usually use for my day to day project from my own clients, this project was a project for a client which was kind enough to lep me share the process and show you my workflow.

I will be showing multiple techniques on how to add stitching details to your clothing design, from a simple one using ZBrush's own included brushes and tool to what tools I use to create stitching, and finally I will be showing you how to create details using curve brushes to create actual 3d mesh stitching for those super up-close renders of your 3d models.

This course cover every aspect of the clothing design process, from gather reference and sewing patterns to creating the 2d pattern, simulating the patterns on your characters, detailing them in ZBrush to finally rendering the model in Dimension CC and Sketch fab.

Here are the topics covered in the course:

- Sewing pattern creation in 2D view
- Simulating the patterns on your characters
- Stitching details using Dam standard and inflate brush
- Internal lines
- Dart tool
- Adding stitching in Marvelous Designer
- Using Morph target to pose your character and get more out of your clothing
- Using Wind Controller to add more dynamic feel to your 3d clothing.

CGMA - Hair Creation for Games with Johan Lithvall - Week 01

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Create quality hair for games
This class will teach you how to create AAA quality hair for games. Using techniques developed during the production of Horizon Zero Dawn, you will be taken through the full process of planning your work, creating hairs in xgen, baking the hairs into textures, creating a hair asset, and finally putting it into Unreal Engine. The class will contain both practical workflows and theoretical mindsets to help you further hone your skills in hair creation for games.

CGMA - Hair Creation for Games with Johan Lithvall - Week 02

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Create quality hair for games
This class will teach you how to create AAA quality hair for games. Using techniques developed during the production of Horizon Zero Dawn, you will be taken through the full process of planning your work, creating hairs in xgen, baking the hairs into textures, creating a hair asset, and finally putting it into Unreal Engine. The class will contain both practical workflows and theoretical mindsets to help you further hone your skills in hair creation for games.

CGMA - Hair Creation for Games with Johan Lithvall - Week 03

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Create quality hair for games
This class will teach you how to create AAA quality hair for games. Using techniques developed during the production of Horizon Zero Dawn, you will be taken through the full process of planning your work, creating hairs in xgen, baking the hairs into textures, creating a hair asset, and finally putting it into Unreal Engine. The class will contain both practical workflows and theoretical mindsets to help you further hone your skills in hair creation for games.

Creating a Trench coat using Marvelous Designer and ZBrush

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In this course I will be showing how to take your own clothing design from sketch or sewing pattern into a final 3d model that you can use for you animation and digital illustration projects.

Over 6 hours of in-depth 3d clothing design using Marvelous Designer and then detailing and finishing off the project into ZBrush.

I will go over all the steps that I usually use for my day to day project from my own clients, this project was a project for a client which was kind enough to lep me share the process and show you my workflow.

I will be showing multiple techniques on how to add stitching details to your clothing design, from a simple one using ZBrush's own included brushes and tool to what tools I use to create stitching, and finally I will be showing you how to create details using curve brushes to create actual 3d mesh stitching for those super up-close renders of your 3d models.

This course cover every aspect of the clothing design process, from gather reference and sewing patterns to creating the 2d pattern, simulating the patterns on your characters, detailing them in ZBrush to finally rendering the model in Dimension CC and Sketch fab.

Here are the topics covered in the course:

- Sewing pattern creation in 2D view
- Simulating the patterns on your characters
- Stitching details using Dam standard and inflate brush
- Internal lines
- Dart tool
- Adding stitching in Marvelous Designer
- Using Morph target to pose your character and get more out of your clothing
- Using Wind Controller to add more dynamic feel to your 3d clothing.

Altair SimSolid 2019.0.1.2689 x64[Win]

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What is SIMSOLID?
IMSOLID is a next-gen structural analysis solution intended primarily for design engineers. It is a powerful software that eliminates the two most expertize-centric, time-consuming, and error-prone tasks of customary finite element analysis (FEA) namely geometry simplification and meshing. The program’s computational engine applies innovative extensions to the theory of external approximations to analyze CAD geometry effortlessly, without meshing.

The application scrutinizes large assemblies and complex parts, only theoretical with traditional FEA. The crux of this analysis is the way SIMSOLID accomplishes it more efficiently on any desktop-class computer. Additionally, the software utilizes distinctive multi-pass adaptive analysis to govern the accuracy of the solution. SIMSOLID is really fast and is created for users looking to prepare models in minutes.


Release 2019.0.1.2689, 24-DEC-2018

Fixes – Miscellaneous minor fixes and improvements

https://reviews.financesonline.com/p/simsolid/
https://www.simsolid.com/simsolid-release-notes/

Udemy - Pixel Art Master Course - Beginner to Professional-Freelance

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Info:
What you’ll learn
Learn how to create both SIMPLE and COMPLEX pixel art! Objects, characters, environment, animations – ALL of it!
Build your own game art with prototypes!
Where to find clients, how to talk to them and how much to charge for your work!
You will learn to design and animate pixel art for all game genres (e.g. RPG, Platformer, Top-down)
Get access to Discord server where you can work on REAL projects (that earn money)

Description
This course teaches everything about pixel art for video games. From the very basics to the advanced techniques. Students will learn about lines, shapes, colour theory and harmony, creating a colour palette, designing characters, backgrounds, items, making animation and even how to start freelancing. You will also learn a lot about game design principles.

If you are new to art or pixel art and want to create better art for your indie games then this course is for you.

This is the same content as from the cgpersia blog, so if you download that, you can seed here.

All thanks go to Diptera.

CGMA - Hair Creation for Games with Johan Lithvall

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Create quality hair for games
This class will teach you how to create AAA quality hair for games. Using techniques developed during the production of Horizon Zero Dawn, you will be taken through the full process of planning your work, creating hairs in xgen, baking the hairs into textures, creating a hair asset, and finally putting it into Unreal Engine. The class will contain both practical workflows and theoretical mindsets to help you further hone your skills in hair creation for games.

Gumroad - Marvelous Designer Trench Coat

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https://gumroad.com/l/marv

In this course I will be showing how to take your own clothing design from sketch or sewing pattern into a final 3d model that you can use for you animation and digital illustration projects.

Over 6 hours of in-depth 3d clothing design using Marvelous Designer and then detailing and finishing off the project into ZBrush.

I will go over all the steps that I usually use for my day to day project from my own clients, this project was a project for a client which was kind enough to lep me share the process and show you my workflow.

I will be showing multiple techniques on how to add stitching details to your clothing design, from a simple one using ZBrush's own included brushes and tool to what tools I use to create stitching, and finally I will be showing you how to create details using curve brushes to create actual 3d mesh stitching for those super up-close renders of your 3d models.

This course cover every aspect of the clothing design process, from gather reference and sewing patterns to creating the 2d pattern, simulating the patterns on your characters, detailing them in ZBrush to finally rendering the model in Dimension CC and Sketch fab.

Here are the topics covered in the course:

Sewing pattern creation in 2D view
Simulating the patterns on your characters
Stitching details using Dam standard and inflate brush
Internal lines
Dart tool
Adding stitching in Marvelous Designer
Using Morph target to pose your character and get more out of your clothing
Using Wind Controller to add more dynamic feel to your 3d clothing


I will be providing a list of the brushes that I will be using, I will also provide links to download any extra assets that you might need and also might find helpful for your own projects.

I really hope you find it helpful!

Watch trailer here https://youtu.be/rC2IvIn6amU

Pluralsight - Creature Rigging for Games (fix tutorial 34 only)

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Fix Tutorial №34 - FK Arm Space Switching

https://www.cgpeers.to/torrents.php?id=59548#

VideoHive | Energy And Explosion Elements | After Effects

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Energy And Explosion Elements Pack contains hand-drawn cartoon electric, energy and explosion elements. Easy to use. Just drop elements to your project. Easy to customize. Smart color controller and glow effect switch will save your time. 100% vector, so you can upscale the elements without losing quality. Sound FX included. A great way to improve the look of your projects, commercials, music clips, events, video games, broadcast, movies, TV show and more. Combine elements and make excellent text and logo animation.

More Info and Preview: https://videohive.net/item/energy-and-explosion-elements/22125709

VIDEOHIVE | Energy Elements And Titles | After Effects

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Energy Elements And Titles is incredible After Effects template with uniquely designed and elegantly animated hand-drawn cartoon energy, electric and explosion elements and titles. They’re so easy to use and they can be quickly styled to match your own brand. A great way to enhance the look and feel of your presentations, gaming highlights, electronic reviews, events, promos, slideshows, and social media videos and so much more. Impress your audience with these quick and energetically animated elements and titles. Sound FX included.


More Info and Preview: https://videohive.net/item/energy-elements-and-titles/22719833

Pushing Points PolyHatchet Tools for MODO

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Pushing Points PolyHatchet Tools for MODO
The PolyHatchet tools are designed to slice a mesh at the origin, remove half of the mesh and mirror over the side of your choice. It's similar to Mirror and Weld in ZBrush.

These tools are free to artists that have purchased the Hatchet Collection for MODO. If you own this Kit, this new kit is available to you free of charge and can be downloaded from your Gum Road Account.

Note: The Default Shortcut for the pie menu is Ctrl+Shift+C

Object2VR 3.1.7 Studio-Unbranded Multilingual x86/x64 Win

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Object2VR takes an image series of an object (or subject) from multiple angles and positions and from them creates interactive 360º object movies.

http://ggnome.com/object2vr

https://ggnome.com/wiki/Changelog_(Object2VR)

BluffTitler Ultimate 14.1.1.2 Multilingual

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BluffTitler is a Windows desktop app for creating, rendering and playing 3D video effects. Want to impress your family, friends and clients with spectacular 3D titles? But do not want to use complex and expensive 3D animation software? BluffTitler makes it easy and affordable to add 3D effects to your videos!

http://www.outerspace-software.com/blufftitler
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